1
0
mirror of https://github.com/sys4-fr/server-nalc.git synced 2025-07-07 02:20:21 +02:00

Mobs update (because of the mapgen), mainly spawn/nodes improve

Many small adjustments :
- 10% less for the spawn rate of the Creeper
- Dirt Monster now spawn also on DryGrass, and the spawn rate is increased by 5%
- Dungeon Master now spawn on sandstone, and now only under -250
- Mese Monster now spawn on sandstone, and now only under -125
- Minotaur now spawn only on DryGrass, and the spawn rate is increased of +20%
- NPC spawns rate is increased by 300%, BUT the NPC now spawns on many nodes ! ("Beach" Sand, Jungle Grass,  Dirt, Dirt With Grass)
- Oerkki now spawn on sandstone and below -75
- Spider spawns rate is decreased by 30% due to the new mapgen (jungletrees have less leaves)
- Stone Monster now spawn on sandstone, only under -25
- Wolf spawns rate is increased by 5%
- Zombies now spawn 10% lesser
This commit is contained in:
Quentin BUISSON-DEBON
2015-07-13 13:14:17 +02:00
parent e774ed402d
commit 77bd0b28b0
15 changed files with 19 additions and 21 deletions

View File

@ -71,7 +71,7 @@ mobs:register_mob("mobs:dungeon_master", {
},
})
-- spawn on stone between 20 and -1 light, 1 in 7000 chance, 1 dungeon master in area starting at -100 and below
mobs:register_spawn("mobs:dungeon_master", {"default:stone, nether:netherrack"}, 20, -1, 7000, 1, -100)
mobs:register_spawn("mobs:dungeon_master", {"default:stone", "default:sandstone", "nether:netherrack"}, 20, -1, 7000, 1, -250)
-- register spawn egg
mobs:register_egg("mobs:dungeon_master", "Dungeon Master", "fire_basic_flame.png", 1)