mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-12-24 01:30:38 +01:00
update soundset (calcul gain berore returning value)
update mod use soundset
This commit is contained in:
parent
986ee7e7ad
commit
5cb1581e77
@ -521,7 +521,7 @@ local stop_sound = function(still_playing, player)
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local list = cave
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -531,7 +531,7 @@ local stop_sound = function(still_playing, player)
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local list = cave_frequent
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -541,7 +541,7 @@ local stop_sound = function(still_playing, player)
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local list = swimming_frequent
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -551,7 +551,7 @@ local stop_sound = function(still_playing, player)
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local list = beach
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -561,7 +561,7 @@ local stop_sound = function(still_playing, player)
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local list = beach_frequent
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -571,7 +571,7 @@ local stop_sound = function(still_playing, player)
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local list = desert
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -581,7 +581,7 @@ local stop_sound = function(still_playing, player)
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local list = desert_frequent
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -591,7 +591,7 @@ local stop_sound = function(still_playing, player)
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local list = night
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -601,7 +601,7 @@ local stop_sound = function(still_playing, player)
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local list = night_frequent
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -611,7 +611,7 @@ local stop_sound = function(still_playing, player)
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local list = day
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -621,7 +621,7 @@ local stop_sound = function(still_playing, player)
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local list = day_frequent
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -631,7 +631,7 @@ local stop_sound = function(still_playing, player)
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local list = music
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -641,7 +641,7 @@ local stop_sound = function(still_playing, player)
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local list = flowing_water
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -651,7 +651,7 @@ local stop_sound = function(still_playing, player)
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local list = flowing_water2
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -661,7 +661,7 @@ local stop_sound = function(still_playing, player)
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local list = lava
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -671,7 +671,7 @@ local stop_sound = function(still_playing, player)
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local list = lava2
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -681,7 +681,7 @@ local stop_sound = function(still_playing, player)
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local list = water
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -691,7 +691,7 @@ local stop_sound = function(still_playing, player)
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local list = water_surface
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
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played_on_start = false
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end
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minetest.sound_stop(list.handler[player_name])
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@ -702,7 +702,7 @@ local stop_sound = function(still_playing, player)
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local list = water_frequent
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
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-- minetest.chat_send_all("list.on_stop " .. list.on_stop )
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played_on_start = false
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end
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@ -717,7 +717,7 @@ local stop_sound = function(still_playing, player)
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-- minetest.chat_send_all("handler flying " )
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if list.on_stop ~= nil then
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-- minetest.chat_send_all("onstop flying" )
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
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played_on_start = false
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end
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minetest.sound_stop(list.handler[player_name])
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@ -728,7 +728,7 @@ local stop_sound = function(still_playing, player)
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local list = splashing_water
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -757,7 +757,7 @@ minetest.register_globalstep(function(dtime)
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-- end
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if ambience.on_start ~= nil and played_on_start == false then
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played_on_start = true
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minetest.sound_play(ambience.on_start, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player:get_player_name(), "ambience")})
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minetest.sound_play(ambience.on_start, {to_player=player:get_player_name(),gain=soundset.get_gain(player:get_player_name(), "ambience")})
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end
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-- minetest.chat_send_all("ambience: " ..ambience )
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-- if ambience.on_start ~= nil and played_on_start_flying == false then
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@ -310,7 +310,7 @@ function awards.give_achievement(name, award)
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-- save playertable
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awards.save()
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minetest.sound_play("award_award_won", {to_player = name, gain = 0.5*soundset.get_gain(name,"other")})
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minetest.sound_play("award_award_won", {to_player = name, gain = soundset.get_gain(name,"other")})
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end
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end
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@ -82,7 +82,7 @@ local function sound_play_all(dead)
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for _, p in ipairs(minetest.get_connected_players()) do
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local player_name = p:get_player_name()
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if player_name and player_name ~= dead then
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minetest.sound_play("death_messages_people_1",{to_player=player_name, gain=0.5*soundset.get_gain(player_name,"other")})
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minetest.sound_play("death_messages_people_1",{to_player=player_name, gain=soundset.get_gain(player_name,"other")})
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end
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end
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end
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@ -121,7 +121,7 @@ if RANDOM_MESSAGES == true then
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minetest.chat_send_all(death_message)
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irc:say(death_message)
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minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player:get_player_name(),"other")})
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minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player:get_player_name(),gain=soundset.get_gain(player:get_player_name(),"other")})
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sound_play_all(player:get_player_name())
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end)
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@ -145,7 +145,7 @@ else
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else
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minetest.chat_send_all(player_name .. " died.")
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end
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minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player:get_player_name(),"other")})
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minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player:get_player_name(),gain=soundset.get_gain(player:get_player_name(),"other")})
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sound_play_all(player:get_player_name())
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end)
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end
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39
mods/soundset/README.md
Normal file
39
mods/soundset/README.md
Normal file
@ -0,0 +1,39 @@
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soundset MOD for MINETEST
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========================
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by Mg (@LeMagnesium) and @crabman77
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YOUR mod can use THIS mod to have a volume that's adjustable by the player(s)
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EXEMPLE
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minetest.sound_play("music_file", {to_player=player:get_player_name(),gain=sounds.get_gain(player:get_player_name(), "music")})
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OR
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minetest.sound_play("mob_sound", {to_player=player:get_player_name(),gain=sounds.get_gain(player:get_player_name(), "mobs")})
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OR
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minetest.sound_play("wind_sound", {to_player=player:get_player_name(),gain=sounds.get_gain(player:get_player_name(), "ambience")})
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commandchat
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/soundset : display menu
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/soundsetg : display player config
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/soundsets <music|ambience|mobs|other> <number> : set volume
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Licenses images: Author:mikhog http://opengameart.org/content/play-pause-mute-and-unmute-buttons CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
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0.1 - Initial Release
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0.2 - change default volume to 50, add serialise|deserialise to read|write config file
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0.3 - add menu setting and button for unified_inventory and chatcommand to display menu
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63
mods/soundset/init.lua
Executable file → Normal file
63
mods/soundset/init.lua
Executable file → Normal file
@ -76,13 +76,29 @@ soundset.get_gain = function(name, sound_type)
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if gain == nil then
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return 1
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end
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return gain/50
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return gain/100
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end
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local inc = function(value)
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value = value + 5
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if value > 100 then
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value = 100
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end
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return value
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end
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local dec = function(value)
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value = value - 5
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if value < 0 then
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value = 0
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end
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return value
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end
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local formspec = "size[6,6]"..
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"label[2,0;Sound Menu]"..
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"label[0.3,1.2;MUSIC]"..
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"label[0,1.2;MUSIC]"..
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"image_button[1.6,1;1,1;soundset_dec.png;vmusic;-]"..
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"label[2.7,1.2;%s]"..
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"image_button[3.5,1;1,1;soundset_inc.png;vmusic;+]"..
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@ -129,47 +145,17 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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soundset.tmp[name] = nil
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return
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elseif fields["vmusic"] == "+" then
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if fmusic < 100 then
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fmusic = fmusic +5
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if fmusic > 100 then
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fmusic = 100
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end
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end
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fmusic = inc(fmusic)
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elseif fields["vmusic"] == "-" then
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if fmusic > 0 then
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fmusic = fmusic -5
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if fmusic < 0 then
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fmusic = 0
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end
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end
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fmusic = dec(fmusic)
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elseif fields["vambience"] == "+" then
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||||
if fambience < 100 then
|
||||
fambience = fambience +5
|
||||
if fambience > 100 then
|
||||
fambience = 100
|
||||
end
|
||||
end
|
||||
fambience = inc(fambience)
|
||||
elseif fields["vambience"] == "-" then
|
||||
if fambience > 0 then
|
||||
fambience = fambience -5
|
||||
if fambience < 0 then
|
||||
fambience = 0
|
||||
end
|
||||
end
|
||||
fambience = dec(fambience)
|
||||
elseif fields["vother"] == "+" then
|
||||
if fother < 100 then
|
||||
fother = fother +5
|
||||
if fother > 100 then
|
||||
fother = 100
|
||||
end
|
||||
end
|
||||
fother = inc(fother)
|
||||
elseif fields["vother"] == "-" then
|
||||
if fother > 0 then
|
||||
fother = fother -5
|
||||
if fother < 0 then
|
||||
fother = 0
|
||||
end
|
||||
end
|
||||
fother = dec(fother)
|
||||
elseif fields["quit"] == "true" then
|
||||
soundset.tmp[name] = nil
|
||||
return
|
||||
@ -206,7 +192,6 @@ minetest.register_chatcommand("soundset", {
|
||||
})
|
||||
|
||||
|
||||
|
||||
minetest.register_chatcommand("soundsets", {
|
||||
params = "<music|ambience|mobs|other> <number>",
|
||||
description = "Set volume sound <music|ambience|mobs|other>",
|
||||
|
@ -1,11 +0,0 @@
|
||||
-= soundset-MOD for MINETEST =-
|
||||
by LeMagnesium and crabman77
|
||||
|
||||
YOUR mod can use THIS mod to have a volume that's adjustable by the player(s)
|
||||
|
||||
0.1 - Initial Release
|
||||
0.2 - add menu setting and button for unified_inventory and chatcommand to display menu
|
||||
|
||||
|
||||
|
||||
Licenses images: Author:mikhog http://opengameart.org/content/play-pause-mute-and-unmute-buttons CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
|
Loading…
Reference in New Issue
Block a user