1
0
mirror of https://github.com/sys4-fr/server-nalc.git synced 2025-06-28 14:16:06 +02:00

fix conflict name with death_messages

change var name sounds to soundset in soundset mod
adapt ambience mod to new name in sounset
This commit is contained in:
2015-04-01 01:55:09 +02:00
parent 91b0f25735
commit 3618b1c014
2 changed files with 82 additions and 61 deletions

View File

@ -491,10 +491,10 @@ local play_sound = function(player, list, number, is_music)
local gain = 1.0
if list[number].gain ~= nil then
if is_music then
gain = list[number].gain*sounds.get_gain(player_name, "music")
gain = list[number].gain*soundset.get_gain(player_name, "music")
--minetest.chat_send_all("gain music: " .. gain )
else
gain = list[number].gain*sounds.get_gain(player_name, "ambience")
gain = list[number].gain*soundset.get_gain(player_name, "ambience")
--minetest.chat_send_all("gain sound: " .. gain )
end
end
@ -520,7 +520,7 @@ local stop_sound = function(still_playing, player)
local list = cave
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
@ -530,7 +530,7 @@ local stop_sound = function(still_playing, player)
local list = cave_frequent
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
@ -540,7 +540,7 @@ local stop_sound = function(still_playing, player)
local list = swimming_frequent
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
@ -550,7 +550,7 @@ local stop_sound = function(still_playing, player)
local list = beach
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
@ -560,7 +560,7 @@ local stop_sound = function(still_playing, player)
local list = beach_frequent
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
@ -570,7 +570,7 @@ local stop_sound = function(still_playing, player)
local list = desert
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
@ -580,7 +580,7 @@ local stop_sound = function(still_playing, player)
local list = desert_frequent
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
@ -590,7 +590,7 @@ local stop_sound = function(still_playing, player)
local list = night
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
@ -600,7 +600,7 @@ local stop_sound = function(still_playing, player)
local list = night_frequent
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
@ -610,7 +610,7 @@ local stop_sound = function(still_playing, player)
local list = day
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
@ -620,7 +620,7 @@ local stop_sound = function(still_playing, player)
local list = day_frequent
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
@ -630,7 +630,7 @@ local stop_sound = function(still_playing, player)
local list = music
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
@ -640,7 +640,7 @@ local stop_sound = function(still_playing, player)
local list = flowing_water
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
@ -650,7 +650,7 @@ local stop_sound = function(still_playing, player)
local list = flowing_water2
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
@ -660,7 +660,7 @@ local stop_sound = function(still_playing, player)
local list = lava
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
@ -670,7 +670,7 @@ local stop_sound = function(still_playing, player)
local list = lava2
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
@ -680,7 +680,7 @@ local stop_sound = function(still_playing, player)
local list = water
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
@ -690,7 +690,7 @@ local stop_sound = function(still_playing, player)
local list = water_surface
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
played_on_start = false
end
minetest.sound_stop(list.handler[player_name])
@ -701,7 +701,7 @@ local stop_sound = function(still_playing, player)
local list = water_frequent
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
-- minetest.chat_send_all("list.on_stop " .. list.on_stop )
played_on_start = false
end
@ -716,7 +716,7 @@ local stop_sound = function(still_playing, player)
-- minetest.chat_send_all("handler flying " )
if list.on_stop ~= nil then
-- minetest.chat_send_all("onstop flying" )
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
played_on_start = false
end
minetest.sound_stop(list.handler[player_name])
@ -727,7 +727,7 @@ local stop_sound = function(still_playing, player)
local list = splashing_water
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
@ -756,7 +756,7 @@ minetest.register_globalstep(function(dtime)
-- end
if ambience.on_start ~= nil and played_on_start == false then
played_on_start = true
minetest.sound_play(ambience.on_start, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player:get_player_name(), "ambience")})
minetest.sound_play(ambience.on_start, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player:get_player_name(), "ambience"))
end
-- minetest.chat_send_all("ambience: " ..ambience )
-- if ambience.on_start ~= nil and played_on_start_flying == false then