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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-13 14:00:32 +01:00

update witchcraft with new player_physics changes

add stats(speed, jump, gravity) in 3d_armors formspecs
This commit is contained in:
crabman77 2017-04-09 15:51:57 +02:00
parent 5470c37940
commit 404bc30091
2 changed files with 25 additions and 26 deletions

View File

@ -109,9 +109,12 @@ elseif minetest.get_modpath("unified_inventory") then
.."list[detached:"..name.."_armor;armor;0,"..fy..";2,3;]"
.."image[2.5,"..(fy - 0.25)..";2,4;"..armor.textures[name].preview.."]"
.."label[5.0,"..(fy + 0.0)..";Level: "..armor.def[name].level.."]"
.."label[5.0,"..(fy + 0.5)..";Heal: "..armor.def[name].heal.."]"
.."label[5.0,"..(fy + 1.0)..";Fire: "..armor.def[name].fire.."]"
.."label[5.0,"..(fy + 1.5)..";Radiation: "..armor.def[name].radiation.."]"
.."label[5.0,"..(fy + 0.4)..";Heal: "..armor.def[name].heal.."]"
.."label[5.0,"..(fy + 0.8)..";Fire: "..armor.def[name].fire.."]"
.."label[5.0,"..(fy + 1.2)..";Radiation: "..armor.def[name].radiation.."]"
.."label[5.0,"..(fy + 1.6)..";Speed: "..armor.def[name].speed.."]"
.."label[5.0,"..(fy + 2)..";Jump: "..armor.def[name].jump.."]"
.."label[5.0,"..(fy + 2.4)..";Gravity: "..armor.def[name].gravity.."]"
.."listring[current_player;main]"
.."listring[detached:"..name.."_armor;armor]"
return {formspec=formspec}
@ -302,6 +305,9 @@ armor.get_armor_formspec = function(self, name)
formspec = formspec:gsub("armor_heal", armor.def[name].heal)
formspec = formspec:gsub("armor_fire", armor.def[name].fire)
formspec = formspec:gsub("armor_radiation", armor.def[name].radiation)
formspec = formspec:gsub("armor_speed", armor.def[name].speed)
formspec = formspec:gsub("armor_jump", armor.def[name].jump)
formspec = formspec:gsub("armor_gravity", armor.def[name].gravity)
return formspec
end

View File

@ -1110,7 +1110,7 @@ minetest.register_entity("witchcraft:death_splash", {
end
end
end,
})
})
minetest.register_entity("witchcraft:heal_splash", {
textures = {"witchcraft_splash_red.png"},
@ -1161,8 +1161,6 @@ minetest.register_entity("witchcraft:heal_splash", {
local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.env:get_node(p).name
if n ~= "witchcraft:heal_splash" and n ~= "air" then
self.object:remove()
elseif n =="default:dirt_with_grass" or n =="default:dirt_with_dry_grass" then
minetest.sound_play("default_break_glass", {
pos = self.object:getpos(),
max_hear_distance = 20,
@ -1452,8 +1450,6 @@ minetest.register_entity("witchcraft:murky_splash", {
local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.env:get_node(p).name
if n ~= "witchcraft:murky_splash" and n ~= "air" then
self.object:remove()
elseif n =="default:dirt_with_grass" or n =="default:dirt_with_dry_grass" then
minetest.sound_play("default_break_glass", {
pos = self.object:getpos(),
max_hear_distance = 20,
@ -1536,12 +1532,12 @@ minetest.register_entity("witchcraft:smoke_splash", {
playereffects.register_effect_type("potion_speed_lv1", "High speed", nil, {"speed"},
function(player)
--player:set_physics_override(2,nil,nil)
player_physics.add(player, "speed", "potion_speed_lv1", 1)
player_physics.set_stats(player, "potion_speed_lv1", {speed=1})
end,
function(effect, player)
--player:set_physics_override(1,nil,nil)
player_physics.remove(player, "speed", "potion_speed_lv1")
player_physics.remove(player, "potion_speed_lv1")
end,
false
)
@ -1549,12 +1545,12 @@ playereffects.register_effect_type("potion_speed_lv1", "High speed", nil, {"spee
playereffects.register_effect_type("potion_speed_lv2", "High speed", nil, {"speed"},
function(player)
--player:set_physics_override(2.5,nil,nil)
player_physics.add(player, "speed", "potion_speed_lv2", 1.5)
player_physics.set_stats(player, "potion_speed_lv2", {speed=1.5})
end,
function(effect, player)
--player:set_physics_override(1,nil,nil)
player_physics.remove(player, "speed", "potion_speed_lv2")
player_physics.remove(player, "potion_speed_lv2")
end,
false
)
@ -1562,14 +1558,12 @@ playereffects.register_effect_type("potion_speed_lv2", "High speed", nil, {"spee
playereffects.register_effect_type("potion_jump_lvx", "High Jump", nil, {"jump"},
function(player)
--player:set_physics_override(nil,1.5,0.8)
player_physics.add(player, "jump", "potion_jump_lvx", 0.5)
player_physics.add(player, "gravity", "potion_jump_lvx", -0.2)
player_physics.set_stats(player, "potion_jump_lvx", {jump=0.5, gravity=-0.2})
end,
function(effect, player)
--player:set_physics_override(nil,1,1)
player_physics.remove(player, "jump", "potion_jump_lvx")
player_physics.remove(player, "gravity", "potion_jump_lvx")
player_physics.remove(player, "potion_jump_lvx")
end,
false
)
@ -1577,12 +1571,12 @@ playereffects.register_effect_type("potion_jump_lvx", "High Jump", nil, {"jump"}
playereffects.register_effect_type("potion_antigrav_lvx", "Light weight", nil, {"gravity"},
function(player)
--player:set_physics_override(nil,nil,0.1)
player_physics.add(player, "gravity", "potion_antigrav_lvx", -0.9)
player_physics.set_stats(player, "potion_antigrav_lvx", {gravity=-0.9})
end,
function(effect, player)
--player:set_physics_override(nil,nil,1)
player_physics.remove(player, "gravity", "potion_antigrav_lvx")
player_physics.remove(player, "potion_antigrav_lvx")
end,
false
)
@ -1590,12 +1584,12 @@ playereffects.register_effect_type("potion_antigrav_lvx", "Light weight", nil, {
playereffects.register_effect_type("potion_slow_lv1", "Low speed", nil, {"speed"},
function(player)
--player:set_physics_override(0.5,nil,nil)
player_physics.add(player, "speed", "potion_slow_lv1", -0.5)
player_physics.set_stats(player, "potion_slow_lv1", {speed=-0.5})
end,
function(effect, player)
--player:set_physics_override(1,nil,nil)
player_physics.remove(player, "speed", "potion_slow_lv1")
player_physics.remove(player, "potion_slow_lv1")
end,
false
)
@ -1603,12 +1597,12 @@ playereffects.register_effect_type("potion_slow_lv1", "Low speed", nil, {"speed"
playereffects.register_effect_type("potion_slow_lv2", "Low speed", nil, {"speed"},
function(player)
--player:set_physics_override(0.4,nil,nil)
player_physics.add(player, "speed", "potion_slow_lv2", -0.6)
player_physics.set_stats(player, "potion_slow_lv2", {speed=-0.6})
end,
function(effect, player)
--player:set_physics_override(1,nil,nil)
player_physics.remove(player, "speed", "potion_slow_lv2")
player_physics.remove(player, "potion_slow_lv2")
end,
false
)
@ -1616,12 +1610,12 @@ playereffects.register_effect_type("potion_slow_lv2", "Low speed", nil, {"speed"
playereffects.register_effect_type("potion_swim_lv1", "Fast Swim", nil, {"swim"},
function(player)
--player:set_physics_override(3,nil,nil)
player_physics.add(player, "speed", "potion_swim_lv1", 2)
player_physics.set_stats(player, "potion_swim_lv1", {speed=2})
end,
function(effect, player)
--player:set_physics_override(1,nil,nil)
player_physics.remove(player, "speed", "potion_swim_lv1")
player_physics.remove(player, "potion_swim_lv1")
end,
false
)
@ -1629,8 +1623,7 @@ playereffects.register_effect_type("potion_swim_lv1", "Fast Swim", nil, {"swim"}
playereffects.register_effect_type("potion_swim_lv2", "Dive", nil, {"swim"},
function(player)
--player:set_physics_override(3,nil,4)
player_physics.add(player, "speed", "potion_swim_lv2", 2)
player_physics.add(player, "gravity", "potion_swim_lv2", 3)
player_physics.set_stats(player, "potion_swim_lv2", {speed=2, gravity=3})
end,
function(effect, player)