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https://github.com/sys4-fr/server-nalc.git
synced 2025-06-28 14:16:06 +02:00
update soundset (calcul gain berore returning value)
update mod use soundset
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39
mods/soundset/README.md
Normal file
39
mods/soundset/README.md
Normal file
@ -0,0 +1,39 @@
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soundset MOD for MINETEST
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========================
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by Mg (@LeMagnesium) and @crabman77
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YOUR mod can use THIS mod to have a volume that's adjustable by the player(s)
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EXEMPLE
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minetest.sound_play("music_file", {to_player=player:get_player_name(),gain=sounds.get_gain(player:get_player_name(), "music")})
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OR
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minetest.sound_play("mob_sound", {to_player=player:get_player_name(),gain=sounds.get_gain(player:get_player_name(), "mobs")})
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OR
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minetest.sound_play("wind_sound", {to_player=player:get_player_name(),gain=sounds.get_gain(player:get_player_name(), "ambience")})
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commandchat
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/soundset : display menu
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/soundsetg : display player config
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/soundsets <music|ambience|mobs|other> <number> : set volume
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Licenses images: Author:mikhog http://opengameart.org/content/play-pause-mute-and-unmute-buttons CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
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0.1 - Initial Release
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0.2 - change default volume to 50, add serialise|deserialise to read|write config file
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0.3 - add menu setting and button for unified_inventory and chatcommand to display menu
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63
mods/soundset/init.lua
Executable file → Normal file
63
mods/soundset/init.lua
Executable file → Normal file
@ -76,13 +76,29 @@ soundset.get_gain = function(name, sound_type)
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if gain == nil then
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return 1
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end
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return gain/50
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return gain/100
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end
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local inc = function(value)
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value = value + 5
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if value > 100 then
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value = 100
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end
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return value
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end
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local dec = function(value)
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value = value - 5
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if value < 0 then
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value = 0
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end
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return value
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end
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local formspec = "size[6,6]"..
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"label[2,0;Sound Menu]"..
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"label[0.3,1.2;MUSIC]"..
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"label[0,1.2;MUSIC]"..
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"image_button[1.6,1;1,1;soundset_dec.png;vmusic;-]"..
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"label[2.7,1.2;%s]"..
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"image_button[3.5,1;1,1;soundset_inc.png;vmusic;+]"..
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@ -129,47 +145,17 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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soundset.tmp[name] = nil
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return
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elseif fields["vmusic"] == "+" then
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if fmusic < 100 then
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fmusic = fmusic +5
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if fmusic > 100 then
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fmusic = 100
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end
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end
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fmusic = inc(fmusic)
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elseif fields["vmusic"] == "-" then
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if fmusic > 0 then
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fmusic = fmusic -5
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if fmusic < 0 then
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fmusic = 0
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end
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end
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fmusic = dec(fmusic)
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elseif fields["vambience"] == "+" then
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if fambience < 100 then
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fambience = fambience +5
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if fambience > 100 then
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fambience = 100
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end
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end
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fambience = inc(fambience)
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elseif fields["vambience"] == "-" then
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if fambience > 0 then
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fambience = fambience -5
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if fambience < 0 then
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fambience = 0
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end
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end
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fambience = dec(fambience)
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elseif fields["vother"] == "+" then
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if fother < 100 then
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fother = fother +5
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if fother > 100 then
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fother = 100
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end
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end
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fother = inc(fother)
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elseif fields["vother"] == "-" then
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if fother > 0 then
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fother = fother -5
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if fother < 0 then
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fother = 0
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end
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end
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fother = dec(fother)
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elseif fields["quit"] == "true" then
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soundset.tmp[name] = nil
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return
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@ -206,7 +192,6 @@ minetest.register_chatcommand("soundset", {
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})
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minetest.register_chatcommand("soundsets", {
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params = "<music|ambience|mobs|other> <number>",
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description = "Set volume sound <music|ambience|mobs|other>",
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@ -1,11 +0,0 @@
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-= soundset-MOD for MINETEST =-
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by LeMagnesium and crabman77
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YOUR mod can use THIS mod to have a volume that's adjustable by the player(s)
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0.1 - Initial Release
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0.2 - add menu setting and button for unified_inventory and chatcommand to display menu
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Licenses images: Author:mikhog http://opengameart.org/content/play-pause-mute-and-unmute-buttons CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
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