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mirror of https://github.com/sys4-fr/server-nalc.git synced 2025-12-20 16:55:19 +01:00

improve throwing mod

This commit is contained in:
2015-08-01 18:45:35 +02:00
parent 30b65de384
commit 640f02cdd2
10 changed files with 177 additions and 208 deletions

View File

@@ -31,7 +31,6 @@ minetest.register_node("throwing:arrow_torch_box", {
local THROWING_ARROW_ENTITY={
physical = false,
timer=0,
visual = "wielditem",
visual_size = {x=0.1, y=0.1},
textures = {"throwing:arrow_torch_box"},
@@ -42,41 +41,35 @@ local THROWING_ARROW_ENTITY={
}
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local newpos = self.object:getpos()
for _, pos in pairs(get_trajectoire(self, newpos)) do
local node = minetest.get_node(pos)
if self.timer>0.2 then
if self.lastpos.x~= nil then
for _, pos in pairs(throwing_get_trajectoire(self, newpos)) do
local node = minetest.get_node(pos)
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 0.5)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "throwing:arrow_torch_entity" and obj:get_luaentity().name ~= "__builtin:item" then
local damage = 0.5
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
}, nil)
local toughness = 0.9
if math.random() < toughness then
if math.random(0,100) % 2 == 0 then -- 50% of chance to drop //MFF (Mg|07/27/15)
minetest.add_item(pos, 'throwing:arrow_torch')
end
else
minetest.add_item(pos, 'default:stick')
if throwing_is_player(self.player, obj) or throwing_is_entity(obj) then
local damage = 0.5
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
}, nil)
local toughness = 0.9
if math.random() < toughness then
if math.random(0,100) % 2 == 0 then -- 50% of chance to drop //MFF (Mg|07/27/15)
minetest.add_item(pos, 'throwing:arrow_torch')
end
self.object:remove()
return
else
minetest.add_item(pos, 'default:stick')
end
self.object:remove()
return
end
end
end
if self.lastpos.x~= nil then
if node.name ~= "air" then
local player = minetest.get_player_by_name(self.player)
if not player then self.object:remove() return end
if not string.find(node.name, "water_") and not string.find(node.name, "lava")
if node.name ~= "ignore" and not string.find(node.name, "water_") and not string.find(node.name, "lava")
and not string.find(node.name, "torch") and minetest.get_item_group(node.name, "unbreakable") == 0
and not minetest.is_protected(self.lastpos, self.player) and node.diggable ~= false then
local dir=vector.direction(self.lastpos, pos)
@@ -93,8 +86,8 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.object:remove()
return
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
self.lastpos={x=newpos.x, y=newpos.y, z=newpos.z}
end