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Add the black mithril plated armor
to the warrior class
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parent
ca01ad75f5
commit
7b09b52b87
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@ -164,6 +164,7 @@ pclasses.api.register_class("warrior", function(player)
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shift_class = true
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shift_class = true
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for _,piece in pairs({"chestplate", "leggings", "boots", "helmet"}) do
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for _,piece in pairs({"chestplate", "leggings", "boots", "helmet"}) do
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shift_class = shift_class and inv:contains_item("armor", "3d_armor:" .. piece .. "_mithril")
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shift_class = shift_class and inv:contains_item("armor", "3d_armor:" .. piece .. "_mithril")
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or inv:contains_item("armor", "3d_armor:" .. piece .. "_black_mithril_plated"))
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end
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end
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return shift_class
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return shift_class
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end)
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end)
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@ -177,7 +178,7 @@ pclasses.api.register_class("hunter", function(player)
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shift_class = true
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shift_class = true
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for _,piece in pairs({"chestplate", "leggings", "boots", "helmet"}) do
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for _,piece in pairs({"chestplate", "leggings", "boots", "helmet"}) do
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shift_class = shift_class and (inv:contains_item("armor", "3d_armor:" .. piece .. "_reinforced_leather_hunter")
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shift_class = shift_class and (inv:contains_item("armor", "3d_armor:" .. piece .. "_reinforced_leather_hunter")
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or inv:contains_item("armor", "3d_armor:" .. piece .. "_hardened_leather_hunter")) -- Why two different armors?!
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or inv:contains_item("armor", "3d_armor:" .. piece .. "_hardened_leather_hunter"))
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end
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end
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return shift_class
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return shift_class
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end)
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end)
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