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update witchcraft with new player_physics changes
add stats(speed, jump, gravity) in 3d_armors formspecs
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5470c37940
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@ -109,9 +109,12 @@ elseif minetest.get_modpath("unified_inventory") then
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.."list[detached:"..name.."_armor;armor;0,"..fy..";2,3;]"
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.."image[2.5,"..(fy - 0.25)..";2,4;"..armor.textures[name].preview.."]"
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.."label[5.0,"..(fy + 0.0)..";Level: "..armor.def[name].level.."]"
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.."label[5.0,"..(fy + 0.5)..";Heal: "..armor.def[name].heal.."]"
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.."label[5.0,"..(fy + 1.0)..";Fire: "..armor.def[name].fire.."]"
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.."label[5.0,"..(fy + 1.5)..";Radiation: "..armor.def[name].radiation.."]"
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.."label[5.0,"..(fy + 0.4)..";Heal: "..armor.def[name].heal.."]"
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.."label[5.0,"..(fy + 0.8)..";Fire: "..armor.def[name].fire.."]"
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.."label[5.0,"..(fy + 1.2)..";Radiation: "..armor.def[name].radiation.."]"
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.."label[5.0,"..(fy + 1.6)..";Speed: "..armor.def[name].speed.."]"
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.."label[5.0,"..(fy + 2)..";Jump: "..armor.def[name].jump.."]"
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.."label[5.0,"..(fy + 2.4)..";Gravity: "..armor.def[name].gravity.."]"
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.."listring[current_player;main]"
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.."listring[detached:"..name.."_armor;armor]"
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return {formspec=formspec}
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@ -302,6 +305,9 @@ armor.get_armor_formspec = function(self, name)
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formspec = formspec:gsub("armor_heal", armor.def[name].heal)
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formspec = formspec:gsub("armor_fire", armor.def[name].fire)
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formspec = formspec:gsub("armor_radiation", armor.def[name].radiation)
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formspec = formspec:gsub("armor_speed", armor.def[name].speed)
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formspec = formspec:gsub("armor_jump", armor.def[name].jump)
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formspec = formspec:gsub("armor_gravity", armor.def[name].gravity)
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return formspec
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end
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@ -1110,7 +1110,7 @@ minetest.register_entity("witchcraft:death_splash", {
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end
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end
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end,
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})
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})
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minetest.register_entity("witchcraft:heal_splash", {
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textures = {"witchcraft_splash_red.png"},
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@ -1161,8 +1161,6 @@ minetest.register_entity("witchcraft:heal_splash", {
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local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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local n = minetest.env:get_node(p).name
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if n ~= "witchcraft:heal_splash" and n ~= "air" then
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self.object:remove()
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elseif n =="default:dirt_with_grass" or n =="default:dirt_with_dry_grass" then
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minetest.sound_play("default_break_glass", {
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pos = self.object:getpos(),
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max_hear_distance = 20,
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@ -1452,8 +1450,6 @@ minetest.register_entity("witchcraft:murky_splash", {
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local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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local n = minetest.env:get_node(p).name
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if n ~= "witchcraft:murky_splash" and n ~= "air" then
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self.object:remove()
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elseif n =="default:dirt_with_grass" or n =="default:dirt_with_dry_grass" then
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minetest.sound_play("default_break_glass", {
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pos = self.object:getpos(),
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max_hear_distance = 20,
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@ -1536,12 +1532,12 @@ minetest.register_entity("witchcraft:smoke_splash", {
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playereffects.register_effect_type("potion_speed_lv1", "High speed", nil, {"speed"},
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function(player)
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--player:set_physics_override(2,nil,nil)
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player_physics.add(player, "speed", "potion_speed_lv1", 1)
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player_physics.set_stats(player, "potion_speed_lv1", {speed=1})
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end,
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function(effect, player)
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--player:set_physics_override(1,nil,nil)
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player_physics.remove(player, "speed", "potion_speed_lv1")
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player_physics.remove(player, "potion_speed_lv1")
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end,
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false
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)
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@ -1549,12 +1545,12 @@ playereffects.register_effect_type("potion_speed_lv1", "High speed", nil, {"spee
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playereffects.register_effect_type("potion_speed_lv2", "High speed", nil, {"speed"},
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function(player)
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--player:set_physics_override(2.5,nil,nil)
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player_physics.add(player, "speed", "potion_speed_lv2", 1.5)
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player_physics.set_stats(player, "potion_speed_lv2", {speed=1.5})
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end,
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function(effect, player)
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--player:set_physics_override(1,nil,nil)
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player_physics.remove(player, "speed", "potion_speed_lv2")
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player_physics.remove(player, "potion_speed_lv2")
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end,
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false
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)
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@ -1562,14 +1558,12 @@ playereffects.register_effect_type("potion_speed_lv2", "High speed", nil, {"spee
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playereffects.register_effect_type("potion_jump_lvx", "High Jump", nil, {"jump"},
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function(player)
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--player:set_physics_override(nil,1.5,0.8)
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player_physics.add(player, "jump", "potion_jump_lvx", 0.5)
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player_physics.add(player, "gravity", "potion_jump_lvx", -0.2)
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player_physics.set_stats(player, "potion_jump_lvx", {jump=0.5, gravity=-0.2})
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end,
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function(effect, player)
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--player:set_physics_override(nil,1,1)
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player_physics.remove(player, "jump", "potion_jump_lvx")
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player_physics.remove(player, "gravity", "potion_jump_lvx")
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player_physics.remove(player, "potion_jump_lvx")
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end,
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false
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)
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@ -1577,12 +1571,12 @@ playereffects.register_effect_type("potion_jump_lvx", "High Jump", nil, {"jump"}
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playereffects.register_effect_type("potion_antigrav_lvx", "Light weight", nil, {"gravity"},
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function(player)
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--player:set_physics_override(nil,nil,0.1)
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player_physics.add(player, "gravity", "potion_antigrav_lvx", -0.9)
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player_physics.set_stats(player, "potion_antigrav_lvx", {gravity=-0.9})
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end,
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function(effect, player)
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--player:set_physics_override(nil,nil,1)
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player_physics.remove(player, "gravity", "potion_antigrav_lvx")
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player_physics.remove(player, "potion_antigrav_lvx")
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end,
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false
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)
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@ -1590,12 +1584,12 @@ playereffects.register_effect_type("potion_antigrav_lvx", "Light weight", nil, {
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playereffects.register_effect_type("potion_slow_lv1", "Low speed", nil, {"speed"},
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function(player)
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--player:set_physics_override(0.5,nil,nil)
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player_physics.add(player, "speed", "potion_slow_lv1", -0.5)
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player_physics.set_stats(player, "potion_slow_lv1", {speed=-0.5})
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end,
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function(effect, player)
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--player:set_physics_override(1,nil,nil)
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player_physics.remove(player, "speed", "potion_slow_lv1")
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player_physics.remove(player, "potion_slow_lv1")
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end,
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false
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)
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@ -1603,12 +1597,12 @@ playereffects.register_effect_type("potion_slow_lv1", "Low speed", nil, {"speed"
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playereffects.register_effect_type("potion_slow_lv2", "Low speed", nil, {"speed"},
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function(player)
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--player:set_physics_override(0.4,nil,nil)
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player_physics.add(player, "speed", "potion_slow_lv2", -0.6)
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player_physics.set_stats(player, "potion_slow_lv2", {speed=-0.6})
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end,
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function(effect, player)
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--player:set_physics_override(1,nil,nil)
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player_physics.remove(player, "speed", "potion_slow_lv2")
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player_physics.remove(player, "potion_slow_lv2")
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end,
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false
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)
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@ -1616,12 +1610,12 @@ playereffects.register_effect_type("potion_slow_lv2", "Low speed", nil, {"speed"
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playereffects.register_effect_type("potion_swim_lv1", "Fast Swim", nil, {"swim"},
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function(player)
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--player:set_physics_override(3,nil,nil)
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player_physics.add(player, "speed", "potion_swim_lv1", 2)
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player_physics.set_stats(player, "potion_swim_lv1", {speed=2})
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end,
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function(effect, player)
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--player:set_physics_override(1,nil,nil)
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player_physics.remove(player, "speed", "potion_swim_lv1")
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player_physics.remove(player, "potion_swim_lv1")
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end,
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false
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)
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@ -1629,8 +1623,7 @@ playereffects.register_effect_type("potion_swim_lv1", "Fast Swim", nil, {"swim"}
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playereffects.register_effect_type("potion_swim_lv2", "Dive", nil, {"swim"},
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function(player)
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--player:set_physics_override(3,nil,4)
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player_physics.add(player, "speed", "potion_swim_lv2", 2)
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player_physics.add(player, "gravity", "potion_swim_lv2", 3)
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player_physics.set_stats(player, "potion_swim_lv2", {speed=2, gravity=3})
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end,
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function(effect, player)
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