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improve throwing mod

This commit is contained in:
2015-08-01 18:45:35 +02:00
parent 30b65de384
commit 640f02cdd2
10 changed files with 177 additions and 208 deletions

View File

@@ -31,7 +31,6 @@ minetest.register_node("throwing:arrow_build_box", {
local THROWING_ARROW_ENTITY={
physical = false,
timer=0,
visual = "wielditem",
visual_size = {x=0.1, y=0.1},
textures = {"throwing:arrow_build_box"},
@@ -44,51 +43,47 @@ local THROWING_ARROW_ENTITY={
}
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local newpos = self.object:getpos()
for _, pos in pairs(get_trajectoire(self, newpos)) do
local node = minetest.get_node(pos)
if self.timer>0.2 then
if self.lastpos.x ~= nil then
for _, pos in pairs(throwing_get_trajectoire(self, newpos)) do
local node = minetest.get_node(pos)
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "throwing:arrow_build_entity" and obj:get_luaentity().name ~= "__builtin:item" then
if self.inventory and self.stack and not minetest.setting_getbool("creative_mode") then
self.inventory:remove_item("main", {name=self.stack:get_name()})
end
if self.stack then
minetest.add_item(pos, {name=self.stack:get_name()})
end
local toughness = 0.95
if math.random() < toughness then
minetest.add_item(pos, 'throwing:arrow_build')
else
minetest.add_item(pos, 'default:stick')
end
self.object:remove()
return
if throwing_is_player(self.player, obj) or throwing_is_entity(obj) then
if self.inventory and self.stack and not minetest.setting_getbool("creative_mode") then
self.inventory:remove_item("main", {name=self.stack:get_name()})
end
if self.stack then
minetest.add_item(pos, {name=self.stack:get_name()})
end
local toughness = 0.95
if math.random() < toughness then
minetest.add_item(pos, 'throwing:arrow_build')
else
minetest.add_item(pos, 'default:stick')
end
self.object:remove()
return
end
end
end
if self.lastpos.x~= nil then
if node.name ~= "air" then
if self.inventory and self.stack and not minetest.setting_getbool("creative_mode") then
self.inventory:remove_item("main", {name=self.stack:get_name()})
end
if self.stack then
if not minetest.is_protected(self.lastpos, self.player) and not string.find(node.name, "water_") and not string.find(node.name, "lava") and not string.find(node.name, "torch") and self.stack:get_definition().type == "node" and self.stack:get_name() ~= "default:torch" then
if node.name ~= "ignore" and self.inventory and self.stack then
if not minetest.is_protected(self.lastpos, "") and not string.find(node.name, "water_") and not string.find(node.name, "lava") and not string.find(node.name, "torch") and self.stack:get_definition().type == "node" and self.stack:get_name() ~= "default:torch" then
minetest.place_node(self.lastpos, {name=self.stack:get_name()})
else
minetest.add_item(self.lastpos, {name=self.stack:get_name()})
end
if not minetest.setting_getbool("creative_mode") then
self.inventory:remove_item("main", {name=self.stack:get_name()})
end
end
minetest.add_item(self.lastpos, 'default:shovel_steel')
self.object:remove()
return
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
self.lastpos={x=newpos.x, y=newpos.y, z=newpos.z}
end