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Added invtweak, tweaked some returns to avoid strange behavior
- Updated news.txt - Added invtweak mod instead of old intweak - Updated world.mt - Tweaked builtin_falling and creative/init.lua to avoir strange behavior from the builtin when parsing on_placenode callbacks in creative mode
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mods/invtweak/README.txt
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mods/invtweak/README.txt
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Minetest mod "Inventory Tweaks"
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===============================
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version: 2.0
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License of source code: WTFPL
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-----------------------------
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Written 2013-2015 by BlockMen
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This program is free software. It comes without any warranty, to
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the extent permitted by applicable law. You can redistribute it
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and/or modify it under the terms of the Do What The Fuck You Want
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To Public License, Version 2, as published by Sam Hocevar. See
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http://sam.zoy.org/wtfpl/COPYING for more details.
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License of sounds:
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------------------
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invtweak_break_tool.ogg by EdgardEdition (CC BY 3.0), http://www.freesound.org/people/EdgardEdition
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~About~
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-------
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This mod add different new functions to Minetest.
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First: This mod adds 3 different buttons to player inventory. With those buttons you can sort your inventory easily.
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"<22><>"-Button concernates all stacks to their maximum size.
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"^"-Button sorts all items in an ascending order
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"v"-Button sorts all items in an descending order
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NOTE: It's currently only working for the player inventory, not for chests or other formspecs.
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Furthermore this mod has the ability to refill your wielded items automaticly. For example your current tool
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break and you have one more of the same type (e.g. a stone pickaxe) this mod put it right in you hand
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and you can keep digging our placing nodes without opening the inventory.
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You can disable this setting by adding/changing following to your minetest.conf file: "invtweak_autorefill = false"
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As a small gimmick it adds also a sound when a tool breaks, just to improve the atmosphere of the gameplay.
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Supported mods:
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- unified_inventory
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- 3d_armor.
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