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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-24 17:50:37 +01:00

Added invtweak, tweaked some returns to avoid strange behavior

- Updated news.txt
 - Added invtweak mod instead of old intweak
 - Updated world.mt
 - Tweaked builtin_falling and creative/init.lua to avoir strange behavior from
   the builtin when parsing on_placenode callbacks in creative mode
This commit is contained in:
LeMagnesium 2015-04-21 22:23:43 +02:00
parent 94c1d3cefa
commit 363f42b07d
12 changed files with 337 additions and 105 deletions

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@ -152,7 +152,7 @@ if minetest.setting_getbool("creative_mode") then
})
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
return true
return
end)
function minetest.handle_node_drops(pos, drops, digger)

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@ -121,20 +121,16 @@ function add_falling_protect_item(named)
minetest.override_item(named, {
on_place = function(itemstack, placer, pointed_thing)
if not pointed_thing.type == "node" then
return itemstack
return
end
local pn = placer:get_player_name()
if minetest.is_protected(pointed_thing.above, pn) then
return itemstack
return
end
minetest.add_node(pointed_thing.above, {name=itemstack:get_name()})
local meta = minetest.get_meta(pointed_thing.above)
meta:set_string("owner", pn)
nodeupdate(pointed_thing.above)
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end
})
end

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@ -1,30 +0,0 @@
Minetest mod "Inventory Tweak"
==============================
version: 1.2.2
License of source code: WTFPL
-----------------------------
Written 2013 by BlockMen
This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it
and/or modify it under the terms of the Do What The Fuck You Want
To Public License, Version 2, as published by Sam Hocevar. See
http://sam.zoy.org/wtfpl/COPYING for more details.
License of sounds:
------------------
intweak_break_tool.ogg by EdgardEdition (CC BY 3.0), http://www.freesound.org/people/EdgardEdition
--USING the mod--
------------------
This mod implements two new functions to the players inventory. First is a breaking sound of any tool,
that is played when a tool breakes after the specific number of uses.
The second new function is Auto-refill. This function replaces broken tools or emptied stacks with others from your inventory.
!!
You can disable the auto-refill by changing first line of init.lua to "local auto_refill = false"

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@ -1 +0,0 @@
default

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@ -1,66 +0,0 @@
local auto_refill = true -- set to false if you dont want get refilled your stack automatic
function refill(player, stck_name, index)
local inv = player:get_inventory()
for i,stack in ipairs(inv:get_list("main")) do
if stack:get_name() == stck_name then
inv:set_stack("main", index, stack)
stack:clear()
inv:set_stack("main", i, stack)
minetest.log("action", "intweak-mod: refilled stack of" .. player:get_player_name() )
return
end
end
end
if auto_refill == true then
minetest.register_on_placenode(function(pos, newnode, placer, oldnode)
if not placer then return end
local index = placer:get_wield_index()
local cnt = placer:get_wielded_item():get_count()-1
if minetest.setting_getbool("creative_mode") then
return true
else
if cnt == 0 then
minetest.after(0.01, refill, placer, newnode.name, index)
end
end
end)
end
local ttyp = {}
local tools = {}
minetest.register_on_punchnode(function(pos, node, puncher)
if not puncher then return end
if minetest.setting_getbool("creative_mode") then return end
local pn = puncher:get_player_name()
tools[pn] = puncher:get_wielded_item():get_name()
if minetest.registered_items[tools[pn]] == nil then return end
ttyp[pn] = minetest.registered_items[tools[pn]].type
local left = puncher:get_wielded_item():get_wear() + 65535/65--)
local tab = minetest.registered_tools[tools[pn]]
if tab == nil then return end
local left = tonumber(dump(tab["uses"]))
if left == nil then return end
left = puncher:get_wielded_item():get_wear() + 65535/left
if ttyp[pn] == "tool" and left >= 65535 then
minetest.sound_play("intweak_tool_break", {pos = puncher:getpos(), gain = 1, max_hear_distance = 5})
if auto_refill == true then minetest.after(0.01, refill, puncher, tools[pn], puncher:get_wield_index()) end
end
end)
minetest.register_on_dignode(function(pos, oldnode, digger)
if not digger then return end
if minetest.setting_getbool("creative_mode") then return end
local pn = digger:get_player_name()
local num = digger:get_wielded_item():get_wear()
local index = digger:get_wield_index()
if num == 0 and ttyp[pn] == "tool" and digger:get_wielded_item():get_name() == "" then
minetest.sound_play("intweak_tool_break", {pos = digger:getpos(),gain = 1, max_hear_distance = 5})
if auto_refill == true then minetest.after(0.01, refill, digger, tools[pn], index) end
end
end)
print("[Mod] Inventory Tweak _loaded")

42
mods/invtweak/README.txt Normal file
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@ -0,0 +1,42 @@
Minetest mod "Inventory Tweaks"
===============================
version: 2.0
License of source code: WTFPL
-----------------------------
Written 2013-2015 by BlockMen
This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it
and/or modify it under the terms of the Do What The Fuck You Want
To Public License, Version 2, as published by Sam Hocevar. See
http://sam.zoy.org/wtfpl/COPYING for more details.
License of sounds:
------------------
invtweak_break_tool.ogg by EdgardEdition (CC BY 3.0), http://www.freesound.org/people/EdgardEdition
~About~
-------
This mod add different new functions to Minetest.
First: This mod adds 3 different buttons to player inventory. With those buttons you can sort your inventory easily.
"›•"-Button concernates all stacks to their maximum size.
"^"-Button sorts all items in an ascending order
"v"-Button sorts all items in an descending order
NOTE: It's currently only working for the player inventory, not for chests or other formspecs.
Furthermore this mod has the ability to refill your wielded items automaticly. For example your current tool
break and you have one more of the same type (e.g. a stone pickaxe) this mod put it right in you hand
and you can keep digging our placing nodes without opening the inventory.
You can disable this setting by adding/changing following to your minetest.conf file: "invtweak_autorefill = false"
As a small gimmick it adds also a sound when a tool breaks, just to improve the atmosphere of the gameplay.
Supported mods:
- unified_inventory
- 3d_armor.

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@ -0,0 +1,3 @@
default
3d_armor?
unified_inventory?

287
mods/invtweak/init.lua Normal file
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@ -0,0 +1,287 @@
local auto_refill = minetest.setting_getbool("invtweak_auto_refill") or true
local tweak = {}
tweak.formspec = {}
tweak.buttons = {
--sort_asc
"0.8,0.6;sort_asc;^]".."tooltip[sort_asc;sort Items asc.;#30434C;#FFF]",
--sort_desc
"0.8,0.6;sort_desc;v]".."tooltip[sort_desc;sort Items desc.;#30434C;#FFF]",
--concatenate
"0.8,0.6;sort;·»]".."tooltip[sort;stack Items and sort asc.;#30434C;#FFF]"
}
local function get_formspec_size(formspec)
local w = 8
local h = 7.5
local sstring = string.find(formspec,"size[",1,true)
if sstring ~= nil then
sstring = string.sub(formspec, sstring+5)
local p = string.find(sstring,",")
w = string.sub(sstring,1,p-1)
sstring = string.sub(sstring,p+1,string.find(sstring,"]")+2)
p = string.find(sstring,",")
if p == nil then p = string.find(sstring,"]") end
h = string.sub(sstring,1,p-1)
end
return w,h
end
local function add_buttons(player, formspec)
local name = player:get_player_name()
if not formspec then
formspec = player:get_inventory_formspec()
end
local w,h = get_formspec_size(formspec)
for i=1,#tweak.buttons do
formspec = formspec .. "button["..w-(0.8+(i*0.8))..",0.2;" .. tweak.buttons[i]
end
player:set_inventory_formspec(formspec)
return formspec
end
local armor_mod = minetest.get_modpath("3d_armor")
local ui_mod = minetest.get_modpath("unified_inventory")
-- override mods formspec function
if ui_mod then
local org = unified_inventory.get_formspec
unified_inventory.get_formspec = function(player, page)
local formspec = org(player, page)
return add_buttons(player, formspec)
end
end
if armor_mod and not ui_mod then
local org = armor.get_armor_formspec
armor.get_armor_formspec = function(self, name)
local formspec = org(self, name)
return add_buttons(minetest.get_player_by_name(name), formspec)
end
end
minetest.register_on_joinplayer(function(player)
local formspec = nil
if armor_mod and not ui_mod then
formspec = armor.get_armor_formspec(self, player:get_player_name())
end
minetest.after(0.65,function()
add_buttons(player, formspec)
end)
end)
local function comp_asc(w1,w2)
if w1.name < w2.name then
return true
end
end
local function comp_desc(w1,w2)
if w1.name > w2.name then
return true
end
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.sort_asc then
tweak.sort(player, comp_asc)
end
if fields.sort_desc then
tweak.sort(player, comp_desc)
end
if fields.sort then
tweak.sort(player, comp_asc, true)
end
-- player inventory
if minetest.setting_getbool("creative_mode") then
add_buttons(player)
end
end)
-- sort asc without mod prefix
local function comp_in(w1, w2)
local w11 = string.find(w1.name, ":")
local w22 = string.find(w2.name, ":")
if w11 ~= nil then
w11 = string.sub(w1.name,w11)
else
w11 = w1.name
end
if w22 ~= nil then
w22 = string.sub(w2.name,w22)
else
w22 = w2.name
end
if w11 < w22 then
return true
end
end
tweak.concatenate = function(list)
local last = nil
local last_cnt = 100
local refresh = false
for _,stack in ipairs(list) do
local i = _
if refresh then
refresh = false
table.sort(list, comp_asc)
list = tweak.concatenate(list)
break
end
if stack.name ~= "zztmpsortname" and last == stack.name then
if last_cnt < stack.max then
local diff = stack.max - last_cnt
local add = stack.count
if stack.count > diff then
stack.count = stack.count - diff
add = diff
else
stack.name = "zztmpsortname"
refresh = true
end
list[i-1].count = list[i-1].count + add
end
end
last = stack.name
last_cnt = stack.count
end
return list
end
tweak.sort = function(player, mode, con)
local inv = player:get_inventory()
if inv then
local list = inv:get_list("main")
local tmp_list = {}
--write whole list as table
for _,stack in ipairs(list) do
local tbl_stack = stack:to_table()
if tbl_stack == nil then tbl_stack = {name="zztmpsortname"} end
tbl_stack.max = stack:get_stack_max()
tmp_list[_]=tbl_stack
end
-- sort asc/desc
table.sort(tmp_list, mode)
if con then
tmp_list = tweak.concatenate(tmp_list)
table.sort(tmp_list, mode)
end
--write back to inventory
for _,stack in ipairs(tmp_list) do
stack.max = nil
if stack.name ~= "zztmpsortname" then
inv:set_stack("main", _, ItemStack(stack))
else
inv:set_stack("main", _, ItemStack(nil))
end
end
end
end
-- tool break sound + autorefill
function refill(player, stck_name, index)
local inv = player:get_inventory()
for i,stack in ipairs(inv:get_list("main")) do
if stack:get_name() == stck_name then
inv:set_stack("main", index, stack)
stack:clear()
inv:set_stack("main", i, stack)
minetest.log("action", "Inventory Tweaks: refilled stack("..stck_name..") of " .. player:get_player_name() )
return
end
end
end
if auto_refill == true then
minetest.register_on_placenode(function(pos, newnode, placer, oldnode)
if not placer then return end
local index = placer:get_wield_index()
local cnt = placer:get_wielded_item():get_count()-1
if minetest.setting_getbool("creative_mode") then
return
else
if cnt == 0 then
minetest.after(0.01, refill, placer, newnode.name, index)
end
end
end)
end
local wielded = {}
wielded.name = {}
wielded.wear = {}
minetest.register_on_punchnode(function(pos, node, puncher)
if not puncher or minetest.setting_getbool("creative_mode") then
return
end
local name = puncher:get_player_name()
local item = puncher:get_wielded_item()
local tname = item:get_name()
local def = minetest.registered_tools[tname]
wielded.name[name] = tname
if not item or not tname or tname == "" or not def then
return
end
local typ = def.type
if not typ or typ ~= "tool" then
return
end
wielded.wear[name] = item:get_wear()
-- TODO: re-add for custom tools like lighter
end)
minetest.register_on_dignode(function(pos, oldnode, digger)
if not digger then return end
local name = digger:get_player_name()
local item = digger:get_wielded_item()
local index = digger:get_wield_index()
local tname = item:get_name()
local def = minetest.registered_tools[tname]
if not item then
return
end
if tname ~= "" then
if not def then
return
end
end
local old_name = wielded.name[name]
if tname == old_name and tname == "" then
return
end
local old = wielded.wear[name]
if not old and tname == "" then
old = 0
end
local new = item:get_wear()
if old ~= new then
if old > 0 and new == 0 then
wielded.wear[name] = new
minetest.sound_play("invtweak_tool_break", {
pos = digger:getpos(),
gain = 0.9,
max_hear_distance = 5
})
if auto_refill == true then
minetest.after(0.01, refill, digger, old_name, index)
end
end
end
end)

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@ -7,6 +7,7 @@ MAJ de "whoison" (la commande "/timeonline <pseudo>" peut aussi être utilisé d
MAJ de "mobs" (ajout des chèvres/goats)
---21/04/2015--- (Remerciements : Davedevils, Gael-de-Sailly, Obani, crabman, Mg)
MAJ de "invtweak" (ajout de boutons pour trier l'inventaire)
MAJ de "doors" (les trap cherry doors sont compatibles mesecons)
MAJ de "metatools"
MAJ de "name_restrictions" (ajout de noms dans la blacklist)

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@ -115,7 +115,7 @@ load_mod_bobblocks = true
load_mod_pipeworks = true
load_mod_factions = true
load_mod_intweak = true
load_mod_invtweak = true
load_mod_screwdriver = true
load_mod_bone = true