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[mff_pclasses & pclasses] Enhance showcasing menus
- Remove the labels introduced last time and use the old line-wrapping textareas - Add showcase screenshots for the four classes presented - Add a little map of the spawn and both available class buildings - For #473
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@ -28,19 +28,19 @@ pclasses.api.register_class("hunter", {
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tile = "default_wood.png",
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holo_item = "throwing:bow_minotaur_horn_improved"
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},
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informations = pclasses.api.textify("Being a hunter is mostly being tactical, or just kicking in and firing arrows like madness.\n" ..
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"Being a hunter, you're in the only class which member can use new and exclusive\n" ..
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"ranged weapons, like spears, arbalests and bows. Your stamina is increased to\n" ..
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"40, you're a sport person, able to sprint for a long time, which is found to be\n" ..
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"useful when you hunt down animals and mobs who can't run faster than you walk..\n" ..
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"and even more when you need to cowardly run away... anyway. The point is, being\n" ..
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"a hunter is great, since you can access new and exclusive weapons, and leather\n" ..
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"armors, crafted from leather. Obviously.. Those clothes are pretty strong, and\n" ..
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"will protect you more than wooden pieces (at least the reinforced one), with the\n" ..
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"satation consumption of wearing nothing. If you want to risk it and become a\n" ..
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"hunter, you should look for a green pedestal with a bow so fancy over it that you\n" ..
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"can already tell that we're gonna make you use loads of ores for it. (actually\n" ..
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"you need to fight a super strong mob, but it's just details...)")
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informations = pclasses.api.textify("Being a hunter is mostly being tactical, or just kicking in and firing arrows like madness." ..
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"Being a hunter, you're in the only class which member can use new and exclusive" ..
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"ranged weapons, like spears, arbalests and bows. Your stamina is increased to" ..
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"40, you're a sport person, able to sprint for a long time, which is found to be" ..
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"useful when you hunt down animals and mobs who can't run faster than you walk.." ..
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"and even more when you need to cowardly run away... anyway. The point is, being" ..
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"a hunter is great, since you can access new and exclusive weapons, and leather" ..
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"armors, crafted from leather. Obviously.. Those clothes are pretty strong, and" ..
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"will protect you more than wooden pieces (at least the reinforced one), with the" ..
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"satation consumption of wearing nothing. If you want to risk it and become a" ..
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"hunter, you should look for a green pedestal with a bow so fancy over it that you" ..
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"can already tell that we're gonna make you use loads of ores for it. (actually" ..
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"you need to fight a super strong mob, but it's just details...)") .. "image[2.4,5.6;6,4;pclasses_showcase_hunter.png]"
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})
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BIN
mods/mff/mff_pclasses/textures/pclasses_showcase_hunter.png
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mods/mff/mff_pclasses/textures/pclasses_showcase_hunter.png
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mods/mff/mff_pclasses/textures/pclasses_showcase_warrior.png
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mods/mff/mff_pclasses/textures/pclasses_showcase_warrior.png
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mods/mff/mff_pclasses/textures/pclasses_showcase_wizard.png
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mods/mff/mff_pclasses/textures/pclasses_showcase_wizard.png
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@ -23,17 +23,17 @@ pclasses.api.register_class("warrior", {
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tile = "default_steel_block.png",
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holo_item = "default:dungeon_master_s_blood_sword"
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},
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informations = pclasses.api.textify("'Warriors' is a class of players designed to improve fighting parameters of players who\n" ..
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"chose to belong to it. You become a big tank, of human shape. Not only can you wear\n" ..
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"stronger protections (like the Black Mithril armor's pieces, because Black Mithril is a thing\n" ..
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"here), and use more powerful hand-to-hand weapons (such as the Dungeon Master's\n" ..
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"blood sword, because yes, you are going to fight Dungeon Masters and drain their blood),\n" ..
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"but your stamina bar is boosted up to 20! Trust us, running away is an important part\n" ..
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"of fighting a Dungeon Master. Being a warrior, you regenerate health faster, which is,\n" ..
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"again, quite handy, at the cost of needing to eat more frequently (less handy). The\n" ..
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"pedestal tied to the Warriors' includes the strongest sword, available only to Warriors :\n" ..
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"the Dungeon Master's Blood Sword. It just looks like what you imagine, just\n" ..
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"more pixel-ish.")
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informations = pclasses.api.textify("'Warriors' is a class of players designed to improve fighting parameters of players who" ..
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"chose to belong to it. You become a big tank, of human shape. Not only can you wear" ..
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"stronger protections (like the Black Mithril armor's pieces, because Black Mithril is a thing" ..
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"here), and use more powerful hand-to-hand weapons (such as the Dungeon Master's" ..
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"blood sword, because yes, you are going to fight Dungeon Masters and drain their blood)," ..
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"but your stamina bar is boosted up to 20! Trust us, running away is an important part" ..
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"of fighting a Dungeon Master. Being a warrior, you regenerate health faster, which is," ..
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"again, quite handy, at the cost of needing to eat more frequently (less handy). The" ..
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"pedestal tied to the Warriors' includes the strongest sword, available only to Warriors :" ..
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"the Dungeon Master's Blood Sword. It just looks like what you imagine, just" ..
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"more pixel-ish.") .. "image[2.4,5.6;6,4;pclasses_showcase_warrior.png]"
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})
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pclasses.api.reserve_item("warrior", "default:sword_mithril")
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@ -23,24 +23,24 @@ pclasses.api.register_class("wizard", {
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color = {r = 230, g = 230, b = 0},
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holo_item = "default:book"
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},
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informations = pclasses.api.textify("'Wizards' is a class of players aimed at enhancing magic abilities. Basically, you\n" ..
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"become a wizard. Or a witch. Whichever one you prefer. You can then use magic, which\n" ..
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"is nice. But since this magic was implemented by the people coding for this server\n" ..
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"(well, one of them, mostly), you should expect a few things to not.. work.. If you have\n" ..
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"comments, complaints and threats, contact us, well, me.. Being a wizard means you will\n" ..
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"need energy, or 'mana', to cast spells, or rather, to use our ugly wands. This energy is\n" ..
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"recharged by.. waiting. You use it every time you cast a spell or engrave a rune with a\n" ..
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"wand, to charge it, and not have you throw zillions of spell in a minute. Once your\n" ..
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"your mana charger has dropped down to 0, or too low for that cool shape shift spell\n" ..
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"(not implemented (yet?)), just wait a bit and it will come back on its own. At least it\n" ..
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"should. The maximum mana capacity is significantly higher in Wizards (and Witches) than\n" ..
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"in any other class. Since this class is still a work in progress, the following things are\n" ..
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"not implemented yet. Note : poking at the developers could help us bring you the\n" ..
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"content, it's motivating! Wizards can wear silk robes (not there yet) to add in maximum\n" ..
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"mana levels and mana regeneration if worn entirely. It is interesting to note that those\n" ..
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"robes do not make you hungry faster, contrary to most armors. Finally, the pedestal to\n" ..
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"use in order to become a member of this class has a book floating over it, to symbolize\n" ..
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"wisdom.")
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informations = pclasses.api.textify("'Wizards' is a class of players aimed at enhancing magic abilities. Basically, you " ..
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"become a wizard. Or a witch. Whichever one you prefer. You can then use magic, which " ..
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"is nice. But since this magic was implemented by the people coding for this server " ..
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"(well, one of them, mostly), you should expect a few things to not.. work.. If you have " ..
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"comments, complaints and threats, contact us, well, me.. Being a wizard means you will " ..
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"need energy, or 'mana', to cast spells, or rather, to use our ugly wands. This energy is " ..
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"recharged by.. waiting. You use it every time you cast a spell or engrave a rune with a " ..
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"wand, to charge it, and not have you throw zillions of spell in a minute. Once your " ..
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"your mana charger has dropped down to 0, or too low for that cool shape shift spell " ..
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"(not implemented (yet?)), just wait a bit and it will come back on its own. At least it " ..
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"should. The maximum mana capacity is significantly higher in Wizards (and Witches) than " ..
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"in any other class. Since this class is still a work in progress, the following things are " ..
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"not implemented yet. Note : poking at the developers could help us bring you the " ..
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"content, it's motivating! Wizards can wear silk robes (not there yet) to add in maximum " ..
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"mana levels and mana regeneration if worn entirely. It is interesting to note that those " ..
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"robes do not make you hungry faster, contrary to most armors. Finally, the pedestal to " ..
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"use in order to become a member of this class has a book floating over it, to symbolize " ..
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"wisdom.") .. "image[2.4,5.6;6,4;pclasses_showcase_wizard.png]"
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})
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-- Reserved items here
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@ -21,6 +21,6 @@ pclasses.api.register_class("adventurer", {
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"read what's in it. You'll still be able to come back to this boilerplate class whenever you\n" ..
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"want to (minus actual cooldown regulation of.. an hour between two changes) if you like\n" ..
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"being hurt, or hardcore gaming, which, from afar, look alike.... The pedestal has a backpack\n" ..
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"over it, because, yay adventures!")
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"over it, because, yay adventures!") .. "image[2.4,5.6;6,4;pclasses_showcase_adventurer.png]"
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})
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@ -92,27 +92,24 @@ local pbutton_form = "size[10,10]" ..
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"tabheader[0,0;pmenu_header;infos"
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function pclasses.api.textify(text)
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--return "textarea[0.5,0.2;9.6,10;pmenu_data;;" .. text .. "]"
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local returned = ""
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for i, line in pairs(text:split('\n')) do
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returned = ("%slabel[0.2,%f;%s]"):format(returned, 0.2 + (i-1)*0.5, line)
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end
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return returned
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return ("textarea[0.5,0.2;9.6,5.8;pmenu_data;;%s]"):format(text)
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end
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local pbuttons = {}
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local pforms = {}
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local pinfo = pclasses.api.textify(
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"PClasses (Player Classes) allows you to become a member of specific classes implemented\n" ..
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"with abilities, advantages, and reserved items. Each one of the classes defined grants\n" ..
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"the right to carry items, called reserved items, tied to the abilities of a class. A \n" ..
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"hunter will be able to use arrows, whereas a warrior can own powerful weapons. Each time\n" ..
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"you switch classes, you will lose your stats and items, the latter being transfered into\n" ..
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"a special part of your inventory, the graveyard. Once you return to a class that allows\n" ..
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"PClasses (Player Classes) allows you to become a member of specific classes implemented " ..
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"with abilities, advantages, and reserved items. Each one of the classes defined grants " ..
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"the right to carry items, called reserved items, tied to the abilities of a class. A " ..
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"hunter will be able to use arrows, whereas a warrior can own powerful weapons. Each time " ..
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"you switch classes, you will lose your stats and items, the latter being transfered into " ..
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"a special part of your inventory, the graveyard. Once you return to a class that allows " ..
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"you to use those items, they will return in your main inventory.\n" ..
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"You can use this menu to navigate between classes and read informations about what\n" ..
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"abilities come with specific classes."
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)
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"You can use this menu to navigate between classes and read informations about what " ..
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"abilities come with specific classes.\n" ..
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"You can see on this man the location of all class buildings available, containing their " ..
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"respective class pedestals."
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) .. "image[2.4,5.6;6,4;pclasses_buildings.png]"
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minetest.after(0, function()
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@ -123,14 +120,12 @@ minetest.after(0, function()
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end
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end
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pbutton_form = pbutton_form .. ";1]"
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minetest.log("action", pbutton_form)
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end)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "" then return end
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if fields.pmenu_header then
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minetest.log(fields.pmenu_header)
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if fields.pmenu_header + 0 == 1 then
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player:set_inventory_formspec(pbutton_form .. pinfo)
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else
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BIN
mods/pclasses/textures/pclasses_buildings.png
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mods/pclasses/textures/pclasses_buildings.png
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After Width: | Height: | Size: 133 KiB |
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mods/pclasses/textures/pclasses_showcase_adventurer.png
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mods/pclasses/textures/pclasses_showcase_adventurer.png
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After Width: | Height: | Size: 14 KiB |
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