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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-24 01:30:38 +01:00

Ereased global variables in tsm_pyramids

- Changed into local variables NPC, PLAYERS, prop and all the global variables listed
  by crabman (thanks to him)
This commit is contained in:
LeMagnesium 2015-03-26 21:47:09 +01:00
parent 194a39011a
commit 4cfd2b39ac

View File

@ -60,10 +60,10 @@ end
function mummy_update_visuals_def(self)
--local name = get_player_name()
visual = default_model_def
-- visual = default_model_def
npc_anim = 0 -- Animation will be set further below immediately
--npc_sneak[name] = false
prop = {
local prop = {
mesh = mummy_mesh,
textures = mummy_texture,
--visual_size = {x=1, y=1, z=1},
@ -257,8 +257,8 @@ MUMMY_DEF.on_step = function(self, dtime)
for _,object in ipairs(minetest.env:get_objects_inside_radius(self.object:getpos(), 4)) do
if object:is_player() then
self.yawwer = false
NPC = self.object:getpos()
PLAYER = object:getpos()
local NPC = self.object:getpos()
local PLAYER = object:getpos()
self.vec = {x=PLAYER.x-NPC.x, y=PLAYER.y-NPC.y, z=PLAYER.z-NPC.z}
self.yaw = math.atan(self.vec.z/self.vec.x)+math.pi^2
if PLAYER.x > NPC.x then
@ -396,7 +396,7 @@ if not minetest.setting_getbool("only_peaceful_mobs") then
if obj:is_player() then
player_near = true
else
if obj:get_luaentity().mob_name == "mummy" then mobs = mobs + 1 end
if obj:get_luaentity() and obj:get_luaentity().mob_name == "mummy" then mobs = mobs + 1 end
end
end
end