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	Update the mess monster for multiple textures
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		| @@ -19,7 +19,11 @@ mobs:register_mob("mobs:mese_monster", { | ||||
| 	collisionbox = {-0.5, -1.5, -0.5, 0.5, 0.5, 0.5}, | ||||
| 	visual = "mesh", | ||||
| 	mesh = "zmobs_mese_monster.x", | ||||
| 	textures = {"zmobs_mese_monster.png"}, | ||||
| 	--textures = {"zmobs_mese_monster.png"}, | ||||
| 	available_textures = { | ||||
| 		total = 1, | ||||
| 		texture_1 = {"zmobs_mese_monster.png"}, | ||||
| 	}, | ||||
| 	visual_size = {x=1, y=1}, | ||||
| 	makes_footstep_sound = true, | ||||
| 	view_range = 16, | ||||
|   | ||||
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