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Fixed NPC healing
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b6e44b4047
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@ -6,6 +6,8 @@ mobs.npc_drops = { "farming:meat", "farming:donut", "farming:bread", "default:a
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"default:sword_steel", "default:sword_gold", "default:pick_steel", "default:shovel_steel",
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"default:bronze_ingot", "bucket:bucket_water" }
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mobs.npc_max_hp = 20
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mobs:register_mob("mobs:npc", {
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-- animal, monster, npc
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type = "npc",
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@ -15,7 +17,7 @@ mobs:register_mob("mobs:npc", {
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attack_type = "dogfight",
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attacks_monsters = true,
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-- health & armor
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hp_min = 20, hp_max = 20, armor = 100,
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hp_min = mobs.npc_max_hp, hp_max = mobs.npc_max_hp, armor = 100,
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-- textures and model
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collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
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visual = "mesh",
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@ -66,7 +68,7 @@ mobs:register_mob("mobs:npc", {
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local item = clicker:get_wielded_item()
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if item:get_name() == "mobs:meat" or item:get_name() == "farming:bread" then
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local hp = self.object:get_hp()
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if hp + 4 > self.hp_max then return end
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if hp + 4 > mobs.npc_max_hp then return end
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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