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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-24 01:30:38 +01:00

improve throwing mod

This commit is contained in:
crabman77 2015-08-01 18:45:35 +02:00
parent 30b65de384
commit 640f02cdd2
10 changed files with 177 additions and 208 deletions

View File

@ -31,7 +31,6 @@ minetest.register_node("throwing:arrow_build_box", {
local THROWING_ARROW_ENTITY={
physical = false,
timer=0,
visual = "wielditem",
visual_size = {x=0.1, y=0.1},
textures = {"throwing:arrow_build_box"},
@ -44,51 +43,47 @@ local THROWING_ARROW_ENTITY={
}
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local newpos = self.object:getpos()
for _, pos in pairs(get_trajectoire(self, newpos)) do
local node = minetest.get_node(pos)
if self.timer>0.2 then
if self.lastpos.x ~= nil then
for _, pos in pairs(throwing_get_trajectoire(self, newpos)) do
local node = minetest.get_node(pos)
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "throwing:arrow_build_entity" and obj:get_luaentity().name ~= "__builtin:item" then
if self.inventory and self.stack and not minetest.setting_getbool("creative_mode") then
self.inventory:remove_item("main", {name=self.stack:get_name()})
end
if self.stack then
minetest.add_item(pos, {name=self.stack:get_name()})
end
local toughness = 0.95
if math.random() < toughness then
minetest.add_item(pos, 'throwing:arrow_build')
else
minetest.add_item(pos, 'default:stick')
end
self.object:remove()
return
if throwing_is_player(self.player, obj) or throwing_is_entity(obj) then
if self.inventory and self.stack and not minetest.setting_getbool("creative_mode") then
self.inventory:remove_item("main", {name=self.stack:get_name()})
end
if self.stack then
minetest.add_item(pos, {name=self.stack:get_name()})
end
local toughness = 0.95
if math.random() < toughness then
minetest.add_item(pos, 'throwing:arrow_build')
else
minetest.add_item(pos, 'default:stick')
end
self.object:remove()
return
end
end
end
if self.lastpos.x~= nil then
if node.name ~= "air" then
if self.inventory and self.stack and not minetest.setting_getbool("creative_mode") then
self.inventory:remove_item("main", {name=self.stack:get_name()})
end
if self.stack then
if not minetest.is_protected(self.lastpos, self.player) and not string.find(node.name, "water_") and not string.find(node.name, "lava") and not string.find(node.name, "torch") and self.stack:get_definition().type == "node" and self.stack:get_name() ~= "default:torch" then
if node.name ~= "ignore" and self.inventory and self.stack then
if not minetest.is_protected(self.lastpos, "") and not string.find(node.name, "water_") and not string.find(node.name, "lava") and not string.find(node.name, "torch") and self.stack:get_definition().type == "node" and self.stack:get_name() ~= "default:torch" then
minetest.place_node(self.lastpos, {name=self.stack:get_name()})
else
minetest.add_item(self.lastpos, {name=self.stack:get_name()})
end
if not minetest.setting_getbool("creative_mode") then
self.inventory:remove_item("main", {name=self.stack:get_name()})
end
end
minetest.add_item(self.lastpos, 'default:shovel_steel')
self.object:remove()
return
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
self.lastpos={x=newpos.x, y=newpos.y, z=newpos.z}
end

View File

@ -42,38 +42,36 @@ local THROWING_ARROW_ENTITY={
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local newpos = self.object:getpos()
for _, pos in pairs(get_trajectoire(self, newpos)) do
local node = minetest.get_node(pos)
if self.timer>0.2 then
if self.lastpos.x ~= nil then
for _, pos in pairs(throwing_get_trajectoire(self, newpos)) do
local node = minetest.get_node(pos)
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "throwing:arrow_dig_entity" and obj:get_luaentity().name ~= "__builtin:item" then
local damage = 1.5
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
}, nil)
if math.random(0,100) % 2 == 0 then -- 50% of chance to drop //MFF (Mg|07/27/15)
minetest.add_item(pos, "throwing:arrow_dig")
end
self.object:remove()
return
if throwing_is_player(self.player, obj) or throwing_is_entity(obj) then
local damage = 1.5
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
}, nil)
if math.random(0,100) % 2 == 0 then -- 50% of chance to drop //MFF (Mg|07/27/15)
minetest.add_item(pos, "throwing:arrow_dig")
end
self.object:remove()
return
end
end
end
if node.name ~= "air" and not string.find(node.name, "water_") then
if node.name ~= "ignore" and minetest.get_item_group(node.name, "unbreakable") == 0
and not minetest.is_protected(pos, self.player)
and node.diggable ~= false then
minetest.set_node(pos, {name = "air"})
minetest.add_item(pos, node.name)
if node.name ~= "air" and not string.find(node.name, "water_") then
if node.name ~= "ignore" and minetest.get_item_group(node.name, "unbreakable") == 0
and not minetest.is_protected(pos, self.player)
and node.diggable ~= false then
minetest.set_node(pos, {name = "air"})
minetest.add_item(pos, node.name)
end
self.object:remove()
return
end
self.object:remove()
return
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
end
self.lastpos={x=newpos.x, y=newpos.y, z=newpos.z}

View File

@ -31,7 +31,6 @@ minetest.register_node("throwing:arrow_fire_box", {
local THROWING_ARROW_ENTITY={
physical = false,
timer=0,
visual = "wielditem",
visual_size = {x=0.1, y=0.1},
textures = {"throwing:arrow_fire_box"},
@ -41,34 +40,30 @@ local THROWING_ARROW_ENTITY={
}
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local newpos = self.object:getpos()
for _, pos in pairs(get_trajectoire(self, newpos)) do
local node = minetest.get_node(pos)
if self.timer>0.2 then
if self.lastpos.x~=nil then
for _, pos in pairs(throwing_get_trajectoire(self, newpos)) do
local node = minetest.get_node(pos)
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "throwing:arrow_fire_entity" and obj:get_luaentity().name ~= "__builtin:item" then
local damage = 4
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
}, nil)
if math.random(0,100) % 2 == 0 then -- 50% of chance to drop //MFF (Mg|07/27/15)
minetest.add_item(pos, 'default:stick')
end
self.object:remove()
return
if throwing_is_player(self.player, obj) or throwing_is_entity(obj) then
local damage = 4
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
}, nil)
if math.random(0,100) % 2 == 0 then -- 50% of chance to drop //MFF (Mg|07/27/15)
minetest.add_item(pos, 'default:stick')
end
self.object:remove()
return
end
end
end
if self.lastpos.x~=nil then
if node.name ~= "air" and node.name ~= "throwing:light" then
minetest.set_node(self.lastpos, {name="fire:basic_flame"})
if node.name ~= "ignore" then
minetest.set_node(self.lastpos, {name="fire:basic_flame"})
end
self.object:remove()
return
end

View File

@ -75,16 +75,15 @@ local function throwing_register_fireworks(color, desc)
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
local newpos = self.object:getpos()
if self.timer < 0.07 then
minetest.sound_play("throwing_firework_launch", {pos=pos, gain=0.8, max_hear_distance=2*64})
minetest.sound_play("throwing_firework_launch", {pos=newpos, gain=0.8, max_hear_distance=2*64})
end
minetest.add_particlespawner({
amount = 16,
time = 0.1,
minpos = pos,
maxpos = pos,
minpos = newpos,
maxpos = newpos,
minvel = {x=-5, y=-5, z=-5},
maxvel = {x=5, y=5, z=5},
minacc = vector.new(),
@ -95,11 +94,11 @@ local function throwing_register_fireworks(color, desc)
maxsize = 1,
texture = "throwing_sparkle.png",
})
if self.timer>0.2 then
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "throwing:arrow_fireworks_" .. color .. "_entity" and obj:get_luaentity().name ~= "__builtin:item" then
if self.lastpos.x ~= nil then
for _, pos in pairs(throwing_get_trajectoire(self, newpos)) do
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if throwing_is_player(self.player, obj) or throwing_is_entity(obj) then
local damage = 2
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
@ -111,26 +110,21 @@ local function throwing_register_fireworks(color, desc)
end
end
end
end
if self.timer > 2 then
boom(self.lastpos)
self.object:remove()
return
end
if self.lastpos.x~=nil then
if node.name ~= "air" and node.name ~= "throwing:firework_trail" then
local node = minetest.get_node(newpos)
if self.timer > 2 or node.name ~= "air" and node.name ~= "throwing:firework_trail" then
boom(self.lastpos)
self.object:remove()
return
end
if node.name == 'air' then
minetest.add_node(newpos, {name="throwing:firework_trail"})
minetest.get_node_timer(newpos):start(0.1)
end
end
if node.name == 'air' then
minetest.add_node(pos, {name="throwing:firework_trail"})
minetest.get_node_timer(pos):start(0.1)
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
self.lastpos={x=newpos.x, y=newpos.y, z=newpos.z}
end
minetest.register_entity("throwing:arrow_fireworks_" .. color .. "_entity", THROWING_ARROW_ENTITY)
minetest.register_craft({

View File

@ -16,8 +16,17 @@ minetest.register_on_leaveplayer(function(player)
players[playerName] = nil
end)
function throwing_is_player(name, obj)
return (obj:is_player() and obj:get_player_name() ~= name)
end
function get_trajectoire(self, newpos)
function throwing_is_entity(obj)
return (obj:get_luaentity() ~= nil
and not string.find(obj:get_luaentity().name, "throwing:arrow_")
and obj:get_luaentity().name ~= "__builtin:item"
and obj:get_luaentity().name ~= "gauges:hp_bar")
end
function throwing_get_trajectoire(self, newpos)
if self.lastpos.x == nil then
return {newpos}
end
@ -55,6 +64,7 @@ function throwing_shoot_arrow (itemstack, player, stiffness, is_cross)
obj:get_luaentity().player = player:get_player_name()
obj:get_luaentity().inventory = player:get_inventory()
obj:get_luaentity().stack = player:get_inventory():get_stack("main", player:get_wield_index()-1)
obj:get_luaentity().lastpos = {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}
end
return true
end

View File

@ -71,15 +71,13 @@ end
-- Back to the arrow
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.timer>0.2 then
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "throwing:arrow_shell_entity" and obj:get_luaentity().name ~= "__builtin:item" then
local newpos = self.object:getpos()
if self.lastpos.x ~= nil then
for _, pos in pairs(throwing_get_trajectoire(self, newpos)) do
local node = minetest.get_node(pos)
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if throwing_is_player(self.player, obj) or throwing_is_entity(obj) then
local speed = vector.length(self.object:getvelocity())
local damage = ((speed + 5)^1.2)/10 + 12
obj:punch(self.object, 1.0, {
@ -91,17 +89,16 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
return
end
end
end
end
if self.lastpos.x~=nil then
if node.name ~= "air" and not string.find(node.name, 'default:grass') and not string.find(node.name, 'default:junglegrass') and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') then
boom(self.lastpos)
self.object:remove()
return
if node.name ~= "air" and not string.find(node.name, 'default:grass') and not string.find(node.name, 'default:junglegrass') and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') then
boom(self.lastpos)
self.object:remove()
return
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
self.lastpos={x=newpos.x, y=newpos.y, z=newpos.z}
end
minetest.register_entity("throwing:arrow_shell_entity", THROWING_ARROW_ENTITY)

View File

@ -33,7 +33,6 @@ function throwing_register_arrow_standard (kind, desc, eq, toughness, craft)
local THROWING_ARROW_ENTITY={
physical = false,
timer=0,
visual = "wielditem",
visual_size = {x=0.1, y=0.1},
textures = {"throwing:arrow_" .. kind .. "_box"},
@ -43,44 +42,38 @@ function throwing_register_arrow_standard (kind, desc, eq, toughness, craft)
}
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local newpos = self.object:getpos()
for _, pos in pairs(get_trajectoire(self, newpos)) do
local node = minetest.get_node(pos)
if self.timer>0.2 then
if self.lastpos.x ~= nil then
for _, pos in pairs(throwing_get_trajectoire(self, newpos)) do
local node = minetest.get_node(pos)
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "throwing:arrow_" .. kind .. "_entity" and obj:get_luaentity().name ~= "__builtin:item" then
obj:punch(self.object, 1.0, {
if throwing_is_player(self.player, obj) or throwing_is_entity(obj) then
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=eq},
}, nil)
if math.random() < toughness then
if math.random(0,100) % 2 == 0 then
minetest.add_item(pos, 'throwing:arrow_' .. kind)
end
else
minetest.add_item(pos, 'default:stick')
if math.random() < toughness then
if math.random(0,100) % 2 == 0 then
minetest.add_item(self.lastpos, 'throwing:arrow_' .. kind)
end
self.object:remove()
return
else
minetest.add_item(self.lastpos, 'default:stick')
end
self.object:remove()
return
end
end
end
if node.name ~= "air" and not string.find(node.name, 'water_') and not string.find(node.name, 'default:grass') and not string.find(node.name, 'default:junglegrass')
and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') then
if math.random() < toughness then
minetest.add_item(pos, 'throwing:arrow_' .. kind)
else
minetest.add_item(pos, 'default:stick')
if node.name ~= "air" and not string.find(node.name, 'water_') and not string.find(node.name, 'default:grass') and not string.find(node.name, 'default:junglegrass') and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') then
if math.random() < toughness then
minetest.add_item(self.lastpos, 'throwing:arrow_' .. kind)
else
minetest.add_item(self.lastpos, 'default:stick')
end
self.object:remove()
return
end
self.object:remove()
return
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
end
self.lastpos={x=newpos.x, y=newpos.y, z=newpos.z}

View File

@ -31,7 +31,6 @@ minetest.register_node("throwing:arrow_teleport_box", {
local THROWING_ARROW_ENTITY={
physical = false,
timer=0,
visual = "wielditem",
visual_size = {x=0.1, y=0.1},
textures = {"throwing:arrow_teleport_box"},
@ -41,41 +40,38 @@ local THROWING_ARROW_ENTITY={
}
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.timer>0.2 then
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "throwing:arrow_teleport_entity" and obj:get_luaentity().name ~= "__builtin:item" then
local newpos = self.object:getpos()
if self.lastpos.x ~= nil then
for _, pos in pairs(throwing_get_trajectoire(self, newpos)) do
local node = minetest.get_node(pos)
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if throwing_is_player(self.player, obj) or throwing_is_entity(obj) then
if self.player ~= "" then
local player = minetest.get_player_by_name(self.player)
if player then
player:setpos(pos)
player:setpos(self.lastpos)
end
end
self.object:remove()
return
end
end
end
end
if self.lastpos.x~= nil then
if node.name ~= "air" then
if self.player ~= "" then
local player = minetest.get_player_by_name(self.player)
if player then
player:setpos(self.lastpos)
if node.name ~= "air" then
if self.player ~= "" then
local player = minetest.get_player_by_name(self.player)
if player then
player:setpos(self.lastpos)
end
end
self.object:remove()
return
end
self.object:remove()
return
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
self.lastpos={x=newpos.x, y=newpos.y, z=newpos.z}
end
minetest.register_entity("throwing:arrow_teleport_entity", THROWING_ARROW_ENTITY)

View File

@ -244,26 +244,24 @@ end
-- Back to the arrow
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.timer>0.2 then
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "throwing:arrow_tnt_entity" and obj:get_luaentity().name ~= "__builtin:item" then
self.object:remove()
local newpos = self.object:getpos()
if self.lastpos.x ~= nil then
for _, pos in pairs(throwing_get_trajectoire(self, newpos)) do
local node = minetest.get_node(pos)
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if throwing_is_player(self.player, obj) or throwing_is_entity(obj) then
boom(pos)
self.object:remove()
return
end
end
end
end
if self.lastpos.x~=nil then
if node.name ~= "air" then
self.object:remove()
boom(self.lastpos)
if node.name ~= "air" then
boom(pos)
self.object:remove()
return
end
end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}

View File

@ -31,7 +31,6 @@ minetest.register_node("throwing:arrow_torch_box", {
local THROWING_ARROW_ENTITY={
physical = false,
timer=0,
visual = "wielditem",
visual_size = {x=0.1, y=0.1},
textures = {"throwing:arrow_torch_box"},
@ -42,41 +41,35 @@ local THROWING_ARROW_ENTITY={
}
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local newpos = self.object:getpos()
for _, pos in pairs(get_trajectoire(self, newpos)) do
local node = minetest.get_node(pos)
if self.timer>0.2 then
if self.lastpos.x~= nil then
for _, pos in pairs(throwing_get_trajectoire(self, newpos)) do
local node = minetest.get_node(pos)
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 0.5)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "throwing:arrow_torch_entity" and obj:get_luaentity().name ~= "__builtin:item" then
local damage = 0.5
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
}, nil)
local toughness = 0.9
if math.random() < toughness then
if math.random(0,100) % 2 == 0 then -- 50% of chance to drop //MFF (Mg|07/27/15)
minetest.add_item(pos, 'throwing:arrow_torch')
end
else
minetest.add_item(pos, 'default:stick')
if throwing_is_player(self.player, obj) or throwing_is_entity(obj) then
local damage = 0.5
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
}, nil)
local toughness = 0.9
if math.random() < toughness then
if math.random(0,100) % 2 == 0 then -- 50% of chance to drop //MFF (Mg|07/27/15)
minetest.add_item(pos, 'throwing:arrow_torch')
end
self.object:remove()
return
else
minetest.add_item(pos, 'default:stick')
end
self.object:remove()
return
end
end
end
if self.lastpos.x~= nil then
if node.name ~= "air" then
local player = minetest.get_player_by_name(self.player)
if not player then self.object:remove() return end
if not string.find(node.name, "water_") and not string.find(node.name, "lava")
if node.name ~= "ignore" and not string.find(node.name, "water_") and not string.find(node.name, "lava")
and not string.find(node.name, "torch") and minetest.get_item_group(node.name, "unbreakable") == 0
and not minetest.is_protected(self.lastpos, self.player) and node.diggable ~= false then
local dir=vector.direction(self.lastpos, pos)
@ -93,8 +86,8 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.object:remove()
return
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
self.lastpos={x=newpos.x, y=newpos.y, z=newpos.z}
end