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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-24 17:50:37 +01:00

Updated MinetestForFun Game

This commit is contained in:
LeMagnesium 2015-07-01 18:12:42 +02:00
parent 8fee4e5637
commit 778bb436b3
2 changed files with 72 additions and 68 deletions

View File

@ -38,6 +38,10 @@ local inactive_formspec =
"list[current_name;dst;4.75,0.96;2,2;]"..
"list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]"..
"listring[current_name;dst]"..
"listring[current_player;main]"..
"listring[current_name;src]"..
"listring[current_player;main]"..
default.get_hotbar_bg(0, 4.25)
--

View File

@ -51,18 +51,18 @@ function default.register_ores()
ore_type = "blob",
ore = "default:clay",
wherein = {"default:sand"},
clust_scarcity = 24*24*24,
clust_scarcity = 24 * 24 * 24,
clust_size = 7,
y_min = -15,
y_max = 0,
noise_threshhold = 0,
noise_params = {
offset=0.35,
scale=0.2,
spread={x=5, y=5, z=5},
seed=-316,
octaves=1,
persist=0.5
offset = 0.35,
scale = 0.2,
spread = {x = 5, y = 5, z = 5},
seed = -316,
octaves = 1,
persist = 0.5
},
})
@ -70,18 +70,18 @@ function default.register_ores()
ore_type = "blob",
ore = "default:sand",
wherein = {"default:stone"},
clust_scarcity = 24*24*24,
clust_scarcity = 24 * 24 * 24,
clust_size = 7,
y_min = -63,
y_max = 4,
noise_threshhold = 0,
noise_params = {
offset=0.35,
scale=0.2,
spread={x=5, y=5, z=5},
seed=2316,
octaves=1,
persist=0.5
offset = 0.35,
scale = 0.2,
spread = {x = 5, y = 5, z = 5},
seed = 2316,
octaves = 1,
persist = 0.5
},
})
@ -89,18 +89,18 @@ function default.register_ores()
ore_type = "blob",
ore = "default:dirt",
wherein = {"default:stone"},
clust_scarcity = 24*24*24,
clust_scarcity = 24 * 24 * 24,
clust_size = 7,
y_min = -63,
y_max = 31000,
noise_threshhold = 0,
noise_params = {
offset=0.35,
scale=0.2,
spread={x=5, y=5, z=5},
seed=17676,
octaves=1,
persist=0.5
offset = 0.35,
scale = 0.2,
spread = {x = 5, y = 5, z = 5},
seed = 17676,
octaves = 1,
persist = 0.5
},
})
@ -108,18 +108,18 @@ function default.register_ores()
ore_type = "blob",
ore = "default:gravel",
wherein = {"default:stone"},
clust_scarcity = 24*24*24,
clust_scarcity = 24 * 24 * 24,
clust_size = 7,
y_min = -31000,
y_max = 31000,
noise_threshhold = 0,
noise_params = {
offset=0.35,
scale=0.2,
spread={x=5, y=5, z=5},
seed=766,
octaves=1,
persist=0.5
offset = 0.35,
scale = 0.2,
spread = {x = 5, y = 5, z = 5},
seed = 766,
octaves = 1,
persist = 0.5
},
})
@ -127,7 +127,7 @@ function default.register_ores()
ore_type = "scatter",
ore = "default:stone_with_coal",
wherein = "default:stone",
clust_scarcity = 9*9*9,
clust_scarcity = 9 * 9 * 9,
clust_num_ores = 8,
clust_size = 3,
y_min = -30000,
@ -149,7 +149,7 @@ function default.register_ores()
ore_type = "scatter",
ore = "default:stone_with_coal",
wherein = "default:stone",
clust_scarcity = 24*24*24,
clust_scarcity = 24 * 24 * 24,
clust_num_ores = 27,
clust_size = 6,
y_min = -30000,
@ -161,7 +161,7 @@ function default.register_ores()
ore_type = "scatter",
ore = "default:stone_with_iron",
wherein = "default:stone",
clust_scarcity = 11*11*11,
clust_scarcity = 11 * 11 * 11,
clust_num_ores = 3,
clust_size = 2,
y_min = -15,
@ -172,7 +172,7 @@ function default.register_ores()
ore_type = "scatter",
ore = "default:stone_with_iron",
wherein = "default:stone",
clust_scarcity = 10*10*10,
clust_scarcity = 10 * 10 * 10,
clust_num_ores = 5,
clust_size = 3,
y_min = -63,
@ -183,7 +183,7 @@ function default.register_ores()
ore_type = "scatter",
ore = "default:stone_with_iron",
wherein = "default:stone",
clust_scarcity = 9*9*9,
clust_scarcity = 9 * 9 * 9,
clust_num_ores = 5,
clust_size = 3,
y_min = -30000,
@ -195,7 +195,7 @@ function default.register_ores()
ore_type = "scatter",
ore = "default:stone_with_iron",
wherein = "default:stone",
clust_scarcity = 25*25*25,
clust_scarcity = 25 * 25 * 25,
clust_num_ores = 27,
clust_size = 6,
y_min = -30000,
@ -207,7 +207,7 @@ function default.register_ores()
ore_type = "scatter",
ore = "default:stone_with_mese",
wherein = "default:stone",
clust_scarcity = 18*18*18,
clust_scarcity = 18 * 18 * 18,
clust_num_ores = 3,
clust_size = 2,
y_min = -255,
@ -219,7 +219,7 @@ function default.register_ores()
ore_type = "scatter",
ore = "default:stone_with_mese",
wherein = "default:stone",
clust_scarcity = 14*14*14,
clust_scarcity = 14 * 14 * 14,
clust_num_ores = 5,
clust_size = 3,
y_min = -1024,
@ -231,7 +231,7 @@ function default.register_ores()
ore_type = "scatter",
ore = "default:mese",
wherein = "default:stone",
clust_scarcity = 20*20*20,
clust_scarcity = 20 * 20 * 20,
clust_num_ores = 3,
clust_size = 2,
y_min = -30000,
@ -325,7 +325,7 @@ function default.register_ores()
ore_type = "scatter",
ore = "default:stone_with_gold",
wherein = "default:stone",
clust_scarcity = 15*15*15,
clust_scarcity = 15 * 15 * 15,
clust_num_ores = 3,
clust_size = 2,
y_min = -255,
@ -337,7 +337,7 @@ function default.register_ores()
ore_type = "scatter",
ore = "default:stone_with_gold",
wherein = "default:stone",
clust_scarcity = 13*13*13,
clust_scarcity = 13 * 13 * 13,
clust_num_ores = 5,
clust_size = 3,
y_min = -30000,
@ -349,7 +349,7 @@ function default.register_ores()
ore_type = "scatter",
ore = "default:stone_with_diamond",
wherein = "default:stone",
clust_scarcity = 17*17*17,
clust_scarcity = 17 * 17 * 17,
clust_num_ores = 4,
clust_size = 3,
y_min = -512,
@ -361,7 +361,7 @@ function default.register_ores()
ore_type = "scatter",
ore = "default:stone_with_diamond",
wherein = "default:stone",
clust_scarcity = 15*15*15,
clust_scarcity = 15 * 15 * 15,
clust_num_ores = 4,
clust_size = 3,
y_min = -30000,
@ -373,7 +373,7 @@ function default.register_ores()
ore_type = "scatter",
ore = "default:stone_with_copper",
wherein = "default:stone",
clust_scarcity = 12*12*12,
clust_scarcity = 12 * 12 * 12,
clust_num_ores = 4,
clust_size = 3,
y_min = -63,
@ -395,7 +395,7 @@ function default.register_ores()
ore_type = "scatter",
ore = "default:stone_with_copper",
wherein = "default:stone",
clust_scarcity = 10*10*10,
clust_scarcity = 10 * 10 * 10,
clust_num_ores = 5,
clust_size = 3,
y_min = -30000,
@ -652,7 +652,7 @@ function default.register_mgv6_decorations()
noise_params = {
offset = -0.3,
scale = 0.7,
spread = {x=100, y=100, z=100},
spread = {x = 100, y = 100, z = 100},
seed = 354,
octaves = 3,
persist = 0.7
@ -675,7 +675,7 @@ function default.register_mgv6_decorations()
noise_params = {
offset = -0.012,
scale = 0.024,
spread = {x=100, y=100, z=100},
spread = {x = 100, y = 100, z = 100},
seed = 230,
octaves = 3,
persist = 0.6
@ -697,7 +697,7 @@ function default.register_mgv6_decorations()
noise_params = {
offset = 0,
scale = 0.007,
spread = {x=100, y=100, z=100},
spread = {x = 100, y = 100, z = 100},
seed = 329,
octaves = 3,
persist = 0.6
@ -717,7 +717,7 @@ function default.register_mgv6_decorations()
noise_params = {
offset = 0,
scale = 0.035,
spread = {x=100, y=100, z=100},
spread = {x = 100, y = 100, z = 100},
seed = 329,
octaves = 3,
persist = 0.6
@ -762,7 +762,7 @@ function default.register_decorations()
noise_params = {
offset = -0.02,
scale = 0.03,
spread = {x=100, y=100, z=100},
spread = {x = 100, y = 100, z = 100},
seed = 436,
octaves = 3,
persist = 0.6
@ -780,7 +780,7 @@ function default.register_decorations()
noise_params = {
offset = -0.02,
scale = 0.03,
spread = {x=100, y=100, z=100},
spread = {x = 100, y = 100, z = 100},
seed = 19822,
octaves = 3,
persist = 0.6
@ -798,7 +798,7 @@ function default.register_decorations()
noise_params = {
offset = -0.02,
scale = 0.03,
spread = {x=100, y=100, z=100},
spread = {x = 100, y = 100, z = 100},
seed = 1220999,
octaves = 3,
persist = 0.6
@ -816,7 +816,7 @@ function default.register_decorations()
noise_params = {
offset = -0.02,
scale = 0.03,
spread = {x=100, y=100, z=100},
spread = {x = 100, y = 100, z = 100},
seed = 36662,
octaves = 3,
persist = 0.6
@ -834,7 +834,7 @@ function default.register_decorations()
noise_params = {
offset = -0.02,
scale = 0.03,
spread = {x=100, y=100, z=100},
spread = {x = 100, y = 100, z = 100},
seed = 1133,
octaves = 3,
persist = 0.6
@ -852,7 +852,7 @@ function default.register_decorations()
noise_params = {
offset = -0.02,
scale = 0.03,
spread = {x=100, y=100, z=100},
spread = {x = 100, y = 100, z = 100},
seed = 73133,
octaves = 3,
persist = 0.6
@ -872,7 +872,7 @@ function default.register_decorations()
noise_params = {
offset = 0.04,
scale = 0.08,
spread = {x=100, y=100, z=100},
spread = {x = 100, y = 100, z = 100},
seed = 66440,
octaves = 3,
persist = 0.6
@ -890,7 +890,7 @@ function default.register_decorations()
noise_params = {
offset = 0.02,
scale = 0.08,
spread = {x=100, y=100, z=100},
spread = {x = 100, y = 100, z = 100},
seed = 66440,
octaves = 3,
persist = 0.6
@ -908,7 +908,7 @@ function default.register_decorations()
noise_params = {
offset = 0,
scale = 0.08,
spread = {x=100, y=100, z=100},
spread = {x = 100, y = 100, z = 100},
seed = 66440,
octaves = 3,
persist = 0.6
@ -926,7 +926,7 @@ function default.register_decorations()
noise_params = {
offset = -0.02,
scale = 0.08,
spread = {x=100, y=100, z=100},
spread = {x = 100, y = 100, z = 100},
seed = 66440,
octaves = 3,
persist = 0.6
@ -944,7 +944,7 @@ function default.register_decorations()
noise_params = {
offset = -0.04,
scale = 0.08,
spread = {x=100, y=100, z=100},
spread = {x = 100, y = 100, z = 100},
seed = 66440,
octaves = 3,
persist = 0.6
@ -986,7 +986,7 @@ end
-- facedir: 0/1/2/3 (head node facedir value)
-- length: length of rainbow tail
function default.make_nyancat(pos, facedir, length)
local tailvec = {x=0, y=0, z=0}
local tailvec = {x = 0, y = 0, z = 0}
if facedir == 0 then
tailvec.z = 1
elseif facedir == 1 then
@ -1000,12 +1000,12 @@ function default.make_nyancat(pos, facedir, length)
facedir = 0
tailvec.z = 1
end
local p = {x=pos.x, y=pos.y, z=pos.z}
minetest.set_node(p, {name="default:nyancat", param2=facedir})
for i=1,length do
local p = {x = pos.x, y = pos.y, z = pos.z}
minetest.set_node(p, {name = "default:nyancat", param2 = facedir})
for i = 1, length do
p.x = p.x + tailvec.x
p.z = p.z + tailvec.z
minetest.set_node(p, {name="default:nyancat_rainbow", param2=facedir})
minetest.set_node(p, {name = "default:nyancat_rainbow", param2 = facedir})
end
end
@ -1018,16 +1018,16 @@ function default.generate_nyancats(minp, maxp, seed)
end
local y_min = math.max(minp.y, height_min)
local y_max = math.min(maxp.y, height_max)
local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
local volume = (maxp.x - minp.x + 1) * (y_max - y_min + 1) * (maxp.z - minp.z + 1)
local pr = PseudoRandom(seed + 9324342)
local max_num_nyancats = math.floor(volume / (15*15*15))
for i=1,max_num_nyancats do
local max_num_nyancats = math.floor(volume / (16 * 16 * 16))
for i = 1,max_num_nyancats do
if pr:next(0, 1000) == 0 then
local x0 = pr:next(minp.x, maxp.x)
local y0 = pr:next(minp.y, maxp.y)
local z0 = pr:next(minp.z, maxp.z)
local p0 = {x=x0, y=y0, z=z0}
default.make_nyancat(p0, pr:next(0,3), pr:next(10,15))
local p0 = { x =x0, y = y0, z = z0}
default.make_nyancat(p0, pr:next(0, 3), pr:next(10, 15))
end
end
end