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Static graveyard inventory
- Added graveyard inventory for reserved_items. Next thing to add : mechanism to get them out when shifting class
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@ -83,6 +83,8 @@ function pclasses.api.reserve_item(cname, itemstring)
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pclasses.data.reserved_items[itemstring] = pclasses.data.reserved_items[itemstring] or {}
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table.insert(pclasses.data.reserved_items[itemstring], cname)
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end
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-------------------------------------------
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-- Determination and reserved items tick --
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-------------------------------------------
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@ -102,16 +104,14 @@ local function tick()
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end
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if drop_stack then
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inv:set_stack("main", i, "")
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local pos = ref:getpos()
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pos.y = pos.y+2
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pos.x = pos.x + math.random(-6,6)
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pos.z = pos.z + math.random(-6,6)
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minetest.after(1, function()
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local item = minetest.add_item(pos, stack)
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if item then
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item:setvelocity({x = math.random(-5,5), y = math.random(1,7), z = math.random(-5,5)})
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end
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end)
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local grave_inv = minetest.get_inventory({type = "detached", name = name .. "_graveyard"})
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if grave_inv:room_for_item("graveyard", stack) then
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grave_inv:add_item("graveyard", stack)
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inv:add_item("graveyard", stack)
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-- ^ Because add_item doesn't trigger on_put, nonsense
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else
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minetest.add_item(pos, stack)
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end
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end
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end
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end
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@ -119,4 +119,4 @@ local function tick()
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minetest.after(2, tick)
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end
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tick()
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tick()
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