mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-12-24 01:30:38 +01:00
Added invtweak, tweaked some returns to avoid strange behavior
- Updated news.txt - Added invtweak mod instead of old intweak - Updated world.mt - Tweaked builtin_falling and creative/init.lua to avoir strange behavior from the builtin when parsing on_placenode callbacks in creative mode
This commit is contained in:
parent
94c1d3cefa
commit
363f42b07d
@ -152,7 +152,7 @@ if minetest.setting_getbool("creative_mode") then
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})
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minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
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return true
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return
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end)
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function minetest.handle_node_drops(pos, drops, digger)
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@ -121,20 +121,16 @@ function add_falling_protect_item(named)
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minetest.override_item(named, {
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on_place = function(itemstack, placer, pointed_thing)
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if not pointed_thing.type == "node" then
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return itemstack
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return
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end
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local pn = placer:get_player_name()
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if minetest.is_protected(pointed_thing.above, pn) then
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return itemstack
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return
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end
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minetest.add_node(pointed_thing.above, {name=itemstack:get_name()})
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local meta = minetest.get_meta(pointed_thing.above)
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meta:set_string("owner", pn)
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nodeupdate(pointed_thing.above)
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end
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})
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end
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@ -1,30 +0,0 @@
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Minetest mod "Inventory Tweak"
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==============================
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version: 1.2.2
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License of source code: WTFPL
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-----------------------------
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Written 2013 by BlockMen
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This program is free software. It comes without any warranty, to
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the extent permitted by applicable law. You can redistribute it
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and/or modify it under the terms of the Do What The Fuck You Want
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To Public License, Version 2, as published by Sam Hocevar. See
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http://sam.zoy.org/wtfpl/COPYING for more details.
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License of sounds:
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------------------
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intweak_break_tool.ogg by EdgardEdition (CC BY 3.0), http://www.freesound.org/people/EdgardEdition
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--USING the mod--
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------------------
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This mod implements two new functions to the players inventory. First is a breaking sound of any tool,
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that is played when a tool breakes after the specific number of uses.
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The second new function is Auto-refill. This function replaces broken tools or emptied stacks with others from your inventory.
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!!
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You can disable the auto-refill by changing first line of init.lua to "local auto_refill = false"
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@ -1 +0,0 @@
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default
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@ -1,66 +0,0 @@
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local auto_refill = true -- set to false if you dont want get refilled your stack automatic
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function refill(player, stck_name, index)
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local inv = player:get_inventory()
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for i,stack in ipairs(inv:get_list("main")) do
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if stack:get_name() == stck_name then
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inv:set_stack("main", index, stack)
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stack:clear()
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inv:set_stack("main", i, stack)
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minetest.log("action", "intweak-mod: refilled stack of" .. player:get_player_name() )
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return
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end
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end
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end
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if auto_refill == true then
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minetest.register_on_placenode(function(pos, newnode, placer, oldnode)
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if not placer then return end
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local index = placer:get_wield_index()
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local cnt = placer:get_wielded_item():get_count()-1
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if minetest.setting_getbool("creative_mode") then
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return true
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else
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if cnt == 0 then
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minetest.after(0.01, refill, placer, newnode.name, index)
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end
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end
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end)
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end
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local ttyp = {}
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local tools = {}
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minetest.register_on_punchnode(function(pos, node, puncher)
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if not puncher then return end
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if minetest.setting_getbool("creative_mode") then return end
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local pn = puncher:get_player_name()
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tools[pn] = puncher:get_wielded_item():get_name()
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if minetest.registered_items[tools[pn]] == nil then return end
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ttyp[pn] = minetest.registered_items[tools[pn]].type
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local left = puncher:get_wielded_item():get_wear() + 65535/65--)
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local tab = minetest.registered_tools[tools[pn]]
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if tab == nil then return end
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local left = tonumber(dump(tab["uses"]))
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if left == nil then return end
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left = puncher:get_wielded_item():get_wear() + 65535/left
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if ttyp[pn] == "tool" and left >= 65535 then
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minetest.sound_play("intweak_tool_break", {pos = puncher:getpos(), gain = 1, max_hear_distance = 5})
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if auto_refill == true then minetest.after(0.01, refill, puncher, tools[pn], puncher:get_wield_index()) end
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end
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end)
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minetest.register_on_dignode(function(pos, oldnode, digger)
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if not digger then return end
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if minetest.setting_getbool("creative_mode") then return end
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local pn = digger:get_player_name()
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local num = digger:get_wielded_item():get_wear()
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local index = digger:get_wield_index()
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if num == 0 and ttyp[pn] == "tool" and digger:get_wielded_item():get_name() == "" then
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minetest.sound_play("intweak_tool_break", {pos = digger:getpos(),gain = 1, max_hear_distance = 5})
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if auto_refill == true then minetest.after(0.01, refill, digger, tools[pn], index) end
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end
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end)
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print("[Mod] Inventory Tweak _loaded")
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Binary file not shown.
42
mods/invtweak/README.txt
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42
mods/invtweak/README.txt
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@ -0,0 +1,42 @@
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Minetest mod "Inventory Tweaks"
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===============================
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version: 2.0
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License of source code: WTFPL
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-----------------------------
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Written 2013-2015 by BlockMen
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This program is free software. It comes without any warranty, to
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the extent permitted by applicable law. You can redistribute it
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and/or modify it under the terms of the Do What The Fuck You Want
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To Public License, Version 2, as published by Sam Hocevar. See
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http://sam.zoy.org/wtfpl/COPYING for more details.
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License of sounds:
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------------------
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invtweak_break_tool.ogg by EdgardEdition (CC BY 3.0), http://www.freesound.org/people/EdgardEdition
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~About~
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-------
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This mod add different new functions to Minetest.
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First: This mod adds 3 different buttons to player inventory. With those buttons you can sort your inventory easily.
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"›•"-Button concernates all stacks to their maximum size.
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"^"-Button sorts all items in an ascending order
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"v"-Button sorts all items in an descending order
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NOTE: It's currently only working for the player inventory, not for chests or other formspecs.
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Furthermore this mod has the ability to refill your wielded items automaticly. For example your current tool
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break and you have one more of the same type (e.g. a stone pickaxe) this mod put it right in you hand
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and you can keep digging our placing nodes without opening the inventory.
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You can disable this setting by adding/changing following to your minetest.conf file: "invtweak_autorefill = false"
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As a small gimmick it adds also a sound when a tool breaks, just to improve the atmosphere of the gameplay.
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Supported mods:
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- unified_inventory
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- 3d_armor.
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3
mods/invtweak/depends.txt
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3
mods/invtweak/depends.txt
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@ -0,0 +1,3 @@
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default
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3d_armor?
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unified_inventory?
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287
mods/invtweak/init.lua
Normal file
287
mods/invtweak/init.lua
Normal file
@ -0,0 +1,287 @@
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local auto_refill = minetest.setting_getbool("invtweak_auto_refill") or true
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local tweak = {}
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tweak.formspec = {}
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tweak.buttons = {
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--sort_asc
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"0.8,0.6;sort_asc;^]".."tooltip[sort_asc;sort Items asc.;#30434C;#FFF]",
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--sort_desc
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"0.8,0.6;sort_desc;v]".."tooltip[sort_desc;sort Items desc.;#30434C;#FFF]",
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--concatenate
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"0.8,0.6;sort;·»]".."tooltip[sort;stack Items and sort asc.;#30434C;#FFF]"
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}
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local function get_formspec_size(formspec)
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local w = 8
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local h = 7.5
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local sstring = string.find(formspec,"size[",1,true)
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if sstring ~= nil then
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sstring = string.sub(formspec, sstring+5)
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local p = string.find(sstring,",")
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w = string.sub(sstring,1,p-1)
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sstring = string.sub(sstring,p+1,string.find(sstring,"]")+2)
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p = string.find(sstring,",")
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if p == nil then p = string.find(sstring,"]") end
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h = string.sub(sstring,1,p-1)
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end
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return w,h
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end
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local function add_buttons(player, formspec)
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local name = player:get_player_name()
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if not formspec then
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formspec = player:get_inventory_formspec()
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end
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local w,h = get_formspec_size(formspec)
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for i=1,#tweak.buttons do
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formspec = formspec .. "button["..w-(0.8+(i*0.8))..",0.2;" .. tweak.buttons[i]
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end
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player:set_inventory_formspec(formspec)
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return formspec
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end
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local armor_mod = minetest.get_modpath("3d_armor")
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local ui_mod = minetest.get_modpath("unified_inventory")
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-- override mods formspec function
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if ui_mod then
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local org = unified_inventory.get_formspec
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unified_inventory.get_formspec = function(player, page)
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local formspec = org(player, page)
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return add_buttons(player, formspec)
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end
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end
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if armor_mod and not ui_mod then
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local org = armor.get_armor_formspec
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armor.get_armor_formspec = function(self, name)
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local formspec = org(self, name)
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return add_buttons(minetest.get_player_by_name(name), formspec)
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end
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end
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minetest.register_on_joinplayer(function(player)
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local formspec = nil
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if armor_mod and not ui_mod then
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formspec = armor.get_armor_formspec(self, player:get_player_name())
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end
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minetest.after(0.65,function()
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add_buttons(player, formspec)
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end)
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end)
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local function comp_asc(w1,w2)
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if w1.name < w2.name then
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return true
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end
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end
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local function comp_desc(w1,w2)
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if w1.name > w2.name then
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return true
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end
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if fields.sort_asc then
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tweak.sort(player, comp_asc)
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end
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if fields.sort_desc then
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tweak.sort(player, comp_desc)
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end
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if fields.sort then
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tweak.sort(player, comp_asc, true)
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end
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-- player inventory
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if minetest.setting_getbool("creative_mode") then
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add_buttons(player)
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end
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end)
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-- sort asc without mod prefix
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local function comp_in(w1, w2)
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local w11 = string.find(w1.name, ":")
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local w22 = string.find(w2.name, ":")
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if w11 ~= nil then
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w11 = string.sub(w1.name,w11)
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else
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w11 = w1.name
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end
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if w22 ~= nil then
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w22 = string.sub(w2.name,w22)
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else
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w22 = w2.name
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end
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if w11 < w22 then
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return true
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end
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end
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tweak.concatenate = function(list)
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local last = nil
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local last_cnt = 100
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local refresh = false
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for _,stack in ipairs(list) do
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local i = _
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if refresh then
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refresh = false
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table.sort(list, comp_asc)
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list = tweak.concatenate(list)
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break
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end
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if stack.name ~= "zztmpsortname" and last == stack.name then
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if last_cnt < stack.max then
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local diff = stack.max - last_cnt
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local add = stack.count
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if stack.count > diff then
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stack.count = stack.count - diff
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add = diff
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else
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stack.name = "zztmpsortname"
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refresh = true
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end
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list[i-1].count = list[i-1].count + add
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end
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end
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last = stack.name
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last_cnt = stack.count
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end
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return list
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end
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tweak.sort = function(player, mode, con)
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local inv = player:get_inventory()
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if inv then
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local list = inv:get_list("main")
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local tmp_list = {}
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--write whole list as table
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for _,stack in ipairs(list) do
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local tbl_stack = stack:to_table()
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if tbl_stack == nil then tbl_stack = {name="zztmpsortname"} end
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tbl_stack.max = stack:get_stack_max()
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tmp_list[_]=tbl_stack
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end
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-- sort asc/desc
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table.sort(tmp_list, mode)
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if con then
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tmp_list = tweak.concatenate(tmp_list)
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table.sort(tmp_list, mode)
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end
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--write back to inventory
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for _,stack in ipairs(tmp_list) do
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stack.max = nil
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if stack.name ~= "zztmpsortname" then
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inv:set_stack("main", _, ItemStack(stack))
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else
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inv:set_stack("main", _, ItemStack(nil))
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end
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end
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end
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end
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-- tool break sound + autorefill
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function refill(player, stck_name, index)
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local inv = player:get_inventory()
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for i,stack in ipairs(inv:get_list("main")) do
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if stack:get_name() == stck_name then
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inv:set_stack("main", index, stack)
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stack:clear()
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inv:set_stack("main", i, stack)
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minetest.log("action", "Inventory Tweaks: refilled stack("..stck_name..") of " .. player:get_player_name() )
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return
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end
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end
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end
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if auto_refill == true then
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minetest.register_on_placenode(function(pos, newnode, placer, oldnode)
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if not placer then return end
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local index = placer:get_wield_index()
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local cnt = placer:get_wielded_item():get_count()-1
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if minetest.setting_getbool("creative_mode") then
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return
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else
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if cnt == 0 then
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minetest.after(0.01, refill, placer, newnode.name, index)
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end
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end
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end)
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end
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local wielded = {}
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wielded.name = {}
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wielded.wear = {}
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minetest.register_on_punchnode(function(pos, node, puncher)
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if not puncher or minetest.setting_getbool("creative_mode") then
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return
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end
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local name = puncher:get_player_name()
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local item = puncher:get_wielded_item()
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local tname = item:get_name()
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local def = minetest.registered_tools[tname]
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wielded.name[name] = tname
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if not item or not tname or tname == "" or not def then
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return
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end
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local typ = def.type
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if not typ or typ ~= "tool" then
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return
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end
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wielded.wear[name] = item:get_wear()
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-- TODO: re-add for custom tools like lighter
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end)
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minetest.register_on_dignode(function(pos, oldnode, digger)
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if not digger then return end
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local name = digger:get_player_name()
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local item = digger:get_wielded_item()
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local index = digger:get_wield_index()
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local tname = item:get_name()
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local def = minetest.registered_tools[tname]
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if not item then
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return
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end
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if tname ~= "" then
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if not def then
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return
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end
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end
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local old_name = wielded.name[name]
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if tname == old_name and tname == "" then
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return
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end
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local old = wielded.wear[name]
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if not old and tname == "" then
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old = 0
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end
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local new = item:get_wear()
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if old ~= new then
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if old > 0 and new == 0 then
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wielded.wear[name] = new
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minetest.sound_play("invtweak_tool_break", {
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pos = digger:getpos(),
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gain = 0.9,
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max_hear_distance = 5
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})
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if auto_refill == true then
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minetest.after(0.01, refill, digger, old_name, index)
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end
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end
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end
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end)
|
BIN
mods/invtweak/sounds/invtweak_tool_break.ogg
Normal file
BIN
mods/invtweak/sounds/invtweak_tool_break.ogg
Normal file
Binary file not shown.
@ -7,6 +7,7 @@ MAJ de "whoison" (la commande "/timeonline <pseudo>" peut aussi être utilisé d
|
||||
MAJ de "mobs" (ajout des chèvres/goats)
|
||||
|
||||
---21/04/2015--- (Remerciements : Davedevils, Gael-de-Sailly, Obani, crabman, Mg)
|
||||
MAJ de "invtweak" (ajout de boutons pour trier l'inventaire)
|
||||
MAJ de "doors" (les trap cherry doors sont compatibles mesecons)
|
||||
MAJ de "metatools"
|
||||
MAJ de "name_restrictions" (ajout de noms dans la blacklist)
|
||||
|
@ -115,7 +115,7 @@ load_mod_bobblocks = true
|
||||
load_mod_pipeworks = true
|
||||
|
||||
load_mod_factions = true
|
||||
load_mod_intweak = true
|
||||
load_mod_invtweak = true
|
||||
|
||||
load_mod_screwdriver = true
|
||||
load_mod_bone = true
|
||||
|
Loading…
Reference in New Issue
Block a user