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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-25 02:00:37 +01:00

Static graveyard inventory

- Added graveyard inventory for reserved_items. Next thing to add : mechanism to get them out when shifting class
This commit is contained in:
LeMagnesium 2015-08-01 19:26:50 +02:00
parent 640f02cdd2
commit 55bd0ea800
7 changed files with 83 additions and 24 deletions

0
mods/mff/mff_pclasses/init.lua Normal file → Executable file
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@ -83,6 +83,8 @@ function pclasses.api.reserve_item(cname, itemstring)
pclasses.data.reserved_items[itemstring] = pclasses.data.reserved_items[itemstring] or {} pclasses.data.reserved_items[itemstring] = pclasses.data.reserved_items[itemstring] or {}
table.insert(pclasses.data.reserved_items[itemstring], cname) table.insert(pclasses.data.reserved_items[itemstring], cname)
end end
------------------------------------------- -------------------------------------------
-- Determination and reserved items tick -- -- Determination and reserved items tick --
------------------------------------------- -------------------------------------------
@ -102,16 +104,14 @@ local function tick()
end end
if drop_stack then if drop_stack then
inv:set_stack("main", i, "") inv:set_stack("main", i, "")
local pos = ref:getpos() local grave_inv = minetest.get_inventory({type = "detached", name = name .. "_graveyard"})
pos.y = pos.y+2 if grave_inv:room_for_item("graveyard", stack) then
pos.x = pos.x + math.random(-6,6) grave_inv:add_item("graveyard", stack)
pos.z = pos.z + math.random(-6,6) inv:add_item("graveyard", stack)
minetest.after(1, function() -- ^ Because add_item doesn't trigger on_put, nonsense
local item = minetest.add_item(pos, stack) else
if item then minetest.add_item(pos, stack)
item:setvelocity({x = math.random(-5,5), y = math.random(1,7), z = math.random(-5,5)})
end end
end)
end end
end end
end end

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@ -17,7 +17,7 @@ pclasses.conf = {}
pclasses.conf.default_class = "adventurer" pclasses.conf.default_class = "adventurer"
pclasses.conf.save_interval = 3 * 60 pclasses.conf.save_interval = 3 * 60
pclasses.conf.datafile = minetest.get_worldpath() .. "/pclasses" pclasses.conf.datafile = minetest.get_worldpath() .. "/pclasses"
pclasses.conf.gravefile = minetest.get_worldpath() .. "/graveyards"
-- Classes -- Classes
pclasses.classes = {} pclasses.classes = {}
@ -28,17 +28,20 @@ pclasses.data.reserved_items = {}
pclasses.data.hud_ids = {} -- HUD maybe? pclasses.data.hud_ids = {} -- HUD maybe?
dofile(minetest.get_modpath("pclasses") .. "/api.lua") dofile(minetest.get_modpath("pclasses") .. "/api.lua")
dofile(minetest.get_modpath("pclasses") .. "/inventory.lua")
dofile(minetest.get_modpath("pclasses") .. "/nodes.lua") dofile(minetest.get_modpath("pclasses") .. "/nodes.lua")
function pclasses.data.load() function pclasses.data.load()
local file = io.open(minetest.get_worldpath().."/quests", "r") local file = io.open(pclasses.conf.datafile, "r")
if file then if file then
local loaded = minetest.deserialize(file:read("*all")) local loaded = minetest.deserialize(file:read("*all"))
file:close() file:close()
if loaded then
pclasses.data.players = loaded.players or pclasses.data.players pclasses.data.players = loaded.players or pclasses.data.players
minetest.log("action", "[PClasses] Loaded data") minetest.log("action", "[PClasses] Loaded data")
end end
end end
end
function pclasses.data.save() function pclasses.data.save()
local file, err = io.open(pclasses.conf.datafile, "w") local file, err = io.open(pclasses.conf.datafile, "w")
@ -54,8 +57,8 @@ function pclasses.data.save()
end end
local function data_save_loop() local function data_save_loop()
minetest.after(save_interval, data_save_loop)
pclasses.data.save() pclasses.data.save()
minetest.after(pclasses.conf.save_interval, data_save_loop)
end end
pclasses.data.load() pclasses.data.load()
@ -66,12 +69,18 @@ pclasses.data.load()
if pclasses.conf.default_class then if pclasses.conf.default_class then
dofile(minetest.get_modpath("pclasses") .. "/" .. pclasses.conf.default_class .. ".lua") dofile(minetest.get_modpath("pclasses") .. "/" .. pclasses.conf.default_class .. ".lua")
if pclasses.api.get_class_by_name(pclasses.conf.default_class) then end
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
local pname = player:get_player_name() local pname = player:get_player_name()
if pclasses.api.get_player_class(pname) == nil then if pclasses.api.get_class_by_name(pclasses.conf.default_class) and pclasses.api.get_player_class(pname) == nil then
pclasses.api.set_player_class(pname, pclasses.conf.default_class) pclasses.api.set_player_class(pname, pclasses.conf.default_class)
end end
pclasses.api.create_graveyard_inventory(player)
end) end)
end
end minetest.register_on_shutdown(function()
pclasses.data.save()
end)
data_save_loop()

50
mods/pclasses/inventory.lua Executable file
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@ -0,0 +1,50 @@
------------------------
-- PClasses' inventory
--
-- Inventory for 'dead' items
pclasses.api.create_graveyard_inventory = function(player)
local pname = player:get_player_name()
local player_inv = minetest.get_inventory({type = "player", name = pname})
local grave_inv = minetest.create_detached_inventory(pname .. "_graveyard", {
on_take = function(inv, listname, index, stack, player)
player_inv:set_stack(listname, index, nil)
end,
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
local stack = inv:get_stack(to_list, to_index)
player_inv:set_stack(to_list, to_index, stack)
player_inv:set_stack(from_list, from_index, nil)
end,
allow_take = function(inv, listname, index, stack, player)
return 0
end,
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
return 0
end,
allow_put = function(inv, listname, index, stack, player)
return 0
end,
})
grave_inv:set_size("graveyard", 7*8)
player_inv:set_size("graveyard", 7*8)
for i = 1,56 do
local stack = player_inv:get_stack("graveyard", i)
grave_inv:set_stack("graveyard", i, stack)
end
end
unified_inventory.register_button("graveyard", {
type = "image",
image = "pclasses_grave_button.png",
tooltip = "Item Graveyard",
})
unified_inventory.register_page("graveyard", {
get_formspec = function(player)
local pname = player:get_player_name()
local form = "label[0,0;Graveyard]" ..
"list[detached:" .. pname .. "_graveyard;graveyard;1,1;7,8]"
return {formspec = form, draw_inventory = false}
end
})

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mods/pclasses/nodes.lua Normal file → Executable file
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other_things/logos/logo_github_500.png Normal file → Executable file
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