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[coloredwood] Use correct sound tables for fences and wood

- Fix #400
This commit is contained in:
LeMagnesium 2016-02-29 20:03:39 +01:00
parent c547b4028a
commit 3765f61d06
2 changed files with 2 additions and 2 deletions

View File

@ -9,7 +9,7 @@ local neutral_block = "default:fence_wood"
local colored_block_sunlight = "false" local colored_block_sunlight = "false"
local colored_block_walkable = "true" local colored_block_walkable = "true"
local colored_block_groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2} local colored_block_groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2}
local colored_block_sound = "default.node_sound_wood_defaults()" local colored_block_sound = default.node_sound_wood_defaults()
for shade = 1, 3 do for shade = 1, 3 do

View File

@ -15,7 +15,7 @@ local neutral_block = "default:wood"
local colored_block_sunlight = "false" local colored_block_sunlight = "false"
local colored_block_walkable = "true" local colored_block_walkable = "true"
local colored_block_groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2} local colored_block_groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2}
local colored_block_sound = "default.node_sound_wood_defaults()" local colored_block_sound = default.node_sound_wood_defaults()
-- Show the wood planks in the crafting guide: -- Show the wood planks in the crafting guide:
-- Value copy the groups table to another one to pass to stairsplus:register_all() -- Value copy the groups table to another one to pass to stairsplus:register_all()