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mirror of https://github.com/sys4-fr/server-nalc.git synced 2025-12-27 19:45:20 +01:00

improve throwing mod

This commit is contained in:
2015-08-01 18:45:35 +02:00
parent 30b65de384
commit 640f02cdd2
10 changed files with 177 additions and 208 deletions

View File

@@ -75,16 +75,15 @@ local function throwing_register_fireworks(color, desc)
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
local newpos = self.object:getpos()
if self.timer < 0.07 then
minetest.sound_play("throwing_firework_launch", {pos=pos, gain=0.8, max_hear_distance=2*64})
minetest.sound_play("throwing_firework_launch", {pos=newpos, gain=0.8, max_hear_distance=2*64})
end
minetest.add_particlespawner({
amount = 16,
time = 0.1,
minpos = pos,
maxpos = pos,
minpos = newpos,
maxpos = newpos,
minvel = {x=-5, y=-5, z=-5},
maxvel = {x=5, y=5, z=5},
minacc = vector.new(),
@@ -95,11 +94,11 @@ local function throwing_register_fireworks(color, desc)
maxsize = 1,
texture = "throwing_sparkle.png",
})
if self.timer>0.2 then
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "throwing:arrow_fireworks_" .. color .. "_entity" and obj:get_luaentity().name ~= "__builtin:item" then
if self.lastpos.x ~= nil then
for _, pos in pairs(throwing_get_trajectoire(self, newpos)) do
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if throwing_is_player(self.player, obj) or throwing_is_entity(obj) then
local damage = 2
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
@@ -111,26 +110,21 @@ local function throwing_register_fireworks(color, desc)
end
end
end
end
if self.timer > 2 then
boom(self.lastpos)
self.object:remove()
return
end
if self.lastpos.x~=nil then
if node.name ~= "air" and node.name ~= "throwing:firework_trail" then
local node = minetest.get_node(newpos)
if self.timer > 2 or node.name ~= "air" and node.name ~= "throwing:firework_trail" then
boom(self.lastpos)
self.object:remove()
return
end
if node.name == 'air' then
minetest.add_node(newpos, {name="throwing:firework_trail"})
minetest.get_node_timer(newpos):start(0.1)
end
end
if node.name == 'air' then
minetest.add_node(pos, {name="throwing:firework_trail"})
minetest.get_node_timer(pos):start(0.1)
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
self.lastpos={x=newpos.x, y=newpos.y, z=newpos.z}
end
minetest.register_entity("throwing:arrow_fireworks_" .. color .. "_entity", THROWING_ARROW_ENTITY)
minetest.register_craft({