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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-17 07:50:29 +01:00

Updated dungeonmasters.lua

This commit is contained in:
LeMagnesium 2015-04-20 22:40:09 +02:00
parent 90f363bda1
commit 7865c89e12

View File

@ -1,13 +1,8 @@
-- Dungeon Master by PilzAdam -- Dungeon Master by PilzAdam
-- Node which cannot be destroyed by DungeonMasters' fireballs
local excluded = {"nether:netherrack","default:obsidian_glass","default:obsidian", "default:obsidian_cooled", "default:bedrock", "doors:door_steel_b_1", "doors:door_steel_t_1", "doors:door_steel_b_2", "doors:door_steel_t_2","default:chest_locked"}
mobs:register_mob("mobs:dungeon_master", { mobs:register_mob("mobs:dungeon_master", {
-- animal, monster, npc, barbarian
type = "monster", type = "monster",
-- aggressive, shoots fireballs at player, deal 13 damages
passive = false, passive = false,
damage = 13, damage = 13,
attack_type = "shoot", attack_type = "shoot",
@ -18,7 +13,6 @@ mobs:register_mob("mobs:dungeon_master", {
hp_min = 50, hp_min = 50,
hp_max = 60, hp_max = 60,
armor = 60, armor = 60,
-- textures and model
collisionbox = {-0.7, -0.01, -0.7, 0.7, 2.6, 0.7}, collisionbox = {-0.7, -0.01, -0.7, 0.7, 2.6, 0.7},
visual = "mesh", visual = "mesh",
mesh = "mobs_dungeon_master.x", mesh = "mobs_dungeon_master.x",
@ -35,7 +29,6 @@ mobs:register_mob("mobs:dungeon_master", {
random = "mobs_dungeonmaster", random = "mobs_dungeonmaster",
attack = "mobs_fireball", attack = "mobs_fireball",
}, },
-- speed and jump
walk_velocity = 1, walk_velocity = 1,
run_velocity = 2, run_velocity = 2,
jump = false, jump = false,
@ -55,11 +48,9 @@ mobs:register_mob("mobs:dungeon_master", {
{name = "maptools:silver_coin", {name = "maptools:silver_coin",
chance = 1, min = 2, max = 10,}, chance = 1, min = 2, max = 10,},
}, },
-- damaged by
water_damage = 1, water_damage = 1,
lava_damage = 1, lava_damage = 1,
light_damage = 0, light_damage = 0,
-- model animation
animation = { animation = {
stand_start = 0, stand_end = 19, stand_start = 0, stand_end = 19,
walk_start = 20, walk_end = 35, walk_start = 20, walk_end = 35,
@ -94,67 +85,8 @@ mobs:register_arrow("mobs:fireball", {
}, 0) }, 0)
end, end,
-- node hit, bursts into flame (cannot blast through obsidian or protection redo mod items) -- node hit, bursts into flame
hit_node = function(self, pos, node) hit_node = function(self, pos, node)
local pos = vector.round(pos) mobs:explosion(pos, 1, 1, 0)
local radius = 1
local vm = VoxelManip()
local minp, maxp = vm:read_from_map(vector.subtract(pos, radius), vector.add(pos, radius))
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm:get_data()
local p = {}
local c_air = minetest.get_content_id("air")
local c_ignore = minetest.get_content_id("ignore")
local c_obsidian = minetest.get_content_id("default:obsidian")
local c_brick = minetest.get_content_id("default:obsidianbrick")
for z = -radius, radius do
for y = -radius, radius do
local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
for x = -radius, radius do
p.x = pos.x + x
p.y = pos.y + y
p.z = pos.z + z
if data[vi] ~= c_air and data[vi] ~= c_ignore and data[vi] ~= c_obsidian and data[vi] ~= c_brick then
local n = minetest.get_node(p).name
-- do NOT destroy protection nodes but DO destroy nodes in protected area
if not n:find("protector:") then -- and not minetest.is_protected(p, "") then
local excluding = minetest.get_item_group(n, "unbreakable") == 1
or n:split(":")[1] == "nether"
or next(areas:getAreasAtPos(p)) ~= nil
for _,i in ipairs(excluded) do
if i == n then excluding = true end
end
--if p.y < -19600 and including and n:split(":")[1] == "nether" then
if excluding then
return
end
if n == "default:chest" then
meta = minetest.get_meta(p)
inv = meta:get_inventory()
for i = 1,32 do
m_stack = inv:get_stack("main",i)
obj = minetest.add_item(pos,m_stack)
if obj then
obj:setvelocity({x=math.random(-2,1), y=7, z=math.random(-2,1)})
end
end
end
if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 30 then
minetest.set_node(p, {name="fire:basic_flame"})
else
minetest.remove_node(p)
end
if n == "doors:door_wood_b_1" then
minetest.remove_node({x=p.x,y=p.y+1,z=p.z})
elseif n == "doors:door_wood_t_1" then
minetest.remove_node({x=p.x,y=p.y-1,z=p.z})
end
end
end
vi = vi + 1
end
end
end
end end
}) })