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Fix crash when player take damages and wearing black mithril shield.
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@ -198,12 +198,6 @@ if armor.materials.blackmithril then
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armor_groups = {fleshy=16},
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damage_groups = {cracky=2, snappy=1, level=3},
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reciprocate_damage = true,
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on_damage = function(player, index, stack)
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play_sound_effect(player, "default_glass_footstep")
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end,
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on_destroy = function(player, index, stack)
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play_sound_effect(player, "default_break_glass")
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end,
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})
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end
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