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improve throwing mod

This commit is contained in:
2015-08-01 18:45:35 +02:00
parent 30b65de384
commit 640f02cdd2
10 changed files with 177 additions and 208 deletions

View File

@@ -33,7 +33,6 @@ function throwing_register_arrow_standard (kind, desc, eq, toughness, craft)
local THROWING_ARROW_ENTITY={
physical = false,
timer=0,
visual = "wielditem",
visual_size = {x=0.1, y=0.1},
textures = {"throwing:arrow_" .. kind .. "_box"},
@@ -43,44 +42,38 @@ function throwing_register_arrow_standard (kind, desc, eq, toughness, craft)
}
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local newpos = self.object:getpos()
for _, pos in pairs(get_trajectoire(self, newpos)) do
local node = minetest.get_node(pos)
if self.timer>0.2 then
if self.lastpos.x ~= nil then
for _, pos in pairs(throwing_get_trajectoire(self, newpos)) do
local node = minetest.get_node(pos)
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "throwing:arrow_" .. kind .. "_entity" and obj:get_luaentity().name ~= "__builtin:item" then
obj:punch(self.object, 1.0, {
if throwing_is_player(self.player, obj) or throwing_is_entity(obj) then
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=eq},
}, nil)
if math.random() < toughness then
if math.random(0,100) % 2 == 0 then
minetest.add_item(pos, 'throwing:arrow_' .. kind)
end
else
minetest.add_item(pos, 'default:stick')
if math.random() < toughness then
if math.random(0,100) % 2 == 0 then
minetest.add_item(self.lastpos, 'throwing:arrow_' .. kind)
end
self.object:remove()
return
else
minetest.add_item(self.lastpos, 'default:stick')
end
self.object:remove()
return
end
end
end
if node.name ~= "air" and not string.find(node.name, 'water_') and not string.find(node.name, 'default:grass') and not string.find(node.name, 'default:junglegrass')
and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') then
if math.random() < toughness then
minetest.add_item(pos, 'throwing:arrow_' .. kind)
else
minetest.add_item(pos, 'default:stick')
if node.name ~= "air" and not string.find(node.name, 'water_') and not string.find(node.name, 'default:grass') and not string.find(node.name, 'default:junglegrass') and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') then
if math.random() < toughness then
minetest.add_item(self.lastpos, 'throwing:arrow_' .. kind)
else
minetest.add_item(self.lastpos, 'default:stick')
end
self.object:remove()
return
end
self.object:remove()
return
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
end
self.lastpos={x=newpos.x, y=newpos.y, z=newpos.z}