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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-16 23:40:31 +01:00

Updated hud/hunger while saving our modifications

- Splitted hud into two mods : hud and hunger
This commit is contained in:
LeMagnesium 2015-04-06 20:38:52 +02:00
parent 74adffa8cc
commit 7142fdf3cd
30 changed files with 2370 additions and 944 deletions

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@ -113,8 +113,8 @@ end
function food.item_eat(amt) function food.item_eat(amt)
if minetest.get_modpath("diet") then if minetest.get_modpath("diet") then
return diet.item_eat(amt) return diet.item_eat(amt)
elseif minetest.get_modpath("hud") then elseif minetest.get_modpath("hunger") then
return hud.item_eat(amt) return hunger.item_eat(amt)
else else
return minetest.item_eat(amt) return minetest.item_eat(amt)
end end

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@ -1,3 +1,4 @@
hunger
animalmaterials? animalmaterials?
bushes_classic? bushes_classic?
default? default?

33
mods/hud/API.txt Normal file
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@ -0,0 +1,33 @@
function hud.register(name, def)
-- name: statbar name (health, air, hunger, armor already used by default)
-- def: <HUD item definition> (see below)
hud.change_item(player, name, def)
-- player: player object
-- name: statbar name (health, air, hunger, armor already used by default)
-- def: table containing new values
-- currently supported: number, text and offset
hud.remove_item(player, name)
HUD item definition
{
hud_elem_type = "statbar", -- currently only supported type (same as in lua-api.txt)
position = {x=<x>, y=<y>}, -- position of statbar (same as in lua-api.txt)
size = {x=24, y=24}, -- statbar texture size (default 24x24), needed to be scaled correctly
text = "hud_heart_fg.png", -- texture name (same as in lua-api.txt)
number = 20, -- number/2 = number of full textures(e.g. hearts)
max = 20, -- used to prevent "overflow" of statbars
alignment = {x=-1,y=-1}, -- alignment on screen (same as in lua-api.txt)
offset = HUD_HEALTH_OFFSET,
background = "hud_heart_bg.png", -- statbar background texture name
autohide_bg = false, -- hide statbar background textures when number = 0
events = { -- called on events "damage" and "breath_changed" of players
{
type = "damage",
func = function(player)
-- do something here
end
}
},
}

502
mods/hud/LICENSE.txt Normal file
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@ -0,0 +1,502 @@
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@ -1,74 +1,47 @@
Minetest mod "Better HUD" Minetest mod "Better HUD"
========================= =========================
Version: 1.4 Version: 2.0
License of source code: WTFPL (c) Copyright BlockMen (2013-2015)
-----------------------------
(c) Copyright BlockMen (2013-2014)
About this mod:
~~~~~~~~~~~~~~~
This mod improves the HUD of Minetest and adds (hidden by default) statbars for Hunger and Armor.
Also it provides an API to add new statbars easily, see API.txt for more informations.
Changes in builtin HUD items:
- Adds background for Health bar
- Uses better textures for Hotbar
- Uses texture for crosshair
- Positions of builtin statbars can be changed via "hud.conf" file
This mod gets provided as Modpack aswell, which includes the hunger mod (https://github.com/BlockMen/hunger)
More information concerning the hunger mechanics can be get there.
This mod supports the 3d_armor mod by stu (https://github.com/stujones11/minetest-3d_armor)
Using the mod: License:
-------------- ~~~~~~~~
This mod changes the HUD of Minetest. (c) Copyright BlockMen (2013-2015)
It improves the apperance of the health and breath bar and adds a more fancy hotbar. Furthermore it adds a
custom crosshair, an armor bar (only for 3darmor mod) and a hunger bar. It includes also a mechanic for hunger.
You can create a "hud.conf" file to customize the positions of health, hunger, armor and breath bar. Take a look at "hud.conf.example" to get more infos.
!!IMPORTANT !!: Code:
Keep in mind if running a server with this mod, that the custom position should be displayed correct on every screen size!! Licensed under the GNU LGPL version 2.1 or higher.
You can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License
as published by the Free Software Foundation;
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt
=Hunger= Textures:
========
This mod adds a hunger mechanic to the game. Player actions like digging, placing and walking causes exhausion,
that lowers players saturation. Also every 800 seconds you lose 1 saturation point without doing anything.
If you are hungry (empty hunger bar) you will get damage and die in case you don't eat something.
Notice:
-------
You can disable this by setting "HUD_HUNGER_ENABLE = false" in "hud.conf", or "hud_hunger_enable = false" in minetest.conf.
In case of conflict hud.conf configuration is dominant.
Currently supported food:
-------------------------
- Apples (default)
- Animalmaterials (mobf modpack)
- Bread (default)
- Bushes
- bushes_classic
- Creatures
- Dwarves (beer and such)
- Docfarming
- Fishing
- Farming plus
- Farming (default and Tenplus1's fork)
- Food
- fruit
- Glooptest
- JKMod
- kpgmobs
- Mobfcooking
- Mooretrees
- Mtfoods
- mushroom
- mush45
- Seaplants (sea)
- Simple mobs
Example: 1 apple fills up the hunger bar by 1 bread, 1 bread (from farming) 2 breads in bar.
Although it show 20 hunger points (10 breads) in hunger bar,
you can fill it up to 30 points.(5 breads not shown then)
License of textures:
--------------------
hud_heart_fg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen hud_heart_fg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen
hud_heart_bg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen hud_heart_bg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen
hud_hunger_fg.png - PilzAdam (WTFPL), modified by BlockMen hud_hunger_fg.png - PilzAdam (WTFPL), modified by BlockMen
@ -78,11 +51,16 @@ hud_air_fg.png - kaeza (WTFPL), modified by BlockMen
hud_armor_fg.png - Stu (CC BY-SA 3.0), modified by BlockMen hud_armor_fg.png - Stu (CC BY-SA 3.0), modified by BlockMen
hud_armor_bg.png - Stu (CC BY-SA 3.0), modified by BlockMen hud_armor_bg.png - Stu (CC BY-SA 3.0), modified by BlockMen
everything else is WTFPL:
(c) Copyright BlockMen (2013-2014)
This program is free software. It comes without any warranty, to Github:
the extent permitted by applicable law. You can redistribute it ~~~~~~~
and/or modify it under the terms of the Do What The Fuck You Want https://github.com/BlockMen/hud
To Public License, Version 2, as published by Sam Hocevar. See
http://sam.zoy.org/wtfpl/COPYING for more details. Forum:
~~~~~~
https://forum.minetest.net/viewtopic.php?id=6342
Changelog:
~~~~~~~~~~
see changelog.txt

206
mods/hud/api.lua Normal file
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@ -0,0 +1,206 @@
-- global values
hud.registered_items = {}
hud.damage_events = {}
hud.breath_events = {}
-- keep id handling internal
local hud_id = {} -- hud item ids
local sb_bg = {} -- statbar background ids
-- localize often used table
local items = hud.registered_items
local function throw_error(msg)
minetest.chat_send_all(msg)
end
--
-- API
--
function hud.register(name, def)
if not name or not def then
throw_error("not enough parameters given")
return false
end
--TODO: allow other elements
if def.hud_elem_type ~= "statbar" then
throw_error("The given HUD element is no statbar")
return false
end
if items[name] ~= nil then
throw_error("A statbar with that name already exists")
return false
end
-- actually register
-- add background first since draworder is based on id :\
if def.hud_elem_type == "statbar" and def.background ~= nil then
sb_bg[name] = table.copy(def)
sb_bg[name].text = def.background
if not def.autohide_bg and def.max then
sb_bg[name].number = def.max
end
end
-- add item itself
items[name] = def
-- register events
if def.events then
for _,v in pairs(def.events) do
if v and v.type and v.func then
if v.type == "damage" then
table.insert(hud.damage_events, v)
end
if v.type == "breath" then
table.insert(hud.breath_events, v)
end
end
end
end
-- no error so far, return sucess
return true
end
function hud.change_item(player, name, def)
if not player or not name or not def then
throw_error("Not enough parameters given to change HUD item")
return false
end
local i_name = player:get_player_name().."_"..name
local elem = hud_id[i_name]
if not elem then
throw_error("Given HUD element " .. dump(name) .. " does not exist".." hääää")
return false
end
-- Only update if values supported and value actually changed
-- update supported values (currently number and text only)
if def.number and elem.number then
if def.number ~= elem.number then
if elem.max and def.number > elem.max and not def.max then
def.number = elem.max
end
if def.max then
elem.max = def.max
end
player:hud_change(elem.id, "number", def.number)
elem.number = def.number
-- hide background when set
local bg = hud_id[i_name.."_bg"]
if elem.autohide_bg then
if def.number < 1 then
player:hud_change(bg.id, "number", 0)
else
local num = bg.number
if bg.max then
num = bg.max
end
player:hud_change(bg.id, "number", num)
end
else
if bg and bg.max and bg.max < 1 and def.max and def.max > bg.max then
player:hud_change(bg.id, "number", def.max)
bg.max = def.max
end
end
end
end
if def.text and elem.text then
if def.text ~= elem.text then
player:hud_change(elem.id, "text", def.text)
elem.text = def.text
end
end
if def.offset and elem.offset then
if def.item_name and def.offset == "item" then
local i_name2 = player:get_player_name().."_"..def.item_name
local elem2 = hud_id[i_name2]
if elem2 then
local p2 = elem2.offset
local p1 = elem.offset
player:hud_change(elem2.id, "offset", p1)
player:hud_change(elem.id, "offset", p2)
elem2.offset = p1
elem.offset = p2
if elem.background then
local elem3 = hud_id[i_name.."_bg"]
if elem3 and elem3.offset then
player:hud_change(elem3.id, "offset", p2)
elem3.offset = p2
local elem4 = hud_id[i_name2.."_bg"]
if elem4 and elem4.offset then
player:hud_change(elem4.id, "offset", p1)
elem4.offset = p1
end
end
end
end
else
player:hud_change(elem.id, "offset", def.offset)
elem.offset = def.offset
end
end
return true
end
function hud.remove_item(player, name)
if not player or not name then
throw_error("Not enough parameters given")
return false
end
local i_name = player:get_player_name().."_"..name
if hud_id[i_name] == nil then
throw_error("Given HUD element " .. dump(name) .. " does not exist")
return false
end
player:hud_remove(hud_id[i_name].id)
hud_id[i_name] = nil
return true
end
--
-- Add registered HUD items to joining players
--
-- Following code is placed here to keep HUD ids internal
local function add_hud_item(player, name, def)
if not player or not name or not def then
throw_error("not enough parameters given")
return false
end
local i_name = player:get_player_name().."_"..name
hud_id[i_name] = def
hud_id[i_name].id = player:hud_add(def)
end
minetest.register_on_joinplayer(function(player)
-- first: hide the default statbars
player:hud_set_flags({healthbar = false, breathbar = false})
-- now add the backgrounds (e.g. for statbars)
for _,item in pairs(sb_bg) do
add_hud_item(player, _.."_bg", item)
end
-- and finally the actual HUD items
for _,item in pairs(items) do
add_hud_item(player, _, item)
end
-- fancy hotbar (only when no crafting mod present)
if minetest.get_modpath("crafting") == nil then
minetest.after(0.5, function()
player:hud_set_hotbar_image("hud_hotbar.png")
player:hud_set_hotbar_selected_image("hud_hotbar_selected.png")
end)
end
end)

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@ -1,34 +0,0 @@
minetest.after(0, function()
if not armor.def then
minetest.after(2,minetest.chat_send_all,"#Better HUD: Please update your version of 3darmor")
HUD_SHOW_ARMOR = false
end
end)
function hud.get_armor(player)
if not player or not armor.def then
return
end
local name = player:get_player_name()
local def = armor.def[name] or nil
if def and def.state and def.count then
hud.set_armor(name, def.state, def.count)
end
end
function hud.set_armor(player_name, ges_state, items)
local max_items = 4
if items == 5 then
max_items = items
end
local max = max_items * 65535
local lvl = max - ges_state
lvl = lvl/max
if ges_state == 0 and items == 0 then
lvl = 0
end
hud.armor[player_name] = lvl* (items * (20 / max_items))
end

101
mods/hud/builtin.lua Normal file
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@ -0,0 +1,101 @@
HUD_SB_SIZE = {x = 24, y = 24}
HUD_ARMOR_POS = {x=0.5,y=1}
HUD_ARMOR_OFFSET= {x=-320, y=-154}
HUD_HEALTH_POS = {x=0.5,y=1}
HUD_HEALTH_OFFSET = {x=-320, y=-122}
HUD_HUNGER_POS = {x=0.5,y=1}
HUD_HUNGER_OFFSET = {x=80, y=-122}
HUD_AIR_POS= {x=0.5,y=1}
HUD_AIR_OFFSET = {x=80, y=-154}
-- read hud.conf settings
hud.read_conf()
local damage_enabled = minetest.setting_getbool("enable_damage")
hud.show_hunger = minetest.get_modpath("hunger") ~= nil
hud.show_armor = minetest.get_modpath("3d_armor") ~= nil
-- check if some settings are invalid
local enable_hunger = minetest.setting_getbool("hud_hunger_enable")
if (enable_hunger == true or HUD_ENABLE_HUNGER == true) and not hud.show_hunger then
hud.notify_hunger(5)
end
if damage_enabled then
hud.register("health", {
hud_elem_type = "statbar",
position = HUD_HEALTH_POS,
size = HUD_SB_SIZE,
text = "hud_heart_fg.png",
number = 20,
alignment = {x=-1,y=-1},
offset = HUD_HEALTH_OFFSET,
background = "hud_heart_bg.png",
events = {
{
type = "damage",
func = function(player)
hud.change_item(player, "health", {number = player:get_hp()})
end
}
},
})
hud.register("air", {
hud_elem_type = "statbar",
position = HUD_AIR_POS,
size = HUD_SB_SIZE,
text = "hud_air_fg.png",
number = 0,
alignment = {x=-1,y=-1},
offset = HUD_AIR_OFFSET,
background = nil,
events = {
{
type = "breath",
func = function(player)
local air = player:get_breath()
if air > 10 then
air = 0
end
hud.change_item(player, "air", {number = air * 2})
end
}
},
})
hud.register("armor", {
hud_elem_type = "statbar",
position = HUD_ARMOR_POS,
size = HUD_SB_SIZE,
text = "hud_armor_fg.png",
number = 0,
alignment = {x=-1,y=-1},
offset = HUD_ARMOR_OFFSET,
background = "hud_armor_bg.png",
autohide_bg = true,
max = 20,
})
local start_value = 0
if show_hunger then
start_value = 20
end
hud.register("hunger", {
hud_elem_type = "statbar",
position = HUD_HUNGER_POS,
size = HUD_SB_SIZE,
text = "hud_hunger_fg.png",
number = start_value,
alignment = {x=-1,y=-1},
offset = HUD_HUNGER_OFFSET,
background = "hud_hunger_bg.png",
--autohide_bg = true,
max = 0,
})
else
hud.show_armor = false
end

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@ -1,50 +1,48 @@
0.2 Beta 2.0
--------
- added support of custom config files
- you can eat max. 50% more than before (although it isnt shown in hunger bar)
- you get healed with 8 breads and more (in hunger bar) now
- a bread (from farming) == 2 breads in hunger bar
0.2.1 Beta
----------
- tweaked override of food
- added support for food of dwares, moretrees and simple mobs
0.2.2 Beta
----------
- added support for food of animalmaterials (mobf modpack),fishing
0.2.3 Beta
----------
- added support for food of glooptest and bushes (commit by CheeseKeg)
0.3 Beta
----------
- added fancy borders of hud inventory bar (only for screenheight <= 800)
0.4 Beta
----------
- enabled drowning
0.5 Beta
----------
- removed the fancy borders of hud inventory bar and moved to new native support
- moved crosshair to native support too
1.0
--- ---
- hunger is reset after death - Complete rewrite
- health and hunger bar is shown correct on all screen resolutions now - Moved hunger into seperate mod
- switched to changed native hotbar image support - Added API
- fixed revival of player when drown - Switched License to LGPL 2.1
- hunger bar is not shown anymore if hunger is disabled
- hunger can be disabled by minetest.conf ("hud_hunger_enable = false")
1.1 ===== ===== =====
----- 0-1.x -----
===== ===== =====
1.4.1
-----
- ###
1.4
--- ---
- added support for stu's 3darmor mod - New hunger mechanics/added experimental player-action based hunger
- restructured and cleaned up code - Better crosshair texture, switched to "new" default hand
- added support for poisen food (damages player, but does not kill) - Added support for farming redo mod, kpgmobs and jkmod
1.3.3
-----
- Prevent crash with armor mod and missing player
- Add support for ethereal mod (by TenPlus1)
1.3.2
-----
- Fix dependecies (by Chris Beelby)
- Add support for creatures mod
- Add optional healing for food (by TenPlus1)
1.3.1
-----
- Add compatibility for statbar scaling
- Fix typo in depends.txt
- Lower maintimer tick
1.3
---
- New way hunger is saved (all old files in world dirctory can get deleted [e.g. hud_BlockMen_hunger])
- Fixed healing (not while drowning, fix after death)
- Add support for mods: seaplants[sea] and mobfcooking (by Xanthin)
- Tweaked hand image
- Player can die caus of starving now
1.2 1.2
--- ---
@ -56,33 +54,50 @@
- Add support for mods: fruit and mush45 - Add support for mods: fruit and mush45
- New images for hotbar, smaller armor icons - New images for hotbar, smaller armor icons
1.3 1.1
--- ---
- New way hunger is saved (all old files in world dirctory can get deleted [e.g. hud_BlockMen_hunger]) - added support for stu's 3darmor mod
- Fixed healing (not while drowning, fix after death) - restructured and cleaned up code
- Add support for mods: seaplants[sea] and mobfcooking (by Xanthin) - added support for poisen food (damages player, but does not kill)
- Tweaked hand image
- Player can die caus of starving now
1.3.1 1.0
-----
- Add compatibility for statbar scaling
- Fix typo in depends.txt
- Lower maintimer tick
1.3.2
-----
- Fix dependecies (by Chris Beelby)
- Add support for creatures mod
- Add optional healing for food (by TenPlus1)
1.3.3
-----
- Prevent crash with armor mod and missing player
- Add support for ethereal mod (by TenPlus1)
1.4
--- ---
- New hunger mechanics/added experimental player-action based hunger - hunger is reset after death
- Better crosshair texture, switched to "new" default hand - health and hunger bar is shown correct on all screen resolutions now
- Added support for farming redo mod, kpgmobs and jkmod - switched to changed native hotbar image support
- fixed revival of player when drown
- hunger bar is not shown anymore if hunger is disabled
- hunger can be disabled by minetest.conf ("hud_hunger_enable = false")
0.5 Beta
----------
- removed the fancy borders of hud inventory bar and moved to new native support
- moved crosshair to native support too
0.4 Beta
----------
- enabled drowning
0.3 Beta
----------
- added fancy borders of hud inventory bar (only for screenheight <= 800)
0.2.3 Beta
----------
- added support for food of glooptest and bushes (commit by CheeseKeg)
0.2.2 Beta
----------
- added support for food of animalmaterials (mobf modpack),fishing
0.2.1 Beta
----------
- tweaked override of food
- added support for food of dwares, moretrees and simple mobs
0.2 Beta
--------
- added support of custom config files
- you can eat max. 50% more than before (although it isnt shown in hunger bar)
- you get healed with 8 breads and more (in hunger bar) now
- a bread (from farming) == 2 breads in hunger bar

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@ -1,26 +1 @@
default 3d_armor?
animalmaterials?
bucket?
bushes?
bushes_classic?
creatures?
docfarming?
dwarves?
ethereal?
farming?
farming_plus?
ferns?
fishing?
fruit?
glooptest?
jkanimals?
jkfarming?
jkwine?
kpgmobs?
mobfcooking?
mobs?
moretrees?
mtfoods?
mush45?
mushroom?
seaplants?

46
mods/hud/functions.lua Normal file
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function hud.read_conf()
local mod_path = minetest.get_modpath("hud")
local set = io.open(mod_path .. "/hud.conf", "r")
if set then
dofile(mod_path .. "/hud.conf")
set:close()
end
end
function hud.notify_hunger(delay, use)
local txt_part = "enable"
if use then
txt_part = "use"
end
minetest.after(delay, function()
minetest.chat_send_all("#Better HUD: You can't " .. txt_part .. " hunger without the \"hunger\" mod")
minetest.chat_send_all(" Enable it or download it from \"https://github.com/BlockMen/hunger\"")
end)
end
function hud.player_event(player, event)
--needed for first update called by on_join
minetest.after(0, function()
if event == "health_changed" then
for _,v in pairs(hud.damage_events) do
if v.func then
v.func(player)
end
end
end
if event == "breath_changed" then
for _,v in pairs(hud.breath_events) do
if v.func then
v.func(player)
end
end
end
if event == "hud_changed" then--called when flags changed
end
end)
end
core.register_playerevent(hud.player_event)

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@ -1,33 +1,35 @@
--##Better HUD example config file## --##Better HUD example config file##
------------------------------------ ------------------------------------
-- This example moves the health bar in the top left corner and the hunger bar in the top right corner -- This example moves the statbars in the down left and down right corners. By Echoes91
-- NOTICE --
-- if damage is disabled no statbar is shown at all
-- Make sure that the statbars are shown correct on other screen resolutions aswell
-- HUD_SB_SIZE = {x = 24, y = 24} -- statbar icon size in pixel before (!) scaling
-- general settings
--
HUD_ENABLE_HUNGER = true --enables/disables hunger
HUD_HUNGER_TICK = 300 --sets time for loosing 1/2 bread (of 10) (in seconds)
--!NOTICE!--
-- >>if damage is disabled neither health bar nor hunger bar or breath bar is shown
-- --
-- health bar -- health bar
-- --
HUD_HEALTH_POS = {x=0,y=0} --min 0, max 1 HUD_HEALTH_POS = {x = 0, y = 1} -- min 0, max 1
HUD_HEALTH_OFFSET = {x=5,y=30} --offset in pixel HUD_HEALTH_OFFSET = {x = 10, y = -30} -- offset in pixel
-- --
-- hunger bar -- hunger bar
-- --
HUD_HUNGER_POS = {x=1,y=0} --min 0, max 1 HUD_HUNGER_POS = {x = 1, y = 1} -- min 0, max 1
HUD_HUNGER_OFFSET = {x=-175,y=30} --offset in pixel HUD_HUNGER_OFFSET = {x = -250, y = -30} -- offset in pixel
-- --
-- breath bar -- breath bar
-- --
HUD_AIR_POS = {x=0.5,y=1} --min 0, max 1 HUD_AIR_POS = {x = 1, y = 1} -- min 0, max 1
HUD_AIR_OFFSET = {x=15,y=-75} --offset in pixel HUD_AIR_OFFSET = {x = -250, y = -60} -- offset in pixel
--
-- armor bar
--
HUD_ARMOR_POS = {x = 0, y = 1} -- min 0, max 1
HUD_ARMOR_OFFSET = {x = 10, y = -60} -- offset in pixel

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@ -1,384 +0,0 @@
-- Keep these for backwards compatibility
function hud.save_hunger(player)
hud.set_hunger(player)
end
function hud.load_hunger(player)
hud.get_hunger(player)
end
-- Poison player
local function poisenp(tick, time, time_left, player)
time_left = time_left + tick
if time_left < time then
minetest.after(tick, poisenp, tick, time, time_left, player)
else
--reset hud image
end
if player:get_hp()-1 > 0 then
player:set_hp(player:get_hp()-1)
end
end
function hud.item_eat(hunger_change, replace_with_item, poisen, heal)
return function(itemstack, user, pointed_thing)
if itemstack:take_item() ~= nil and user ~= nil then
local name = user:get_player_name()
local h = tonumber(hud.hunger[name])
local hp = user:get_hp()
-- Saturation
if h < 30 and hunger_change then
h = h + hunger_change
if h > 30 then h = 30 end
hud.hunger[name] = h
hud.set_hunger(user)
end
-- Healing
if hp < 20 and heal then
hp = hp + heal
if hp > 20 then hp = 20 end
user:set_hp(hp)
end
-- Poison
if poisen then
--set hud-img
poisenp(1.0, poisen, 0, user)
end
--sound:eat
itemstack:add_item(replace_with_item)
end
return itemstack
end
end
local function overwrite(name, hunger_change, replace_with_item, poisen, heal)
local tab = minetest.registered_items[name]
if tab == nil then return end
tab.on_use = hud.item_eat(hunger_change, replace_with_item, poisen, heal)
minetest.registered_items[name] = tab
end
overwrite("default:apple", 2)
if minetest.get_modpath("farming") ~= nil then
overwrite("farming:bread", 4)
end
if minetest.get_modpath("moretrees") ~= nil then
overwrite("moretrees:coconut_milk", 1)
overwrite("moretrees:raw_coconut", 2)
overwrite("moretrees:acorn_muffin", 3)
overwrite("moretrees:spruce_nuts", 1)
overwrite("moretrees:pine_nuts", 1)
overwrite("moretrees:fir_nuts", 1)
end
if minetest.get_modpath("dwarves") ~= nil then
overwrite("dwarves:beer", 2)
overwrite("dwarves:apple_cider", 1)
overwrite("dwarves:midus", 2)
overwrite("dwarves:tequila", 2)
overwrite("dwarves:tequila_with_lime", 2)
overwrite("dwarves:sake", 2)
end
if minetest.get_modpath("animalmaterials") ~= nil then
overwrite("animalmaterials:milk", 2)
overwrite("animalmaterials:meat_raw", 3)
overwrite("animalmaterials:meat_pork", 3)
overwrite("animalmaterials:meat_beef", 3)
overwrite("animalmaterials:meat_chicken", 3)
overwrite("animalmaterials:meat_lamb", 3)
overwrite("animalmaterials:meat_venison", 3)
overwrite("animalmaterials:meat_undead", 3, "", 3)
overwrite("animalmaterials:meat_toxic", 3, "", 5)
overwrite("animalmaterials:meat_ostrich", 3)
overwrite("animalmaterials:fish_bluewhite", 2)
overwrite("animalmaterials:fish_clownfish", 2)
end
if minetest.get_modpath("glooptest") ~= nil then
overwrite("glooptest:kalite_lump", 1)
end
if minetest.get_modpath("bushes") ~= nil then
overwrite("bushes:sugar", 1)
overwrite("bushes:strawberry", 2)
overwrite("bushes:berry_pie_raw", 3)
overwrite("bushes:berry_pie_cooked", 4)
overwrite("bushes:basket_pies", 15)
end
if minetest.get_modpath("bushes_classic") then
-- bushes_classic mod, as found in the plantlife modpack
local berries = {
"strawberry",
"blackberry",
"blueberry",
"raspberry",
"gooseberry",
"mixed_berry"}
for _, berry in ipairs(berries) do
if berry ~= "mixed_berry" then
overwrite("bushes:"..berry, 1)
end
overwrite("bushes:"..berry.."_pie_raw", 2)
overwrite("bushes:"..berry.."_pie_cooked", 5)
overwrite("bushes:basket_"..berry, 15)
end
end
if minetest.get_modpath("mushroom") ~= nil then
overwrite("mushroom:brown", 1)
overwrite("mushroom:red", 1, "", 3)
-- mushroom potions: red = strong poison, brown = light restorative
if minetest.get_modpath("vessels") then
overwrite("mushroom:brown_essence", 1, "vessels:glass_bottle", nil, 4)
overwrite("mushroom:poison", 1, "vessels:glass_bottle", 10)
end
end
if minetest.get_modpath("docfarming") ~= nil then
overwrite("docfarming:carrot", 3)
overwrite("docfarming:cucumber", 2)
overwrite("docfarming:corn", 3)
overwrite("docfarming:potato", 4)
overwrite("docfarming:bakedpotato", 5)
overwrite("docfarming:raspberry", 3)
end
if minetest.get_modpath("farming_plus") ~= nil then
overwrite("farming_plus:carrot_item", 3)
overwrite("farming_plus:banana", 2)
overwrite("farming_plus:orange_item", 2)
overwrite("farming:pumpkin_bread", 4)
overwrite("farming_plus:strawberry_item", 2)
overwrite("farming_plus:tomato_item", 2)
overwrite("farming_plus:potato_item", 4)
overwrite("farming_plus:rhubarb_item", 2)
end
if minetest.get_modpath("mtfoods") ~= nil then
overwrite("mtfoods:dandelion_milk", 1)
overwrite("mtfoods:sugar", 1)
overwrite("mtfoods:short_bread", 4)
overwrite("mtfoods:cream", 1)
overwrite("mtfoods:chocolate", 2)
overwrite("mtfoods:cupcake", 2)
overwrite("mtfoods:strawberry_shortcake", 2)
overwrite("mtfoods:cake", 3)
overwrite("mtfoods:chocolate_cake", 3)
overwrite("mtfoods:carrot_cake", 3)
overwrite("mtfoods:pie_crust", 3)
overwrite("mtfoods:apple_pie", 3)
overwrite("mtfoods:rhubarb_pie", 2)
overwrite("mtfoods:banana_pie", 3)
overwrite("mtfoods:pumpkin_pie", 3)
overwrite("mtfoods:cookies", 2)
overwrite("mtfoods:mlt_burger", 5)
overwrite("mtfoods:potato_slices", 2)
overwrite("mtfoods:potato_chips", 3)
--mtfoods:medicine
overwrite("mtfoods:casserole", 3)
overwrite("mtfoods:glass_flute", 2)
overwrite("mtfoods:orange_juice", 2)
overwrite("mtfoods:apple_juice", 2)
overwrite("mtfoods:apple_cider", 2)
overwrite("mtfoods:cider_rack", 2)
end
if minetest.get_modpath("fruit") ~= nil then
overwrite("fruit:apple", 2)
overwrite("fruit:pear", 2)
overwrite("fruit:bananna", 3)
overwrite("fruit:orange", 2)
end
if minetest.get_modpath("mush45") ~= nil then
overwrite("mush45:meal", 4)
end
if minetest.get_modpath("seaplants") ~= nil then
overwrite("seaplants:kelpgreen", 1)
overwrite("seaplants:kelpbrown", 1)
overwrite("seaplants:seagrassgreen", 1)
overwrite("seaplants:seagrassred", 1)
overwrite("seaplants:seasaladmix", 6)
overwrite("seaplants:kelpgreensalad", 1)
overwrite("seaplants:kelpbrownsalad", 1)
overwrite("seaplants:seagrassgreensalad", 1)
overwrite("seaplants:seagrassgreensalad", 1)
end
if minetest.get_modpath("mobfcooking") ~= nil then
overwrite("mobfcooking:cooked_pork", 6)
overwrite("mobfcooking:cooked_ostrich", 6)
overwrite("mobfcooking:cooked_beef", 6)
overwrite("mobfcooking:cooked_chicken", 6)
overwrite("mobfcooking:cooked_lamb", 6)
overwrite("mobfcooking:cooked_venison", 6)
overwrite("mobfcooking:cooked_fish", 6)
end
if minetest.get_modpath("creatures") ~= nil then
overwrite("creatures:meat", 6)
overwrite("creatures:flesh", 3)
overwrite("creatures:rotten_flesh", 3, "", 3)
end
if minetest.get_modpath("ethereal") then
overwrite("ethereal:strawberry", 1)
overwrite("ethereal:banana", 4)
overwrite("ethereal:pine_nuts", 1)
overwrite("ethereal:bamboo_sprout", 0, "", 3)
overwrite("ethereal:fern_tubers", 1)
overwrite("ethereal:banana_bread", 7)
overwrite("ethereal:mushroom_plant", 2)
overwrite("ethereal:coconut_slice", 2)
overwrite("ethereal:golden_apple", 4, "", nil, 10)
overwrite("ethereal:wild_onion_plant", 2)
overwrite("ethereal:mushroom_soup", 4, "ethereal:bowl")
overwrite("ethereal:mushroom_soup_cooked", 6, "ethereal:bowl")
overwrite("ethereal:hearty_stew", 6, "ethereal:bowl", 3)
overwrite("ethereal:hearty_stew_cooked", 10, "ethereal:bowl")
if minetest.get_modpath("bucket") then
overwrite("ethereal:bucket_cactus", 2, "bucket:bucket_empty")
end
overwrite("ethereal:fish_raw", 2)
overwrite("ethereal:fish_cooked", 4)
overwrite("ethereal:seaweed", 1)
overwrite("ethereal:yellowleaves", 1, "", nil, 1)
overwrite("ethereal:sashimi", 4)
end
--- mes modifs /début ---
if minetest.get_modpath("farming") and farming.mod == "redo" then
overwrite("farming:bread", 5)
overwrite("farming:potato", 1)
overwrite("farming:baked_potato", 5)
overwrite("farming:cucumber", 3)
overwrite("farming:tomato", 3)
overwrite("farming:carrot", 3)
overwrite("farming:carrot_gold", 6, "", nil, 10)
overwrite("farming:corn", 3)
overwrite("farming:corn_cob", 5)
overwrite("farming:melon_slice", 2)
overwrite("farming:pumpkin_slice", 1)
overwrite("farming:pumpkin_bread", 7)
overwrite("farming:coffee_cup", 2, "farming:drinking_cup")
overwrite("farming:coffee_cup_hot", 3, "farming:drinking_cup", nil, 2)
overwrite("farming:cookie", 2)
overwrite("farming:chocolate_dark", 3)
overwrite("farming:donut", 4)
overwrite("farming:donut_chocolate", 5)
overwrite("farming:donut_apple", 5)
overwrite("farming:raspberries", 1)
overwrite("farming:blueberries", 1)
overwrite("farming:muffin_blueberry", 4)
if minetest.get_modpath("vessels") then
overwrite("farming:smoothie_raspberry", 2, "vessels:drinking_glass")
end
overwrite("farming:rhubarb", 1)
overwrite("farming:rhubarb_pie", 5)
end
if minetest.get_modpath("maptools") then
overwrite("maptools:superapple", 10, "", nil, 20) -- valeur perso pour "Super Apple" => 10 coeurs, 5 pains
end
if minetest.get_modpath("mobs") ~= nil then
overwrite("mobs:cheese", 4)
overwrite("mobs:meat_raw", 3)
overwrite("mobs:meat", 5)
overwrite("mobs:rat_cooked", 5)
overwrite("mobs:honey", 6)
overwrite("mobs:pork_raw", 4)
overwrite("mobs:pork_cooked", 7)
overwrite("mobs:chicken_raw", 2)
overwrite("mobs:chicken_cooked", 4)
overwrite("mobs:egg", 1)
overwrite("mobs:chicken_egg_fried", 2)
if minetest.get_modpath("bucket") then
overwrite("mobs:bucket_milk", 3, "bucket:bucket_empty")
end
end
if minetest.get_modpath("fishing") ~= nil then
overwrite("fishing:fish_raw", 2)
overwrite("fishing:fish_cooked", 4)
overwrite("fishing:sushi", 6)
overwrite("fishing:shark", 2)
overwrite("fishing:shark_cooked", 6)
overwrite("fishing:pike", 2)
overwrite("fishing:pike_cooked", 6)
end
--- mes modifs /fin ---
if minetest.get_modpath("kpgmobs") ~= nil then
overwrite("kpgmobs:uley", 3)
overwrite("kpgmobs:meat", 6)
overwrite("kpgmobs:rat_cooked", 5)
overwrite("kpgmobs:med_cooked", 4)
if minetest.get_modpath("bucket") then
overwrite("kpgmobs:bucket_milk", 4, "bucket:bucket_empty")
end
end
if minetest.get_modpath("jkfarming") ~= nil then
overwrite("jkfarming:carrot", 3)
overwrite("jkfarming:corn", 3)
overwrite("jkfarming:melon_part", 2)
overwrite("jkfarming:cake", 3)
end
if minetest.get_modpath("jkanimals") ~= nil then
overwrite("jkanimals:meat", 6)
end
if minetest.get_modpath("jkwine") ~= nil then
overwrite("jkwine:grapes", 2)
overwrite("jkwine:winebottle", 1)
end
-- Ferns mod of plantlife_modpack
if minetest.get_modpath("ferns") ~= nil then
overwrite("ferns:fiddlehead", 1, "", 1)
overwrite("ferns:fiddlehead_roasted", 3)
overwrite("ferns:ferntuber_roasted", 3)
overwrite("ferns:horsetail_01", 1)
end
-- player-action based hunger changes
function hud.handle_node_actions(pos, oldnode, player, ext)
if not player or not player:is_player() then
return
end
local name = player:get_player_name()
local exhaus = hud.exhaustion[name]
if exhaus == nil then return end
local new = HUD_HUNGER_EXHAUST_PLACE
-- placenode event
if not ext then
new = HUD_HUNGER_EXHAUST_DIG
end
-- assume its send by main timer when movement detected
if not pos and not oldnode then
new = HUD_HUNGER_EXHAUST_MOVE
end
if exhaus == nil then return end
exhaus = (exhaus or 0) + new
if exhaus > HUD_HUNGER_EXHAUST_LVL then
exhaus = 0
local h = tonumber(hud.hunger[name])
h = h - 1
if h < 0 then h = 0 end
hud.hunger[name] = h
hud.set_hunger(player)
end
hud.exhaustion[name] = exhaus
end
minetest.register_on_placenode(hud.handle_node_actions)
minetest.register_on_dignode(hud.handle_node_actions)

View File

@ -1,339 +1,8 @@
hud = {} hud = {}
local modpath = minetest.get_modpath("hud")
-- HUD statbar values dofile(modpath .. "/api.lua")
hud.health = {} dofile(modpath .. "/functions.lua")
hud.hunger = {} dofile(modpath .. "/builtin.lua")
hud.air = {} dofile(modpath .. "/legacy.lua")
hud.armor = {}
hud.hunger_out = {}
hud.armor_out = {}
-- HUD item ids
local health_hud = {}
local hunger_hud = {}
local air_hud = {}
local armor_hud = {}
local armor_hud_bg = {}
-- default settings
HUD_SCALEABLE = false
HUD_SIZE = ""
-- statbar positions
HUD_HEALTH_POS = {x=0.5,y=0.9}
HUD_HEALTH_OFFSET = {x=-175, y=-2}
HUD_HUNGER_POS = {x=0.5,y=0.9}
HUD_HUNGER_OFFSET = {x=15, y=-2}
HUD_AIR_POS = {x=0.5,y=0.9}
HUD_AIR_OFFSET = {x=15,y=-2}
HUD_ARMOR_POS = {x=0.5,y=0.9}
HUD_ARMOR_OFFSET = {x=-175, y=-15}
-- dirty way to check for new statbars
if dump(minetest.hud_replace_builtin) ~= "nil" then
HUD_SCALEABLE = true
HUD_SIZE = {x=24, y=24}
HUD_HEALTH_POS = {x=0.5,y=1}
HUD_HEALTH_OFFSET = {x=-262, y=-87}
HUD_HUNGER_POS = {x=0.5,y=1}
HUD_HUNGER_OFFSET = {x=15, y=-87}
HUD_AIR_POS = {x=0.5,y=1}
HUD_AIR_OFFSET = {x=15,y=-110}
HUD_ARMOR_POS = {x=0.5,y=1}
HUD_ARMOR_OFFSET = {x=-262, y=-110}
end
HUD_TICK = 0.1
--Some hunger settings
hud.exhaustion = {} -- Exhaustion is experimental!
HUD_HUNGER_TICK = 800 -- time in seconds after that 1 hunger point is taken
HUD_HUNGER_EXHAUST_DIG = 3 -- exhaustion increased this value after digged node
HUD_HUNGER_EXHAUST_PLACE = 1 -- exhaustion increased this value after placed
HUD_HUNGER_EXHAUST_MOVE = 0.3 -- exhaustion increased this value if player movement detected
HUD_HUNGER_EXHAUST_LVL = 60 -- at what exhaustion player saturation gets lowerd
HUD_ENABLE_HUNGER = minetest.setting_getbool("hud_hunger_enable")
if HUD_ENABLE_HUNGER == nil then
HUD_ENABLE_HUNGER = minetest.setting_getbool("enable_damage")
end
HUD_SHOW_ARMOR = false
if minetest.get_modpath("3d_armor") ~= nil then
HUD_SHOW_ARMOR = true
end
--load custom settings
local set = io.open(minetest.get_modpath("hud").."/hud.conf", "r")
if set then
dofile(minetest.get_modpath("hud").."/hud.conf")
set:close()
else
if not HUD_ENABLE_HUNGER then
HUD_AIR_OFFSET = HUD_HUNGER_OFFSET
end
end
local function hide_builtin(player)
player:hud_set_flags({crosshair = true, hotbar = true, healthbar = false, wielditem = true, breathbar = false})
end
local function custom_hud(player)
local name = player:get_player_name()
-- fancy hotbar (only when no crafting mod present)
if minetest.get_modpath("crafting") == nil then
player:hud_set_hotbar_image("hud_hotbar.png")
player:hud_set_hotbar_selected_image("hud_hotbar_selected.png")
end
if minetest.setting_getbool("enable_damage") then
--hunger
if HUD_ENABLE_HUNGER then
player:hud_add({
hud_elem_type = "statbar",
position = HUD_HUNGER_POS,
size = HUD_SIZE,
text = "hud_hunger_bg.png",
number = 20,
alignment = {x=-1,y=-1},
offset = HUD_HUNGER_OFFSET,
})
local h = hud.hunger[name]
if h == nil or h > 20 then h = 20 end
hunger_hud[name] = player:hud_add({
hud_elem_type = "statbar",
position = HUD_HUNGER_POS,
size = HUD_SIZE,
text = "hud_hunger_fg.png",
number = h,
alignment = {x=-1,y=-1},
offset = HUD_HUNGER_OFFSET,
})
end
--health
player:hud_add({
hud_elem_type = "statbar",
position = HUD_HEALTH_POS,
size = HUD_SIZE,
text = "hud_heart_bg.png",
number = 20,
alignment = {x=-1,y=-1},
offset = HUD_HEALTH_OFFSET,
})
health_hud[name] = player:hud_add({
hud_elem_type = "statbar",
position = HUD_HEALTH_POS,
size = HUD_SIZE,
text = "hud_heart_fg.png",
number = player:get_hp(),
alignment = {x=-1,y=-1},
offset = HUD_HEALTH_OFFSET,
})
--air
air_hud[name] = player:hud_add({
hud_elem_type = "statbar",
position = HUD_AIR_POS,
size = HUD_SIZE,
text = "hud_air_fg.png",
number = 0,
alignment = {x=-1,y=-1},
offset = HUD_AIR_OFFSET,
})
--armor
if HUD_SHOW_ARMOR then
armor_hud_bg[name] = player:hud_add({
hud_elem_type = "statbar",
position = HUD_ARMOR_POS,
size = HUD_SIZE,
text = "hud_armor_bg.png",
number = 0,
alignment = {x=-1,y=-1},
offset = HUD_ARMOR_OFFSET,
})
armor_hud[name] = player:hud_add({
hud_elem_type = "statbar",
position = HUD_ARMOR_POS,
size = HUD_SIZE,
text = "hud_armor_fg.png",
number = 0,
alignment = {x=-1,y=-1},
offset = HUD_ARMOR_OFFSET,
})
end
end
end
--needs to be defined for older version of 3darmor
function hud.set_armor()
end
if HUD_ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end
if HUD_SHOW_ARMOR then dofile(minetest.get_modpath("hud").."/armor.lua") end
-- update hud elemtens if value has changed
local function update_hud(player)
local name = player:get_player_name()
--air
local air = tonumber(hud.air[name])
if player:get_breath() ~= air then
air = player:get_breath()
hud.air[name] = air
if air > 10 then air = 0 end
player:hud_change(air_hud[name], "number", air*2)
end
--health
local hp = tonumber(hud.health[name])
if player:get_hp() ~= hp then
hp = player:get_hp()
hud.health[name] = hp
player:hud_change(health_hud[name], "number", hp)
end
--armor
local arm_out = tonumber(hud.armor_out[name])
if not arm_out then arm_out = 0 end
local arm = tonumber(hud.armor[name])
if not arm then arm = 0 end
if arm_out ~= arm then
hud.armor_out[name] = arm
player:hud_change(armor_hud[name], "number", arm)
-- hide armor bar completely when there is none
if (not armor.def[name].count or armor.def[name].count == 0) and arm == 0 then
player:hud_change(armor_hud_bg[name], "number", 0)
else
player:hud_change(armor_hud_bg[name], "number", 20)
end
end
--hunger
local h_out = tonumber(hud.hunger_out[name])
local h = tonumber(hud.hunger[name])
if h_out ~= h then
hud.hunger_out[name] = h
-- bar should not have more than 10 icons
if h>20 then h=20 end
player:hud_change(hunger_hud[name], "number", h)
end
end
hud.get_hunger = function(player)
local inv = player:get_inventory()
if not inv then return nil end
local hgp = inv:get_stack("hunger", 1):get_count()
if hgp == 0 then
hgp = 21
inv:set_stack("hunger", 1, ItemStack({name=":", count=hgp}))
else
hgp = hgp
end
return hgp-1
end
hud.set_hunger = function(player)
local inv = player:get_inventory()
local name = player:get_player_name()
local value = hud.hunger[name]
if not inv or not value then return nil end
if value > 30 then value = 30 end
if value < 0 then value = 0 end
inv:set_stack("hunger", 1, ItemStack({name=":", count=value+1}))
return true
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
local inv = player:get_inventory()
inv:set_size("hunger",1)
hud.health[name] = player:get_hp()
if HUD_ENABLE_HUNGER then
hud.hunger[name] = hud.get_hunger(player)
hud.hunger_out[name] = hud.hunger[name]
hud.exhaustion[name] = 0
end
hud.armor[name] = 0
hud.armor_out[name] = 0
local air = player:get_breath()
hud.air[name] = air
minetest.after(0.5, function()
hide_builtin(player)
custom_hud(player)
if HUD_ENABLE_HUNGER then hud.set_hunger(player) end
end)
end)
minetest.register_on_respawnplayer(function(player)
-- reset player breath since the engine doesnt
player:set_breath(11)
-- reset hunger (and save)
local name = player:get_player_name()
hud.hunger[name] = 20
if HUD_ENABLE_HUNGER then
minetest.after(0.5, hud.set_hunger, player)
hud.exhaustion[name] = 0
end
end)
local main_timer = 0
local timer = 0
local timer2 = 0
minetest.after(2.5, function()
minetest.register_globalstep(function(dtime)
main_timer = main_timer + dtime
timer = timer + dtime
timer2 = timer2 + dtime
if main_timer > HUD_TICK or timer > 4 or timer2 > HUD_HUNGER_TICK then
if main_timer > HUD_TICK then main_timer = 0 end
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
-- only proceed if damage is enabled
if minetest.setting_getbool("enable_damage") then
local h = tonumber(hud.hunger[name])
local hp = player:get_hp()
if HUD_ENABLE_HUNGER and timer > 4 then
-- heal player by 1 hp if not dead and saturation is > 15 (of 30)
if h > 15 and hp > 0 and hud.air[name] > 0 then
player:set_hp(hp+1)
-- or damage player by 1 hp if saturation is < 2 (of 30)
elseif h <= 1 and minetest.setting_getbool("enable_damage") then
if hp-1 >= 0 then player:set_hp(hp-1) end
end
end
-- lower saturation by 1 point after xx seconds
if HUD_ENABLE_HUNGER and timer2 > HUD_HUNGER_TICK then
if h > 0 then
h = h-1
hud.hunger[name] = h
hud.set_hunger(player)
end
end
-- update current armor level
if HUD_SHOW_ARMOR then hud.get_armor(player) end
-- update all hud elements
update_hud(player)
if HUD_ENABLE_HUNGER then
local controls = player:get_player_control()
-- Determine if the player is walking
if controls.up or controls.down or controls.left or controls.right then
hud.handle_node_actions(nil, nil, player)
end
end
end
end
end
if timer > 4 then timer = 0 end
if timer2 > HUD_HUNGER_TICK then timer2 = 0 end
end)
end)

61
mods/hud/legacy.lua Normal file
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-- Armor
function hud.set_armor()
end
if hud.show_armor then
local shields = minetest.get_modpath("shields") ~= nil
local armor_org_func = armor.update_armor
local function get_armor_lvl(def)
-- items/protection based display
local lvl = def.level or 0
local max = 63 -- full diamond armor
if shields then
max = 84.14 -- full diamond armor + diamond shield
end
-- TODO: is there a sane way to read out max values?
local ret = lvl/max
if ret > 1 then
ret = 1
end
return tonumber(20 * ret)
end
function armor.update_armor(self, player)
armor_org_func(self, player)
local name = player:get_player_name()
local def = self.def
local armor_lvl = 0
if def[name] and def[name].level then
armor_lvl = get_armor_lvl(def[name])
end
hud.change_item(player, "armor", {number = armor_lvl})
end
end
-- Hunger related functions
if not hud.show_hunger then
function hud.set_hunger()
hud.notify_hunger(1, true)
end
function hud.get_hunger()
hud.notify_hunger(1, true)
end
function hud.item_eat(hp_change, replace_with_item)
return function(itemstack, user, pointed_thing)
hud.notify_hunger(1, true)
local func = minetest.item_eat(hp_change, replace_with_item)
return func(itemstack, user, pointed_thing)
end
end
function hud.save_hunger()
hud.notify_hunger(1, true)
end
function hud.load_hunger(player)
hud.notify_hunger(1, true)
end
end

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9
mods/hunger/API.txt Normal file
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-- Register food with given values to change eating actions
hunger.register_food(name, saturation, replace_with_item, poisen, heal, sound)
-- name: item name, e.g. "default:apple"
-- saturation: amount of added saturation
-- replace_with_item: item name that get returned after eating (can be nil)
-- poisen: duration in seconds (1hp damage per second, player can't die) (can be nil)
-- heal: added HP when eating this food (can be nil)
-- sound: costum eating sound (replaces default eating sound) (can be nil)

502
mods/hunger/LICENSE.txt Normal file
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@ -0,0 +1,502 @@
GNU LESSER GENERAL PUBLIC LICENSE
Version 2.1, February 1999
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
[This is the first released version of the Lesser GPL. It also counts
as the successor of the GNU Library Public License, version 2, hence
the version number 2.1.]
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
Licenses are intended to guarantee your freedom to share and change
free software--to make sure the software is free for all its users.
This license, the Lesser General Public License, applies to some
specially designated software packages--typically libraries--of the
Free Software Foundation and other authors who decide to use it. You
can use it too, but we suggest you first think carefully about whether
this license or the ordinary General Public License is the better
strategy to use in any particular case, based on the explanations below.
When we speak of free software, we are referring to freedom of use,
not price. Our General Public Licenses are designed to make sure that
you have the freedom to distribute copies of free software (and charge
for this service if you wish); that you receive source code or can get
it if you want it; that you can change the software and use pieces of
it in new free programs; and that you are informed that you can do
these things.
To protect your rights, we need to make restrictions that forbid
distributors to deny you these rights or to ask you to surrender these
rights. These restrictions translate to certain responsibilities for
you if you distribute copies of the library or if you modify it.
For example, if you distribute copies of the library, whether gratis
or for a fee, you must give the recipients all the rights that we gave
you. You must make sure that they, too, receive or can get the source
code. If you link other code with the library, you must provide
complete object files to the recipients, so that they can relink them
with the library after making changes to the library and recompiling
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That's all there is to it!

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Minetest mod "Hunger"
=====================
Version: 1.0
(c) Copyright BlockMen (2015)
About this mod:
~~~~~~~~~~~~~~~
This mod adds hunger mechanics to Minetest, which are based on player actions and on time.
Also it changes the eating in Minetest, e.g. an Apple does not restore Health, but it rises your saturation.
Example: 1 apple fills up the hunger bar by 1 "bread" (statbar symbol).
Although the statbar show 20 hunger points (10 breads) on the HUD you can fill it up to 30 points.
By default it supports a lot of food already (see full list below) and food that for registered via the API.
For more information how to register more food see API.txt
Information:
This mod depends on the "Better HUD" mod (https://github.com/BlockMen/hud) to provide information about your current saturation.
License:
~~~~~~~~
(c) Copyright BlockMen (2015)
Code:
Licensed under the GNU LGPL version 2.1 or higher.
You can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License
as published by the Free Software Foundation;
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt
Textures:
hunger_statbar_poisen.png - BlockMen (CC-BY 3.0)
Sounds:
hunger_eat.ogg - BlockMen (CC-BY 3.0)
Github:
~~~~~~~
https://github.com/BlockMen/hunger
Forum:
~~~~~~
-
Changelog:
~~~~~~~~~~
see changelog.txt
Dependencies:
~~~~~~~~~~~~~
- Default
- Farming
- Better HUD (https://github.com/BlockMen/hud)
Supported food/mods:
~~~~~~~~~~~~~~~~~~~~
- Apples (default)
- Animalmaterials (mobf modpack)
- Bread (default)
- Bushes
- bushes_classic
- Creatures
- Dwarves (beer and such)
- Docfarming
- Fishing
- Farming plus
- Farming (default and Tenplus1's fork)
- Food
- fruit
- Glooptest
- JKMod
- kpgmobs
- Mobfcooking
- Mooretrees
- Mtfoods
- mushroom
- mush45
- Seaplants (sea)
- Simple mobs

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@ -0,0 +1,6 @@
1.0
---
- Partly rewritten (based on Better HUD hunger mechanics)
- Added API to register food
- Added eating sounds
- Hungerbar image changes when poisend

29
mods/hunger/depends.txt Normal file
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@ -0,0 +1,29 @@
default
hud
animalmaterials?
bucket?
bushes?
bushes_classic?
cooking?
creatures?
docfarming?
dwarves?
ethereal?
farming?
farming_plus?
ferns?
fishing?
fruit?
glooptest?
jkanimals?
jkfarming?
jkwine?
kpgmobs?
mobfcooking?
mobs?
moretrees?
mtfoods?
mush45?
mushroom?
pizza?
seaplants?

330
mods/hunger/food.lua Normal file
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local register_food = hunger.register_food
register_food("default:apple", 2)
if minetest.get_modpath("farming") ~= nil then
register_food("farming:bread", 4)
end
if minetest.get_modpath("maptools") then
register_food("maptools:superapple", 10, "", nil, 20) -- valeur perso pour "Super Apple" => 10 coeurs, 5 pains
end
if minetest.get_modpath("mobs") ~= nil then
if mobs.mod ~= nil and mobs.mod == "redo" then
register_food("mobs:cheese", 4)
register_food("mobs:meat", 5)
register_food("mobs:meat_raw", 3)
register_food("mobs:rat_cooked", 5)
register_food("mobs:honey", 6)
register_food("mobs:pork_raw", 4)
register_food("mobs:pork_cooked", 7)
register_food("mobs:chicken_cooked", 4)
register_food("mobs:chicken_raw", 2)
register_food("mobs:chicken_egg_fried", 2)
register_food("mobs:chicken_raw", 2)
register_food("mobs:egg", 1)
if minetest.get_modpath("bucket") then
register_food("mobs:bucket_milk", 3, "bucket:bucket_empty")
end
else
register_food("mobs:meat", 6)
register_food("mobs:meat_raw", 3)
register_food("mobs:rat_cooked", 5)
end
end
if minetest.get_modpath("moretrees") ~= nil then
register_food("moretrees:coconut_milk", 1)
register_food("moretrees:raw_coconut", 2)
register_food("moretrees:acorn_muffin", 3)
register_food("moretrees:spruce_nuts", 1)
register_food("moretrees:pine_nuts", 1)
register_food("moretrees:fir_nuts", 1)
end
if minetest.get_modpath("dwarves") ~= nil then
register_food("dwarves:beer", 2)
register_food("dwarves:apple_cider", 1)
register_food("dwarves:midus", 2)
register_food("dwarves:tequila", 2)
register_food("dwarves:tequila_with_lime", 2)
register_food("dwarves:sake", 2)
end
if minetest.get_modpath("animalmaterials") ~= nil then
register_food("animalmaterials:milk", 2)
register_food("animalmaterials:meat_raw", 3)
register_food("animalmaterials:meat_pork", 3)
register_food("animalmaterials:meat_beef", 3)
register_food("animalmaterials:meat_chicken", 3)
register_food("animalmaterials:meat_lamb", 3)
register_food("animalmaterials:meat_venison", 3)
register_food("animalmaterials:meat_undead", 3, "", 3)
register_food("animalmaterials:meat_toxic", 3, "", 5)
register_food("animalmaterials:meat_ostrich", 3)
register_food("animalmaterials:fish_bluewhite", 2)
register_food("animalmaterials:fish_clownfish", 2)
end
if minetest.get_modpath("fishing") ~= nil then
register_food("fishing:fish_raw", 2)
register_food("fishing:fish_cooked", 5)
register_food("fishing:sushi", 6)
register_food("fishing:shark", 4)
register_food("fishing:shark_cooked", 8)
register_food("fishing:pike", 4)
register_food("fishing:pike_cooked", 8)
end
if minetest.get_modpath("glooptest") ~= nil then
register_food("glooptest:kalite_lump", 1)
end
if minetest.get_modpath("bushes") ~= nil then
register_food("bushes:sugar", 1)
register_food("bushes:strawberry", 2)
register_food("bushes:berry_pie_raw", 3)
register_food("bushes:berry_pie_cooked", 4)
register_food("bushes:basket_pies", 15)
end
if minetest.get_modpath("bushes_classic") then
-- bushes_classic mod, as found in the plantlife modpack
local berries = {
"strawberry",
"blackberry",
"blueberry",
"raspberry",
"gooseberry",
"mixed_berry"}
for _, berry in ipairs(berries) do
if berry ~= "mixed_berry" then
register_food("bushes:"..berry, 1)
end
register_food("bushes:"..berry.."_pie_raw", 2)
register_food("bushes:"..berry.."_pie_cooked", 5)
register_food("bushes:basket_"..berry, 15)
end
end
if minetest.get_modpath("mushroom") ~= nil then
register_food("mushroom:brown", 1)
register_food("mushroom:red", 1, "", 3)
-- mushroom potions: red = strong poison, brown = light restorative
if minetest.get_modpath("vessels") then
register_food("mushroom:brown_essence", 1, "vessels:glass_bottle", nil, 4)
register_food("mushroom:poison", 1, "vessels:glass_bottle", 10)
end
end
if minetest.get_modpath("docfarming") ~= nil then
register_food("docfarming:carrot", 3)
register_food("docfarming:cucumber", 2)
register_food("docfarming:corn", 3)
register_food("docfarming:potato", 4)
register_food("docfarming:bakedpotato", 5)
register_food("docfarming:raspberry", 3)
end
if minetest.get_modpath("farming_plus") ~= nil then
register_food("farming_plus:carrot_item", 3)
register_food("farming_plus:banana", 2)
register_food("farming_plus:orange_item", 2)
register_food("farming:pumpkin_bread", 4)
register_food("farming_plus:strawberry_item", 2)
register_food("farming_plus:tomato_item", 2)
register_food("farming_plus:potato_item", 4)
register_food("farming_plus:rhubarb_item", 2)
end
if minetest.get_modpath("mtfoods") ~= nil then
register_food("mtfoods:dandelion_milk", 1)
register_food("mtfoods:sugar", 1)
register_food("mtfoods:short_bread", 4)
register_food("mtfoods:cream", 1)
register_food("mtfoods:chocolate", 2)
register_food("mtfoods:cupcake", 2)
register_food("mtfoods:strawberry_shortcake", 2)
register_food("mtfoods:cake", 3)
register_food("mtfoods:chocolate_cake", 3)
register_food("mtfoods:carrot_cake", 3)
register_food("mtfoods:pie_crust", 3)
register_food("mtfoods:apple_pie", 3)
register_food("mtfoods:rhubarb_pie", 2)
register_food("mtfoods:banana_pie", 3)
register_food("mtfoods:pumpkin_pie", 3)
register_food("mtfoods:cookies", 2)
register_food("mtfoods:mlt_burger", 5)
register_food("mtfoods:potato_slices", 2)
register_food("mtfoods:potato_chips", 3)
--mtfoods:medicine
register_food("mtfoods:casserole", 3)
register_food("mtfoods:glass_flute", 2)
register_food("mtfoods:orange_juice", 2)
register_food("mtfoods:apple_juice", 2)
register_food("mtfoods:apple_cider", 2)
register_food("mtfoods:cider_rack", 2)
end
if minetest.get_modpath("fruit") ~= nil then
register_food("fruit:apple", 2)
register_food("fruit:pear", 2)
register_food("fruit:bananna", 3)
register_food("fruit:orange", 2)
end
if minetest.get_modpath("mush45") ~= nil then
register_food("mush45:meal", 4)
end
if minetest.get_modpath("seaplants") ~= nil then
register_food("seaplants:kelpgreen", 1)
register_food("seaplants:kelpbrown", 1)
register_food("seaplants:seagrassgreen", 1)
register_food("seaplants:seagrassred", 1)
register_food("seaplants:seasaladmix", 6)
register_food("seaplants:kelpgreensalad", 1)
register_food("seaplants:kelpbrownsalad", 1)
register_food("seaplants:seagrassgreensalad", 1)
register_food("seaplants:seagrassgreensalad", 1)
end
if minetest.get_modpath("mobfcooking") ~= nil then
register_food("mobfcooking:cooked_pork", 6)
register_food("mobfcooking:cooked_ostrich", 6)
register_food("mobfcooking:cooked_beef", 6)
register_food("mobfcooking:cooked_chicken", 6)
register_food("mobfcooking:cooked_lamb", 6)
register_food("mobfcooking:cooked_venison", 6)
register_food("mobfcooking:cooked_fish", 6)
end
if minetest.get_modpath("creatures") ~= nil then
register_food("creatures:meat", 6)
register_food("creatures:flesh", 3)
register_food("creatures:rotten_flesh", 3, "", 3)
end
if minetest.get_modpath("ethereal") then
register_food("ethereal:strawberry", 1)
register_food("ethereal:banana", 4)
register_food("ethereal:pine_nuts", 1)
register_food("ethereal:bamboo_sprout", 0, "", 3)
register_food("ethereal:fern_tubers", 1)
register_food("ethereal:banana_bread", 7)
register_food("ethereal:mushroom_plant", 2)
register_food("ethereal:coconut_slice", 2)
register_food("ethereal:golden_apple", 4, "", nil, 10)
register_food("ethereal:wild_onion_plant", 2)
register_food("ethereal:mushroom_soup", 4, "ethereal:bowl")
register_food("ethereal:mushroom_soup_cooked", 6, "ethereal:bowl")
register_food("ethereal:hearty_stew", 6, "ethereal:bowl", 3)
register_food("ethereal:hearty_stew_cooked", 10, "ethereal:bowl")
if minetest.get_modpath("bucket") then
register_food("ethereal:bucket_cactus", 2, "bucket:bucket_empty")
end
register_food("ethereal:fish_raw", 2)
register_food("ethereal:fish_cooked", 4)
register_food("ethereal:seaweed", 1)
register_food("ethereal:yellowleaves", 1, "", nil, 1)
register_food("ethereal:sashimi", 4)
end
--- mes modifs /début ---
if minetest.get_modpath("farming") and farming.mod == "redo" then
register_food("farming:bread", 5)
register_food("farming:potato", 1)
register_food("farming:baked_potato", 5)
register_food("farming:cucumber", 3)
register_food("farming:tomato", 3)
register_food("farming:carrot", 3)
register_food("farming:carrot_gold", 6, "", nil, 10)
register_food("farming:corn", 3)
register_food("farming:corn_cob", 5)
register_food("farming:melon_slice", 2)
register_food("farming:pumpkin_slice", 1)
register_food("farming:pumpkin_bread", 7)
register_food("farming:coffee_cup", 2, "farming:drinking_cup")
register_food("farming:coffee_cup_hot", 3, "farming:drinking_cup", nil, 2)
register_food("farming:cookie", 2)
register_food("farming:chocolate_dark", 3)
register_food("farming:donut", 4)
register_food("farming:donut_chocolate", 5)
register_food("farming:donut_apple", 5)
register_food("farming:raspberries", 1)
register_food("farming:blueberries", 1)
register_food("farming:muffin_blueberry", 4)
if minetest.get_modpath("vessels") then
register_food("farming:smoothie_raspberry", 2, "vessels:drinking_glass")
end
register_food("farming:rhubarb", 1)
register_food("farming:rhubarb_pie", 5)
end
if minetest.get_modpath("fishing") ~= nil then
register_food("fishing:fish_raw", 2)
register_food("fishing:fish_cooked", 4)
register_food("fishing:sushi", 6)
register_food("fishing:shark", 2)
register_food("fishing:shark_cooked", 6)
register_food("fishing:pike", 2)
register_food("fishing:pike_cooked", 6)
end
--- mes modifs /fin ---
if minetest.get_modpath("kpgmobs") ~= nil then
register_food("kpgmobs:uley", 3)
register_food("kpgmobs:meat", 6)
register_food("kpgmobs:rat_cooked", 5)
register_food("kpgmobs:med_cooked", 4)
if minetest.get_modpath("bucket") then
register_food("kpgmobs:bucket_milk", 4, "bucket:bucket_empty")
end
end
if minetest.get_modpath("jkfarming") ~= nil then
register_food("jkfarming:carrot", 3)
register_food("jkfarming:corn", 3)
register_food("jkfarming:melon_part", 2)
register_food("jkfarming:cake", 3)
end
if minetest.get_modpath("jkanimals") ~= nil then
register_food("jkanimals:meat", 6)
end
if minetest.get_modpath("jkwine") ~= nil then
register_food("jkwine:grapes", 2)
register_food("jkwine:winebottle", 1)
end
if minetest.get_modpath("cooking") ~= nil then
register_food("cooking:meat_beef_cooked", 4)
register_food("cooking:fish_bluewhite_cooked", 3)
register_food("cooking:fish_clownfish_cooked", 1)
register_food("cooking:meat_chicken_cooked", 2)
register_food("cooking:meat_cooked", 2)
register_food("cooking:meat_pork_cooked", 3)
register_food("cooking:meat_toxic_cooked", -3)
register_food("cooking:meat_venison_cooked", 3)
register_food("cooking:meat_undead_cooked", 1)
end
-- ferns mod of plantlife_modpack
if minetest.get_modpath("ferns") ~= nil then
register_food("ferns:fiddlehead", 1, "", 1)
register_food("ferns:fiddlehead_roasted", 3)
register_food("ferns:ferntuber_roasted", 3)
register_food("ferns:horsetail_01", 1)
end
if minetest.get_modpath("pizza") ~= nil then
register_food("pizza:pizza", 30, "", nil, 30)
register_food("pizza:pizzaslice", 5, "", nil, 5)
end
if minetest.get_modpath("nether") ~= nil then
register_food("nether:apple", 9, "", 5)
end

236
mods/hunger/functions.lua Normal file
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-- read/write
function hunger.read(player)
local inv = player:get_inventory()
if not inv then
return nil
end
local hgp = inv:get_stack("hunger", 1):get_count()
if hgp == 0 then
hgp = 21
inv:set_stack("hunger", 1, ItemStack({name = ":", count = hgp}))
else
hgp = hgp
end
if tonumber(hgp) > HUNGER_MAX + 1 then
hgp = HUNGER_MAX + 1
end
return hgp - 1
end
function hunger.save(player)
local inv = player:get_inventory()
local name = player:get_player_name()
local value = hunger[name].lvl
if not inv or not value then
return nil
end
if value > HUNGER_MAX then
value = HUNGER_MAX
end
if value < 0 then
value = 0
end
inv:set_stack("hunger", 1, ItemStack({name = ":", count = value + 1}))
return true
end
function hunger.update_hunger(player, new_lvl)
local name = player:get_player_name() or nil
if not name then
return false
end
if minetest.setting_getbool("enable_damage") == false then
hunger[name] = 20
return
end
local lvl = hunger[name].lvl
if new_lvl then
lvl = new_lvl
end
if lvl > HUNGER_MAX then
lvl = HUNGER_MAX
end
hunger[name].lvl = lvl
if lvl > 20 then
lvl = 20
end
hud.change_item(player, "hunger", {number = lvl})
hunger.save(player)
end
local update_hunger = hunger.update_hunger
-- player-action based hunger changes
function hunger.handle_node_actions(pos, oldnode, player, ext)
if not player or not player:is_player() then
return
end
local name = player:get_player_name()
local exhaus = hunger[name].exhaus
if not exhaus then
hunger[name].exhaus = 0
--return
end
local new = HUNGER_EXHAUST_PLACE
-- placenode event
if not ext then
new = HUNGER_EXHAUST_DIG
end
-- assume its send by action_timer(globalstep)
if not pos and not oldnode then
new = HUNGER_EXHAUST_MOVE
end
exhaus = exhaus + new
if exhaus > HUNGER_EXHAUST_LVL then
exhaus = 0
local h = tonumber(hunger[name].lvl)
if h > 0 then
update_hunger(player, h - 1)
end
end
hunger[name].exhaus = exhaus
end
-- Time based hunger functions
if minetest.setting_getbool("enable_damage") then
local hunger_timer = 0
local health_timer = 0
local action_timer = 0
minetest.register_globalstep(function(dtime)
hunger_timer = hunger_timer + dtime
health_timer = health_timer + dtime
action_timer = action_timer + dtime
if action_timer > HUNGER_MOVE_TICK then
for _,player in ipairs(minetest.get_connected_players()) do
local controls = player:get_player_control()
-- Determine if the player is walking
if controls.up or controls.down or controls.left or controls.right then
hunger.handle_node_actions(nil, nil, player)
end
end
action_timer = 0
end
-- lower saturation by 1 point after <HUNGER_TICK> second(s)
if hunger_timer > HUNGER_TICK then
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local tab = hunger[name]
if tab then
local hunger = tab.lvl
if hunger > 0 then
update_hunger(player, hunger - 1)
end
end
end
hunger_timer = 0
end
-- heal or damage player, depending on saturation
if health_timer > HUNGER_HEALTH_TICK then
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local tab = hunger[name]
if tab then
local air = player:get_breath() or 0
local hp = player:get_hp()
-- heal player by 1 hp if not dead and saturation is > 15 (of 30)
if tonumber(tab.lvl) > HUNGER_HEAL_LVL and air > 0 then
player:set_hp(hp + HUNGER_HEAL)
end
-- or damage player by 1 hp if saturation is < 2 (of 30)
if tonumber(tab.lvl) < HUNGER_STARVE_LVL then
player:set_hp(hp - HUNGER_STARVE)
end
end
end
health_timer = 0
end
end)
end
-- food functions
local food = hunger.food
function hunger.register_food(name, hunger_change, replace_with_item, poisen, heal, sound)
food[name] = {}
food[name].saturation = hunger_change -- hunger points added
food[name].replace = replace_with_item -- what item is given back after eating
food[name].poisen = poisen -- time its poisening
food[name].healing = heal -- amount of HP
food[name].sound = sound -- special sound that is played when eating
end
-- Poison player
local function poisenp(tick, time, time_left, player)
time_left = time_left + tick
if time_left < time then
minetest.after(tick, poisenp, tick, time, time_left, player)
else
hud.change_item(player, "hunger", {text = "hud_hunger_fg.png"})
end
local hp = player:get_hp() -1 or 0
if hp > 0 then
player:set_hp(hp)
end
end
function hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
local item = itemstack:get_name()
local def = food[item]
if not def then
def = {}
def.saturation = hp_change * 1.3
def.replace = replace_with_item
end
local func = hunger.item_eat(def.saturation, def.replace, def.poisen, def.healing, def.sound)
return func(itemstack, user, pointed_thing)
end
function hunger.item_eat(hunger_change, replace_with_item, poisen, heal, sound)
return function(itemstack, user, pointed_thing)
if itemstack:take_item() ~= nil and user ~= nil then
local name = user:get_player_name()
local sat = tonumber(hunger[name].lvl)
local hp = user:get_hp()
-- Saturation
if sat < HUNGER_MAX and hunger_change then
sat = sat + hunger_change
hunger.update_hunger(user, sat)
end
-- Healing
if hp < 20 and heal then
hp = hp + heal
if hp > 20 then
hp = 20
end
user:set_hp(hp)
end
-- Poison
if poisen then
hud.change_item(user, "hunger", {text = "hunger_statbar_poisen.png"})
poisenp(1.0, poisen, 0, user)
end
-- eating sound
if not sound then
sound = "hunger_eat"
end
minetest.sound_play(sound, {to_player = name, gain = 0.7})
itemstack:add_item(replace_with_item)
end
return itemstack
end
end

54
mods/hunger/init.lua Normal file
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hunger = {}
hunger.food = {}
HUNGER_TICK = 800 -- time in seconds after that 1 hunger point is taken
HUNGER_HEALTH_TICK = 4 -- time in seconds after player gets healed/damaged
HUNGER_MOVE_TICK = 0.5 -- time in seconds after the movement is checked
HUNGER_EXHAUST_DIG = 3 -- exhaustion increased this value after digged node
HUNGER_EXHAUST_PLACE = 1 -- exhaustion increased this value after placed
HUNGER_EXHAUST_MOVE = 0.3 -- exhaustion increased this value if player movement detected
HUNGER_EXHAUST_LVL = 60 -- at what exhaustion player saturation gets lowered
HUNGER_HEAL = 1 -- number of HP player gets healed after HUNGER_HEALTH_TICK
HUNGER_HEAL_LVL = 15 -- lower level of saturation needed to get healed
HUNGER_STARVE = 1 -- number of HP player gets damaged by hunger after HUNGER_HEALTH_TICK
HUNGER_STARVE_LVL = 3 -- level of staturation that causes starving
HUNGER_MAX = 30 -- maximum level of saturation
local modpath = minetest.get_modpath("hunger")
dofile(modpath .. "/functions.lua")
dofile(modpath .. "/food.lua")
dofile(modpath .. "/legacy.lua")
-- Callbacks
if minetest.setting_getbool("enable_damage") then
minetest.register_on_joinplayer(function(player)
local inv = player:get_inventory()
inv:set_size("hunger", 1)
local name = player:get_player_name()
hunger[name] = {}
hunger[name].lvl = hunger.read(player)
hunger[name].exhaus = 0
local lvl = hunger[name].lvl
if lvl > 20 then
lvl = 20
end
minetest.after(0.8, function()
hud.change_item(player, "hunger", {offset = "item", item_name = "air"})
hud.change_item(player, "hunger", {number = lvl, max = 20})
end)
end)
-- for exhaustion
minetest.register_on_placenode(hunger.handle_node_actions)
minetest.register_on_dignode(hunger.handle_node_actions)
minetest.register_on_item_eat(hunger.eat)
minetest.register_on_respawnplayer(function(player)
hunger.update_hunger(player, 20)
end)
end

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hud.item_eat = hunger.item_eat
hud.set_hunger = hunger.save
hud.get_hunger = hunger.load
hud.save_hunger = hunger.save
hud.load_hunger = hunger.load

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@ -367,13 +367,6 @@ minetest.register_node("nether:apple", {
return itemstack return itemstack
end end
local p_hunger = tonumber(hud.hunger[user:get_player_name()])
if not p_hunger then return end
p_hunger = p_hunger+9
if p_hunger > 30 then p_hunger = 30 end
hud.hunger[user:get_player_name()] = p_hunger
hud.set_hunger(user)
local amount = math.random(4, 6) local amount = math.random(4, 6)
inv:add_item("main", {name="nether:blood_extracted", count=math.floor(amount/3)}) inv:add_item("main", {name="nether:blood_extracted", count=math.floor(amount/3)})
user:set_hp(user:get_hp()-amount) user:set_hp(user:get_hp()-amount)