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Do not generate liquid ores near fissures
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@ -550,7 +550,34 @@ function default.register_ores()
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-- Underground springs:
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minetest.register_ore({
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-- The fissures noise from watershed mapgen. Used to avoid liquid ores near fissures, that would sink for hundreds of nodes below.
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local noise_fissure = {
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offset = 0,
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scale = 1,
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spread = {x=256,y=512,z=256},
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persist = 0.5,
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octaves = 5,
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seed = 20099,
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}
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-- Inverted fissure noise to generate ores on both sides of the fissures
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local noise_fissure_inv = table.copy(noise_fissure)
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noise_fissure_inv.scale = - noise_fissure.scale
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local threshold = 0.08
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local function register_liquid_ore(oredef)
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neworedef = table.copy(oredef) -- Do not modify original table
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neworedef.noise_params = noise_fissure -- Fissure noise
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neworedef.noise_threshold = threshold
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minetest.register_ore(neworedef)
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neworedef = table.copy(neworedef)
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neworedef.noise_params = noise_fissure_inv -- Inverted fissure noise
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minetest.register_ore(neworedef)
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end
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register_liquid_ore({
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ore_type = "scatter",
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ore = "default:water_source",
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ore_param2 = 128,
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@ -562,7 +589,7 @@ function default.register_ores()
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y_max = -10,
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})
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minetest.register_ore({
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register_liquid_ore({
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ore_type = "scatter",
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ore = "default:lava_source",
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ore_param2 = 128,
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@ -667,7 +694,7 @@ function default.register_ores()
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-- Acid lakes in gravel:
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minetest.register_ore({
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register_liquid_ore({
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ore_type = "scatter",
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ore = "default:acid_source",
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wherein = "default:gravel",
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