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Mobs update (because of the mapgen), mainly spawn/nodes improve
Many small adjustments : - 10% less for the spawn rate of the Creeper - Dirt Monster now spawn also on DryGrass, and the spawn rate is increased by 5% - Dungeon Master now spawn on sandstone, and now only under -250 - Mese Monster now spawn on sandstone, and now only under -125 - Minotaur now spawn only on DryGrass, and the spawn rate is increased of +20% - NPC spawns rate is increased by 300%, BUT the NPC now spawns on many nodes ! ("Beach" Sand, Jungle Grass, Dirt, Dirt With Grass) - Oerkki now spawn on sandstone and below -75 - Spider spawns rate is decreased by 30% due to the new mapgen (jungletrees have less leaves) - Stone Monster now spawn on sandstone, only under -25 - Wolf spawns rate is increased by 5% - Zombies now spawn 10% lesser
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@ -71,7 +71,7 @@ mobs:register_mob("mobs:dungeon_master", {
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},
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})
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-- spawn on stone between 20 and -1 light, 1 in 7000 chance, 1 dungeon master in area starting at -100 and below
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mobs:register_spawn("mobs:dungeon_master", {"default:stone, nether:netherrack"}, 20, -1, 7000, 1, -100)
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mobs:register_spawn("mobs:dungeon_master", {"default:stone", "default:sandstone", "nether:netherrack"}, 20, -1, 7000, 1, -250)
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-- register spawn egg
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mobs:register_egg("mobs:dungeon_master", "Dungeon Master", "fire_basic_flame.png", 1)
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