Fix MFF doors and doors3 and keys support to it
@ -1 +1 @@
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Subproject commit 2888f048e07b85e7f1a5afabee9819f56cb811eb
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Subproject commit 4e7fe6c357f8fd9959eefb4aab62188027bafce6
|
@ -16,3 +16,7 @@ moreblocks?
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carts?
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toolranks?
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mff_quests?
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doors?
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darkage?
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dye?
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cherry_tree?
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|
633
mods/nalc/doors.lua
Normal file
@ -0,0 +1,633 @@
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||||
if minetest.get_modpath("doors") then
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||||
-- Register MFF doors
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-- doors tin MFF
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doors.register("door_tin", {
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tiles = { "doors_door_tin.png" },
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description = "Tin Door",
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inventory_image = "doors_item_tin.png",
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groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
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protected = true,
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sounds = default.node_sound_stone_defaults(),
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sunlight = false,
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recipe = {
|
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{"default:tin_ingot", "default:tin_ingot"},
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{"default:tin_ingot", "default:tin_ingot"},
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{"default:tin_ingot", "default:tin_ingot"}
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}
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})
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if minetest.get_modpath("darkage") then
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-- doors prison MFF
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doors.register("door_prison", {
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tiles = { "doors_door_prison.png" },
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description = "Prison Door",
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inventory_image = "doors_item_prison.png",
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groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
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protected = true,
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sounds = default.node_sound_stone_defaults(),
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recipe = {
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{"darkage:iron_stick", "darkage:iron_stick"},
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{"darkage:iron_stick", "darkage:iron_stick"},
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{"darkage:iron_stick", "darkage:iron_stick"}
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}
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})
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end
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if minetest.get_modpath("dye") then
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-- MFF gardengate white
|
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doors.register("doors:door_gardengate_white", {
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tiles = { "doors_door_gardengate_white.png" },
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description = "Garden Gate White Door",
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inventory_image = "doors_item_gardengate_white.png",
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groups = {choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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sounds = default.node_sound_wood_defaults(),
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recipe = {
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{"dye:white", "group:stick", ""},
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{"group:stick", "group:stick", "group:stick"},
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{"group:wood", "group:wood", "group:wood"}
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}
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})
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end
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-- Redifinition of doors function to make the ability to register doors with 3 blocks height
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local _doors = {}
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_doors.registered_doors3 = {} --MFF doors3
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local function replace_old_owner_information(pos)
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string("doors_owner")
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if owner and owner ~= "" then
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meta:set_string("owner", owner)
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meta:set_string("doors_owner", "")
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end
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end
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local doors_get = doors.get
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doors.get = function(pos)
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local node_name = minetest.get_node(pos).name
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if _doors.registered_doors3[node_name] then
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-- A normal upright door
|
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return {
|
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pos = pos,
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open = function(self, player)
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if self:state() then
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return false
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end
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return _doors.door_toggle(self.pos, nil, player)
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end,
|
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close = function(self, player)
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if not self:state() then
|
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return false
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end
|
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return _doors.door_toggle(self.pos, nil, player)
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end,
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toggle = function(self, player)
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return _doors.door_toggle(self.pos, nil, player)
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end,
|
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state = function(self)
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local state = minetest.get_meta(self.pos):get_int("state")
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return state %2 == 1
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end
|
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}
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else
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return doors_get(pos)
|
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end
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end
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-- table used to aid door opening/closing
|
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local transform = {
|
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{
|
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{v = "_a", param2 = 3},
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{v = "_a", param2 = 0},
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{v = "_a", param2 = 1},
|
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{v = "_a", param2 = 2},
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},
|
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{
|
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{v = "_b", param2 = 1},
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{v = "_b", param2 = 2},
|
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{v = "_b", param2 = 3},
|
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{v = "_b", param2 = 0},
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},
|
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{
|
||||
{v = "_b", param2 = 1},
|
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{v = "_b", param2 = 2},
|
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{v = "_b", param2 = 3},
|
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{v = "_b", param2 = 0},
|
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},
|
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{
|
||||
{v = "_a", param2 = 3},
|
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{v = "_a", param2 = 0},
|
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{v = "_a", param2 = 1},
|
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{v = "_a", param2 = 2},
|
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},
|
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}
|
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|
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local function get_double_doors(pos, dir, p1, b)
|
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local pos2 = nil
|
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if b == "a" then
|
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if p1 == 0 then
|
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if dir == 1 then
|
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pos2 = {x=pos.x, y=pos.y, z=pos.z-1}
|
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elseif dir == 2 then
|
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pos2 = {x=pos.x-1, y=pos.y, z=pos.z}
|
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elseif dir == 3 then
|
||||
pos2 = {x=pos.x, y=pos.y, z=pos.z+1}
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else
|
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pos2 = {x=pos.x+1, y=pos.y, z=pos.z}
|
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end
|
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elseif p1 == 3 then
|
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if dir == 1 then
|
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pos2 = {x=pos.x+1, y=pos.y, z=pos.z}
|
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elseif dir == 2 then
|
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pos2 = {x=pos.x, y=pos.y, z=pos.z-1}
|
||||
elseif dir == 3 then
|
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pos2 = {x=pos.x-1, y=pos.y, z=pos.z}
|
||||
else
|
||||
pos2 = {x=pos.x, y=pos.y, z=pos.z+1}
|
||||
end
|
||||
end
|
||||
else
|
||||
if p1 == 1 then
|
||||
if dir == 1 then
|
||||
pos2 = {x=pos.x+1, y=pos.y, z=pos.z}
|
||||
elseif dir == 2 then
|
||||
pos2 = {x=pos.x, y=pos.y, z=pos.z-1}
|
||||
elseif dir == 3 then
|
||||
pos2 = {x=pos.x-1, y=pos.y, z=pos.z}
|
||||
else
|
||||
pos2 = {x=pos.x, y=pos.y, z=pos.z+1}
|
||||
end
|
||||
elseif p1 == 2 then
|
||||
if dir == 1 then
|
||||
pos2 = {x=pos.x, y=pos.y, z=pos.z+1}
|
||||
elseif dir == 2 then
|
||||
pos2 = {x=pos.x+1, y=pos.y, z=pos.z}
|
||||
elseif dir == 3 then
|
||||
pos2 = {x=pos.x, y=pos.y, z=pos.z-1}
|
||||
else
|
||||
pos2 = {x=pos.x-1, y=pos.y, z=pos.z}
|
||||
end
|
||||
end
|
||||
end
|
||||
return pos2
|
||||
end
|
||||
|
||||
function _doors.door_toggle(pos, node, clicker)
|
||||
local meta = minetest.get_meta(pos)
|
||||
node = node or minetest.get_node(pos)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
local name = def.door.name
|
||||
|
||||
local state = meta:get_string("state")
|
||||
if state == "" then
|
||||
-- fix up lvm-placed right-hinged doors, default closed
|
||||
if node.name:sub(-2) == "_b" then
|
||||
state = 2
|
||||
else
|
||||
state = 0
|
||||
end
|
||||
else
|
||||
state = tonumber(state)
|
||||
end
|
||||
|
||||
replace_old_owner_information(pos)
|
||||
|
||||
if clicker and not default.can_interact_with_node(clicker, pos) then
|
||||
return false
|
||||
end
|
||||
|
||||
local old = state
|
||||
-- until Lua-5.2 we have no bitwise operators :(
|
||||
if state % 2 == 1 then
|
||||
state = state - 1
|
||||
else
|
||||
state = state + 1
|
||||
end
|
||||
|
||||
local dir = node.param2
|
||||
minetest.swap_node(pos, {
|
||||
name = name .. transform[state + 1][dir+1].v,
|
||||
param2 = transform[state + 1][dir+1].param2
|
||||
})
|
||||
meta:set_int("state", state)
|
||||
|
||||
--MFF double porte
|
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local b = string.sub(node.name, -1)
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local pos2 = get_double_doors(pos, dir, old, b)
|
||||
if pos2 then
|
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local node2 = minetest.get_node_or_nil(pos2)
|
||||
if node2 and string.sub(node2.name, 0, -3) == name then
|
||||
if b ~= string.sub(node2.name, -1) then
|
||||
local state2 = minetest.get_meta(pos2):get_int("state")
|
||||
if (old % 2) == (state2 % 2) then
|
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_doors.door_toggle(pos2, node2, clicker)
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
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-- /double porte
|
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|
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if state % 2 == 0 then
|
||||
minetest.sound_play(def.door.sounds[1],
|
||||
{pos = pos, gain = 0.3, max_hear_distance = 10})
|
||||
else
|
||||
minetest.sound_play(def.door.sounds[2],
|
||||
{pos = pos, gain = 0.3, max_hear_distance = 10})
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
local function on_place_node(place_to, newnode,
|
||||
placer, oldnode, itemstack, pointed_thing)
|
||||
-- Run script hook
|
||||
for _, callback in ipairs(minetest.registered_on_placenodes) do
|
||||
-- Deepcopy pos, node and pointed_thing because callback can modify them
|
||||
local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
|
||||
local newnode_copy =
|
||||
{name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
|
||||
local oldnode_copy =
|
||||
{name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
|
||||
local pointed_thing_copy = {
|
||||
type = pointed_thing.type,
|
||||
above = vector.new(pointed_thing.above),
|
||||
under = vector.new(pointed_thing.under),
|
||||
ref = pointed_thing.ref,
|
||||
}
|
||||
callback(place_to_copy, newnode_copy, placer,
|
||||
oldnode_copy, itemstack, pointed_thing_copy)
|
||||
end
|
||||
end
|
||||
|
||||
local function can_dig_door(pos, digger)
|
||||
replace_old_owner_information(pos)
|
||||
if default.can_interact_with_node(digger, pos) then
|
||||
return true
|
||||
else
|
||||
minetest.record_protection_violation(pos, digger:get_player_name())
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
-- door 3 nodes
|
||||
function doors.register3(name, def)
|
||||
if not name:find(":") then
|
||||
name = "nalc:" .. name
|
||||
end
|
||||
|
||||
-- replace old doors of this type automatically
|
||||
minetest.register_lbm({
|
||||
name = ":doors:replace_" .. name:gsub(":", "_"),
|
||||
nodenames = {name.."_b_1", name.."_b_2"},
|
||||
action = function(pos, node)
|
||||
local l = tonumber(node.name:sub(-1))
|
||||
local meta = minetest.get_meta(pos)
|
||||
local h = meta:get_int("right") + 1
|
||||
local p2 = node.param2
|
||||
local replace = {
|
||||
{{type = "a", state = 0}, {type = "a", state = 3}},
|
||||
{{type = "b", state = 1}, {type = "b", state = 2}}
|
||||
}
|
||||
local new = replace[l][h]
|
||||
-- retain infotext and doors_owner fields
|
||||
minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2})
|
||||
meta:set_int("state", new.state)
|
||||
-- properly place doors:hidden at the right spot
|
||||
local p3 = p2
|
||||
if new.state >= 2 then
|
||||
p3 = (p3 + 3) % 4
|
||||
end
|
||||
if new.state % 2 == 1 then
|
||||
if new.state >= 2 then
|
||||
p3 = (p3 + 1) % 4
|
||||
else
|
||||
p3 = (p3 + 3) % 4
|
||||
end
|
||||
end
|
||||
-- wipe meta on top node as it's unused
|
||||
minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z},
|
||||
{name = "doors:hidden", param2 = p3})
|
||||
minetest.set_node({x = pos.x, y = pos.y + 2, z = pos.z},
|
||||
{name = "doors:hidden", param2 = p3})
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_craftitem(":" .. name, {
|
||||
description = def.description,
|
||||
inventory_image = def.inventory_image,
|
||||
groups = table.copy(def.groups),
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local pos
|
||||
|
||||
if not pointed_thing.type == "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
local pdef = minetest.registered_nodes[node.name]
|
||||
if pdef and pdef.on_rightclick and
|
||||
not placer:get_player_control().sneak then
|
||||
return pdef.on_rightclick(pointed_thing.under,
|
||||
node, placer, itemstack, pointed_thing)
|
||||
end
|
||||
|
||||
if pdef and pdef.buildable_to then
|
||||
pos = pointed_thing.under
|
||||
else
|
||||
pos = pointed_thing.above
|
||||
node = minetest.get_node(pos)
|
||||
pdef = minetest.registered_nodes[node.name]
|
||||
if not pdef or not pdef.buildable_to then
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
|
||||
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
|
||||
local top_node = minetest.get_node_or_nil(above)
|
||||
local topdef = top_node and minetest.registered_nodes[top_node.name]
|
||||
|
||||
if not topdef or not topdef.buildable_to then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local above2 = { x = pos.x, y = pos.y + 2, z = pos.z }
|
||||
local top_node2 = minetest.get_node_or_nil(above2)
|
||||
local topdef2 = top_node2 and minetest.registered_nodes[top_node2.name]
|
||||
|
||||
if not topdef2 or not topdef2.buildable_to then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local pn = placer:get_player_name()
|
||||
if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) or minetest.is_protected(above2, pn) then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local dir = minetest.dir_to_facedir(placer:get_look_dir())
|
||||
|
||||
local ref = {
|
||||
{x = -1, y = 0, z = 0},
|
||||
{x = 0, y = 0, z = 1},
|
||||
{x = 1, y = 0, z = 0},
|
||||
{x = 0, y = 0, z = -1},
|
||||
}
|
||||
|
||||
local aside = {
|
||||
x = pos.x + ref[dir + 1].x,
|
||||
y = pos.y + ref[dir + 1].y,
|
||||
z = pos.z + ref[dir + 1].z,
|
||||
}
|
||||
|
||||
local state = 0
|
||||
if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
|
||||
state = state + 2
|
||||
minetest.set_node(pos, {name = name .. "_b", param2 = dir})
|
||||
minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4})
|
||||
minetest.set_node(above2, {name = "doors:hidden", param2 = (dir + 3) % 4})
|
||||
else
|
||||
minetest.set_node(pos, {name = name .. "_a", param2 = dir})
|
||||
minetest.set_node(above, {name = "doors:hidden", param2 = dir})
|
||||
minetest.set_node(above2, {name = "doors:hidden", param2 = dir})
|
||||
end
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_int("state", state)
|
||||
|
||||
if def.protected then
|
||||
meta:set_string("owner", pn)
|
||||
meta:set_string("infotext", "Owned by " .. pn)
|
||||
end
|
||||
|
||||
if not (creative and creative.is_enabled_for and creative.is_enabled_for(pn)) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
|
||||
minetest.sound_play(def.sounds.place, {pos = pos})
|
||||
|
||||
on_place_node(pos, minetest.get_node(pos),
|
||||
placer, node, itemstack, pointed_thing)
|
||||
|
||||
return itemstack
|
||||
end
|
||||
})
|
||||
def.inventory_image = nil
|
||||
|
||||
if def.recipe then
|
||||
minetest.register_craft({
|
||||
output = name,
|
||||
recipe = def.recipe,
|
||||
})
|
||||
end
|
||||
def.recipe = nil
|
||||
|
||||
if not def.sounds then
|
||||
def.sounds = default.node_sound_wood_defaults()
|
||||
end
|
||||
|
||||
if not def.sound_open then
|
||||
def.sound_open = "doors_door_open"
|
||||
end
|
||||
|
||||
if not def.sound_close then
|
||||
def.sound_close = "doors_door_close"
|
||||
end
|
||||
|
||||
def.groups.not_in_creative_inventory = 1
|
||||
def.groups.door = 1
|
||||
def.drop = name
|
||||
def.door = {
|
||||
name = name,
|
||||
sounds = { def.sound_close, def.sound_open },
|
||||
}
|
||||
|
||||
def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
_doors.door_toggle(pos, node, clicker)
|
||||
return itemstack
|
||||
end
|
||||
def.after_dig_node = function(pos, node, meta, digger)
|
||||
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
|
||||
minetest.remove_node({x = pos.x, y = pos.y + 2, z = pos.z})
|
||||
nodeupdate({x = pos.x, y = pos.y + 2, z = pos.z})
|
||||
end
|
||||
def.on_rotate = false
|
||||
|
||||
if def.protected then
|
||||
def.can_dig = can_dig_door
|
||||
def.on_blast = function() end
|
||||
def.on_key_use = function(pos, player)
|
||||
local door = doors.get(pos)
|
||||
door:toggle(player)
|
||||
end
|
||||
def.on_skeleton_key_use = function(pos, player, newsecret)
|
||||
replace_old_owner_information(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local owner = meta:get_string("owner")
|
||||
local pname = player:get_player_name()
|
||||
|
||||
-- verify placer is owner of lockable door
|
||||
if owner ~= pname then
|
||||
minetest.record_protection_violation(pos, pname)
|
||||
minetest.chat_send_player(pname, "You do not own this locked door.")
|
||||
return nil
|
||||
end
|
||||
|
||||
local secret = meta:get_string("key_lock_secret")
|
||||
if secret == "" then
|
||||
secret = newsecret
|
||||
meta:set_string("key_lock_secret", secret)
|
||||
end
|
||||
|
||||
return secret, "a locked door", owner
|
||||
end
|
||||
else
|
||||
def.on_blast = function(pos, intensity)
|
||||
minetest.remove_node(pos)
|
||||
-- hidden node doesn't get blasted away.
|
||||
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
|
||||
minetest.remove_node({x = pos.x, y = pos.y + 2, z = pos.z})
|
||||
return {name}
|
||||
end
|
||||
end
|
||||
|
||||
def.on_destruct = function(pos)
|
||||
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
|
||||
minetest.remove_node({x = pos.x, y = pos.y + 2, z = pos.z})
|
||||
end
|
||||
|
||||
def.drawtype = "mesh"
|
||||
def.paramtype = "light"
|
||||
def.paramtype2 = "facedir"
|
||||
def.sunlight_propagates = true
|
||||
def.walkable = true
|
||||
def.is_ground_content = false
|
||||
def.buildable_to = false
|
||||
def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,2.5,-6/16}}
|
||||
def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,2.5,-6/16}}
|
||||
|
||||
def.mesh = "door3_a.obj"
|
||||
minetest.register_node(":" .. name .. "_a", def)
|
||||
|
||||
def.mesh = "door3_b.obj"
|
||||
minetest.register_node(":" .. name .. "_b", def)
|
||||
|
||||
_doors.registered_doors3[name .. "_a"] = true
|
||||
_doors.registered_doors3[name .. "_b"] = true
|
||||
end
|
||||
|
||||
doors.register3("door3_wood", {
|
||||
tiles = {{ name = "doors_door3_wood.png", backface_culling = true }},
|
||||
description = "Wooden Door 3 Nodes",
|
||||
inventory_image = "doors3_item_wood.png",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
|
||||
recipe = {
|
||||
{"", "", ""},
|
||||
{"", "doors:door_wood", ""},
|
||||
{"", "doors:door_wood", ""},
|
||||
}
|
||||
})
|
||||
minetest.register_alias("doors:door3_wood", "nalc:door3_wood")
|
||||
|
||||
doors.register3("door3_steel", {
|
||||
tiles = {{ name = "doors_door3_steel.png", backface_culling = true }},
|
||||
description = "Steel Door 3 Nodes",
|
||||
inventory_image = "doors3_item_steel.png",
|
||||
protected = true,
|
||||
groups = {cracky = 1, level = 2},
|
||||
sounds = default.node_sound_metal_defaults(),
|
||||
sound_open = "doors_steel_door_open",
|
||||
sound_close = "doors_steel_door_close",
|
||||
recipe = {
|
||||
{"", "", ""},
|
||||
{"", "doors:door_steel", ""},
|
||||
{"", "doors:door_steel", ""},
|
||||
}
|
||||
})
|
||||
minetest.register_alias("doors:door3_steel", "nalc:door3_steel")
|
||||
|
||||
doors.register3("door3_glass", {
|
||||
tiles = { "doors_door3_glass.png"},
|
||||
description = "Glass Door 3 Nodes",
|
||||
inventory_image = "doors3_item_glass.png",
|
||||
groups = {cracky=3, oddly_breakable_by_hand=3},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
sound_open = "doors_glass_door_open",
|
||||
sound_close = "doors_glass_door_close",
|
||||
recipe = {
|
||||
{"", "", ""},
|
||||
{"", "doors:door_glass", ""},
|
||||
{"", "doors:door_glass", ""},
|
||||
}
|
||||
})
|
||||
minetest.register_alias("doors:door3_glass", "nalc:door3_glass")
|
||||
|
||||
doors.register3("door3_obsidian_glass", {
|
||||
tiles = { "doors_door3_obsidian_glass.png" },
|
||||
description = "Obsidian Glass Door 3 Nodes",
|
||||
inventory_image = "doors3_item_obsidian_glass.png",
|
||||
groups = {cracky=3},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
sound_open = "doors_glass_door_open",
|
||||
sound_close = "doors_glass_door_close",
|
||||
recipe = {
|
||||
{"", "", ""},
|
||||
{"", "doors:door_obsidian_glass", ""},
|
||||
{"", "doors:door_obsidian_glass", ""},
|
||||
},
|
||||
})
|
||||
minetest.register_alias("doors:door3_obsidian_glass", "nalc:door3_obsidian_glass")
|
||||
|
||||
if minetest.get_modpath("cherry_tree") then
|
||||
-- From BFD: Cherry planks doors
|
||||
doors.register3("door3_cherry", {
|
||||
tiles = { "doors_door3_cherry.png" },
|
||||
description = "Cherry Door 3 Nodes",
|
||||
inventory_image = "doors3_item_cherry.png",
|
||||
groups = {choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
recipe = {
|
||||
{"", "", ""},
|
||||
{"", "doors:door_cherry", ""},
|
||||
{"", "doors:door_cherry", ""},
|
||||
},
|
||||
})
|
||||
minetest.register_alias("doors:door3_cherry", "nalc:door3_cherry")
|
||||
|
||||
---fuels---
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "nalc:door3_cherry",
|
||||
burntime = 21,
|
||||
})
|
||||
end
|
||||
|
||||
if minetest.get_modpath("darkage") then
|
||||
-- doors prison MFF
|
||||
doors.register3("door3_prison", {
|
||||
tiles = { "doors_door3_prison.png" },
|
||||
description = "Prison Door 3 Nodes",
|
||||
inventory_image = "doors3_item_prison.png",
|
||||
protected = true,
|
||||
groups = {cracky = 1, level = 2},
|
||||
sounds = default.node_sound_metal_defaults(),
|
||||
sound_open = "doors_steel_door_open",
|
||||
sound_close = "doors_steel_door_close",
|
||||
recipe = {
|
||||
{"", "", ""},
|
||||
{"", "doors:door_prison", ""},
|
||||
{"", "doors:door_prison", ""},
|
||||
}
|
||||
})
|
||||
minetest.register_alias("doors:door3_prison", "nalc:door3_prison")
|
||||
end
|
||||
|
||||
---fuels---
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "nalc:door3_wood",
|
||||
burntime = 21,
|
||||
})
|
||||
|
||||
end
|
@ -18,7 +18,7 @@ dofile(modpath.."/tools.lua")
|
||||
local mods = {"witchcraft", "cotton", "technic",
|
||||
"beds", "boats", "bucket",
|
||||
"nyancat", "moreores", "moreblocks",
|
||||
"maptools"
|
||||
"maptools", "doors"
|
||||
}
|
||||
|
||||
for _,mod in ipairs(mods) do
|
||||
|
42
mods/nalc/models/door3_a.obj
Normal file
@ -0,0 +1,42 @@
|
||||
# Blender v2.76 (sub 0) OBJ File: '3node_door.blend'
|
||||
# www.blender.org
|
||||
mtllib 3node_door.mtl
|
||||
o Cube_Cube.001
|
||||
v -0.499000 -0.499000 -0.375000
|
||||
v 0.499000 -0.499000 -0.375000
|
||||
v 0.498998 2.498000 -0.375000
|
||||
v -0.499000 2.498000 -0.375000
|
||||
v -0.499000 2.498000 -0.499000
|
||||
v -0.499000 -0.499000 -0.499000
|
||||
v 0.498998 2.498000 -0.499000
|
||||
v 0.499000 -0.499000 -0.499000
|
||||
vt 0.842905 0.000000
|
||||
vt 0.421453 0.000000
|
||||
vt 0.421453 1.000000
|
||||
vt 0.842905 1.000000
|
||||
vt 0.895270 0.000000
|
||||
vt 0.895270 1.000000
|
||||
vt 1.000000 0.665999
|
||||
vt 0.947635 0.665999
|
||||
vt 0.947635 0.333000
|
||||
vt 1.000000 0.333000
|
||||
vt 0.000000 0.000000
|
||||
vt 0.000000 1.000000
|
||||
vt 0.947635 0.000000
|
||||
vt 0.947635 1.000000
|
||||
vt 1.000000 0.000000
|
||||
vn 0.000000 -0.000000 1.000000
|
||||
vn -1.000000 0.000000 0.000000
|
||||
vn 0.000000 1.000000 0.000000
|
||||
vn 0.000000 0.000000 -1.000000
|
||||
vn 1.000000 0.000000 0.000000
|
||||
vn 0.000000 -1.000000 -0.000000
|
||||
usemtl None
|
||||
s off
|
||||
f 1/1/1 2/2/1 3/3/1 4/4/1
|
||||
f 1/4/2 4/1/2 5/5/2 6/6/2
|
||||
f 3/7/3 7/8/3 5/9/3 4/10/3
|
||||
f 6/11/4 5/12/4 7/3/4 8/2/4
|
||||
f 2/5/5 8/13/5 7/14/5 3/6/5
|
||||
s 1
|
||||
f 8/13/6 2/15/6 1/10/6 6/9/6
|
42
mods/nalc/models/door3_b.obj
Normal file
@ -0,0 +1,42 @@
|
||||
# Blender v2.76 (sub 0) OBJ File: '3node_door_b.blend'
|
||||
# www.blender.org
|
||||
mtllib 3node_door_b.mtl
|
||||
o Cube_Cube.001
|
||||
v -0.499000 -0.499000 -0.375000
|
||||
v 0.499000 -0.499000 -0.375000
|
||||
v 0.498998 2.498000 -0.375000
|
||||
v -0.499000 2.498000 -0.375000
|
||||
v -0.499000 2.498000 -0.499000
|
||||
v -0.499000 -0.499000 -0.499000
|
||||
v 0.498998 2.498000 -0.499000
|
||||
v 0.499000 -0.499000 -0.499000
|
||||
vt 0.421453 0.000000
|
||||
vt 0.842905 0.000000
|
||||
vt 0.842905 1.000000
|
||||
vt 0.421453 1.000000
|
||||
vt 0.895270 0.000000
|
||||
vt 0.895270 1.000000
|
||||
vt 1.000000 0.665999
|
||||
vt 0.947635 0.665999
|
||||
vt 0.947635 0.333000
|
||||
vt 1.000000 0.333000
|
||||
vt 0.000000 1.000000
|
||||
vt 0.000000 0.000000
|
||||
vt 0.947635 0.000000
|
||||
vt 0.947635 1.000000
|
||||
vt 1.000000 0.000000
|
||||
vn 0.000000 -0.000000 1.000000
|
||||
vn -1.000000 0.000000 0.000000
|
||||
vn 0.000000 1.000000 0.000000
|
||||
vn 0.000000 0.000000 -1.000000
|
||||
vn 1.000000 0.000000 0.000000
|
||||
vn 0.000000 -1.000000 -0.000000
|
||||
usemtl None
|
||||
s off
|
||||
f 1/1/1 2/2/1 3/3/1 4/4/1
|
||||
f 1/3/2 4/2/2 5/5/2 6/6/2
|
||||
f 3/7/3 7/8/3 5/9/3 4/10/3
|
||||
f 6/1/4 5/4/4 7/11/4 8/12/4
|
||||
f 2/5/5 8/13/5 7/14/5 3/6/5
|
||||
s 1
|
||||
f 8/13/6 2/15/6 1/10/6 6/9/6
|
BIN
mods/nalc/textures/doors3_item_cherry.png
Normal file
After Width: | Height: | Size: 286 B |
BIN
mods/nalc/textures/doors3_item_glass.png
Normal file
After Width: | Height: | Size: 341 B |
BIN
mods/nalc/textures/doors3_item_obsidian_glass.png
Normal file
After Width: | Height: | Size: 449 B |
BIN
mods/nalc/textures/doors3_item_prison.png
Normal file
After Width: | Height: | Size: 263 B |
BIN
mods/nalc/textures/doors3_item_steel.png
Executable file
After Width: | Height: | Size: 410 B |
BIN
mods/nalc/textures/doors3_item_wood.png
Normal file
After Width: | Height: | Size: 631 B |
BIN
mods/nalc/textures/doors_door3_cherry.png
Normal file
After Width: | Height: | Size: 614 B |
BIN
mods/nalc/textures/doors_door3_glass.png
Normal file
After Width: | Height: | Size: 632 B |
BIN
mods/nalc/textures/doors_door3_obsidian_glass.png
Normal file
After Width: | Height: | Size: 288 B |
BIN
mods/nalc/textures/doors_door3_prison.png
Normal file
After Width: | Height: | Size: 227 B |
BIN
mods/nalc/textures/doors_door3_steel.png
Normal file
After Width: | Height: | Size: 2.1 KiB |
BIN
mods/nalc/textures/doors_door3_wood.png
Normal file
After Width: | Height: | Size: 319 B |
BIN
mods/nalc/textures/doors_door_gardengate_white.png
Normal file
After Width: | Height: | Size: 608 B |
BIN
mods/nalc/textures/doors_door_prison.png
Normal file
After Width: | Height: | Size: 227 B |
BIN
mods/nalc/textures/doors_door_tin.png
Normal file
After Width: | Height: | Size: 402 B |
BIN
mods/nalc/textures/doors_item_gardengate_white.png
Normal file
After Width: | Height: | Size: 352 B |
BIN
mods/nalc/textures/doors_item_prison.png
Normal file
After Width: | Height: | Size: 279 B |
BIN
mods/nalc/textures/doors_item_tin.png
Normal file
After Width: | Height: | Size: 211 B |