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Add the Mese_dragon animations
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@ -16,7 +16,7 @@ mobs:register_mob("mobs:mese_dragon", {
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collisionbox = {-1, 0, -1, 1, 5, 1}, --A VERIFIER/CORRIGER
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collisionbox = {-1, 0, -1, 1, 5, 1}, --A VERIFIER/CORRIGER
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visual = "mesh",
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visual = "mesh",
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mesh = "mese_dragon.x",
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mesh = "mese_dragon.x",
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-- rotate = 270, => besoin ou pas avec le modèle de farfadet ?
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rotate = 180, --Needed because B3D bugs
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textures = {
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textures = {
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{"mese_dragon.png"},
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{"mese_dragon.png"},
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},
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},
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@ -64,26 +64,18 @@ mobs:register_mob("mobs:mese_dragon", {
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lava_damage = 0,
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lava_damage = 0,
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light_damage = 0,
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light_damage = 0,
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-- model animation
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-- model animation
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animation = { -- Bonne valeurs à mettre ici, voir avec farfadet
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animation = { -- Ajouté avec valeurs farfadet, voir si crachat+griffe possible en une animation d'attaque
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speed_normal = 15,
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speed_normal = 15,
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speed_run = 25,
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speed_run = 15,
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stand_start = 60,
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stand_start = 0,
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stand_end = 120,
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stand_end = 80,
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walk_start = 161,
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walk_start = 180,
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walk_end = 205,
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walk_end = 200,
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run_start = 206,
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run_start = 180,
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run_end = 242,
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run_end = 200,
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punch_start = 242,
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punch_start = 140,
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punch_end = 275,
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punch_end = 170,
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punch1_start = 330,
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},
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punch1_end = 370,
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dattack_start = 120,
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dattack_end = 160,
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}
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--maxus = true, => C'est quoi ça ?!
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--putter = true, => C'est quoi ça ?!
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--drawtype = "front", => C'est quoi ça ?!
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})
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})
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-- mese arrow (weapon) --Remplacer par fireball du DM mais enlever son et mettre texture "mese flamme"
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-- mese arrow (weapon) --Remplacer par fireball du DM mais enlever son et mettre texture "mese flamme"
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