mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2025-01-11 18:40:25 +01:00
fix conflict name with death_messages
change var name sounds to soundset in soundset mod adapt ambience mod to new name in sounset
This commit is contained in:
parent
91b0f25735
commit
3618b1c014
@ -491,10 +491,10 @@ local play_sound = function(player, list, number, is_music)
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local gain = 1.0
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if list[number].gain ~= nil then
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if is_music then
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gain = list[number].gain*sounds.get_gain(player_name, "music")
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gain = list[number].gain*soundset.get_gain(player_name, "music")
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--minetest.chat_send_all("gain music: " .. gain )
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else
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gain = list[number].gain*sounds.get_gain(player_name, "ambience")
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gain = list[number].gain*soundset.get_gain(player_name, "ambience")
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--minetest.chat_send_all("gain sound: " .. gain )
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end
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end
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@ -520,7 +520,7 @@ local stop_sound = function(still_playing, player)
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local list = cave
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -530,7 +530,7 @@ local stop_sound = function(still_playing, player)
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local list = cave_frequent
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -540,7 +540,7 @@ local stop_sound = function(still_playing, player)
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local list = swimming_frequent
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -550,7 +550,7 @@ local stop_sound = function(still_playing, player)
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local list = beach
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -560,7 +560,7 @@ local stop_sound = function(still_playing, player)
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local list = beach_frequent
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -570,7 +570,7 @@ local stop_sound = function(still_playing, player)
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local list = desert
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -580,7 +580,7 @@ local stop_sound = function(still_playing, player)
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local list = desert_frequent
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -590,7 +590,7 @@ local stop_sound = function(still_playing, player)
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local list = night
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -600,7 +600,7 @@ local stop_sound = function(still_playing, player)
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local list = night_frequent
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -610,7 +610,7 @@ local stop_sound = function(still_playing, player)
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local list = day
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -620,7 +620,7 @@ local stop_sound = function(still_playing, player)
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local list = day_frequent
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -630,7 +630,7 @@ local stop_sound = function(still_playing, player)
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local list = music
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -640,7 +640,7 @@ local stop_sound = function(still_playing, player)
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local list = flowing_water
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -650,7 +650,7 @@ local stop_sound = function(still_playing, player)
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local list = flowing_water2
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -660,7 +660,7 @@ local stop_sound = function(still_playing, player)
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local list = lava
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -670,7 +670,7 @@ local stop_sound = function(still_playing, player)
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local list = lava2
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -680,7 +680,7 @@ local stop_sound = function(still_playing, player)
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local list = water
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -690,7 +690,7 @@ local stop_sound = function(still_playing, player)
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local list = water_surface
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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played_on_start = false
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end
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minetest.sound_stop(list.handler[player_name])
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@ -701,7 +701,7 @@ local stop_sound = function(still_playing, player)
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local list = water_frequent
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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-- minetest.chat_send_all("list.on_stop " .. list.on_stop )
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played_on_start = false
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end
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@ -716,7 +716,7 @@ local stop_sound = function(still_playing, player)
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-- minetest.chat_send_all("handler flying " )
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if list.on_stop ~= nil then
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-- minetest.chat_send_all("onstop flying" )
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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played_on_start = false
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end
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minetest.sound_stop(list.handler[player_name])
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@ -727,7 +727,7 @@ local stop_sound = function(still_playing, player)
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local list = splashing_water
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -756,7 +756,7 @@ minetest.register_globalstep(function(dtime)
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-- end
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if ambience.on_start ~= nil and played_on_start == false then
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played_on_start = true
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minetest.sound_play(ambience.on_start, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player:get_player_name(), "ambience")})
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minetest.sound_play(ambience.on_start, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player:get_player_name(), "ambience"))
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end
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-- minetest.chat_send_all("ambience: " ..ambience )
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-- if ambience.on_start ~= nil and played_on_start_flying == false then
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@ -1,36 +1,36 @@
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minetest.log("action","[mod soundset] Loading...")
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sounds = {}
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sounds.file = minetest.get_worldpath() .. "/sounds_config.txt"
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sounds.gainplayers = {}
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sounds.tmp = {}
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soundset = {}
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soundset.file = minetest.get_worldpath() .. "/sounds_config.txt"
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soundset.gainplayers = {}
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soundset.tmp = {}
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local function save_sounds_config()
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local input = io.open(sounds.file, "w")
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local input = io.open(soundset.file, "w")
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if input then
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input:write(minetest.serialize(sounds.gainplayers))
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input:write(minetest.serialize(soundset.gainplayers))
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input:close()
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else
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minetest.log("action","echec d'ouverture (mode:w) de " .. sounds.file)
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minetest.log("action","echec d'ouverture (mode:w) de " .. soundset.file)
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end
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end
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local function load_sounds_config()
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local file = io.open(sounds.file, "r")
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local file = io.open(soundset.file, "r")
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if file then
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sounds.gainplayers = minetest.deserialize(file:read("*all"))
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soundset.gainplayers = minetest.deserialize(file:read("*all"))
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file:close()
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end
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if sounds.gainplayers == nil or type(sounds.gainplayers) ~= "table" then
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sounds.gainplayers = {}
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if soundset.gainplayers == nil or type(soundset.gainplayers) ~= "table" then
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soundset.gainplayers = {}
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end
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end
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load_sounds_config()
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sounds.set_sound = function(name, param)
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soundset.set_sound = function(name, param)
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if param == "" then
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minetest.chat_send_player(name, "/setsound <music|ambience|mobs|other> <number>")
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return
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@ -57,22 +57,22 @@ sounds.set_sound = function(name, param)
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value = 100
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end
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if sounds.gainplayers[name][param_name] == value then
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if soundset.gainplayers[name][param_name] == value then
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minetest.chat_send_player(name, "volume " .. param_name .. " already set to " .. value)
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return
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end
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sounds.gainplayers[name][param_name] = value
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soundset.gainplayers[name][param_name] = value
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minetest.chat_send_player(name, "sound " .. param_name .. " set to " .. value)
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save_sounds_config()
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end
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sounds.get_gain = function(name, sound_type)
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soundset.get_gain = function(name, sound_type)
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if name == nil or name == "" then
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return 1
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end
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local gain = sounds.gainplayers[name][sound_type]
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local gain = soundset.gainplayers[name][sound_type]
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if gain == nil then
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return 1
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end
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@ -90,17 +90,22 @@ local formspec = "size[6,6]"..
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"image_button[1.6,2;1,1;soundset_dec.png;vambience;-]"..
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"label[2.7,2.2;%s]"..
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"image_button[3.5,2;1,1;soundset_inc.png;vambience;+]"..
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"label[0,3.2;OTHER]"..
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"image_button[1.6,3;1,1;soundset_dec.png;vother;-]"..
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"label[2.7,3.2;%s]"..
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"image_button[3.5,3;1,1;soundset_inc.png;vother;+]"..
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"button_exit[0.5,5.2;1.5,1;abort;Abort]"..
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"button_exit[4,5.2;1.5,1;abort;Ok]"
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local on_show_settings = function(name, music, ambience)
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if not sounds.tmp[name] then
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sounds.tmp[name] = {}
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local on_show_settings = function(name, music, ambience, other)
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if not soundset.tmp[name] then
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soundset.tmp[name] = {}
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end
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sounds.tmp[name]["music"] = music
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sounds.tmp[name]["ambience"] = ambience
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minetest.show_formspec( name, "soundset:settings", string.format(formspec, tostring(music), tostring(ambience) ))
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soundset.tmp[name]["music"] = music
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soundset.tmp[name]["ambience"] = ambience
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soundset.tmp[name]["other"] = other
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minetest.show_formspec( name, "soundset:settings", string.format(formspec, tostring(music), tostring(ambience), tostring(other) ))
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end
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@ -108,18 +113,20 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname == "soundset:settings" then
|
||||
local name = player:get_player_name()
|
||||
if not name then return end
|
||||
local fmusic = sounds.tmp[name]["music"]
|
||||
local fambience = sounds.tmp[name]["ambience"]
|
||||
local fmusic = soundset.tmp[name]["music"]
|
||||
local fambience = soundset.tmp[name]["ambience"]
|
||||
local fother = soundset.tmp[name]["other"]
|
||||
if fields["abort"] == "Ok" then
|
||||
if sounds.gainplayers[name]["music"] ~= fmusic or sounds.gainplayers[name]["ambience"] ~= fambience then
|
||||
sounds.gainplayers[name]["music"] = fmusic
|
||||
sounds.gainplayers[name]["ambience"] = fambience
|
||||
if soundset.gainplayers[name]["music"] ~= fmusic or soundset.gainplayers[name]["ambience"] ~= fambience or soundset.gainplayers[name]["other"] ~= fother then
|
||||
soundset.gainplayers[name]["music"] = fmusic
|
||||
soundset.gainplayers[name]["ambience"] = fambience
|
||||
soundset.gainplayers[name]["other"] = fother
|
||||
save_sounds_config()
|
||||
end
|
||||
sounds.tmp[name] = nil
|
||||
soundset.tmp[name] = nil
|
||||
return
|
||||
elseif fields["abort"] == "Abort" then
|
||||
sounds.tmp[name] = nil
|
||||
soundset.tmp[name] = nil
|
||||
return
|
||||
elseif fields["vmusic"] == "+" then
|
||||
if fmusic < 100 then
|
||||
@ -149,14 +156,28 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
fambience = 0
|
||||
end
|
||||
end
|
||||
elseif fields["vother"] == "+" then
|
||||
if fother < 100 then
|
||||
fother = fother +5
|
||||
if fother > 100 then
|
||||
fother = 100
|
||||
end
|
||||
end
|
||||
elseif fields["vother"] == "-" then
|
||||
if fother > 0 then
|
||||
fother = fother -5
|
||||
if fother < 0 then
|
||||
fother = 0
|
||||
end
|
||||
end
|
||||
elseif fields["quit"] == "true" then
|
||||
sounds.tmp[name] = nil
|
||||
soundset.tmp[name] = nil
|
||||
return
|
||||
else
|
||||
return
|
||||
end
|
||||
|
||||
on_show_settings(name, fmusic, fambience)
|
||||
on_show_settings(name, fmusic, fambience, fother)
|
||||
end
|
||||
end)
|
||||
|
||||
@ -169,7 +190,7 @@ if (minetest.get_modpath("unified_inventory")) then
|
||||
action = function(player)
|
||||
local name = player:get_player_name()
|
||||
if not name then return end
|
||||
on_show_settings(name, sounds.gainplayers[name]["music"], sounds.gainplayers[name]["ambience"])
|
||||
on_show_settings(name, soundset.gainplayers[name]["music"], soundset.gainplayers[name]["ambience"], soundset.gainplayers[name]["other"])
|
||||
end,
|
||||
})
|
||||
end
|
||||
@ -180,7 +201,7 @@ minetest.register_chatcommand("soundset", {
|
||||
privs = {interact=true},
|
||||
func = function(name, param)
|
||||
if not name then return end
|
||||
on_show_settings(name, sounds.gainplayers[name]["music"], sounds.gainplayers[name]["ambience"])
|
||||
on_show_settings(name, soundset.gainplayers[name]["music"], soundset.gainplayers[name]["ambience"], soundset.gainplayers[name]["other"])
|
||||
end
|
||||
})
|
||||
|
||||
@ -190,7 +211,7 @@ minetest.register_chatcommand("soundsets", {
|
||||
params = "<music|ambience|mobs|other> <number>",
|
||||
description = "Set volume sound <music|ambience|mobs|other>",
|
||||
privs = {interact=true},
|
||||
func = sounds.set_sound,
|
||||
func = soundset.set_sound,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("soundsetg", {
|
||||
@ -199,7 +220,7 @@ minetest.register_chatcommand("soundsetg", {
|
||||
privs = {interact=true},
|
||||
func = function(name, param)
|
||||
local conf = ""
|
||||
for k, v in pairs(sounds.gainplayers[name]) do
|
||||
for k, v in pairs(soundset.gainplayers[name]) do
|
||||
conf = conf .. " " .. k .. ":" .. v
|
||||
end
|
||||
minetest.chat_send_player(name, "sounds conf " .. conf)
|
||||
@ -209,8 +230,8 @@ minetest.register_chatcommand("soundsetg", {
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
if sounds.gainplayers[name] == nil then
|
||||
sounds.gainplayers[name] = { ["music"] = 50, ["ambience"] = 50, ["mobs"] = 50, ["other"] = 50 }
|
||||
if soundset.gainplayers[name] == nil then
|
||||
soundset.gainplayers[name] = { ["music"] = 50, ["ambience"] = 50, ["mobs"] = 50, ["other"] = 50 }
|
||||
end
|
||||
end)
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user