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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-24 01:30:38 +01:00

Fixed NPC healing

This commit is contained in:
LeMagnesium 2015-04-09 12:25:45 +02:00
parent b6e44b4047
commit 66cad396f2

View File

@ -6,6 +6,8 @@ mobs.npc_drops = { "farming:meat", "farming:donut", "farming:bread", "default:a
"default:sword_steel", "default:sword_gold", "default:pick_steel", "default:shovel_steel",
"default:bronze_ingot", "bucket:bucket_water" }
mobs.npc_max_hp = 20
mobs:register_mob("mobs:npc", {
-- animal, monster, npc
type = "npc",
@ -15,7 +17,7 @@ mobs:register_mob("mobs:npc", {
attack_type = "dogfight",
attacks_monsters = true,
-- health & armor
hp_min = 20, hp_max = 20, armor = 100,
hp_min = mobs.npc_max_hp, hp_max = mobs.npc_max_hp, armor = 100,
-- textures and model
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
@ -66,7 +68,7 @@ mobs:register_mob("mobs:npc", {
local item = clicker:get_wielded_item()
if item:get_name() == "mobs:meat" or item:get_name() == "farming:bread" then
local hp = self.object:get_hp()
if hp + 4 > self.hp_max then return end
if hp + 4 > mobs.npc_max_hp then return end
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)