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	Updated hud/hunger while saving our modifications
- Splitted hud into two mods : hud and hunger
This commit is contained in:
		| @@ -1,33 +1,35 @@ | ||||
| --##Better HUD example config file## | ||||
| ------------------------------------ | ||||
| -- This example moves the health bar in the top left corner and the hunger bar in the top right corner | ||||
| -- This example moves the statbars in the down left and down right corners. By Echoes91 | ||||
|  | ||||
| -- NOTICE -- | ||||
| -- if damage is disabled no statbar is shown at all | ||||
| -- Make sure that the statbars are shown correct on other screen resolutions aswell | ||||
|  | ||||
|  | ||||
| -- | ||||
| -- general settings | ||||
| -- | ||||
| HUD_ENABLE_HUNGER = true		--enables/disables hunger | ||||
| HUD_HUNGER_TICK = 300			--sets time for loosing 1/2 bread (of 10) (in seconds) | ||||
|  | ||||
|  | ||||
| --!NOTICE!-- | ||||
| -- >>if damage is disabled neither health bar nor hunger bar or breath bar is shown | ||||
| HUD_SB_SIZE = {x = 24, y = 24}		-- statbar icon size in pixel before (!) scaling | ||||
|  | ||||
| -- | ||||
| -- health bar | ||||
| -- | ||||
| HUD_HEALTH_POS = {x=0,y=0}			--min 0, max 1 | ||||
| HUD_HEALTH_OFFSET = {x=5,y=30}		--offset in pixel | ||||
| HUD_HEALTH_POS = {x = 0, y = 1}         	-- min 0, max 1 | ||||
| HUD_HEALTH_OFFSET = {x = 10, y = -30}		-- offset in pixel | ||||
|  | ||||
| -- | ||||
| -- hunger bar | ||||
| -- | ||||
| HUD_HUNGER_POS = {x=1,y=0}			--min 0, max 1 | ||||
| HUD_HUNGER_OFFSET = {x=-175,y=30}	--offset in pixel | ||||
| HUD_HUNGER_POS = {x = 1, y = 1}         	-- min 0, max 1 | ||||
| HUD_HUNGER_OFFSET = {x = -250, y = -30}		-- offset in pixel | ||||
|  | ||||
| -- | ||||
| -- breath bar | ||||
| -- | ||||
| HUD_AIR_POS = {x=0.5,y=1}		--min 0, max 1 | ||||
| HUD_AIR_OFFSET = {x=15,y=-75}	--offset in pixel | ||||
| HUD_AIR_POS = {x = 1, y = 1}			-- min 0, max 1 | ||||
| HUD_AIR_OFFSET = {x = -250, y = -60}		-- offset in pixel | ||||
|  | ||||
| -- | ||||
| -- armor bar | ||||
| -- | ||||
| HUD_ARMOR_POS = {x = 0, y = 1}			-- min 0, max 1 | ||||
| HUD_ARMOR_OFFSET = {x = 10, y = -60}		-- offset in pixel | ||||
|  | ||||
|   | ||||
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