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@ -521,7 +521,7 @@ local stop_sound = function(still_playing, player)
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local list = cave
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -531,7 +531,7 @@ local stop_sound = function(still_playing, player)
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local list = cave_frequent
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -541,7 +541,7 @@ local stop_sound = function(still_playing, player)
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local list = swimming_frequent
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -551,7 +551,7 @@ local stop_sound = function(still_playing, player)
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local list = beach
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -561,7 +561,7 @@ local stop_sound = function(still_playing, player)
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local list = beach_frequent
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -571,7 +571,7 @@ local stop_sound = function(still_playing, player)
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local list = desert
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -581,7 +581,7 @@ local stop_sound = function(still_playing, player)
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local list = desert_frequent
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -591,7 +591,7 @@ local stop_sound = function(still_playing, player)
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local list = night
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -601,7 +601,7 @@ local stop_sound = function(still_playing, player)
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local list = night_frequent
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -611,7 +611,7 @@ local stop_sound = function(still_playing, player)
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local list = day
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -621,7 +621,7 @@ local stop_sound = function(still_playing, player)
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local list = day_frequent
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -631,7 +631,7 @@ local stop_sound = function(still_playing, player)
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local list = music
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -641,7 +641,7 @@ local stop_sound = function(still_playing, player)
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local list = flowing_water
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -651,7 +651,7 @@ local stop_sound = function(still_playing, player)
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local list = flowing_water2
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -661,7 +661,7 @@ local stop_sound = function(still_playing, player)
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local list = lava
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -671,7 +671,7 @@ local stop_sound = function(still_playing, player)
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local list = lava2
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -681,7 +681,7 @@ local stop_sound = function(still_playing, player)
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local list = water
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -691,7 +691,7 @@ local stop_sound = function(still_playing, player)
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local list = water_surface
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
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played_on_start = false
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end
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minetest.sound_stop(list.handler[player_name])
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@ -702,7 +702,7 @@ local stop_sound = function(still_playing, player)
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local list = water_frequent
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
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-- minetest.chat_send_all("list.on_stop " .. list.on_stop )
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played_on_start = false
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end
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@ -717,7 +717,7 @@ local stop_sound = function(still_playing, player)
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-- minetest.chat_send_all("handler flying " )
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if list.on_stop ~= nil then
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-- minetest.chat_send_all("onstop flying" )
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
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played_on_start = false
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end
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minetest.sound_stop(list.handler[player_name])
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@ -728,7 +728,7 @@ local stop_sound = function(still_playing, player)
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local list = splashing_water
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -757,7 +757,7 @@ minetest.register_globalstep(function(dtime)
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-- end
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if ambience.on_start ~= nil and played_on_start == false then
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played_on_start = true
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minetest.sound_play(ambience.on_start, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player:get_player_name(), "ambience")})
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minetest.sound_play(ambience.on_start, {to_player=player:get_player_name(),gain=soundset.get_gain(player:get_player_name(), "ambience")})
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end
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-- minetest.chat_send_all("ambience: " ..ambience )
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-- if ambience.on_start ~= nil and played_on_start_flying == false then
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