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Added 50% of chance to not drop for arrows
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b4bf593874
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@ -55,7 +55,9 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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damage_groups={fleshy=damage},
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}, nil)
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self.object:remove()
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minetest.add_item(self.lastpos, "throwing:arrow_dig")
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if math.random(0,100) % 2 == 0 then -- 50% of chance to drop //MFF (Mg|07/27/15)
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minetest.add_item(self.lastpos, "throwing:arrow_dig")
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end
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end
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end
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end
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@ -55,7 +55,9 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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damage_groups={fleshy=damage},
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}, nil)
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self.object:remove()
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minetest.add_item(self.lastpos, 'default:stick')
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if math.random(0,100) % 2 == 0 then -- 50% of chance to drop //MFF (Mg|07/27/15)
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minetest.add_item(self.lastpos, 'default:stick')
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end
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end
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end
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end
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@ -58,7 +58,9 @@ function throwing_register_arrow_standard (kind, desc, eq, toughness, craft)
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}, nil)
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self.object:remove()
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if math.random() < toughness then
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minetest.add_item(self.lastpos, 'throwing:arrow_' .. kind)
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if math.random(0,100) % 2 == 0 then
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minetest.add_item(self.lastpos, 'throwing:arrow_' .. kind)
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end
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else
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minetest.add_item(self.lastpos, 'default:stick')
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end
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@ -58,7 +58,9 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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self.object:remove()
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local toughness = 0.9
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if math.random() < toughness then
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minetest.add_item(self.lastpos, 'throwing:arrow_torch')
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if math.random(0,100) % 2 == 0 then -- 50% of chance to drop //MFF (Mg|07/27/15)
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minetest.add_item(self.lastpos, 'throwing:arrow_torch')
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end
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else
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minetest.add_item(self.lastpos, 'default:stick')
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end
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