1
0
mirror of https://github.com/sys4-fr/server-nalc.git synced 2025-12-16 07:05:26 +01:00

Mobs update (because of the mapgen), mainly spawn/nodes improve

Many small adjustments :
- 10% less for the spawn rate of the Creeper
- Dirt Monster now spawn also on DryGrass, and the spawn rate is increased by 5%
- Dungeon Master now spawn on sandstone, and now only under -250
- Mese Monster now spawn on sandstone, and now only under -125
- Minotaur now spawn only on DryGrass, and the spawn rate is increased of +20%
- NPC spawns rate is increased by 300%, BUT the NPC now spawns on many nodes ! ("Beach" Sand, Jungle Grass,  Dirt, Dirt With Grass)
- Oerkki now spawn on sandstone and below -75
- Spider spawns rate is decreased by 30% due to the new mapgen (jungletrees have less leaves)
- Stone Monster now spawn on sandstone, only under -25
- Wolf spawns rate is increased by 5%
- Zombies now spawn 10% lesser
This commit is contained in:
Quentin BUISSON-DEBON
2015-07-13 13:14:17 +02:00
parent e774ed402d
commit 77bd0b28b0
15 changed files with 19 additions and 21 deletions

View File

@@ -57,8 +57,8 @@ mobs:register_mob("mobs:spider", {
punch_start = 50, punch_end = 90,
},
})
-- spawn on desert stone/crystal dirt, between 0 and 5 light, 1 in 10000 chance, 1 in area up to 31000 in height
mobs:register_spawn("mobs:spider", {"default:jungleleaves", "default:jungletree"}, 20, -1, 10000, 1, 31000)
-- spawn on jungleleaves/jungletree, between 0 and 5 light, 1 in 10000 chance, 1 in area up to 31000 in height
mobs:register_spawn("mobs:spider", {"default:jungleleaves", "default:jungletree"}, 20, -1, 7000, 1, 31000)
-- register spawn egg
mobs:register_egg("mobs:spider", "Spider", "mobs_cobweb.png", 1)