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Mobs update (because of the mapgen), mainly spawn/nodes improve

Many small adjustments :
- 10% less for the spawn rate of the Creeper
- Dirt Monster now spawn also on DryGrass, and the spawn rate is increased by 5%
- Dungeon Master now spawn on sandstone, and now only under -250
- Mese Monster now spawn on sandstone, and now only under -125
- Minotaur now spawn only on DryGrass, and the spawn rate is increased of +20%
- NPC spawns rate is increased by 300%, BUT the NPC now spawns on many nodes ! ("Beach" Sand, Jungle Grass,  Dirt, Dirt With Grass)
- Oerkki now spawn on sandstone and below -75
- Spider spawns rate is decreased by 30% due to the new mapgen (jungletrees have less leaves)
- Stone Monster now spawn on sandstone, only under -25
- Wolf spawns rate is increased by 5%
- Zombies now spawn 10% lesser
This commit is contained in:
Quentin BUISSON-DEBON
2015-07-13 13:14:17 +02:00
parent e774ed402d
commit 77bd0b28b0
15 changed files with 19 additions and 21 deletions

View File

@@ -60,7 +60,7 @@ mobs:register_mob("mobs:minotaur", {
},
})
-- spawns on desert sand between -1 and 20 light, 1 in 20000 chance, 1 Minotaur in area up to 31000 in height
mobs:register_spawn("mobs:minotaur", {"default:desert_sand"}, 20, -1, 30000, 1, 31000)
mobs:register_spawn("mobs:minotaur", {"watershed:drygrass"}, 20, -1, 25000, 1, 31000)
-- register spawn egg
mobs:register_egg("mobs:minotaur", "Minotaur", "default_desert_sand.png", 1)