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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-17 07:50:29 +01:00

Upgraded hybrid mesecons

- Upgraded mesecons mod while adding old mesecons_compatibility to provide
  doors' redefinition.

NOTE: Every change in the doors' definition must now be recopied here!
This commit is contained in:
LeMagnesium 2015-04-16 18:25:01 +02:00
parent d1f720e9eb
commit 6705bf008f
53 changed files with 1504 additions and 574 deletions

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@ -1 +0,0 @@
*~

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@ -31,6 +31,14 @@ mesecon.rules.flat =
{x = 0, y = 0, z = 1}, {x = 0, y = 0, z = 1},
{x = 0, y = 0, z =-1}} {x = 0, y = 0, z =-1}}
mesecon.rules.alldirs =
{{x= 1, y= 0, z= 0},
{x=-1, y= 0, z= 0},
{x= 0, y= 1, z= 0},
{x= 0, y=-1, z= 0},
{x= 0, y= 0, z= 1},
{x= 0, y= 0, z=-1}}
mesecon.rules.buttonlike_get = function(node) mesecon.rules.buttonlike_get = function(node)
local rules = mesecon.rules.buttonlike local rules = mesecon.rules.buttonlike
if node.param2 == 2 then if node.param2 == 2 then

View File

@ -28,13 +28,11 @@ mesecon.on_placenode = function (pos, node)
-- Effectors: Send changesignal and activate or deactivate -- Effectors: Send changesignal and activate or deactivate
if mesecon.is_effector(node.name) then if mesecon.is_effector(node.name) then
local powered_rules = {} local powered_rules = {}
local unpowered_rules = {}
-- for each input rule, check if powered -- for each input rule, check if powered
for _, r in ipairs(mesecon.effector_get_rules(node)) do for _, r in ipairs(mesecon.effector_get_rules(node)) do
local powered = mesecon.is_powered(pos, r) local powered = mesecon.is_powered(pos, r)
if powered then table.insert(powered_rules, r) if powered then table.insert(powered_rules, r) end
else table.insert(unpowered_rules, r) end
local state = powered and mesecon.state.on or mesecon.state.off local state = powered and mesecon.state.on or mesecon.state.off
mesecon.changesignal(pos, node, r, state, 1) mesecon.changesignal(pos, node, r, state, 1)
@ -44,10 +42,6 @@ mesecon.on_placenode = function (pos, node)
for _, r in ipairs(powered_rules) do for _, r in ipairs(powered_rules) do
mesecon.activate(pos, node, r, 1) mesecon.activate(pos, node, r, 1)
end end
else
for _, r in ipairs(unpowered_rules) do
mesecon.deactivate(pos, node, r, 1)
end
end end
end end
end end

View File

@ -6,18 +6,6 @@ function mesecon.move_node(pos, newpos)
minetest.get_meta(pos):from_table(meta) minetest.get_meta(pos):from_table(meta)
end end
--[[ new functions:
mesecon.flattenrules(allrules)
mesecon.rule2bit(findrule, allrules)
mesecon.rule2meta(findrule, allrules)
dec2bin(n)
mesecon.getstate(nodename, states)
mesecon.getbinstate(nodename, states)
mesecon.get_bit(binary, bit)
mesecon.set_bit(binary, bit, value)
mesecon.invertRule(r)
--]]
function mesecon.flattenrules(allrules) function mesecon.flattenrules(allrules)
--[[ --[[
{ {
@ -71,7 +59,6 @@ end
function mesecon.rule2metaindex(findrule, allrules) function mesecon.rule2metaindex(findrule, allrules)
--get the metarule the rule is in, or allrules --get the metarule the rule is in, or allrules
if allrules[1].x then if allrules[1].x then
return nil return nil
end end
@ -90,6 +77,8 @@ function mesecon.rule2metaindex(findrule, allrules)
end end
function mesecon.rule2meta(findrule, allrules) function mesecon.rule2meta(findrule, allrules)
if #allrules == 0 then return {} end
local index = mesecon.rule2metaindex(findrule, allrules) local index = mesecon.rule2metaindex(findrule, allrules)
if index == nil then if index == nil then
if allrules[1].x then if allrules[1].x then
@ -101,23 +90,14 @@ function mesecon.rule2meta(findrule, allrules)
return allrules[index] return allrules[index]
end end
if convert_base then function mesecon.dec2bin(n)
print(
"base2dec is tonumber(num,base1)\n"..
"commonlib needs dec2base(num,base2)\n"..
"and it needs base2base(num,base1,base2),\n"..
"which is dec2base(tonumber(num,base1),base2)"
)
else
function dec2bin(n)
local x, y = math.floor(n / 2), n % 2 local x, y = math.floor(n / 2), n % 2
if (n > 1) then if (n > 1) then
return dec2bin(x)..y return mesecon.dec2bin(x)..y
else else
return ""..y return ""..y
end end
end end
end
function mesecon.getstate(nodename, states) function mesecon.getstate(nodename, states)
for state, name in ipairs(states) do for state, name in ipairs(states) do
@ -129,7 +109,7 @@ function mesecon.getstate(nodename, states)
end end
function mesecon.getbinstate(nodename, states) function mesecon.getbinstate(nodename, states)
return dec2bin(mesecon.getstate(nodename, states)-1) return mesecon.dec2bin(mesecon.getstate(nodename, states)-1)
end end
function mesecon.get_bit(binary,bit) function mesecon.get_bit(binary,bit)
@ -141,11 +121,11 @@ end
function mesecon.set_bit(binary,bit,value) function mesecon.set_bit(binary,bit,value)
if value == "1" then if value == "1" then
if not mesecon.get_bit(binary,bit) then if not mesecon.get_bit(binary,bit) then
return dec2bin(tonumber(binary,2)+math.pow(2,bit-1)) return mesecon.dec2bin(tonumber(binary,2)+math.pow(2,bit-1))
end end
elseif value == "0" then elseif value == "0" then
if mesecon.get_bit(binary,bit) then if mesecon.get_bit(binary,bit) then
return dec2bin(tonumber(binary,2)-math.pow(2,bit-1)) return mesecon.dec2bin(tonumber(binary,2)-math.pow(2,bit-1))
end end
end end
return binary return binary

View File

@ -47,5 +47,5 @@ minetest.register_craft({
output = "mesecons_blinkyplant:blinky_plant_off 1", output = "mesecons_blinkyplant:blinky_plant_off 1",
recipe = { {"","group:mesecon_conductor_craftable",""}, recipe = { {"","group:mesecon_conductor_craftable",""},
{"","group:mesecon_conductor_craftable",""}, {"","group:mesecon_conductor_craftable",""},
{"default:sapling","default:sapling","default:sapling"}} {"group:sapling","group:sapling","group:sapling"}}
}) })

View File

@ -135,8 +135,12 @@ end
-- returns true if player was found, false if not -- returns true if player was found, false if not
local node_detector_scan = function (pos) local node_detector_scan = function (pos)
local node = minetest.get_node(pos) if not pos then return end
local frontpos = vector.subtract(pos, minetest.facedir_to_dir(node.param2)) local node = minetest.get_node_or_nil(pos)
if not node then return end
local scandir = minetest.facedir_to_dir(node.param2)
if not scandir then return end
local frontpos = vector.subtract(pos, scandir)
local frontnode = minetest.get_node(frontpos) local frontnode = minetest.get_node(frontpos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
return (frontnode.name == meta:get_string("scanname")) or return (frontnode.name == meta:get_string("scanname")) or

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@ -0,0 +1,2 @@
mesecons
doors

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@ -0,0 +1,84 @@
-- Modified, from minetest_game/mods/doors/init.lua
local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
pos.y = pos.y + dir
if not minetest.get_node(pos).name == check_name then
return
end
local p2 = minetest.get_node(pos).param2
p2 = params[p2 + 1]
minetest.swap_node(pos, {name = replace_dir, param2 = p2})
pos.y = pos.y - dir
minetest.swap_node(pos, {name = replace, param2 = p2})
if (minetest.get_meta(pos):get_int("right") ~= 0) == (params[1] ~= 3) then
minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
end
end
local function meseconify_door(name)
if not minetest.registered_items[name] then return end
local function toggle_state1 (pos, node)
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
end
local function toggle_state2 (pos, node)
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
end
minetest.override_item(name.."_b_1", {
mesecons = {effector = {
action_on = toggle_state1,
action_off = toggle_state1,
rules = mesecon.rules.pplate
}},
})
minetest.override_item(name.."_b_2", {
mesecons = {effector = {
action_on = toggle_state2,
action_off = toggle_state2,
rules = mesecon.rules.pplate
}},
})
end
meseconify_door("doors:door_wood")
meseconify_door("doors:door_steel")
meseconify_door("doors:door_glass")
meseconify_door("doors:door_obsidian_glass")
-- Trapdoor
local function trapdoor_switch(pos, node)
local state = minetest.get_meta(pos):get_int("state")
if state == 1 then
minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.set_node(pos, {name="doors:trapdoor", param2 = node.param2})
else
minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.set_node(pos, {name="doors:trapdoor_open", param2 = node.param2})
end
minetest.get_meta(pos):set_int("state", state == 1 and 0 or 1)
end
if minetest.registered_nodes["doors:trapdoor"] then
minetest.override_item("doors:trapdoor", {
mesecons = {effector = {
action_on = trapdoor_switch,
action_off = trapdoor_switch
}},
})
minetest.override_item("doors:trapdoor_open", {
mesecons = {effector = {
action_on = trapdoor_switch,
action_off = trapdoor_switch
}},
})
end

View File

@ -41,7 +41,7 @@ minetest.register_node("mesecons_extrawires:crossover_off", {
{ -3/32, -17/32, 6/32, 3/32, -13/32, 16/32+0.001 }, { -3/32, -17/32, 6/32, 3/32, -13/32, 16/32+0.001 },
}, },
}, },
groups = {dig_immediate=3, mesecon=3, mesecon_conductor_craftable=1}, groups = {dig_immediate=3, mesecon=3},
mesecons = { mesecons = {
conductor = { conductor = {
states = crossover_states, states = crossover_states,

View File

@ -65,7 +65,7 @@ minetest.register_node("mesecons_extrawires:tjunction_off", {
sunlight_propagates = true, sunlight_propagates = true,
selection_box = tjunction_selectionbox, selection_box = tjunction_selectionbox,
node_box = tjunction_nodebox, node_box = tjunction_nodebox,
groups = {dig_immediate = 3, mesecon_conductor_craftable=1}, groups = {dig_immediate = 3},
mesecons = {conductor = mesecons = {conductor =
{ {
state = mesecon.state.off, state = mesecon.state.off,

View File

@ -78,7 +78,7 @@ function register_gate(name, inputnumber, assess, recipe)
},{ },{
tiles = {"jeija_microcontroller_bottom.png^".."jeija_gate_off.png^".. tiles = {"jeija_microcontroller_bottom.png^".."jeija_gate_off.png^"..
"jeija_gate_"..name..".png"}, "jeija_gate_"..name..".png"},
groups = {dig_immediate = 2}, groups = {dig_immediate = 2, overheat = 1},
mesecons = { receptor = { mesecons = { receptor = {
state = "off", state = "off",
rules = gate_get_output_rules rules = gate_get_output_rules
@ -89,7 +89,7 @@ function register_gate(name, inputnumber, assess, recipe)
},{ },{
tiles = {"jeija_microcontroller_bottom.png^".."jeija_gate_on.png^".. tiles = {"jeija_microcontroller_bottom.png^".."jeija_gate_on.png^"..
"jeija_gate_"..name..".png"}, "jeija_gate_"..name..".png"},
groups = {dig_immediate = 2, not_in_creative_inventory = 1}, groups = {dig_immediate = 2, not_in_creative_inventory = 1, overheat = 1},
mesecons = { receptor = { mesecons = { receptor = {
state = "on", state = "on",
rules = gate_get_output_rules rules = gate_get_output_rules

View File

@ -4,24 +4,17 @@
-- (does not work with other liquids) -- (does not work with other liquids)
minetest.register_node("mesecons_hydroturbine:hydro_turbine_off", { minetest.register_node("mesecons_hydroturbine:hydro_turbine_off", {
drawtype = "nodebox", drawtype = "mesh",
mesh = "jeija_hydro_turbine.obj",
tiles = {"jeija_hydro_turbine_off.png"}, tiles = {"jeija_hydro_turbine_off.png"},
inventory_image = "jeija_hydro_turbine_inv.png",
wield_scale = {x=0.75, y=0.75, z=0.75},
groups = {dig_immediate=2}, groups = {dig_immediate=2},
description="Water Turbine", description="Water Turbine",
paramtype = "light", paramtype = "light",
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = {{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, fixed = { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 },
{-0.15, 0.5, -0.15, 0.15, 1.45, 0.15},
{-0.45, 1.15, -0.1, 0.45, 1.45, 0.1},
{-0.1, 1.15, -0.45, 0.1, 1.45, 0.45}},
},
node_box = {
type = "fixed",
fixed = {{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
{-0.15, 0.5, -0.15, 0.15, 1.45, 0.15},
{-0.45, 1.15, -0.1, 0.45, 1.45, 0.1},
{-0.1, 1.15, -0.45, 0.1, 1.45, 0.45}},
}, },
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = { mesecons = {receptor = {
@ -30,25 +23,18 @@ minetest.register_node("mesecons_hydroturbine:hydro_turbine_off", {
}) })
minetest.register_node("mesecons_hydroturbine:hydro_turbine_on", { minetest.register_node("mesecons_hydroturbine:hydro_turbine_on", {
drawtype = "nodebox", drawtype = "mesh",
mesh = "jeija_hydro_turbine.obj",
wield_scale = {x=0.75, y=0.75, z=0.75},
tiles = {"jeija_hydro_turbine_on.png"}, tiles = {"jeija_hydro_turbine_on.png"},
inventory_image = "jeija_hydro_turbine_inv.png",
drop = "mesecons_hydroturbine:hydro_turbine_off 1", drop = "mesecons_hydroturbine:hydro_turbine_off 1",
groups = {dig_immediate=2,not_in_creative_inventory=1}, groups = {dig_immediate=2,not_in_creative_inventory=1},
description="Water Turbine", description="Water Turbine",
paramtype = "light", paramtype = "light",
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = {{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, fixed = { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 },
{-0.15, 0.5, -0.15, 0.15, 1.45, 0.15},
{-0.5, 1.15, -0.1, 0.5, 1.45, 0.1},
{-0.1, 1.15, -0.5, 0.1, 1.45, 0.5}},
},
node_box = {
type = "fixed",
fixed = {{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
{-0.15, 0.5, -0.15, 0.15, 1.45, 0.15},
{-0.5, 1.15, -0.1, 0.5, 1.45, 0.1},
{-0.1, 1.15, -0.5, 0.1, 1.45, 0.5}},
}, },
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = { mesecons = {receptor = {

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@ -0,0 +1,416 @@
# Blender v2.69 (sub 0) OBJ File: 'mesecons-water-turbine.blend'
# www.blender.org
o Cylinder.002_Cylinder.003
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v 0.150000 0.500000 0.000000
v 0.150000 0.562500 0.000000
v 0.106066 0.500000 0.106066
v 0.106066 0.562500 0.106066
v -0.000000 0.500000 0.150000
v -0.000000 0.562500 0.150000
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v -0.106066 0.562500 0.106066
v -0.150000 0.500000 -0.000000
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v 0.490393 1.468750 0.097545
v 0.490393 1.468750 -0.097545
v 0.415735 1.468750 -0.277785
v 0.277785 1.468750 -0.415735
v 0.025624 0.559630 -0.061863
v 0.025624 1.481372 -0.061863
v 0.061863 0.559630 -0.025624
v 0.061863 1.481372 -0.025624
v 0.061863 0.559630 0.025624
v 0.061863 1.481372 0.025624
v 0.025624 0.559630 0.061863
v 0.025624 1.481372 0.061863
v -0.025624 0.559630 0.061863
v -0.025624 1.481372 0.061863
v -0.061863 0.559630 0.025624
v -0.061863 1.481372 0.025624
v -0.061863 0.559630 -0.025624
v -0.061863 1.481372 -0.025624
v -0.025624 0.559630 -0.061863
v -0.025624 1.481372 -0.061863
v 0.500000 -0.500000 -0.500000
v 0.500000 -0.500000 0.500000
v -0.500000 -0.500000 0.500000
v -0.500000 -0.500000 -0.500000
v 0.500000 0.500000 -0.500000
v 0.500000 0.500000 0.500000
v -0.500000 0.500000 0.500000
v -0.500000 0.500000 -0.500000
vt 0.416667 0.625000
vt 0.416667 0.645833
vt 0.395833 0.645833
vt 0.395833 0.625000
vt 0.375000 0.645833
vt 0.375000 0.625000
vt 0.291667 0.625000
vt 0.291667 0.645833
vt 0.312500 0.645833
vt 0.312500 0.625000
vt 0.333333 0.645833
vt 0.333333 0.625000
vt 0.354167 0.645833
vt 0.354167 0.625000
vt 0.708333 0.645833
vt 0.729167 0.625000
vt 0.750000 0.625000
vt 0.770833 0.645833
vt 0.770833 0.666667
vt 0.750000 0.687500
vt 0.729167 0.687500
vt 0.708333 0.666667
vt 0.437500 0.625000
vt 0.437500 0.645833
vt 0.458333 0.625000
vt 0.458333 0.645833
vt 0.656250 0.953125
vt 0.593750 0.980469
vt 0.531250 0.980469
vt 0.468750 0.953125
vt 0.421875 0.906250
vt 0.394531 0.843750
vt 0.394531 0.781250
vt 0.421875 0.718750
vt 0.468750 0.671875
vt 0.531250 0.644531
vt 0.593750 0.644531
vt 0.656250 0.671875
vt 0.703125 0.718750
vt 0.730469 0.781250
vt 0.730469 0.843750
vt 0.703125 0.906250
vt 0.019531 0.843750
vt 0.019531 0.781250
vt 0.046875 0.718750
vt 0.093750 0.671875
vt 0.156250 0.644531
vt 0.218750 0.644531
vt 0.281250 0.671875
vt 0.328125 0.718750
vt 0.355469 0.781250
vt 0.355469 0.843750
vt 0.328125 0.906250
vt 0.281250 0.953125
vt 0.218750 0.980469
vt 0.156250 0.980469
vt 0.093750 0.953125
vt 0.046875 0.906250
vt 0.187500 0.041667
vt 0.104167 0.041667
vt 0.104167 0.020833
vt 0.187500 0.020833
vt 0.270833 0.041667
vt 0.270833 0.020833
vt 0.354167 0.041667
vt 0.354167 0.020833
vt 0.437500 0.041667
vt 0.437500 0.020833
vt 0.520833 0.041667
vt 0.520833 0.020833
vt 0.354167 0.104167
vt 0.270833 0.104167
vt 0.270833 0.083333
vt 0.354167 0.083333
vt 0.604167 0.041667
vt 0.604167 0.020833
vt 0.687500 0.041667
vt 0.687500 0.020833
vt 0.437500 0.104167
vt 0.437500 0.083333
vt 0.104167 0.104167
vt 0.020833 0.104167
vt 0.020833 0.083333
vt 0.104167 0.083333
vt 0.520833 0.104167
vt 0.520833 0.083333
vt 0.187500 0.104167
vt 0.187500 0.083333
vt 0.604167 0.104167
vt 0.604167 0.083333
vt 0.687500 0.104167
vt 0.687500 0.083333
vt 0.020833 0.041667
vt 0.020833 0.020833
vt 0.979167 0.020833
vt 0.979167 0.270833
vt 0.895833 0.270833
vt 0.895833 0.020833
vt 0.875000 0.020833
vt 0.875000 0.270833
vt 0.791667 0.270833
vt 0.791667 0.020833
vt 0.687500 0.208333
vt 0.687500 0.229167
vt 0.604167 0.229167
vt 0.604167 0.208333
vt 0.104167 0.145833
vt 0.104167 0.166667
vt 0.020833 0.166667
vt 0.020833 0.145833
vt 0.187500 0.145833
vt 0.187500 0.166667
vt 0.270833 0.145833
vt 0.270833 0.166667
vt 0.354167 0.145833
vt 0.354167 0.166667
vt 0.187500 0.208333
vt 0.187500 0.229167
vt 0.104167 0.229167
vt 0.104167 0.208333
vt 0.437500 0.145833
vt 0.437500 0.166667
vt 0.520833 0.145833
vt 0.520833 0.166667
vt 0.270833 0.208333
vt 0.270833 0.229167
vt 0.604167 0.145833
vt 0.604167 0.166667
vt 0.354167 0.208333
vt 0.354167 0.229167
vt 0.687500 0.145833
vt 0.687500 0.166667
vt 0.437500 0.208333
vt 0.437500 0.229167
vt 0.020833 0.229167
vt 0.020833 0.208333
vt 0.520833 0.208333
vt 0.520833 0.229167
vt 0.854167 0.645833
vt 0.854167 0.979167
vt 0.812500 0.979167
vt 0.812500 0.645833
vt 0.979167 0.312500
vt 0.979167 0.645833
vt 0.937500 0.645833
vt 0.937500 0.312500
vt 0.895833 0.645833
vt 0.895833 0.312500
vt 0.854167 0.312500
vt 0.812500 0.312500
vt 0.979167 0.979167
vt 0.937500 0.979167
vt 0.895833 0.979167
vt 0.020833 0.604167
vt 0.020833 0.270833
vt 0.354167 0.270833
vt 0.354167 0.604167
vt 0.729167 0.270833
vt 0.729167 0.604167
vt 0.395833 0.604167
vt 0.395833 0.270833
s off
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@ -1 +1,2 @@
mesecons mesecons
dye

View File

@ -52,9 +52,9 @@ function mesecon.lightstone_add(name, base_item, texture_off, texture_on)
end end
mesecon.lightstone_add("red", "default:clay_brick", "jeija_lightstone_red_off.png", "jeija_lightstone_red_on.png") mesecon.lightstone_add("red", "dye:red", "jeija_lightstone_red_off.png", "jeija_lightstone_red_on.png")
mesecon.lightstone_add("green", "default:cactus", "jeija_lightstone_green_off.png", "jeija_lightstone_green_on.png") mesecon.lightstone_add("green", "dye:green", "jeija_lightstone_green_off.png", "jeija_lightstone_green_on.png")
mesecon.lightstone_add("blue", "mesecons_materials:fiber", "jeija_lightstone_blue_off.png", "jeija_lightstone_blue_on.png") mesecon.lightstone_add("blue", "dye:blue", "jeija_lightstone_blue_off.png", "jeija_lightstone_blue_on.png")
mesecon.lightstone_add("gray", "default:cobble", "jeija_lightstone_gray_off.png", "jeija_lightstone_gray_on.png") mesecon.lightstone_add("gray", "dye:grey", "jeija_lightstone_gray_off.png", "jeija_lightstone_gray_on.png")
mesecon.lightstone_add("darkgray", "default:gravel", "jeija_lightstone_darkgray_off.png", "jeija_lightstone_darkgray_on.png") mesecon.lightstone_add("darkgray", "dye:dark_grey", "jeija_lightstone_darkgray_off.png", "jeija_lightstone_darkgray_on.png")
mesecon.lightstone_add("yellow", "default:mese_crystal_fragment", "jeija_lightstone_yellow_off.png", "jeija_lightstone_yellow_on.png") mesecon.lightstone_add("yellow", "dye:yellow", "jeija_lightstone_yellow_off.png", "jeija_lightstone_yellow_on.png")

View File

@ -559,7 +559,6 @@ for d = 0, 1 do
node_box = node_box, node_box = node_box,
on_construct = reset_meta, on_construct = reset_meta,
on_receive_fields = on_receive_fields, on_receive_fields = on_receive_fields,
on_timer = handle_timer,
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
mesecons = mesecons, mesecons = mesecons,
digiline = digiline, digiline = digiline,
@ -600,7 +599,7 @@ minetest.register_node(BASENAME .. "_burnt", {
groups = {dig_immediate=2, not_in_creative_inventory=1}, groups = {dig_immediate=2, not_in_creative_inventory=1},
drop = BASENAME.."0000", drop = BASENAME.."0000",
sunlight_propagates = true, sunlight_propagates = true,
selection_box = selectionbox, selection_box = selection_box,
node_box = node_box, node_box = node_box,
on_construct = reset_meta, on_construct = reset_meta,
on_receive_fields = on_receive_fields, on_receive_fields = on_receive_fields,

View File

@ -14,7 +14,7 @@ minetest.register_craftitem("mesecons_materials:fiber", {
minetest.register_craft({ minetest.register_craft({
output = "mesecons_materials:glue 2", output = "mesecons_materials:glue 2",
type = "cooking", type = "cooking",
recipe = "default:sapling", recipe = "group:sapling",
cooktime = 2 cooktime = 2
}) })
@ -35,7 +35,7 @@ minetest.register_craftitem("mesecons_materials:silicon", {
minetest.register_craft({ minetest.register_craft({
output = "mesecons_materials:silicon 4", output = "mesecons_materials:silicon 4",
recipe = { recipe = {
{"default:sand", "default:sand"}, {"group:sand", "group:sand"},
{"default:sand", "default:steel_ingot"}, {"group:sand", "default:steel_ingot"},
} }
}) })

View File

@ -9,9 +9,7 @@
-- Pull all blocks in its back -- Pull all blocks in its back
function mesecon.get_movestone_direction(pos) function mesecon.get_movestone_direction(pos)
getactivated = 0
local lpos local lpos
local getactivated = 0
local rules = { local rules = {
{x=0, y=1, z=-1}, {x=0, y=1, z=-1},
{x=0, y=0, z=-1}, {x=0, y=0, z=-1},
@ -55,75 +53,78 @@ function mesecon.get_movestone_direction(pos)
end end
end end
minetest.register_node("mesecons_movestones:movestone", { function mesecon.register_movestone(name, def, is_sticky)
tiles = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_arrows.png", "jeija_movestone_arrows.png"}, local timer_interval = 1 / mesecon.setting("movestone_speed", 3)
paramtype2 = "facedir", local name_active = name.."_active"
legacy_facedir_simple = true,
groups = {cracky=3}, local function movestone_move (pos)
description="Movestone", if minetest.get_node(pos).name ~= name_active then
sounds = default.node_sound_stone_defaults(), return
mesecons = {effector = { end
action_on = function (pos, node)
local direction = mesecon.get_movestone_direction(pos) local direction = mesecon.get_movestone_direction(pos)
if not direction then return end if not direction then
minetest.set_node(pos, {name = name})
return
end
local frontpos = vector.add(pos, direction)
local backpos = vector.subtract(pos, direction)
-- ### Step 1: Push nodes in front ###
local maxpush = mesecon.setting("movestone_max_push", 50)
local maxpull = mesecon.setting("movestone_max_pull", 50)
local success, stack, oldstack = mesecon.mvps_push(frontpos, direction, maxpush)
if success then
mesecon.mvps_process_stack(stack)
mesecon.mvps_move_objects(frontpos, direction, oldstack)
-- Too large stack/stopper in the way: try again very soon
else
minetest.after(0.05, movestone_move, pos)
return
end
-- ### Step 2: Move the movestone ###
local node = minetest.get_node(pos)
minetest.set_node(frontpos, node)
minetest.remove_node(pos) minetest.remove_node(pos)
mesecon.on_dignode(pos, node) mesecon.on_dignode(pos, node)
minetest.add_entity(pos, "mesecons_movestones:movestone_entity") mesecon.on_placenode(frontpos, node)
minetest.after(timer_interval, movestone_move, frontpos)
-- ### Step 3: If sticky, pull stack behind ###
if is_sticky then
mesecon.mvps_pull_all(backpos, direction, maxpull)
end
end
def.mesecons = {effector = {
action_on = function (pos)
if minetest.get_node(pos).name ~= name_active then
minetest.set_node(pos, {name = name_active})
movestone_move(pos)
end
end,
action_off = function (pos)
minetest.set_node(pos, {name = name})
end end
}} }}
})
minetest.register_entity("mesecons_movestones:movestone_entity", { def.drop = name
physical = false,
visual = "sprite",
textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_arrows.png", "jeija_movestone_arrows.png"},
collisionbox = {-0.5,-0.5,-0.5, 0.5, 0.5, 0.5},
visual = "cube",
lastdir = {x=0, y=0, z=0},
on_punch = function(self, hitter) minetest.register_node(name, def)
self.object:remove()
hitter:get_inventory():add_item("main", "mesecons_movestones:movestone")
end,
on_step = function(self, dtime) -- active node only
local pos = self.object:getpos() local def_active = table.copy(def)
pos.x, pos.y, pos.z = math.floor(pos.x+0.5), math.floor(pos.y+0.5), math.floor(pos.z+0.5) def_active.groups.not_in_creative_inventory = 1
local direction = mesecon.get_movestone_direction(pos) minetest.register_node(name_active, def_active)
local maxpush = mesecon.setting("movestone_max_push", 50)
if not direction then -- no mesecon power
--push only solid nodes
local name = minetest.get_node(pos).name
if name ~= "air" and name ~= "ignore"
and ((not minetest.registered_nodes[name])
or minetest.registered_nodes[name].liquidtype == "none") then
mesecon.mvps_push(pos, self.lastdir, maxpush)
end
local nn = {name="mesecons_movestones:movestone"}
minetest.add_node(pos, nn)
self.object:remove()
mesecon.on_placenode(pos, nn)
return
end end
local success, stack, oldstack = mesecon.register_movestone("mesecons_movestones:movestone", {
mesecon.mvps_push(pos, direction, maxpush) tiles = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_arrows.png", "jeija_movestone_arrows.png"},
if not success then -- Too large stack/stopper in the way groups = {cracky=3},
local nn = {name="mesecons_movestones:movestone"} description="Movestone",
minetest.add_node(pos, nn) sounds = default.node_sound_stone_defaults()
self.object:remove() }, false)
mesecon.on_placenode(pos, nn)
return
else
mesecon.mvps_process_stack (stack)
mesecon.mvps_move_objects (pos, direction, oldstack)
self.lastdir = direction
end
self.object:setvelocity({x=direction.x*2, y=direction.y*2, z=direction.z*2})
end,
})
minetest.register_craft({ minetest.register_craft({
output = "mesecons_movestones:movestone 2", output = "mesecons_movestones:movestone 2",
@ -134,28 +135,14 @@ minetest.register_craft({
} }
}) })
-- STICKY_MOVESTONE -- STICKY_MOVESTONE
mesecon.register_movestone("mesecons_movestones:sticky_movestone", {
minetest.register_node("mesecons_movestones:sticky_movestone", {
tiles = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_sticky_movestone.png", "jeija_sticky_movestone.png"}, tiles = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_sticky_movestone.png", "jeija_sticky_movestone.png"},
inventory_image = minetest.inventorycube("jeija_sticky_movestone.png", "jeija_movestone_side.png", "jeija_movestone_side.png"), inventory_image = minetest.inventorycube("jeija_sticky_movestone.png", "jeija_movestone_side.png", "jeija_movestone_side.png"),
paramtype2 = "facedir",
legacy_facedir_simple = true,
groups = {cracky=3}, groups = {cracky=3},
description="Sticky Movestone", description="Sticky Movestone",
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
mesecons = {effector = { }, true)
action_on = function (pos, node)
local direction=mesecon.get_movestone_direction(pos)
if not direction then return end
minetest.remove_node(pos)
mesecon.on_dignode(pos, node)
minetest.add_entity(pos, "mesecons_movestones:sticky_movestone_entity")
end
}}
})
minetest.register_craft({ minetest.register_craft({
output = "mesecons_movestones:sticky_movestone 2", output = "mesecons_movestones:sticky_movestone 2",
@ -164,63 +151,6 @@ minetest.register_craft({
} }
}) })
minetest.register_entity("mesecons_movestones:sticky_movestone_entity", { -- Don't allow pushing movestones while they're active
physical = false, mesecon.register_mvps_stopper("mesecons_movestones:movestone_active")
visual = "sprite", mesecon.register_mvps_stopper("mesecons_movestones:sticky_movestone_active")
textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_sticky_movestone.png", "jeija_sticky_movestone.png"},
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
visual = "cube",
lastdir = {x=0, y=0, z=0},
on_punch = function(self, hitter)
self.object:remove()
hitter:get_inventory():add_item("main", 'mesecons_movestones:sticky_movestone')
end,
on_step = function(self, dtime)
local pos = self.object:getpos()
pos.x, pos.y, pos.z = math.floor(pos.x+0.5), math.floor(pos.y+0.5), math.floor(pos.z+0.5)
local direction = mesecon.get_movestone_direction(pos)
if not direction then -- no mesecon power
--push only solid nodes
local name = minetest.get_node(pos).name
if name ~= "air" and name ~= "ignore"
and ((not minetest.registered_nodes[name])
or minetest.registered_nodes[name].liquidtype == "none") then
mesecon.mvps_push(pos, self.lastdir,
mesecon.setting("movestone_max_push", 50))
--STICKY
mesecon.mvps_pull_all(pos, self.lastdir)
end
local nn = {name="mesecons_movestones:sticky_movestone"}
minetest.add_node(pos, nn)
self.object:remove()
mesecon.on_placenode(pos, nn)
return
end
local success, stack, oldstack =
mesecon.mvps_push(pos, direction, mesecon.setting("movestone_max_push", 50))
if not success then -- Too large stack/stopper in the way
local nn = {name="mesecons_movestones:sticky_movestone"}
minetest.add_node(pos, nn)
self.object:remove()
mesecon.on_placenode(pos, nn)
return
else
mesecon.mvps_process_stack (stack)
mesecon.mvps_move_objects (pos, direction, oldstack)
self.lastdir = direction
end
self.object:setvelocity({x=direction.x*2, y=direction.y*2, z=direction.z*2})
--STICKY
mesecon.mvps_pull_all(pos, direction)
end,
})
mesecon.register_mvps_unmov("mesecons_movestones:movestone_entity")
mesecon.register_mvps_unmov("mesecons_movestones:sticky_movestone_entity")

View File

@ -1,9 +1,19 @@
--register stoppers for movestones/pistons --register stoppers for movestones/pistons
mesecon.mvps_stoppers = {} mesecon.mvps_stoppers = {}
mesecon.mvps_unmov = {}
mesecon.on_mvps_move = {} mesecon.on_mvps_move = {}
mesecon.mvps_unmov = {}
--- Objects (entities) that cannot be moved
function mesecon.register_mvps_unmov(objectname)
mesecon.mvps_unmov[objectname] = true;
end
function mesecon.is_mvps_unmov(objectname)
return mesecon.mvps_unmov[objectname]
end
-- Nodes that cannot be pushed / pulled by movestones, pistons
function mesecon.is_mvps_stopper(node, pushdir, stack, stackid) function mesecon.is_mvps_stopper(node, pushdir, stack, stackid)
local get_stopper = mesecon.mvps_stoppers[node.name] local get_stopper = mesecon.mvps_stoppers[node.name]
if type (get_stopper) == "function" then if type (get_stopper) == "function" then
@ -19,15 +29,6 @@ function mesecon.register_mvps_stopper(nodename, get_stopper)
mesecon.mvps_stoppers[nodename] = get_stopper mesecon.mvps_stoppers[nodename] = get_stopper
end end
-- Objects that cannot be moved (e.g. movestones)
function mesecon.register_mvps_unmov(objectname)
mesecon.mvps_unmov[objectname] = true;
end
function mesecon.is_mvps_unmov(objectname)
return mesecon.mvps_unmov[objectname]
end
-- Functions to be called on mvps movement -- Functions to be called on mvps movement
function mesecon.register_on_mvps_move(callback) function mesecon.register_on_mvps_move(callback)
mesecon.on_mvps_move[#mesecon.on_mvps_move+1] = callback mesecon.on_mvps_move[#mesecon.on_mvps_move+1] = callback
@ -46,37 +47,102 @@ function mesecon.mvps_process_stack(stack)
end end
end end
function mesecon.mvps_get_stack(pos, dir, maximum) function mesecon.mvps_get_stack(pos, dir, maximum, all_pull_sticky)
-- determine the number of nodes to be pushed -- determine the number of nodes to be pushed
local np = {x = pos.x, y = pos.y, z = pos.z}
local nodes = {} local nodes = {}
while true do local frontiers = {pos}
local nn = minetest.get_node_or_nil(np)
if not nn or #nodes > maximum then
-- don't push at all, something is in the way (unloaded map or too many nodes)
return nil
end
if nn.name == "air" while #frontiers > 0 do
or (minetest.registered_nodes[nn.name] local np = frontiers[1]
and minetest.registered_nodes[nn.name].liquidtype ~= "none") then --is liquid local nn = minetest.get_node(np)
break
end
if nn.name ~= "air"
and minetest.registered_nodes[nn.name]
and minetest.registered_nodes[nn.name].liquidtype == "none" then
table.insert(nodes, {node = nn, pos = np}) table.insert(nodes, {node = nn, pos = np})
if #nodes > maximum then return nil end
np = mesecon.addPosRule(np, dir) -- add connected nodes to frontiers, connected is a vector list
-- the vectors must be absolute positions
local connected = {}
if minetest.registered_nodes[nn.name]
and minetest.registered_nodes[nn.name].mvps_sticky then
connected = minetest.registered_nodes[nn.name].mvps_sticky(np, nn)
end end
table.insert(connected, vector.add(np, dir))
-- If adjacent node is sticky block and connects add that
-- position to the connected table
for _, r in ipairs(mesecon.rules.alldirs) do
local adjpos = vector.add(np, r)
local adjnode = minetest.get_node(adjpos)
if minetest.registered_nodes[adjnode.name]
and minetest.registered_nodes[adjnode.name].mvps_sticky then
local sticksto = minetest.registered_nodes[adjnode.name]
.mvps_sticky(adjpos, adjnode)
-- connects to this position?
for _, link in ipairs(sticksto) do
if vector.equals(link, np) then
table.insert(connected, adjpos)
end
end
end
end
if all_pull_sticky then
table.insert(connected, vector.subtract(np, dir))
end
-- Make sure there are no duplicates in frontiers / nodes before
-- adding nodes in "connected" to frontiers
for _, cp in ipairs(connected) do
local duplicate = false
for _, rp in ipairs(nodes) do
if vector.equals(cp, rp.pos) then
duplicate = true
end
end
for _, fp in ipairs(frontiers) do
if vector.equals(cp, fp) then
duplicate = true
end
end
if not duplicate then
table.insert(frontiers, cp)
end
end
end
table.remove(frontiers, 1)
end
return nodes return nodes
end end
function mesecon.mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: direction of push; maximum: maximum nodes to be pushed function mesecon.mvps_push(pos, dir, maximum)
local nodes = mesecon.mvps_get_stack(pos, dir, maximum) return mesecon.mvps_push_or_pull(pos, dir, dir, maximum)
end
function mesecon.mvps_pull_all(pos, dir, maximum)
return mesecon.mvps_push_or_pull(pos, vector.multiply(dir, -1), dir, maximum, true)
end
function mesecon.mvps_pull_single(pos, dir, maximum)
return mesecon.mvps_push_or_pull(pos, vector.multiply(dir, -1), dir, maximum)
end
-- pos: pos of mvps; stackdir: direction of building the stack
-- movedir: direction of actual movement
-- maximum: maximum nodes to be pushed
-- all_pull_sticky: All nodes are sticky in the direction that they are pulled from
function mesecon.mvps_push_or_pull(pos, stackdir, movedir, maximum, all_pull_sticky)
local nodes = mesecon.mvps_get_stack(pos, movedir, maximum, all_pull_sticky)
if not nodes then return end if not nodes then return end
-- determine if one of the nodes blocks the push -- determine if one of the nodes blocks the push / pull
for id, n in ipairs(nodes) do for id, n in ipairs(nodes) do
if mesecon.is_mvps_stopper(n.node, dir, nodes, id) then if mesecon.is_mvps_stopper(n.node, movedir, nodes, id) then
return return
end end
end end
@ -94,7 +160,8 @@ function mesecon.mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: directio
-- add nodes -- add nodes
for _, n in ipairs(nodes) do for _, n in ipairs(nodes) do
local np = mesecon.addPosRule(n.pos, dir) local np = mesecon.addPosRule(n.pos, movedir)
minetest.add_node(np, n.node) minetest.add_node(np, n.node)
minetest.get_meta(np):from_table(n.meta) minetest.get_meta(np):from_table(n.meta)
end end
@ -104,7 +171,7 @@ function mesecon.mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: directio
for i in ipairs(nodes) do for i in ipairs(nodes) do
moved_nodes[i] = {} moved_nodes[i] = {}
moved_nodes[i].oldpos = nodes[i].pos moved_nodes[i].oldpos = nodes[i].pos
nodes[i].pos = mesecon.addPosRule(nodes[i].pos, dir) nodes[i].pos = mesecon.addPosRule(nodes[i].pos, movedir)
moved_nodes[i].pos = nodes[i].pos moved_nodes[i].pos = nodes[i].pos
moved_nodes[i].node = nodes[i].node moved_nodes[i].node = nodes[i].node
moved_nodes[i].meta = nodes[i].meta moved_nodes[i].meta = nodes[i].meta
@ -122,73 +189,6 @@ mesecon.register_on_mvps_move(function(moved_nodes)
end end
end) end)
function mesecon.mvps_pull_single(pos, dir) -- pos: pos of mvps; direction: direction of pull (matches push direction for sticky pistons)
local np = mesecon.addPosRule(pos, dir)
local nn = minetest.get_node(np)
if ((not minetest.registered_nodes[nn.name]) --unregistered node
or minetest.registered_nodes[nn.name].liquidtype == "none") --non-liquid node
and not mesecon.is_mvps_stopper(nn, {x = -dir.x, y = -dir.y, z = -dir.z}, {{pos = np, node = nn}}, 1) then --non-stopper node
local meta = minetest.get_meta(np):to_table()
minetest.remove_node(np)
minetest.add_node(pos, nn)
minetest.get_meta(pos):from_table(meta)
nodeupdate(np)
nodeupdate(pos)
mesecon.on_dignode(np, nn)
mesecon.update_autoconnect(np)
on_mvps_move({{pos = pos, oldpos = np, node = nn, meta = meta}})
end
return {{pos = np, node = {param2 = 0, name = "air"}}, {pos = pos, node = nn}}
end
function mesecon.mvps_pull_all(pos, direction) -- pos: pos of mvps; direction: direction of pull
local lpos = {x=pos.x-direction.x, y=pos.y-direction.y, z=pos.z-direction.z} -- 1 away
local lnode = minetest.get_node(lpos)
local lpos2 = {x=pos.x-direction.x*2, y=pos.y-direction.y*2, z=pos.z-direction.z*2} -- 2 away
local lnode2 = minetest.get_node(lpos2)
--avoid pulling solid nodes
if lnode.name ~= "ignore"
and lnode.name ~= "air"
and ((not minetest.registered_nodes[lnode.name])
or minetest.registered_nodes[lnode.name].liquidtype == "none") then
return
end
--avoid pulling empty or liquid nodes
if lnode2.name == "ignore"
or lnode2.name == "air"
or (minetest.registered_nodes[lnode2.name]
and minetest.registered_nodes[lnode2.name].liquidtype ~= "none") then
return
end
local moved_nodes = {}
local oldpos = {x=lpos2.x + direction.x, y=lpos2.y + direction.y, z=lpos2.z + direction.z}
repeat
lnode2 = minetest.get_node(lpos2)
local meta = minetest.get_meta(lnode2):to_table()
minetest.add_node(oldpos, lnode2)
minetest.get_meta(oldpos):from_table(meta)
moved_nodes[#moved_nodes+1] = {pos = oldpos, oldpos = lpos2, node = lnode2, meta = meta}
nodeupdate(oldpos)
oldpos = {x=lpos2.x, y=lpos2.y, z=lpos2.z}
lpos2.x = lpos2.x-direction.x
lpos2.y = lpos2.y-direction.y
lpos2.z = lpos2.z-direction.z
lnode = minetest.get_node(lpos2)
until lnode.name == "air"
or lnode.name == "ignore"
or (minetest.registered_nodes[lnode.name]
and minetest.registered_nodes[lnode.name].liquidtype ~= "none")
minetest.remove_node(oldpos)
mesecon.on_dignode(oldpos, lnode2)
mesecon.update_autoconnect(oldpos)
on_mvps_move(moved_nodes)
end
function mesecon.mvps_move_objects(pos, dir, nodestack) function mesecon.mvps_move_objects(pos, dir, nodestack)
local objects_to_move = {} local objects_to_move = {}
@ -231,5 +231,8 @@ function mesecon.mvps_move_objects(pos, dir, nodestack)
end end
end end
mesecon.register_mvps_stopper("doors:door_steel_b_1")
mesecon.register_mvps_stopper("doors:door_steel_t_1")
mesecon.register_mvps_stopper("doors:door_steel_b_2")
mesecon.register_mvps_stopper("doors:door_steel_t_2")
mesecon.register_mvps_stopper("default:chest_locked") mesecon.register_mvps_stopper("default:chest_locked")
mesecon.register_mvps_stopper("default:furnace")

View File

@ -61,9 +61,15 @@ mesecon.noteblock_play = function (pos, param2)
if block_below_name == "default:glass" then if block_below_name == "default:glass" then
soundname="mesecons_noteblock_hihat" soundname="mesecons_noteblock_hihat"
end end
if block_below_name == "default:steelblock" then
soundname=soundname.."2" -- Go up an octave.
end
if block_below_name == "default:stone" then if block_below_name == "default:stone" then
soundname="mesecons_noteblock_kick" soundname="mesecons_noteblock_kick"
end end
if block_below_name == "default:lava_source" then
soundname="fire_large"
end
if block_below_name == "default:chest" then if block_below_name == "default:chest" then
soundname="mesecons_noteblock_snare" soundname="mesecons_noteblock_snare"
end end
@ -73,6 +79,9 @@ mesecon.noteblock_play = function (pos, param2)
if block_below_name == "default:wood" then if block_below_name == "default:wood" then
soundname="mesecons_noteblock_litecrash" soundname="mesecons_noteblock_litecrash"
end end
if block_below_name == "default:coalblock" then
soundname="tnt_explode"
end
minetest.sound_play(soundname, minetest.sound_play(soundname,
{pos = pos, gain = 1.0, max_hear_distance = 32,}) {pos = pos, gain = 1.0, max_hear_distance = 32,})
end end

View File

@ -100,9 +100,10 @@ local piston_off = function(pos, node)
piston_remove_pusher(pos, node) piston_remove_pusher(pos, node)
if pistonspec.sticky then if pistonspec.sticky then
local maxpull = mesecon.setting("piston_max_pull", 15)
local dir = piston_get_direction(pistonspec.dir, node) local dir = piston_get_direction(pistonspec.dir, node)
local pullpos = mesecon.addPosRule(pos, dir) local pullpos = vector.add(pos, vector.multiply(dir, 2))
local stack = mesecon.mvps_pull_single(pullpos, dir) local stack = mesecon.mvps_pull_single(pullpos, vector.multiply(dir, -1), maxpull)
mesecon.mvps_process_stack(pos, dir, stack) mesecon.mvps_process_stack(pos, dir, stack)
end end
end end
@ -274,7 +275,7 @@ minetest.register_node("mesecons_pistons:piston_sticky_on", {
groups = {cracky = 3, not_in_creative_inventory = 1}, groups = {cracky = 3, not_in_creative_inventory = 1},
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
drop = "mesecons_pistons:piston_normal_off", drop = "mesecons_pistons:piston_sticky_off",
after_dig_node = piston_remove_pusher, after_dig_node = piston_remove_pusher,
node_box = piston_on_box, node_box = piston_on_box,
selection_box = piston_on_box, selection_box = piston_on_box,

View File

@ -26,6 +26,6 @@ minetest.register_craft({
recipe = { recipe = {
{"group:mesecon_conductor_craftable"}, {"group:mesecon_conductor_craftable"},
{"group:mesecon_conductor_craftable"}, {"group:mesecon_conductor_craftable"},
{"default:sapling"}, {"group:sapling"},
} }
}) })

View File

@ -22,18 +22,12 @@ pp_on_timer = function (pos, elapsed)
if objs[1] == nil and node.name == basename .. "_on" then if objs[1] == nil and node.name == basename .. "_on" then
minetest.add_node(pos, {name = basename .. "_off"}) minetest.add_node(pos, {name = basename .. "_off"})
mesecon.receptor_off(pos, mesecon.rules.pplate) mesecon.receptor_off(pos, mesecon.rules.pplate)
-- force deactivation of mesecon two blocks below (hacky) elseif node.name == basename .. "_off" then
if not mesecon.connected_to_receptor(two_below) then
mesecon.turnoff(two_below)
end
else
for k, obj in pairs(objs) do for k, obj in pairs(objs) do
local objpos = obj:getpos() local objpos = obj:getpos()
if objpos.y > pos.y-1 and objpos.y < pos.y then if objpos.y > pos.y-1 and objpos.y < pos.y then
minetest.add_node(pos, {name = basename .. "_on"}) minetest.add_node(pos, {name = basename .. "_on"})
mesecon.receptor_on(pos, mesecon.rules.pplate ) mesecon.receptor_on(pos, mesecon.rules.pplate )
-- force activation of mesecon two blocks below (hacky)
mesecon.turnon(two_below)
end end
end end
end end

View File

@ -0,0 +1,2 @@
mesecons
mesecons_mvps

View File

@ -0,0 +1,16 @@
-- Sticky blocks can be used together with pistons or movestones to push / pull
-- structures that are "glued" together using sticky blocks
-- All sides sticky block
minetest.register_node("mesecons_stickyblocks:sticky_block_all", {
description = "All-sides sticky block",
tiles = {"default_grass_footsteps.png"},
groups = {dig_immediate=2},
mvps_sticky = function (pos, node)
local connected = {}
for _, r in ipairs(mesecon.rules.alldirs) do
table.insert(connected, vector.add(pos, r))
end
return connected
end
})

View File

@ -3,9 +3,9 @@
-- Powers the block 2 nodes behind (using a receiver) -- Powers the block 2 nodes behind (using a receiver)
mesecon.register_node("mesecons_walllever:wall_lever", { mesecon.register_node("mesecons_walllever:wall_lever", {
description="Lever", description="Lever",
drawtype = "nodebox", drawtype = "mesh",
inventory_image = "jeija_wall_lever_off.png", inventory_image = "jeija_wall_lever_inv.png",
wield_image = "jeija_wall_lever_off.png", wield_image = "jeija_wall_lever_inv.png",
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
sunlight_propagates = true, sunlight_propagates = true,
@ -24,40 +24,16 @@ mesecon.register_node("mesecons_walllever:wall_lever", {
minetest.sound_play("mesecons_lever", {pos=pos}) minetest.sound_play("mesecons_lever", {pos=pos})
end end
},{ },{
tiles = { "jeija_wall_lever_tb.png", "jeija_wall_lever_bottom.png", tiles = { "jeija_wall_lever_off.png" },
"jeija_wall_lever_sides.png", "jeija_wall_lever_sides.png", mesh="jeija_wall_lever_off.obj",
"jeija_wall_lever_back.png", "jeija_wall_lever_off.png",
},
node_box = {
type = "fixed",
fixed = {{ -6/16, -6/16, 6/16, 6/16, 6/16, 8/16 }, -- the base "slab"
{ -5/16, -3/16, 5/16, 5/16, 3/16, 6/16 }, -- the lighted ring area
{ -4/16, -2/16, 4/16, 4/16, 2/16, 5/16 }, -- the raised bit
{ -2/16, -1/16, 3/16, 2/16, 1/16, 4/16 }, -- the lever "hinge"
{ -1/16, -8/16, 4/16, 1/16, 0, 6/16 }} -- the lever itself.
},
mesecons = {receptor = { mesecons = {receptor = {
rules = mesecon.rules.buttonlike_get, rules = mesecon.rules.buttonlike_get,
state = mesecon.state.off state = mesecon.state.off
}}, }},
groups = {dig_immediate = 2, mesecon_needs_receiver = 1} groups = {dig_immediate = 2, mesecon_needs_receiver = 1}
},{ },{
tiles = { tiles = { "jeija_wall_lever_on.png" },
"jeija_wall_lever_top.png", mesh="jeija_wall_lever_on.obj",
"jeija_wall_lever_tb.png",
"jeija_wall_lever_sides.png",
"jeija_wall_lever_sides.png",
"jeija_wall_lever_back.png",
"jeija_wall_lever_on.png",
},
node_box = {
type = "fixed",
fixed = {{ -6/16, -6/16, 6/16, 6/16, 6/16, 8/16 }, -- the base "slab"
{ -5/16, -3/16, 5/16, 5/16, 3/16, 6/16 }, -- the lighted ring area
{ -4/16, -2/16, 4/16, 4/16, 2/16, 5/16 }, -- the raised bit
{ -2/16, -1/16, 3/16, 2/16, 1/16, 4/16 }, -- the lever "hinge"
{ -1/16, 0, 4/16, 1/16, 8/16, 6/16 }} -- the lever itself.
},
mesecons = {receptor = { mesecons = {receptor = {
rules = mesecon.rules.buttonlike_get, rules = mesecon.rules.buttonlike_get,
state = mesecon.state.on state = mesecon.state.on

View File

@ -0,0 +1,263 @@
# Blender v2.73 (sub 0) OBJ File: 'mesecons-wall-lever-off.blend'
# www.blender.org
o nodebox-5
v 0.289062 0.156250 0.312500
v -0.375000 0.375000 0.375000
v -0.375000 -0.375000 0.375000
v 0.332500 0.207500 0.375000
v 0.332500 -0.207500 0.375000
v 0.375000 0.375000 0.375000
v 0.375000 -0.375000 0.375000
v 0.289062 -0.156250 0.312500
v -0.062500 -0.036146 0.200392
v -0.062500 -0.068498 0.321133
v -0.062500 -0.394498 0.233782
v -0.062500 -0.362146 0.113041
v -0.332500 0.207500 0.375000
v 0.062500 -0.036146 0.200392
v 0.062500 -0.068498 0.321133
v -0.332500 -0.207500 0.375000
v 0.332500 0.207500 0.375000
v 0.062500 -0.394498 0.233782
v 0.062500 -0.362146 0.113041
v 0.332500 -0.207500 0.375000
v 0.375000 -0.375000 0.375000
v 0.375000 -0.375000 0.500000
v 0.375000 0.375000 0.500000
v 0.375000 0.375000 0.375000
v -0.375000 -0.375000 0.375000
v -0.375000 -0.375000 0.500000
v -0.375000 0.375000 0.500000
v -0.375000 0.375000 0.375000
v -0.289062 0.156250 0.312500
v -0.332500 0.207500 0.375000
v -0.332500 -0.207500 0.375000
v -0.289062 -0.156250 0.312500
v -0.250000 0.125000 0.312500
v -0.250000 -0.125000 0.312500
v 0.250000 0.125000 0.312500
v 0.250000 -0.125000 0.312500
v -0.250000 -0.000000 0.250000
v -0.000000 -0.125000 0.250000
v 0.250000 -0.000000 0.250000
v 0.000000 0.125000 0.250000
v -0.250000 0.125000 0.250000
v -0.250000 0.125000 0.312500
v -0.250000 -0.125000 0.312500
v -0.250000 -0.125000 0.250000
v 0.250000 0.125000 0.250000
v 0.250000 0.125000 0.312500
v 0.250000 -0.125000 0.312500
v 0.250000 -0.125000 0.250000
v 0.250000 -0.125000 0.250000
v 0.250000 0.125000 0.250000
v -0.250000 -0.125000 0.250000
v -0.250000 0.125000 0.250000
v 0.125000 -0.062500 0.187500
v 0.125000 0.062500 0.187500
v -0.125000 -0.062500 0.187500
v -0.125000 0.062500 0.187500
v 0.065000 -0.032500 0.176992
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