Merge branch 'master' of https://github.com/Ombridride/minetest-minetestforfun-server
8
mods/tetris/README.md
Normal file
|
@ -0,0 +1,8 @@
|
|||
Tetris Arcade mod for Minetest.
|
||||
|
||||
License : WTFPL
|
||||
|
||||
Use "/giveme tetris:arcade" to get Arcade node.
|
||||
Right-click Arcade to play.
|
||||
|
||||
Patches welcome.
|
278
mods/tetris/init.lua
Normal file
|
@ -0,0 +1,278 @@
|
|||
shapes = {
|
||||
{ { x = {0, 1, 0, 1}, y = {0, 0, 1, 1} } },
|
||||
|
||||
{ { x = {1, 1, 1, 1}, y = {0, 1, 2, 3} },
|
||||
{ x = {0, 1, 2, 3}, y = {1, 1, 1, 1} } },
|
||||
|
||||
{ { x = {0, 0, 1, 1}, y = {0, 1, 1, 2} },
|
||||
{ x = {1, 2, 0, 1}, y = {0, 0, 1, 1} } },
|
||||
|
||||
{ { x = {1, 0, 1, 0}, y = {0, 1, 1, 2} },
|
||||
{ x = {0, 1, 1, 2}, y = {0, 0, 1, 1} } },
|
||||
|
||||
{ { x = {1, 2, 1, 1}, y = {0, 0, 1, 2} },
|
||||
{ x = {0, 1, 2, 2}, y = {1, 1, 1, 2} },
|
||||
{ x = {1, 1, 0, 1}, y = {0, 1, 2, 2} },
|
||||
{ x = {0, 0, 1, 2}, y = {0, 1, 1, 1} } },
|
||||
|
||||
{ { x = {1, 1, 1, 2}, y = {0, 1, 2, 2} },
|
||||
{ x = {0, 1, 2, 0}, y = {1, 1, 1, 2} },
|
||||
{ x = {0, 1, 1, 1}, y = {0, 0, 1, 2} },
|
||||
{ x = {0, 1, 2, 2}, y = {1, 1, 1, 0} } },
|
||||
|
||||
{ { x = {1, 0, 1, 2}, y = {0, 1, 1, 1} },
|
||||
{ x = {1, 1, 1, 2}, y = {0, 1, 2, 1} },
|
||||
{ x = {0, 1, 2, 1}, y = {1, 1, 1, 2} },
|
||||
{ x = {0, 1, 1, 1}, y = {1, 0, 1, 2} } } }
|
||||
|
||||
colors = { "cyan.png", "magenta.png", "red.png",
|
||||
"blue.png", "green.png", "orange.png", "yellow.png" }
|
||||
|
||||
background = "image[0,0;3.55,6.66;black.png]"
|
||||
buttons = "button[3,5;0.6,0.6;left;◄]"
|
||||
.."button[3.6,5;0.6,0.6;rotateleft;L]"
|
||||
.."button[4.2,5;0.6,0.6;drop;▼]"
|
||||
.."button[4.8,5;0.6,0.6;rotateright;R]"
|
||||
.."button[5.4,5;0.6,0.6;right;►]"
|
||||
.."button[3.5,3.3;2,2;new;New Game]"
|
||||
|
||||
formsize = "size[5.9,5.7]"
|
||||
boardx, boardy = 0, 0
|
||||
sizex, sizey, size = 0.29, 0.29, 0.31
|
||||
|
||||
local comma = ","
|
||||
local semi = ";"
|
||||
local close = "]"
|
||||
|
||||
local concat = table.concat
|
||||
local insert = table.insert
|
||||
|
||||
draw_shape = function(id, x, y, rot, posx, posy)
|
||||
local d = shapes[id][rot]
|
||||
local scr = {}
|
||||
|
||||
for i=1,4 do
|
||||
local tmp = { "image[",
|
||||
(d.x[i]+x)*sizex+posx, comma,
|
||||
(d.y[i]+y)*sizey+posy, semi,
|
||||
size, comma, size, semi,
|
||||
colors[id], close }
|
||||
scr[#scr+1] = concat(tmp)
|
||||
end
|
||||
|
||||
return concat(scr)
|
||||
end
|
||||
|
||||
function step(pos, fields)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local t = minetest.deserialize(meta:get_string("tetris"))
|
||||
local nex = math.random(7)
|
||||
|
||||
local function new_game(pos)
|
||||
|
||||
t = {
|
||||
board = {},
|
||||
boardstring = "",
|
||||
previewstring = draw_shape(nex, 0, 0, 1, 4, 1),
|
||||
score = 0,
|
||||
cur = nex,
|
||||
nex = nex,
|
||||
x=4, y=0, rot=1
|
||||
}
|
||||
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
timer:set(0.3, 0)
|
||||
end
|
||||
|
||||
local function update_boardstring()
|
||||
local scr = {}
|
||||
|
||||
for i, line in pairs(t.board) do
|
||||
for _, tile in pairs(line) do
|
||||
local tmp = { "image[",
|
||||
tile[1]*sizex+boardx, comma,
|
||||
i*sizey+boardy, semi,
|
||||
size, comma, size, semi,
|
||||
colors[tile[2] ], close }
|
||||
|
||||
scr[#scr+1] = concat(tmp)
|
||||
end
|
||||
end
|
||||
|
||||
t.boardstring = concat(scr)
|
||||
end
|
||||
|
||||
local function add()
|
||||
local d = shapes[t.cur][t.rot]
|
||||
|
||||
for i=1,4 do
|
||||
local l = d.y[i] + t.y
|
||||
if not t.board[l] then t.board[l] = {} end
|
||||
insert(t.board[l], {d.x[i] + t.x, t.cur})
|
||||
end
|
||||
end
|
||||
|
||||
local function scroll(l)
|
||||
for i=l, 1, -1 do
|
||||
t.board[i] = t.board[i-1] or {}
|
||||
end
|
||||
end
|
||||
|
||||
local function check_lines()
|
||||
for i, line in pairs(t.board) do
|
||||
if #line >= 10 then
|
||||
scroll(i)
|
||||
t.score = t.score + 10
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function check_position(x, y, rot)
|
||||
local d = shapes[t.cur][rot]
|
||||
|
||||
for i=1,4 do
|
||||
local cx, cy = d.x[i]+x, d.y[i]+y
|
||||
|
||||
if cx < 0 or cx > 9 or cy < 0 or cy > 19 then
|
||||
return false
|
||||
end
|
||||
|
||||
for _, tile in pairs(t.board[ cy ] or {}) do
|
||||
if tile[1] == cx then return false end
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
local function stuck()
|
||||
if check_position(t.x, t.y+1, t.rot) then return false end
|
||||
return true
|
||||
end
|
||||
|
||||
local function tick()
|
||||
if stuck() then
|
||||
if t.y <= 0 then
|
||||
return false end
|
||||
add()
|
||||
check_lines()
|
||||
update_boardstring()
|
||||
t.cur, t.nex = t.nex, nex
|
||||
t.x, t.y, t.rot = 4, 0, 1
|
||||
t.previewstring = draw_shape(t.nex, 0, 0, 1, 4.1, 0.6)
|
||||
else
|
||||
t.y = t.y + 1
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
local function move(dx, dy)
|
||||
local newx, newy = t.x+dx, t.y+dy
|
||||
if not check_position(newx, newy, t.rot) then return end
|
||||
t.x, t.y = newx, newy
|
||||
end
|
||||
|
||||
local function rotate(dr)
|
||||
local no = #(shapes[t.cur])
|
||||
local newrot = (t.rot+dr) % no
|
||||
|
||||
if newrot<1 then newrot = newrot+no end
|
||||
if not check_position(t.x, t.y, newrot) then return end
|
||||
t.rot = newrot
|
||||
end
|
||||
|
||||
local function key()
|
||||
if fields.left then
|
||||
move(-1, 0)
|
||||
end
|
||||
if fields.rotateleft then
|
||||
rotate(-1)
|
||||
end
|
||||
if fields.drop then
|
||||
t.score = t.score + 1
|
||||
move(0, 3)
|
||||
end
|
||||
if fields.rotateright then
|
||||
rotate(1)
|
||||
end
|
||||
if fields.right then
|
||||
move(1, 0)
|
||||
end
|
||||
end
|
||||
|
||||
local run = true
|
||||
|
||||
if fields then
|
||||
if fields.new then
|
||||
new_game(pos)
|
||||
else
|
||||
key(fields)
|
||||
end
|
||||
else
|
||||
run = tick()
|
||||
end
|
||||
|
||||
local scr = { formsize, background,
|
||||
t.boardstring, t.previewstring,
|
||||
draw_shape(t.cur, t.x, t.y, t.rot, boardx, boardy),
|
||||
"label[3.8,0.1;Next...]label[3.8,3;Score: ",
|
||||
t.score, close, buttons }
|
||||
|
||||
meta:set_string("formspec", concat(scr).. default.gui_bg .. default.gui_bg_img .. default.gui_slots)
|
||||
meta:set_string("tetris", minetest.serialize(t))
|
||||
|
||||
return run
|
||||
end
|
||||
|
||||
arcade = {
|
||||
description="Arcade",
|
||||
drawtype = "mesh",
|
||||
mesh = "arcade.obj",
|
||||
tiles = {"arcade.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=3},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}
|
||||
},
|
||||
collision_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}
|
||||
},
|
||||
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", formsize.."button[2,2.5;2,2;new;New Game]".. default.gui_bg .. default.gui_bg_img .. default.gui_slots)
|
||||
end,
|
||||
|
||||
on_timer = function(pos)
|
||||
return step(pos, nil)
|
||||
end,
|
||||
|
||||
on_receive_fields = function(pos, formanme, fields, sender)
|
||||
step(pos, fields)
|
||||
end,
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local pos = pointed_thing.above
|
||||
if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
|
||||
minetest.chat_send_player(placer:get_player_name(), "No room for place the Arcade !" )
|
||||
return end
|
||||
local dir = placer:get_look_dir()
|
||||
local node = { name="tetris:arcade", param1=0, param2 = minetest.dir_to_facedir(dir)}
|
||||
minetest.set_node(pos, node)
|
||||
itemstack:take_item()
|
||||
end,
|
||||
}
|
||||
|
||||
minetest.register_node("tetris:arcade", arcade)
|
||||
|
||||
minetest.register_craft({
|
||||
output = "tetris:arcade",
|
||||
recipe = {
|
||||
{"default:steel_ingot","default:steel_ingot","default:steel_ingot"},
|
||||
{"default:steel_ingot","plasmascreen:screen5","mesecons:wire_00000000_off"},
|
||||
{"default:steel_ingot","mesecons:wire_00000000_off","default:steel_ingot"},
|
||||
},
|
||||
})
|
34
mods/tetris/models/arcade.obj
Normal file
|
@ -0,0 +1,34 @@
|
|||
# Blender v2.72 (sub 0) OBJ File: ''
|
||||
# www.blender.org
|
||||
mtllib vending_machine.mtl
|
||||
o Cube
|
||||
v 0.499998 -0.499998 -0.499998
|
||||
v 0.499998 -0.499998 0.499998
|
||||
v -0.499998 -0.499998 0.499998
|
||||
v -0.499998 -0.499998 -0.499998
|
||||
v 0.499998 1.499994 -0.499998
|
||||
v 0.499998 1.499994 0.499998
|
||||
v -0.499998 1.499994 0.499998
|
||||
v -0.499998 1.499994 -0.499998
|
||||
vt 0.250050 0.250050
|
||||
vt 0.000100 0.250050
|
||||
vt 0.000100 0.000100
|
||||
vt 0.250050 0.000100
|
||||
vt 0.250050 0.749950
|
||||
vt 0.250050 0.999900
|
||||
vt 0.000100 0.999900
|
||||
vt 0.000100 0.749950
|
||||
vt 0.999900 0.250049
|
||||
vt 0.999900 0.749949
|
||||
vt 0.749950 0.749950
|
||||
vt 0.749950 0.250050
|
||||
vt 0.500000 0.749950
|
||||
vt 0.500000 0.250050
|
||||
usemtl Material
|
||||
s off
|
||||
f 1/1 2/2 3/3 4/4
|
||||
f 5/5 8/6 7/7 6/8
|
||||
f 1/1 5/5 6/8 2/2
|
||||
f 2/9 6/10 7/11 3/12
|
||||
f 3/12 7/11 8/13 4/14
|
||||
f 5/5 1/1 4/14 8/13
|
BIN
mods/tetris/textures/arcade.png
Normal file
After Width: | Height: | Size: 9.1 KiB |
BIN
mods/tetris/textures/black.png
Normal file
After Width: | Height: | Size: 82 B |
BIN
mods/tetris/textures/blue.png
Normal file
After Width: | Height: | Size: 114 B |
BIN
mods/tetris/textures/cyan.png
Normal file
After Width: | Height: | Size: 114 B |
BIN
mods/tetris/textures/green.png
Normal file
After Width: | Height: | Size: 114 B |
BIN
mods/tetris/textures/magenta.png
Normal file
After Width: | Height: | Size: 114 B |
BIN
mods/tetris/textures/orange.png
Normal file
After Width: | Height: | Size: 114 B |
BIN
mods/tetris/textures/red.png
Normal file
After Width: | Height: | Size: 114 B |
BIN
mods/tetris/textures/yellow.png
Normal file
After Width: | Height: | Size: 114 B |