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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-24 17:50:37 +01:00

[u_inv] Apply our modifications again

This commit is contained in:
LeMagnesium 2016-02-28 22:47:29 +01:00
parent 8be24274b5
commit c547b4028a
81 changed files with 135 additions and 57 deletions

0
mods/unified_inventory/.gitignore vendored Normal file → Executable file
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0
mods/unified_inventory/README.md Normal file → Executable file
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19
mods/unified_inventory/api.lua Normal file → Executable file
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@ -24,9 +24,22 @@ minetest.after(0.01, function()
for _,chk in pairs(recipe.items) do
local groupchk = string.find(chk, "group:")
if (not groupchk and not minetest.registered_items[chk])
or (groupchk and not unified_inventory.get_group_item(string.gsub(chk, "group:", "")).item) then
if groupchk then
for _,groupname in pairs(string.gsub(chk, "group:", ""):split(",")) do
if not unified_inventory.get_group_item(groupname).item then
unknowns = true
if minetest.setting_getbool("show_unknown_craftrecipes") then
minetest.log("error", "Recipe for item " .. recipe.output .. " contains unknown group " .. groupname)
end
break
end
end
elseif not minetest.registered_items[chk] then
unknowns = true
if minetest.setting_getbool("show_unknown_craftrecipes") then
minetest.log("error", "Recipe for item " .. recipe.output .. " contains unknown item " .. chk)
end
break
end
end
@ -40,7 +53,7 @@ minetest.after(0.01, function()
end
table.sort(unified_inventory.items_list)
unified_inventory.items_list_size = #unified_inventory.items_list
print("Unified Inventory. inventory size: "..unified_inventory.items_list_size)
minetest.log("Unified Inventory. inventory size: "..unified_inventory.items_list_size)
for _, name in ipairs(unified_inventory.items_list) do
local def = minetest.registered_items[name]
if type(def.drop) == "string" then

79
mods/unified_inventory/bags.lua Normal file → Executable file
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@ -10,10 +10,10 @@ unified_inventory.register_page("bags", {
local player_name = player:get_player_name()
local formspec = "background[0.06,0.99;7.92,7.52;ui_bags_main_form.png]"
formspec = formspec.."label[0,0;"..S("Bags").."]"
formspec = formspec.."button[0,2;2,0.5;bag1;Bag 1]"
formspec = formspec.."button[2,2;2,0.5;bag2;Bag 2]"
formspec = formspec.."button[4,2;2,0.5;bag3;Bag 3]"
formspec = formspec.."button[6,2;2,0.5;bag4;Bag 4]"
formspec = formspec.."button[0,2;2,0.5;bag1;Bag 1]" .. "button[0,3;2,0.5;unequip_bag1;Unequip]"
formspec = formspec.."button[2,2;2,0.5;bag2;Bag 2]" .. "button[2,3;2,0.5;unequip_bag2;Unequip]"
formspec = formspec.."button[4,2;2,0.5;bag3;Bag 3]" .. "button[4,3;2,0.5;unequip_bag3;Unequip]"
formspec = formspec.."button[6,2;2,0.5;bag4;Bag 4]" .. "button[6,3;2,0.5;unequip_bag4;Unequip]"
formspec = formspec.."listcolors[#00000000;#00000000]"
formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."_bags;bag1;0.5,1;1,1;]"
formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."_bags;bag2;2.5,1;1,1;]"
@ -27,7 +27,8 @@ unified_inventory.register_button("bags", {
type = "image",
image = "ui_bags_icon.png",
tooltip = S("Bags"),
hide_lite=true
hide_lite=true,
show_with = false, --Modif MFF (Crabman 30/06/2015)
})
@ -128,6 +129,15 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end
unified_inventory.set_inventory_formspec(player, "bag"..i)
return
elseif fields["unequip_bag" .. i] then
local stack = unified_inventory.extract_bag(player, i)
if not stack then
return
elseif not player:get_inventory():room_for_item("main", stack) then
minetest.chat_send_player(player:get_player_name(), "You need one free slot in your main inventory")
return
end
player:get_inventory():add_item("main", stack)
end
end
end)
@ -136,12 +146,20 @@ minetest.register_on_joinplayer(function(player)
local player_inv = player:get_inventory()
local bags_inv = minetest.create_detached_inventory(player:get_player_name().."_bags",{
on_put = function(inv, listname, index, stack, player)
player:get_inventory():set_stack(listname, index, stack)
player:get_inventory():set_size(listname.."contents",
local pinv = player:get_inventory()
pinv:set_stack(listname, index, stack)
pinv:set_size(listname.."contents",
stack:get_definition().groups.bagslots)
-- Retrieve the serialized inventory if any
if stack:get_metadata() ~= "" then
for i, item in pairs(minetest.deserialize(stack:get_metadata())) do
pinv:set_stack(listname .. "contents", i, ItemStack(item))
end
end
end,
on_take = function(inv, listname, index, stack, player)
player:get_inventory():set_stack(listname, index, nil)
allow_take = function()
return 0
end,
allow_put = function(inv, listname, index, stack, player)
if stack:get_definition().groups.bagslots then
@ -150,13 +168,6 @@ minetest.register_on_joinplayer(function(player)
return 0
end
end,
allow_take = function(inv, listname, index, stack, player)
if player:get_inventory():is_empty(listname.."contents") then
return stack:get_count()
else
return 0
end
end,
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
return 0
end,
@ -193,15 +204,15 @@ minetest.register_craft({
output = "unified_inventory:bag_small",
recipe = {
{"", "farming:cotton", ""},
{"group:wool", "group:wool", "group:wool"},
{"group:wool", "group:wool", "group:wool"},
{"group:wool", "group:wool", "group:wool"},
{"group:wool", "group:wool", "group:wool"},
},
})
minetest.register_craft({
output = "unified_inventory:bag_medium",
recipe = {
{"", "", ""},
{"", "", ""},
{"farming:cotton", "unified_inventory:bag_small", "farming:cotton"},
{"farming:cotton", "unified_inventory:bag_small", "farming:cotton"},
},
@ -210,9 +221,37 @@ minetest.register_craft({
minetest.register_craft({
output = "unified_inventory:bag_large",
recipe = {
{"", "", ""},
{"", "", ""},
{"farming:cotton", "unified_inventory:bag_medium", "farming:cotton"},
{"farming:cotton", "unified_inventory:bag_medium", "farming:cotton"},
},
})
function unified_inventory.extract_bag(player, id)
if not player then
minetest.log("error", "[u_inv] Invalid player for bag extraction : nil")
return
end
if tonumber(id) == nil or id > 4 or id < 0 then
minetest.log("error", "Invalid id: " .. (id or 'nil'))
return
end
local stack = player:get_inventory():get_stack("bag"..id, 1)
if not stack:get_definition().groups.bagslots then
return
end
local pinv = player:get_inventory()
local inv = pinv:get_list("bag" .. id .. "contents")
local list = {}
for i, item in pairs(inv) do
list[i] = item:to_table()
end
pinv:remove_item("bag" .. id, stack)
minetest.get_inventory({type = "detached", name = minetest.formspec_escape(player:get_player_name()) .. "_bags"}):set_stack("bag" .. id, 1, nil)
pinv:set_list("bag" .. id .. "contents", {})
stack:set_metadata(minetest.serialize(list))
return stack
end

10
mods/unified_inventory/callbacks.lua Normal file → Executable file
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@ -56,6 +56,16 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
return
end
if fields.hidebutton then --MFF crabman(29/11/2015) hide guide, textfield bug
if not unified_inventory.hidden_guide[player_name] then
unified_inventory.hidden_guide[player_name] = true
else
unified_inventory.hidden_guide[player_name] = false
end
unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
return
end
-- always take new search text, even if not searching on it yet
if fields.searchbox
and fields.searchbox ~= unified_inventory.current_searchbox[player_name] then

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mods/unified_inventory/depends.txt Normal file → Executable file
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@ -1,3 +1,4 @@
sethome
creative?
intllib?
datastorage?

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mods/unified_inventory/group.lua Normal file → Executable file
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mods/unified_inventory/image_credits.txt Normal file → Executable file
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mods/unified_inventory/init.lua Normal file → Executable file
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@ -22,6 +22,7 @@ unified_inventory = {
filtered_items_list = {},
pages = {},
buttons = {},
hidden_guide = {}, --MFF crabman(29/11/2015) hide guide, textfield bug
-- Homepos stuff
home_pos = {},
@ -48,9 +49,8 @@ unified_inventory = {
}
-- Disable default creative inventory
local creative = rawget(_G, "creative") or rawget(_G, "creative_inventory")
if creative then
function creative.set_creative_formspec(player, start_i, pagenum)
if rawget(_G, "creative_inventory") then
function creative_inventory.set_creative_formspec(player, start_i, pagenum)
return
end
end

20
mods/unified_inventory/internal.lua Normal file → Executable file
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@ -85,6 +85,7 @@ function unified_inventory.get_formspec(player, page)
formspec[n] = fsdata.formspec
n = n+1
local privs = minetest.get_player_privs(player_name) --Modif MFF (Crabman 13/10/2015) not show if player has not privs requiered
local button_row = 0
local button_col = 0
@ -93,16 +94,20 @@ function unified_inventory.get_formspec(player, page)
local filtered_inv_buttons = {}
for i, def in pairs(unified_inventory.buttons) do
if not (draw_lite_mode and def.hide_lite) then
if not (draw_lite_mode and def.hide_lite) and (not def.show_with or (privs[def.show_with] and privs[def.show_with] == true)) then --Modif MFF (Crabman 13/10/2015) not show if player has not privs requiered
table.insert(filtered_inv_buttons, def)
end
end
for i, def in pairs(filtered_inv_buttons) do
local i = 1 --Modif MFF (Crabman 13/10/2015) 12 buttons max by row
for _, def in pairs(filtered_inv_buttons) do --Modif MFF (Crabman 13/10/2015)
if draw_lite_mode and i > 4 then
button_row = 1
button_col = 1
elseif not draw_lite_mode and i > 12 then --Modif MFF (Crabman 13/10/2015)
button_row = 1
i = 1
end
if def.type == "image" then
@ -115,6 +120,7 @@ function unified_inventory.get_formspec(player, page)
formspec[n+6] = ";"..(def.tooltip or "").."]"
n = n+7
end
i = i + 1 --Modif MFF (Crabman 13/10/2015)
end
if fsdata.draw_inventory ~= false then
@ -128,6 +134,16 @@ function unified_inventory.get_formspec(player, page)
return table.concat(formspec, "")
end
if not unified_inventory.hidden_guide[player_name] then --MFF crabman(29/11/2015) hide guide, textfield bug
formspec[n] = "image_button[13.2,0.1;.8,.8;ui_on_icon.png;hidebutton;]"
.. "tooltip[hidebutton;" ..S("Hide guide") .. "]"
n = n+1
else
formspec[n] = "image_button[13.2,0.1;.8,.8;ui_off_icon.png;hidebutton;]"
.. "tooltip[hidebutton;" ..S("Show guide") .. "]"
return table.concat(formspec, "")
end
-- Controls to flip items pages
local start_x = 9.2

7
mods/unified_inventory/item_names.lua Normal file → Executable file
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@ -6,15 +6,12 @@ local dtimes = {}
local dlimit = 3 -- HUD element will be hidden after this many seconds
local air_hud_mod = minetest.get_modpath("4air")
local hud_mod = minetest.get_modpath("hud")
local hudbars_mod = minetest.get_modpath("hudbars")
local function set_hud(player)
local player_name = player:get_player_name()
local player_name = player:get_player_name()
local off = {x=0, y=-70}
if air_hud_mod or hud_mod then
off.y = off.y - 20
elseif hudbars_mod then
off.y = off.y + 13
end
huds[player_name] = player:hud_add({
hud_elem_type = "text",
@ -45,7 +42,7 @@ minetest.register_globalstep(function(dtime)
if wstack ~= wield[player_name] then
wield[player_name] = wstack
dtimes[player_name] = 0
if huds[player_name] then
if huds[player_name] then
local def = minetest.registered_items[wstack]
local desc = def and def.description or ""
player:hud_change(huds[player_name], 'text', desc)

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mods/unified_inventory/locale/de.txt Normal file → Executable file
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0
mods/unified_inventory/locale/es.txt Normal file → Executable file
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0
mods/unified_inventory/locale/fr.txt Normal file → Executable file
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0
mods/unified_inventory/locale/pl.txt Normal file → Executable file
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0
mods/unified_inventory/locale/ru.txt Normal file → Executable file
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0
mods/unified_inventory/locale/template.txt Normal file → Executable file
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0
mods/unified_inventory/locale/tr.txt Normal file → Executable file
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mods/unified_inventory/register.lua Normal file → Executable file
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@ -30,13 +30,15 @@ trash:set_size("main", 1)
unified_inventory.register_button("craft", {
type = "image",
image = "ui_craft_icon.png",
tooltip = S("Crafting Grid")
tooltip = S("Crafting Grid"),
show_with = false, --Modif MFF (Crabman 30/06/2015)
})
unified_inventory.register_button("craftguide", {
type = "image",
image = "ui_craftguide_icon.png",
tooltip = S("Crafting Guide")
tooltip = S("Crafting Guide"),
show_with = false, --Modif MFF (Crabman 30/06/2015)
})
unified_inventory.register_button("home_gui_set", {
@ -44,38 +46,28 @@ unified_inventory.register_button("home_gui_set", {
image = "ui_sethome_icon.png",
tooltip = S("Set home position"),
hide_lite=true,
show_with = "interact", --Modif MFF (Crabman 30/06/2015)
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {home=true}) then
unified_inventory.set_home(player, player:getpos())
local home = unified_inventory.home_pos[player_name]
if home ~= nil then
if home.sethome(player:get_player_name()) == true then --modif MFF
minetest.sound_play("dingdong",
{to_player=player_name, gain = 1.0})
minetest.chat_send_player(player_name,
S("Home position set to: %s"):format(minetest.pos_to_string(home)))
{to_player=player:get_player_name(), gain = 1.0})
end
else
minetest.chat_send_player(player_name,
S("You don't have the \"home\" privilege!"))
end
end,
end,
})
unified_inventory.register_button("home_gui_go", {
type = "image",
image = "ui_gohome_icon.png",
tooltip = S("Go home"),
hide_lite=true,
show_with = "interact", --Modif MFF (Crabman 30/06/2015)
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {home=true}) then
if home.tohome(player:get_player_name()) == true then --modif MFF
minetest.sound_play("teleport",
{to_player=player:get_player_name(), gain = 1.0})
unified_inventory.go_home(player)
else
minetest.chat_send_player(player_name,
S("You don't have the \"home\" privilege!"))
end
end,
})
@ -85,6 +77,7 @@ unified_inventory.register_button("misc_set_day", {
image = "ui_sun_icon.png",
tooltip = S("Set time to day"),
hide_lite=true,
show_with = "settime", --Modif MFF (Crabman 30/06/2015)
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {settime=true}) then
@ -105,6 +98,7 @@ unified_inventory.register_button("misc_set_night", {
image = "ui_moon_icon.png",
tooltip = S("Set time to night"),
hide_lite=true,
show_with = "settime", --Modif MFF (Crabman 30/06/2015)
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {settime=true}) then
@ -124,6 +118,7 @@ unified_inventory.register_button("clear_inv", {
type = "image",
image = "ui_trash_icon.png",
tooltip = S("Clear inventory"),
show_with = "creative", --Modif MFF (Crabman 30/06/2015)
action = function(player)
local player_name = player:get_player_name()
if not unified_inventory.is_creative(player_name) then
@ -168,6 +163,11 @@ unified_inventory.register_page("craft", {
-- stack_image_button(): generate a form button displaying a stack of items
--
-- Normally a simple item_image_button[] is used. If the stack contains
-- more than one item, item_image_button[] doesn't have an option to
-- display an item count in the way that an inventory slot does, so
-- we have to fake it using the label facility.
--
-- The specified item may be a group. In that case, the group will be
-- represented by some item in the group, along with a flag indicating
-- that it's a group. If the group contains only one item, it will be
@ -177,7 +177,7 @@ local function stack_image_button(x, y, w, h, buttonname_prefix, item)
local name = item:get_name()
local count = item:get_count()
local show_is_group = false
local displayitem = name.." "..count
local displayitem = name
local selectitem = name
if name:sub(1, 6) == "group:" then
local group_name = name:sub(7)
@ -186,7 +186,8 @@ local function stack_image_button(x, y, w, h, buttonname_prefix, item)
displayitem = group_item.item or "unknown"
selectitem = group_item.sole and displayitem or name
end
local label = show_is_group and "G" or ""
local label = string.format("\n\n%s%7d", show_is_group and " G\n" or " ", count):gsub(" 1$", " .")
if label == "\n\n ." then label = "" end
return string.format("item_image_button[%f,%f;%u,%u;%s;%s;%s]",
x, y, w, h,
minetest.formspec_escape(displayitem),

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mods/unified_inventory/waypoints.lua Normal file → Executable file
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@ -112,7 +112,8 @@ unified_inventory.register_button("waypoints", {
type = "image",
image = "ui_waypoints_icon.png",
tooltip = S("Waypoints"),
hide_lite=true
hide_lite=true,
show_with = false, --Modif MFF (Crabman 30/06/2015)
})
local function update_hud(player, waypoints, temp, i)