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Updated mesecons
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@ -56,22 +56,12 @@ meseconify_door("doors:door_obsidian_glass")
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local function trapdoor_switch(pos, node)
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local state = minetest.get_meta(pos):get_int("state")
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if node.name:split(":")[2] == "trapdoor" or node.name:split(":")[2] == "trapdoor_open" then
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if state == 1 then
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minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
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minetest.set_node(pos, {name="doors:trapdoor", param2 = node.param2})
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else
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minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
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minetest.set_node(pos, {name="doors:trapdoor_open", param2 = node.param2})
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end
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if state == 1 then
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minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
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minetest.set_node(pos, {name="doors:trapdoor", param2 = node.param2})
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else
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if state == 1 then
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minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
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minetest.set_node(pos, {name="doors:trapdoor_cherry", param2 = node.param2})
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else
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minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
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minetest.set_node(pos, {name="doors:trapdoor_cherry_open", param2 = node.param2})
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end
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minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
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minetest.set_node(pos, {name="doors:trapdoor_open", param2 = node.param2})
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end
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minetest.get_meta(pos):set_int("state", state == 1 and 0 or 1)
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