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https://github.com/sys4-fr/server-nalc.git
synced 2025-12-18 07:55:27 +01:00
improve throwing mod
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@@ -31,7 +31,6 @@ minetest.register_node("throwing:arrow_fire_box", {
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local THROWING_ARROW_ENTITY={
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physical = false,
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timer=0,
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visual = "wielditem",
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visual_size = {x=0.1, y=0.1},
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textures = {"throwing:arrow_fire_box"},
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@@ -41,34 +40,30 @@ local THROWING_ARROW_ENTITY={
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}
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THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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self.timer=self.timer+dtime
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local newpos = self.object:getpos()
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for _, pos in pairs(get_trajectoire(self, newpos)) do
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local node = minetest.get_node(pos)
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if self.timer>0.2 then
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if self.lastpos.x~=nil then
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for _, pos in pairs(throwing_get_trajectoire(self, newpos)) do
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local node = minetest.get_node(pos)
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "throwing:arrow_fire_entity" and obj:get_luaentity().name ~= "__builtin:item" then
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local damage = 4
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=damage},
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}, nil)
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if math.random(0,100) % 2 == 0 then -- 50% of chance to drop //MFF (Mg|07/27/15)
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minetest.add_item(pos, 'default:stick')
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end
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self.object:remove()
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return
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if throwing_is_player(self.player, obj) or throwing_is_entity(obj) then
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local damage = 4
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=damage},
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}, nil)
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if math.random(0,100) % 2 == 0 then -- 50% of chance to drop //MFF (Mg|07/27/15)
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minetest.add_item(pos, 'default:stick')
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end
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self.object:remove()
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return
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end
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end
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end
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if self.lastpos.x~=nil then
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if node.name ~= "air" and node.name ~= "throwing:light" then
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minetest.set_node(self.lastpos, {name="fire:basic_flame"})
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if node.name ~= "ignore" then
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minetest.set_node(self.lastpos, {name="fire:basic_flame"})
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end
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self.object:remove()
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return
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end
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