Watershed should generate in the nether

nether can't generate in the air. It needs a pre-existent terrain to override.
This commit is contained in:
Gael-de-Sailly 2015-07-15 22:54:23 +02:00
parent 54975d36f2
commit 4f2837a4a7
2 changed files with 1 additions and 3 deletions

View File

@ -355,7 +355,6 @@ minetest.register_node("default:mg_cherry_sapling", {
local c_mg_cherry_sapling = minetest.get_content_id("default:mg_cherry_sapling")
minetest.register_on_generated(function(minp, maxp, seed)
if minp.y < -19600 then return end -- no generate in nether
local timer = os.clock()
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local data = vm:get_data()

View File

@ -720,7 +720,7 @@ minetest.register_chatcommand("regen",{
local x1 = x0 + 79
local y1 = y0 + 79
local z1 = z0 + 79
if y0 < -19600 then return end -- no generate in nether
if y0 < YMIN or y1 > YMAX then
return
end
@ -753,7 +753,6 @@ minetest.register_chatcommand("regen",{
-- On generated function
minetest.register_on_generated(function(minp, maxp, seed)
if minp.y < -19600 then return end -- no generate in nether
if minp.y < YMIN or maxp.y > YMAX then
return
end