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Updated mesecons
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@ -30,7 +30,7 @@ minetest.register_node("mesecons:mesecon_on", {
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},
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groups = {dig_immediate=3, not_in_creaive_inventory=1, mesecon=1},
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drop = "mesecons:mesecon_off 1",
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light_source = LIGHT_MAX-11,
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light_source = default.LIGHT_MAX-11,
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mesecons = {conductor={
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state = mesecon.state.on,
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offstate = "mesecons:mesecon_off"
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@ -67,7 +67,7 @@ minetest.register_node("mesecons_button:button_on", {
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paramtype2 = "facedir",
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legacy_wallmounted = true,
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walkable = false,
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light_source = LIGHT_MAX-7,
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light_source = default.LIGHT_MAX-7,
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sunlight_propagates = true,
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selection_box = {
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type = "fixed",
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@ -56,22 +56,12 @@ meseconify_door("doors:door_obsidian_glass")
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local function trapdoor_switch(pos, node)
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local state = minetest.get_meta(pos):get_int("state")
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if node.name:split(":")[2] == "trapdoor" or node.name:split(":")[2] == "trapdoor_open" then
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if state == 1 then
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minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
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minetest.set_node(pos, {name="doors:trapdoor", param2 = node.param2})
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else
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minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
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minetest.set_node(pos, {name="doors:trapdoor_open", param2 = node.param2})
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end
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if state == 1 then
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minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
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minetest.set_node(pos, {name="doors:trapdoor", param2 = node.param2})
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else
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if state == 1 then
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minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
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minetest.set_node(pos, {name="doors:trapdoor_cherry", param2 = node.param2})
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else
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minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
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minetest.set_node(pos, {name="doors:trapdoor_cherry_open", param2 = node.param2})
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end
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minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
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minetest.set_node(pos, {name="doors:trapdoor_open", param2 = node.param2})
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end
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minetest.get_meta(pos):set_int("state", state == 1 and 0 or 1)
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@ -17,7 +17,7 @@ minetest.register_node("mesecons_lamp:lamp_on", {
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legacy_wallmounted = true,
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sunlight_propagates = true,
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walkable = true,
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light_source = LIGHT_MAX,
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light_source = default.LIGHT_MAX,
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node_box = mesecon_lamp_box,
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selection_box = mesecon_lamp_box,
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groups = {dig_immediate=3,not_in_creative_inventory=1, mesecon_effector_on = 1},
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@ -31,7 +31,7 @@ function mesecon.lightstone_add(name, base_item, texture_off, texture_on)
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tiles = {texture_on},
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groups = {cracky=2,not_in_creative_inventory=1, mesecon = 2},
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drop = "mesecons_lightstone:lightstone_" .. name .. "_off",
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light_source = LIGHT_MAX-2,
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light_source = default.LIGHT_MAX-2,
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sounds = default.node_sound_stone_defaults(),
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mesecons = {effector = {
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rules = lightstone_rules,
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@ -9,7 +9,7 @@ minetest.register_node("mesecons_powerplant:power_plant", {
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paramtype = "light",
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walkable = false,
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groups = {dig_immediate=3, mesecon = 2},
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light_source = LIGHT_MAX-9,
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light_source = default.LIGHT_MAX-9,
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description="Power Plant",
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selection_box = {
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type = "fixed",
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@ -76,7 +76,7 @@ minetest.register_node("mesecons_torch:mesecon_torch_on", {
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paramtype2 = "wallmounted",
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selection_box = torch_selectionbox,
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groups = {dig_immediate=3},
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light_source = LIGHT_MAX-5,
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light_source = default.LIGHT_MAX-5,
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description="Mesecon Torch",
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mesecons = {receptor = {
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state = mesecon.state.on,
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