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592ac4fa12
commit
4e99399cdb
@ -21,73 +21,80 @@ local sounds = {
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-- Lava death messages
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messages.lava = {
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" pensait que la lave etait cool.",
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" s'est sentit oblige de toucher la lave.",
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" est tombe dans la lave.",
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" est mort(e) dans de la lave.",
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" ne savait pas que la lave etait vraiment chaude.",
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" a detruit l'anneau de Sauron."
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"%s thought lava was cool. / %s pensait que la lave etait cool.",
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"%s felt an urgent need to touch lava. / %s s'est sentit oblige de toucher la lave.",
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"%s fell in lava. / %s est tombe dans la lave.",
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"%s died in lava. / %s est mort(e) dans de la lave.",
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"%s didn't know lava was very hot. / %s ne savait pas que la lave etait vraiment chaude.",
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"%s destroyed Sauron's ring. / %s a detruit l'anneau de Sauron."
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}
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-- Drowning death messages
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messages.water = {
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" a manque d'air.",
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" a essaye d'usurper l'identite d'une ancre.",
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" a oublie qu'il n'etait pas un poisson.",
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" a oublier qu'il lui fallait respirer sous l'eau.",
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" n'est pas bon en natation.",
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" a cherche le secret de la licorne.",
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" a oublie son scaphandre."
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"%s lacked oxygen. / %s a manque d'air.",
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"%s tried to impersonate an anchor. / %s a essaye d'usurper l'identite d'une ancre.",
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"%s forgot they were not a fish. / %s a oublie qu'il n'etait pas un poisson.",
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"%s forgot they needed to breath underwater. / %s a oublier qu'il lui fallait respirer sous l'eau.",
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"%s isn't good at swimming. / %s n'est pas bon en natation.",
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"%s looked for the secret of the Unicorn. / %s a cherche le secret de la licorne.",
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"%s forgot their scaphander. / %s a oublie son scaphandre."
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}
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-- Burning death messages
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messages.fire = {
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" a eut un peu trop chaud.",
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" a ete trop pres du feu.",
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" vient de se faire rotir.",
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" a ete carbonise.",
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" s'est prit pour la torche.",
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" a allume le feu."
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"%s was a bit too hot. / %s a eut un peu trop chaud.",
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"%s was too close to the fire. / %s a ete trop pres du feu.",
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"%s just got roasted. / %s vient de se faire rotir.",
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"%s got burnt. / %s a ete carbonise.",
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"%s thought they were the human torch. / %s s'est prit pour la torche.",
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"%s started a fire. / %s a allume le feu."
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}
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-- Acid death messages
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messages.acid = {
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" a desormais des parties en moins.",
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" a decouvert que l'acide c'est fun.",
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" a mis sa tete la ou elle a fondu.",
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" a decouvert que son corps dans l'acide, c'est comme du sucre dans de l'eau.",
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" a cru qu'il se baignait dans du jus de pomme.",
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" a donne son corps pour faire une infusion.",
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" a bu la mauvaise tasse.",
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" a voulu tester la solubilite de son corps dans l'acide."
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"%s has now parts of them missing. / %s a desormais des parties en moins.",
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"%s discovered that acid is fun. / %s a decouvert que l'acide c'est fun.",
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"%s put their head where it melted. / %s a mis sa tete la ou elle a fondu.",
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"%s dicovered that their body in acid, it's like sugar in water. / %s a decouvert que son corps dans l'acide, c'est comme du sucre dans de l'eau.",
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"%s thought they were swimming in apple juice. / %s a cru qu'il se baignait dans du jus de pomme.",
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"%s gave their body to make an infusion / %s a donne son corps pour faire une infusion.",
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"%s drowned in the wrong liquid. / %s a bu la mauvaise tasse.",
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"%s tried to test their body's solubility in acid. / %s a voulu tester la solubilite de son corps dans l'acide."
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}
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-- Quicksands death messages
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messages.sand = {
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" a appris que le sable etait moins fluide que l'eau.",
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" a rejoint les momies.",
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" s'est fait(e) ensevelir.",
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" a choisi la voie de la fossilisation."
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"%s leanrt that sand is less fluid than water. / %s a appris que le sable etait moins fluide que l'eau.",
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"%s joined the mummies. / %s a rejoint les momies.",
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"%s got themselves buried. / %s s'est fait(e) ensevelir.",
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"%s chose to become a fossil. / %s a choisi la voie de la fossilisation."
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}
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-- Other death messages
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messages.other = {
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" a fait quelque chose qui lui a ete fatale.",
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" est mort(e).",
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" n'est plus de ce monde.",
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" a rejoint le paradis des mineurs.",
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" a perdu la vie.",
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" a vu la lumière."
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"%s did something fatal to them. / %s a fait quelque chose qui lui a ete fatale.",
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"%s is dead. / %s est mort(e).",
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"%s left this world. / %s n'est plus de ce monde.",
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"%s reached miner's heaven. / %s a rejoint le paradis des mineurs.",
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"%s lost their life. / %s a perdu la vie.",
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"%s saw the light. / %s a vu la lumière."
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}
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-- Whacking death messages
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messages.whacking = {
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"%s got whacked by %s",
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"%s's grave was dug by %s",
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"%s got whacked by %s / %s s'est pris une raclee de la part de %s",
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"%s's grave was dug by %s / La tombe de %s a ete creusee par %s",
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-- Need to fill
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}
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local function broadcast_death(msg)
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minetest.chat_send_all(msg)
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if irc then
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irc:say(msg)
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end
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end
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local function sound_play_all(dead)
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for _, p in ipairs(minetest.get_connected_players()) do
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local player_name = p:get_player_name()
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@ -100,15 +107,17 @@ end
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minetest.register_on_punchplayer(function(player, hitter, time,
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tool_caps, dir, damage)
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if player:get_hp() - damage <= 0 and hitter:is_player() and not whacked[player:get_player_name()] then
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death_message = string.format(messages.whacking[math.random(1,#messages.whacking)], player:get_player_name(), hitter:get_player_name())
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if minetest.get_modpath("irc") ~= nil then
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irc:say(death_message)
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end
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minetest.chat_send_all(death_message)
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death_message = string.format(messages.whacking[math.random(1,#messages.whacking)], player:get_player_name(), hitter:get_player_name(), player:get_player_name(), hitter:get_player_name())
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broadcast_death(death_message)
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whacked[player:get_player_name()] = true
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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whacked[player:get_player_name()] = nil
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end)
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minetest.register_on_respawnplayer(function(player)
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whacked[player:get_player_name()] = nil
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end)
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@ -123,56 +132,58 @@ if RANDOM_MESSAGES == true then
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local death_message = ""
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if whacked[player_name] then return end
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if not whacked[player_name] then
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-- Death by lava
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if node.groups.lava ~= nil then
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death_message = player_name .. messages.lava[math.random(1,#messages.lava)]
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-- Death by acid
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elseif node.groups.acid ~= nil then
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death_message = player_name .. messages.acid[math.random(1,#messages.acid)]
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-- Death by drowning
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elseif player:get_breath() == 0 and node.groups.water then
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death_message = player_name .. messages.water[math.random(1,#messages.water)]
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-- Death by fire
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elseif node.name == "fire:basic_flame" then
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death_message = player_name .. messages.fire[math.random(1,#messages.fire)]
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-- Death in quicksand
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elseif player:get_breath() == 0 and node.name == "default:sand_source" or node.name == "default:sand_flowing" then
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death_message = player_name .. messages.sand[math.random(1,#messages.sand)]
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-- Death by something else
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else
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death_message = player_name .. messages.other[math.random(1,#messages.other)]
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end
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-- Death by lava
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if node.groups.lava ~= nil then
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death_message = messages.lava[math.random(1,#messages.lava)]
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-- Death by acid
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elseif node.groups.acid ~= nil then
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death_message = messages.acid[math.random(1,#messages.acid)]
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-- Death by drowning
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elseif player:get_breath() == 0 and node.groups.water then
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death_message = messages.water[math.random(1,#messages.water)]
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-- Death by fire
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elseif node.name == "fire:basic_flame" then
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death_message = messages.fire[math.random(1,#messages.fire)]
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-- Death in quicksand
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elseif player:get_breath() == 0 and node.name == "default:sand_source" or node.name == "default:sand_flowing" then
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death_message = messages.sand[math.random(1,#messages.sand)]
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-- Death by something else
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else
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death_message = messages.other[math.random(1,#messages.other)]
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end
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-- Actually tell something
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minetest.chat_send_all(death_message)
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if minetest.get_modpath("irc") ~= nil then
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irc:say(death_message)
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-- Actually tell something
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death_message = string.format(death_message, player_name, player_name)
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broadcast_death(death_message)
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end
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minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player:get_player_name(),gain=soundset.get_gain(player:get_player_name(),"other")})
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sound_play_all(player:get_player_name())
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end)
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else
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-- Should we keep that part?
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minetest.register_on_dieplayer(function(player)
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local player_name = player:get_player_name()
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local node = minetest.registered_nodes[minetest.get_node(player:getpos()).name]
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if minetest.is_singleplayer() then
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player_name = "You"
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end
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-- Death by lava
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if node.groups.lava ~= nil then
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minetest.chat_send_all(player_name .. " melted into a ball of fire")
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-- Death by drowning
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elseif player:get_breath() == 0 then
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minetest.chat_send_all(player_name .. " ran out of air.")
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-- Death by fire
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elseif node.name == "fire:basic_flame" then
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minetest.chat_send_all(player_name .. " burned to a crisp.")
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-- Death by something else
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else
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minetest.chat_send_all(player_name .. " died.")
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if not whacked[player_name] then
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-- Death by lava
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if node.groups.lava ~= nil then
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minetest.chat_send_all(player_name .. " melted into a ball of fire")
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-- Death by drowning
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elseif player:get_breath() == 0 then
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minetest.chat_send_all(player_name .. " ran out of air.")
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-- Death by fire
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elseif node.name == "fire:basic_flame" then
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minetest.chat_send_all(player_name .. " burned to a crisp.")
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-- Death by something else
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else
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minetest.chat_send_all(player_name .. " died.")
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end
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end
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minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player:get_player_name(),gain=soundset.get_gain(player:get_player_name(),"other")})
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sound_play_all(player:get_player_name())
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