mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-12-24 01:30:38 +01:00
improve throwing mod
This commit is contained in:
parent
30b65de384
commit
640f02cdd2
@ -31,7 +31,6 @@ minetest.register_node("throwing:arrow_build_box", {
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local THROWING_ARROW_ENTITY={
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physical = false,
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timer=0,
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visual = "wielditem",
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visual_size = {x=0.1, y=0.1},
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textures = {"throwing:arrow_build_box"},
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@ -44,51 +43,47 @@ local THROWING_ARROW_ENTITY={
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}
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THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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self.timer=self.timer+dtime
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local newpos = self.object:getpos()
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for _, pos in pairs(get_trajectoire(self, newpos)) do
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local node = minetest.get_node(pos)
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if self.timer>0.2 then
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if self.lastpos.x ~= nil then
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for _, pos in pairs(throwing_get_trajectoire(self, newpos)) do
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local node = minetest.get_node(pos)
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "throwing:arrow_build_entity" and obj:get_luaentity().name ~= "__builtin:item" then
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if self.inventory and self.stack and not minetest.setting_getbool("creative_mode") then
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self.inventory:remove_item("main", {name=self.stack:get_name()})
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end
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if self.stack then
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minetest.add_item(pos, {name=self.stack:get_name()})
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end
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local toughness = 0.95
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if math.random() < toughness then
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minetest.add_item(pos, 'throwing:arrow_build')
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else
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minetest.add_item(pos, 'default:stick')
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end
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self.object:remove()
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return
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if throwing_is_player(self.player, obj) or throwing_is_entity(obj) then
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if self.inventory and self.stack and not minetest.setting_getbool("creative_mode") then
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self.inventory:remove_item("main", {name=self.stack:get_name()})
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end
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if self.stack then
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minetest.add_item(pos, {name=self.stack:get_name()})
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end
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local toughness = 0.95
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if math.random() < toughness then
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minetest.add_item(pos, 'throwing:arrow_build')
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else
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minetest.add_item(pos, 'default:stick')
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end
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self.object:remove()
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return
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end
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end
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end
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if self.lastpos.x~= nil then
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if node.name ~= "air" then
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if self.inventory and self.stack and not minetest.setting_getbool("creative_mode") then
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self.inventory:remove_item("main", {name=self.stack:get_name()})
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end
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if self.stack then
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if not minetest.is_protected(self.lastpos, self.player) and not string.find(node.name, "water_") and not string.find(node.name, "lava") and not string.find(node.name, "torch") and self.stack:get_definition().type == "node" and self.stack:get_name() ~= "default:torch" then
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if node.name ~= "ignore" and self.inventory and self.stack then
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if not minetest.is_protected(self.lastpos, "") and not string.find(node.name, "water_") and not string.find(node.name, "lava") and not string.find(node.name, "torch") and self.stack:get_definition().type == "node" and self.stack:get_name() ~= "default:torch" then
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minetest.place_node(self.lastpos, {name=self.stack:get_name()})
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else
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minetest.add_item(self.lastpos, {name=self.stack:get_name()})
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end
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if not minetest.setting_getbool("creative_mode") then
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self.inventory:remove_item("main", {name=self.stack:get_name()})
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end
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end
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minetest.add_item(self.lastpos, 'default:shovel_steel')
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self.object:remove()
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return
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end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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end
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self.lastpos={x=newpos.x, y=newpos.y, z=newpos.z}
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end
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@ -42,38 +42,36 @@ local THROWING_ARROW_ENTITY={
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THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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self.timer=self.timer+dtime
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local newpos = self.object:getpos()
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for _, pos in pairs(get_trajectoire(self, newpos)) do
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local node = minetest.get_node(pos)
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if self.timer>0.2 then
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if self.lastpos.x ~= nil then
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for _, pos in pairs(throwing_get_trajectoire(self, newpos)) do
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local node = minetest.get_node(pos)
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "throwing:arrow_dig_entity" and obj:get_luaentity().name ~= "__builtin:item" then
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local damage = 1.5
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=damage},
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}, nil)
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if math.random(0,100) % 2 == 0 then -- 50% of chance to drop //MFF (Mg|07/27/15)
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minetest.add_item(pos, "throwing:arrow_dig")
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end
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self.object:remove()
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return
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if throwing_is_player(self.player, obj) or throwing_is_entity(obj) then
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local damage = 1.5
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=damage},
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}, nil)
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if math.random(0,100) % 2 == 0 then -- 50% of chance to drop //MFF (Mg|07/27/15)
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minetest.add_item(pos, "throwing:arrow_dig")
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end
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self.object:remove()
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return
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end
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end
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end
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if node.name ~= "air" and not string.find(node.name, "water_") then
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if node.name ~= "ignore" and minetest.get_item_group(node.name, "unbreakable") == 0
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and not minetest.is_protected(pos, self.player)
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and node.diggable ~= false then
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minetest.set_node(pos, {name = "air"})
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minetest.add_item(pos, node.name)
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if node.name ~= "air" and not string.find(node.name, "water_") then
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if node.name ~= "ignore" and minetest.get_item_group(node.name, "unbreakable") == 0
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and not minetest.is_protected(pos, self.player)
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and node.diggable ~= false then
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minetest.set_node(pos, {name = "air"})
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minetest.add_item(pos, node.name)
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end
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self.object:remove()
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return
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end
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self.object:remove()
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return
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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end
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end
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self.lastpos={x=newpos.x, y=newpos.y, z=newpos.z}
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@ -31,7 +31,6 @@ minetest.register_node("throwing:arrow_fire_box", {
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local THROWING_ARROW_ENTITY={
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physical = false,
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timer=0,
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visual = "wielditem",
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visual_size = {x=0.1, y=0.1},
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textures = {"throwing:arrow_fire_box"},
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@ -41,34 +40,30 @@ local THROWING_ARROW_ENTITY={
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}
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THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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self.timer=self.timer+dtime
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local newpos = self.object:getpos()
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for _, pos in pairs(get_trajectoire(self, newpos)) do
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local node = minetest.get_node(pos)
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if self.timer>0.2 then
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if self.lastpos.x~=nil then
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for _, pos in pairs(throwing_get_trajectoire(self, newpos)) do
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local node = minetest.get_node(pos)
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "throwing:arrow_fire_entity" and obj:get_luaentity().name ~= "__builtin:item" then
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local damage = 4
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=damage},
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}, nil)
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if math.random(0,100) % 2 == 0 then -- 50% of chance to drop //MFF (Mg|07/27/15)
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minetest.add_item(pos, 'default:stick')
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end
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self.object:remove()
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return
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if throwing_is_player(self.player, obj) or throwing_is_entity(obj) then
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local damage = 4
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=damage},
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}, nil)
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if math.random(0,100) % 2 == 0 then -- 50% of chance to drop //MFF (Mg|07/27/15)
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minetest.add_item(pos, 'default:stick')
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end
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self.object:remove()
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return
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end
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end
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end
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if self.lastpos.x~=nil then
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if node.name ~= "air" and node.name ~= "throwing:light" then
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minetest.set_node(self.lastpos, {name="fire:basic_flame"})
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if node.name ~= "ignore" then
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minetest.set_node(self.lastpos, {name="fire:basic_flame"})
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end
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self.object:remove()
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return
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end
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@ -75,16 +75,15 @@ local function throwing_register_fireworks(color, desc)
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THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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self.timer=self.timer+dtime
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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local newpos = self.object:getpos()
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if self.timer < 0.07 then
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minetest.sound_play("throwing_firework_launch", {pos=pos, gain=0.8, max_hear_distance=2*64})
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minetest.sound_play("throwing_firework_launch", {pos=newpos, gain=0.8, max_hear_distance=2*64})
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end
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minetest.add_particlespawner({
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amount = 16,
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time = 0.1,
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minpos = pos,
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maxpos = pos,
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minpos = newpos,
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maxpos = newpos,
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minvel = {x=-5, y=-5, z=-5},
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maxvel = {x=5, y=5, z=5},
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minacc = vector.new(),
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@ -95,11 +94,11 @@ local function throwing_register_fireworks(color, desc)
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maxsize = 1,
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texture = "throwing_sparkle.png",
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})
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if self.timer>0.2 then
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "throwing:arrow_fireworks_" .. color .. "_entity" and obj:get_luaentity().name ~= "__builtin:item" then
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if self.lastpos.x ~= nil then
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for _, pos in pairs(throwing_get_trajectoire(self, newpos)) do
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
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for k, obj in pairs(objs) do
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if throwing_is_player(self.player, obj) or throwing_is_entity(obj) then
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local damage = 2
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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@ -111,26 +110,21 @@ local function throwing_register_fireworks(color, desc)
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end
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end
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end
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end
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if self.timer > 2 then
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boom(self.lastpos)
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self.object:remove()
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return
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end
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if self.lastpos.x~=nil then
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if node.name ~= "air" and node.name ~= "throwing:firework_trail" then
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local node = minetest.get_node(newpos)
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if self.timer > 2 or node.name ~= "air" and node.name ~= "throwing:firework_trail" then
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boom(self.lastpos)
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self.object:remove()
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return
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end
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if node.name == 'air' then
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minetest.add_node(newpos, {name="throwing:firework_trail"})
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minetest.get_node_timer(newpos):start(0.1)
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end
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end
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if node.name == 'air' then
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minetest.add_node(pos, {name="throwing:firework_trail"})
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minetest.get_node_timer(pos):start(0.1)
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end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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self.lastpos={x=newpos.x, y=newpos.y, z=newpos.z}
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end
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minetest.register_entity("throwing:arrow_fireworks_" .. color .. "_entity", THROWING_ARROW_ENTITY)
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minetest.register_craft({
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@ -16,8 +16,17 @@ minetest.register_on_leaveplayer(function(player)
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players[playerName] = nil
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end)
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function throwing_is_player(name, obj)
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return (obj:is_player() and obj:get_player_name() ~= name)
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end
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function get_trajectoire(self, newpos)
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function throwing_is_entity(obj)
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return (obj:get_luaentity() ~= nil
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and not string.find(obj:get_luaentity().name, "throwing:arrow_")
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and obj:get_luaentity().name ~= "__builtin:item"
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and obj:get_luaentity().name ~= "gauges:hp_bar")
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end
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function throwing_get_trajectoire(self, newpos)
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if self.lastpos.x == nil then
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return {newpos}
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end
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@ -55,6 +64,7 @@ function throwing_shoot_arrow (itemstack, player, stiffness, is_cross)
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obj:get_luaentity().player = player:get_player_name()
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obj:get_luaentity().inventory = player:get_inventory()
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obj:get_luaentity().stack = player:get_inventory():get_stack("main", player:get_wield_index()-1)
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obj:get_luaentity().lastpos = {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}
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end
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return true
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end
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@ -71,15 +71,13 @@ end
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-- Back to the arrow
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THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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self.timer=self.timer+dtime
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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if self.timer>0.2 then
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "throwing:arrow_shell_entity" and obj:get_luaentity().name ~= "__builtin:item" then
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local newpos = self.object:getpos()
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if self.lastpos.x ~= nil then
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for _, pos in pairs(throwing_get_trajectoire(self, newpos)) do
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local node = minetest.get_node(pos)
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
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for k, obj in pairs(objs) do
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if throwing_is_player(self.player, obj) or throwing_is_entity(obj) then
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local speed = vector.length(self.object:getvelocity())
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local damage = ((speed + 5)^1.2)/10 + 12
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obj:punch(self.object, 1.0, {
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@ -91,17 +89,16 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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return
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end
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end
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end
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end
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if self.lastpos.x~=nil then
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if node.name ~= "air" and not string.find(node.name, 'default:grass') and not string.find(node.name, 'default:junglegrass') and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') then
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boom(self.lastpos)
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self.object:remove()
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return
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if node.name ~= "air" and not string.find(node.name, 'default:grass') and not string.find(node.name, 'default:junglegrass') and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') then
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boom(self.lastpos)
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self.object:remove()
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return
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end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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end
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end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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self.lastpos={x=newpos.x, y=newpos.y, z=newpos.z}
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end
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minetest.register_entity("throwing:arrow_shell_entity", THROWING_ARROW_ENTITY)
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@ -33,7 +33,6 @@ function throwing_register_arrow_standard (kind, desc, eq, toughness, craft)
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local THROWING_ARROW_ENTITY={
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physical = false,
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timer=0,
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visual = "wielditem",
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visual_size = {x=0.1, y=0.1},
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textures = {"throwing:arrow_" .. kind .. "_box"},
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@ -43,44 +42,38 @@ function throwing_register_arrow_standard (kind, desc, eq, toughness, craft)
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}
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THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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self.timer=self.timer+dtime
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local newpos = self.object:getpos()
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for _, pos in pairs(get_trajectoire(self, newpos)) do
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local node = minetest.get_node(pos)
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if self.timer>0.2 then
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if self.lastpos.x ~= nil then
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for _, pos in pairs(throwing_get_trajectoire(self, newpos)) do
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local node = minetest.get_node(pos)
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
|
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if obj:get_luaentity().name ~= "throwing:arrow_" .. kind .. "_entity" and obj:get_luaentity().name ~= "__builtin:item" then
|
||||
obj:punch(self.object, 1.0, {
|
||||
if throwing_is_player(self.player, obj) or throwing_is_entity(obj) then
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups={fleshy=eq},
|
||||
}, nil)
|
||||
if math.random() < toughness then
|
||||
if math.random(0,100) % 2 == 0 then
|
||||
minetest.add_item(pos, 'throwing:arrow_' .. kind)
|
||||
end
|
||||
else
|
||||
minetest.add_item(pos, 'default:stick')
|
||||
if math.random() < toughness then
|
||||
if math.random(0,100) % 2 == 0 then
|
||||
minetest.add_item(self.lastpos, 'throwing:arrow_' .. kind)
|
||||
end
|
||||
self.object:remove()
|
||||
return
|
||||
else
|
||||
minetest.add_item(self.lastpos, 'default:stick')
|
||||
end
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
if node.name ~= "air" and not string.find(node.name, 'water_') and not string.find(node.name, 'default:grass') and not string.find(node.name, 'default:junglegrass')
|
||||
and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') then
|
||||
if math.random() < toughness then
|
||||
minetest.add_item(pos, 'throwing:arrow_' .. kind)
|
||||
else
|
||||
minetest.add_item(pos, 'default:stick')
|
||||
if node.name ~= "air" and not string.find(node.name, 'water_') and not string.find(node.name, 'default:grass') and not string.find(node.name, 'default:junglegrass') and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') then
|
||||
if math.random() < toughness then
|
||||
minetest.add_item(self.lastpos, 'throwing:arrow_' .. kind)
|
||||
else
|
||||
minetest.add_item(self.lastpos, 'default:stick')
|
||||
end
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
self.object:remove()
|
||||
return
|
||||
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
|
||||
end
|
||||
end
|
||||
self.lastpos={x=newpos.x, y=newpos.y, z=newpos.z}
|
||||
|
@ -31,7 +31,6 @@ minetest.register_node("throwing:arrow_teleport_box", {
|
||||
|
||||
local THROWING_ARROW_ENTITY={
|
||||
physical = false,
|
||||
timer=0,
|
||||
visual = "wielditem",
|
||||
visual_size = {x=0.1, y=0.1},
|
||||
textures = {"throwing:arrow_teleport_box"},
|
||||
@ -41,41 +40,38 @@ local THROWING_ARROW_ENTITY={
|
||||
}
|
||||
|
||||
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
||||
self.timer=self.timer+dtime
|
||||
local pos = self.object:getpos()
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
if self.timer>0.2 then
|
||||
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
|
||||
for k, obj in pairs(objs) do
|
||||
if obj:get_luaentity() ~= nil then
|
||||
if obj:get_luaentity().name ~= "throwing:arrow_teleport_entity" and obj:get_luaentity().name ~= "__builtin:item" then
|
||||
local newpos = self.object:getpos()
|
||||
if self.lastpos.x ~= nil then
|
||||
for _, pos in pairs(throwing_get_trajectoire(self, newpos)) do
|
||||
local node = minetest.get_node(pos)
|
||||
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
|
||||
for k, obj in pairs(objs) do
|
||||
if throwing_is_player(self.player, obj) or throwing_is_entity(obj) then
|
||||
if self.player ~= "" then
|
||||
local player = minetest.get_player_by_name(self.player)
|
||||
if player then
|
||||
player:setpos(pos)
|
||||
player:setpos(self.lastpos)
|
||||
end
|
||||
end
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if self.lastpos.x~= nil then
|
||||
if node.name ~= "air" then
|
||||
if self.player ~= "" then
|
||||
local player = minetest.get_player_by_name(self.player)
|
||||
if player then
|
||||
player:setpos(self.lastpos)
|
||||
if node.name ~= "air" then
|
||||
if self.player ~= "" then
|
||||
local player = minetest.get_player_by_name(self.player)
|
||||
if player then
|
||||
player:setpos(self.lastpos)
|
||||
end
|
||||
end
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
self.object:remove()
|
||||
return
|
||||
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
|
||||
end
|
||||
end
|
||||
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
|
||||
self.lastpos={x=newpos.x, y=newpos.y, z=newpos.z}
|
||||
end
|
||||
|
||||
minetest.register_entity("throwing:arrow_teleport_entity", THROWING_ARROW_ENTITY)
|
||||
|
@ -244,26 +244,24 @@ end
|
||||
-- Back to the arrow
|
||||
|
||||
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
||||
self.timer=self.timer+dtime
|
||||
local pos = self.object:getpos()
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
if self.timer>0.2 then
|
||||
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
|
||||
for k, obj in pairs(objs) do
|
||||
if obj:get_luaentity() ~= nil then
|
||||
if obj:get_luaentity().name ~= "throwing:arrow_tnt_entity" and obj:get_luaentity().name ~= "__builtin:item" then
|
||||
self.object:remove()
|
||||
local newpos = self.object:getpos()
|
||||
if self.lastpos.x ~= nil then
|
||||
for _, pos in pairs(throwing_get_trajectoire(self, newpos)) do
|
||||
local node = minetest.get_node(pos)
|
||||
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
|
||||
for k, obj in pairs(objs) do
|
||||
if throwing_is_player(self.player, obj) or throwing_is_entity(obj) then
|
||||
boom(pos)
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if self.lastpos.x~=nil then
|
||||
if node.name ~= "air" then
|
||||
self.object:remove()
|
||||
boom(self.lastpos)
|
||||
if node.name ~= "air" then
|
||||
boom(pos)
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
|
||||
|
@ -31,7 +31,6 @@ minetest.register_node("throwing:arrow_torch_box", {
|
||||
|
||||
local THROWING_ARROW_ENTITY={
|
||||
physical = false,
|
||||
timer=0,
|
||||
visual = "wielditem",
|
||||
visual_size = {x=0.1, y=0.1},
|
||||
textures = {"throwing:arrow_torch_box"},
|
||||
@ -42,41 +41,35 @@ local THROWING_ARROW_ENTITY={
|
||||
}
|
||||
|
||||
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
||||
self.timer=self.timer+dtime
|
||||
local newpos = self.object:getpos()
|
||||
for _, pos in pairs(get_trajectoire(self, newpos)) do
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
if self.timer>0.2 then
|
||||
if self.lastpos.x~= nil then
|
||||
for _, pos in pairs(throwing_get_trajectoire(self, newpos)) do
|
||||
local node = minetest.get_node(pos)
|
||||
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 0.5)
|
||||
for k, obj in pairs(objs) do
|
||||
if obj:get_luaentity() ~= nil then
|
||||
if obj:get_luaentity().name ~= "throwing:arrow_torch_entity" and obj:get_luaentity().name ~= "__builtin:item" then
|
||||
local damage = 0.5
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups={fleshy=damage},
|
||||
}, nil)
|
||||
local toughness = 0.9
|
||||
if math.random() < toughness then
|
||||
if math.random(0,100) % 2 == 0 then -- 50% of chance to drop //MFF (Mg|07/27/15)
|
||||
minetest.add_item(pos, 'throwing:arrow_torch')
|
||||
end
|
||||
else
|
||||
minetest.add_item(pos, 'default:stick')
|
||||
if throwing_is_player(self.player, obj) or throwing_is_entity(obj) then
|
||||
local damage = 0.5
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups={fleshy=damage},
|
||||
}, nil)
|
||||
local toughness = 0.9
|
||||
if math.random() < toughness then
|
||||
if math.random(0,100) % 2 == 0 then -- 50% of chance to drop //MFF (Mg|07/27/15)
|
||||
minetest.add_item(pos, 'throwing:arrow_torch')
|
||||
end
|
||||
self.object:remove()
|
||||
return
|
||||
else
|
||||
minetest.add_item(pos, 'default:stick')
|
||||
end
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if self.lastpos.x~= nil then
|
||||
if node.name ~= "air" then
|
||||
local player = minetest.get_player_by_name(self.player)
|
||||
if not player then self.object:remove() return end
|
||||
if not string.find(node.name, "water_") and not string.find(node.name, "lava")
|
||||
if node.name ~= "ignore" and not string.find(node.name, "water_") and not string.find(node.name, "lava")
|
||||
and not string.find(node.name, "torch") and minetest.get_item_group(node.name, "unbreakable") == 0
|
||||
and not minetest.is_protected(self.lastpos, self.player) and node.diggable ~= false then
|
||||
local dir=vector.direction(self.lastpos, pos)
|
||||
@ -93,8 +86,8 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
|
||||
end
|
||||
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
|
||||
end
|
||||
self.lastpos={x=newpos.x, y=newpos.y, z=newpos.z}
|
||||
end
|
||||
|
Loading…
Reference in New Issue
Block a user