[snow] Snowballs now damage entities

This commit is contained in:
LeMagnesium 2015-12-23 18:50:16 +01:00
parent 326e49a0ae
commit 58cde21ade
1 changed files with 12 additions and 0 deletions

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@ -25,6 +25,7 @@ local function snow_shoot_snowball(item, player)
addp.z = -dir.x/dif -- + (math.random()-0.5)/5
local pos = vector.add(player:getpos(), addp)
local obj = minetest.add_entity(pos, "snow:snowball_entity")
obj:get_luaentity().thrower = player:get_player_name()
obj:setvelocity(vector.multiply(dir, snow.snowball_velocity))
obj:setacceleration({x=dir.x*-3, y=-get_gravity(), z=dir.z*-3})
if creative_mode then
@ -115,6 +116,17 @@ function snow_snowball_ENTITY.on_step(self, dtime)
self.object:remove()
end
if self.timer > 0.15 then
for i, v in pairs(minetest.get_objects_inside_radius(self.object:getpos(), 1)) do
if v ~= self.object and v:get_entity_name() ~= "__builtin:item" then
print("moo")
v:punch(minetest.get_player_by_name(self.thrower), 1.0,{full_punch_interval=1.0, damage_groups = {fleshy=1} })
minetest.add_item(self.object:getpos(), "default:snow")
self.object:remove()
return
end
end
end
if self.physical then
local fell = self.object:getvelocity().y == 0
if not fell then