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Static graveyard inventory

- Added graveyard inventory for reserved_items. Next thing to add : mechanism to get them out when shifting class
This commit is contained in:
LeMagnesium
2015-08-01 19:26:50 +02:00
parent 640f02cdd2
commit 55bd0ea800
7 changed files with 83 additions and 24 deletions

View File

@ -17,7 +17,7 @@ pclasses.conf = {}
pclasses.conf.default_class = "adventurer"
pclasses.conf.save_interval = 3 * 60
pclasses.conf.datafile = minetest.get_worldpath() .. "/pclasses"
pclasses.conf.gravefile = minetest.get_worldpath() .. "/graveyards"
-- Classes
pclasses.classes = {}
@ -28,15 +28,18 @@ pclasses.data.reserved_items = {}
pclasses.data.hud_ids = {} -- HUD maybe?
dofile(minetest.get_modpath("pclasses") .. "/api.lua")
dofile(minetest.get_modpath("pclasses") .. "/inventory.lua")
dofile(minetest.get_modpath("pclasses") .. "/nodes.lua")
function pclasses.data.load()
local file = io.open(minetest.get_worldpath().."/quests", "r")
local file = io.open(pclasses.conf.datafile, "r")
if file then
local loaded = minetest.deserialize(file:read("*all"))
file:close()
pclasses.data.players = loaded.players or pclasses.data.players
minetest.log("action", "[PClasses] Loaded data")
if loaded then
pclasses.data.players = loaded.players or pclasses.data.players
minetest.log("action", "[PClasses] Loaded data")
end
end
end
@ -54,8 +57,8 @@ function pclasses.data.save()
end
local function data_save_loop()
minetest.after(save_interval, data_save_loop)
pclasses.data.save()
minetest.after(pclasses.conf.save_interval, data_save_loop)
end
pclasses.data.load()
@ -66,12 +69,18 @@ pclasses.data.load()
if pclasses.conf.default_class then
dofile(minetest.get_modpath("pclasses") .. "/" .. pclasses.conf.default_class .. ".lua")
if pclasses.api.get_class_by_name(pclasses.conf.default_class) then
minetest.register_on_joinplayer(function(player)
local pname = player:get_player_name()
if pclasses.api.get_player_class(pname) == nil then
pclasses.api.set_player_class(pname, pclasses.conf.default_class)
end
end)
end
end
minetest.register_on_joinplayer(function(player)
local pname = player:get_player_name()
if pclasses.api.get_class_by_name(pclasses.conf.default_class) and pclasses.api.get_player_class(pname) == nil then
pclasses.api.set_player_class(pname, pclasses.conf.default_class)
end
pclasses.api.create_graveyard_inventory(player)
end)
minetest.register_on_shutdown(function()
pclasses.data.save()
end)
data_save_loop()