mirror of
https://github.com/sys4-fr/server-nalc.git
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Added improved version of 3dchest mod by @4aiman
- Solves #221 while improving the mod
This commit is contained in:
parent
e74f3f4aa6
commit
7f211b53cc
3
mods/3dchest/License.txt
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3
mods/3dchest/License.txt
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@ -0,0 +1,3 @@
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(c) 4aiman, 2015
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License: CC BY-NC-SA 4.0 International (No commercial use allowed.)
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241
mods/3dchest/init.lua
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241
mods/3dchest/init.lua
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@ -0,0 +1,241 @@
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global_timer=0
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minetest.after(15,function(dtime)
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global_timer=20
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end)
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minetest.register_on_player_receive_fields(function(player, formname, fields, pos)
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if fields.quit then
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if formname:find('3dchest:3dchest') then
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local pos = minetest.deserialize(string.split(formname,'_')[2])
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if not pos then return end
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local objs = minetest.get_objects_inside_radius(pos, 0.1)
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for i,obj in ipairs(objs) do
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if not obj:is_player() then
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local self = obj:get_luaentity()
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if self.name == '3dchest:3dchest' then
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self.object:set_animation({x=25,y=40}, 60, 0)
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minetest.sound_play('chestclosed', {pos = pos, gain = 0.3, max_hear_distance = 5})
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minetest.after(0.1, function(dtime)
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self.object:set_animation({x=1,y=1}, 1, 0)
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end)
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end
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end
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end
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end
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end
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end)
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-- 3d chest!
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local tdc = {
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physical = true,
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visual = "mesh",
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visual_size = {x=4.95, y=4.95, z=4.95},
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mesh = "chest_proto.x",
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textures = {"default_chest3d.png"},
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makes_footstep_sound = true,
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groups = {choppy=2, punch_operable = 1, immortal = 1},
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on_activate = function(self, staticdata, dtime_s)
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if staticdata then
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local tmp = minetest.deserialize(staticdata)
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if tmp and tmp.textures then
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self.textures = tmp.textures
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self.object:set_properties({textures=self.textures})
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end
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if tmp and tmp.visual then
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self.visual = tmp.visual
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self.object:set_properties({visual=self.visual})
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end
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if tmp and tmp.mesh then
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self.mesh = tmp.mesh
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self.object:set_properties({mesh=self.mesh})
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end
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end
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self.object:set_armor_groups({immortal = 1})
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end,
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get_staticdata = function(self)
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local tmp = {
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textures = self.textures,
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visual = self.visual,
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mesh = self.mesh,
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}
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return minetest.serialize(tmp)
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end,
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on_step = function(self, dtime)
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local pos = self.object:getpos()
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local nn = minetest.get_node(pos).name
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if nn~='3dchest:chest' then
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self.object:remove()
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return
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end
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end,
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}
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minetest.register_entity('3dchest:3dchest', tdc) -- normal
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minetest.register_node("3dchest:chest", {
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description = "Chest",
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tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
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"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
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paramtype2 = "facedir",
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-- temporary workaround
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wield_image = "default_chest_front.png", --minetest.inventorycube("default_chest_top.png", "default_chest_side.png", "default_chest_front.png"),
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inventory_image = minetest.inventorycube("default_chest_top.png", "default_chest_front.png", "default_chest_side.png"),
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {-0.01, -0.01, -0.01, 0.01, 0.01, 0.01},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.501, -0.501, -0.501, 0.501, 0.501, 0.501},
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}
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},
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paramtype = "light",
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walkable = false,
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groups = {choppy=2, dig_immediate = 2},
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legacy_facedir_simple = true,
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on_construct = function(pos)
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local param2 = minetest.get_node(pos).param2
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local meta = minetest.get_meta(pos)
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meta:set_string("formspect",
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"size[8,8.2]"..
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"bgcolor[#bbbbbb;false]"..
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"listcolors[#777777;#cccccc;#333333;#555555;#dddddd]"..
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"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0;8,4;]"..
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"list[current_player;main;0,4.2;8,3;8]"..
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"list[current_player;main;0,7.4;8,1;]")
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meta:set_string("infotext", "Chest")
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local inv = meta:get_inventory()
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inv:set_size("main", 4*8)
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end,
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can_dig = function(pos)
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return minetest.get_meta(pos):get_inventory():is_empty("main")
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end,
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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local m = minetest.get_meta(pos)
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local ent = minetest.add_entity(pos,'3dchest:3dchest')
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if ent then
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local ent2 = ent:get_luaentity()
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ent:set_animation({x=1,y=1}, 20, 0)
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local dir = placer:get_look_dir()
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local absx, absy, absz = math.abs(dir.x), math.abs(dir.y), math.abs(dir.z)
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local maxd = math.max(math.max(absx,absy),absz)
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if maxd == absx then
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if dir.x>0 then
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ent:setyaw(math.pi/2)
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m:set_int('dir',1)
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else
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ent:setyaw(3*math.pi/2)
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m:set_int('dir',3)
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end
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elseif maxd == absy then
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if dir.x>dir.z then
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ent:setyaw(math.pi)
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m:set_int('dir',2)
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else
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ent:setyaw(3*math.pi/2)
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m:set_int('dir',3)
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end
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elseif maxd == absz then
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if dir.z>0 then
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ent:setyaw(math.pi)
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m:set_int('dir',2)
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else
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ent:setyaw(0)
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m:set_int('dir',0)
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end
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end
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m:set_int('3d',1)
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end
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local timer = minetest.get_node_timer(pos)
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timer:start(1)
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end,
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on_timer = function(pos,el)
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if global_timer<15 then return true end
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local meta = minetest.get_meta(pos)
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local cover = false
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local node = minetest.get_node(pos)
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local objs = minetest.get_objects_inside_radius(pos, 0.1)
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for i,obj in ipairs(objs) do
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if not obj:is_player() then
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local self = obj:get_luaentity()
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if self.name == '3dchest:3dchest' and node.name == '3dchest:chest' then
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cover = true
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break
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else
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self.object:remove()
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end
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end
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end
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if not cover then
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if node.name == '3dchest:chest' then
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local ent = minetest.env:add_entity(pos,'3dchest:3dchest')
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if ent then
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ent:set_animation({x=1,y=1}, 20, 0)
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local dir = meta:get_int('dir')
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ent:setyaw(dir*(math.pi/2))
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end
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end
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end
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return true
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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local meta = minetest.get_meta(pos)
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local meta2 = meta
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meta:from_table(oldmetadata)
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local inv = meta:get_inventory()
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for i=1,inv:get_size("main") do
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local stack = inv:get_stack("main", i)
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if not stack:is_empty() then
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local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
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minetest.add_item(p, stack)
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end
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end
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meta:from_table(meta2:to_table())
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from chest at "..minetest.pos_to_string(pos))
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end,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local selves = minetest.get_objects_inside_radius(pos, 0.1)
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local self
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for _,obj in pairs(selves) do
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if obj:get_luaentity() and obj:get_luaentity().name == '3dchest:3dchest' then
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self = obj:get_luaentity()
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break
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end
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end
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local meta = minetest.get_meta(pos)
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local name = '3dchest:3dchest'
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local pll = clicker:get_player_name()
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local formspec = meta:get_string('formspect')
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if not self then
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minetest.show_formspec(pll, name..'_'..minetest.serialize(pos), formspec)
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return
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else
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self.object:set_animation({x=10,y=25}, 60, 0)
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minetest.after(0.1,function(dtime)
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self.object:set_animation({x=25,y=25}, 20, 0)
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end)
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minetest.sound_play('chestopen', {pos = pos, gain = 0.3, max_hear_distance = 5})
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minetest.show_formspec(pll, name..'_'..minetest.serialize(pos), formspec)
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end
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end,
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})
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960
mods/3dchest/models/chest_proto.x
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960
mods/3dchest/models/chest_proto.x
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xof 0303txt 0032
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template XSkinMeshHeader {
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<3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
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WORD nMaxSkinWeightsPerVertex;
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WORD nMaxSkinWeightsPerFace;
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WORD nBones;
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}
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template SkinWeights {
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<6f0d123b-bad2-4167-a0d0-80224f25fabb>
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STRING transformNodeName;
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DWORD nWeights;
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array DWORD vertexIndices[nWeights];
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array float weights[nWeights];
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Matrix4x4 matrixOffset;
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}
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Frame Root {
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FrameTransformMatrix {
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1.000000, 0.000000, 0.000000, 0.000000,
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0.000000,-0.000000,-1.000000, 0.000000,
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0.000000, 1.000000,-0.000000, 0.000000,
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0.000000, 0.000000, 0.000000, 1.000000;;
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}
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Frame Armature {
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FrameTransformMatrix {
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1.000000, 0.000000, 0.000000, 0.000000,
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0.000000,-0.000000, 1.000000, 0.000000,
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0.000000,-1.000000,-0.000000, 0.000000,
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0.000000, 0.513737,-0.313566, 1.000000;;
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}
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Frame Armature_Bone {
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FrameTransformMatrix {
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1.000000, 0.000000, 0.000000, 0.000000,
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0.000000, 0.000000, 1.000000, 0.000000,
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0.000000,-1.000000, 0.000000, 0.000000,
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0.000000, 0.000000, 0.000000, 1.000000;;
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}
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} //End of Armature_Bone
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Frame Armature_Bone_001 {
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FrameTransformMatrix {
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1.000000, 0.000000, 0.000000, 0.000000,
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0.000000, 0.000000, 1.000000, 0.000000,
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0.000000,-1.000000, 0.000000, 0.000000,
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0.007313, 0.786015,-0.491447, 1.000000;;
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}
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} //End of Armature_Bone_001
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Frame Cube {
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FrameTransformMatrix {
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1.000000, 0.000000, 0.000000, 0.000000,
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0.000000,-0.000000,-1.000000, 0.000000,
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0.000000, 1.000000,-0.000000, 0.000000,
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0.000000, 0.313566, 0.513737, 1.000000;;
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}
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Mesh { //Cube_001 Mesh
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48;
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1.000000; 1.000000; 0.472714;,
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1.000000;-1.000000; 0.472714;,
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-1.000000;-1.000000; 0.472714;,
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-1.000000; 1.000000; 0.472714;,
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1.000000; 0.999999; 1.003162;,
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-1.000000; 1.000000; 1.003162;,
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-1.000000;-1.000000; 1.003162;,
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0.999999;-1.000001; 1.003162;,
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1.000000; 1.000000; 0.472714;,
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1.000000; 0.999999; 1.003162;,
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0.999999;-1.000001; 1.003162;,
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1.000000;-1.000000; 0.472714;,
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1.000000;-1.000000; 0.472714;,
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0.999999;-1.000001; 1.003162;,
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-1.000000;-1.000000; 1.003162;,
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-1.000000;-1.000000; 0.472714;,
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-1.000000;-1.000000; 0.472714;,
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-1.000000;-1.000000; 1.003162;,
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-1.000000; 1.000000; 1.003162;,
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-1.000000; 1.000000; 0.472714;,
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1.000000; 0.999999; 1.003162;,
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1.000000; 1.000000; 0.472714;,
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-1.000000; 1.000000; 0.472714;,
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-1.000000; 1.000000; 1.003162;,
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1.000000; 1.000000;-1.000000;,
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1.000000;-1.000000;-1.000000;,
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-1.000000;-1.000000;-1.000000;,
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-1.000000; 1.000000;-1.000000;,
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1.000000; 0.999999; 0.473341;,
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-1.000000; 1.000000; 0.473341;,
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-1.000000;-1.000000; 0.473341;,
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0.999999;-1.000001; 0.473341;,
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1.000000; 1.000000;-1.000000;,
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1.000000; 0.999999; 0.473341;,
|
||||
0.999999;-1.000001; 0.473341;,
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||||
1.000000;-1.000000;-1.000000;,
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||||
1.000000;-1.000000;-1.000000;,
|
||||
0.999999;-1.000001; 0.473341;,
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||||
-1.000000;-1.000000; 0.473341;,
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||||
-1.000000;-1.000000;-1.000000;,
|
||||
-1.000000;-1.000000;-1.000000;,
|
||||
-1.000000;-1.000000; 0.473341;,
|
||||
-1.000000; 1.000000; 0.473341;,
|
||||
-1.000000; 1.000000;-1.000000;,
|
||||
1.000000; 0.999999; 0.473341;,
|
||||
1.000000; 1.000000;-1.000000;,
|
||||
-1.000000; 1.000000;-1.000000;,
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-1.000000; 1.000000; 0.473341;;
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12;
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||||
4;0;1;2;3;,
|
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4;4;5;6;7;,
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4;8;9;10;11;,
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4;12;13;14;15;,
|
||||
4;16;17;18;19;,
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||||
4;20;21;22;23;,
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||||
4;24;25;26;27;,
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4;28;29;30;31;,
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||||
4;32;33;34;35;,
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||||
4;36;37;38;39;,
|
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4;40;41;42;43;,
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||||
4;44;45;46;47;;
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MeshNormals { //Cube_001 Normals
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48;
|
||||
0.000000; 0.000000;-1.000000;,
|
||||
0.000000; 0.000000;-1.000000;,
|
||||
0.000000; 0.000000;-1.000000;,
|
||||
0.000000; 0.000000;-1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
1.000000;-0.000000; 0.000000;,
|
||||
1.000000;-0.000000; 0.000000;,
|
||||
1.000000;-0.000000; 0.000000;,
|
||||
1.000000;-0.000000; 0.000000;,
|
||||
-0.000000;-1.000000;-0.000000;,
|
||||
-0.000000;-1.000000;-0.000000;,
|
||||
-0.000000;-1.000000;-0.000000;,
|
||||
-0.000000;-1.000000;-0.000000;,
|
||||
-1.000000; 0.000000;-0.000001;,
|
||||
-1.000000; 0.000000;-0.000001;,
|
||||
-1.000000; 0.000000;-0.000001;,
|
||||
-1.000000; 0.000000;-0.000001;,
|
||||
0.000000; 1.000000; 0.000001;,
|
||||
0.000000; 1.000000; 0.000001;,
|
||||
0.000000; 1.000000; 0.000001;,
|
||||
0.000000; 1.000000; 0.000001;,
|
||||
0.000000; 0.000000;-1.000000;,
|
||||
0.000000; 0.000000;-1.000000;,
|
||||
0.000000; 0.000000;-1.000000;,
|
||||
0.000000; 0.000000;-1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
1.000000;-0.000000; 0.000000;,
|
||||
1.000000;-0.000000; 0.000000;,
|
||||
1.000000;-0.000000; 0.000000;,
|
||||
1.000000;-0.000000; 0.000000;,
|
||||
-0.000000;-1.000000;-0.000000;,
|
||||
-0.000000;-1.000000;-0.000000;,
|
||||
-0.000000;-1.000000;-0.000000;,
|
||||
-0.000000;-1.000000;-0.000000;,
|
||||
-1.000000; 0.000000;-0.000000;,
|
||||
-1.000000; 0.000000;-0.000000;,
|
||||
-1.000000; 0.000000;-0.000000;,
|
||||
-1.000000; 0.000000;-0.000000;,
|
||||
0.000000; 1.000000; 0.000000;,
|
||||
0.000000; 1.000000; 0.000000;,
|
||||
0.000000; 1.000000; 0.000000;,
|
||||
0.000000; 1.000000; 0.000000;;
|
||||
12;
|
||||
4;0;1;2;3;,
|
||||
4;4;5;6;7;,
|
||||
4;8;9;10;11;,
|
||||
4;12;13;14;15;,
|
||||
4;16;17;18;19;,
|
||||
4;20;21;22;23;,
|
||||
4;24;25;26;27;,
|
||||
4;28;29;30;31;,
|
||||
4;32;33;34;35;,
|
||||
4;36;37;38;39;,
|
||||
4;40;41;42;43;,
|
||||
4;44;45;46;47;;
|
||||
} //End of Cube_001 Normals
|
||||
MeshMaterialList { //Cube_001 Material List
|
||||
1;
|
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12;
|
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0,
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0,
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0,
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0,
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|
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Material Material {
|
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0.640000; 0.640000; 0.640000; 1.000000;;
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96.078431;
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0.500000; 0.500000; 0.500000;;
|
||||
0.000000; 0.000000; 0.000000;;
|
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}
|
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} //End of Cube_001 Material List
|
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MeshTextureCoords { //Cube_001 UV Coordinates
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48;
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0.500000; 1.000000;,
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0.500000; 0.500000;,
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0.000000; 0.500000;,
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0.500000; 0.000000;,
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0.000000; 0.000000;,
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0.500000; 0.500000;,
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1.000000; 0.671875;,
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0.500000; 0.500000;,
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0.500000; 0.671875;,
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0.500000; 0.500000;,
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0.500000; 0.671875;,
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1.000000; 0.671875;,
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1.000000; 0.500000;,
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0.000000; 0.500000;,
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0.500000; 0.500000;,
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0.500000; 0.000000;,
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0.000000; 0.000000;,
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0.000000; 1.000000;,
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0.500000; 1.000000;,
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0.500000; 0.500000;,
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0.000000; 0.500000;,
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1.000000; 1.000000;,
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1.000000; 0.687500;,
|
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0.500000; 0.687500;,
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0.500000; 1.000000;,
|
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1.000000; 0.500000;,
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1.000000; 0.187500;,
|
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0.500000; 0.187500;,
|
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0.500000; 0.500000;,
|
||||
1.000000; 1.000000;,
|
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1.000000; 0.687500;,
|
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0.500000; 0.687500;,
|
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0.500000; 1.000000;,
|
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0.500000; 0.687500;,
|
||||
0.500000; 1.000000;,
|
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1.000000; 1.000000;,
|
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1.000000; 0.687500;;
|
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} //End of Cube_001 UV Coordinates
|
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XSkinMeshHeader {
|
||||
2;
|
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6;
|
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2;
|
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}
|
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SkinWeights {
|
||||
"Armature_Bone";
|
||||
24;
|
||||
24,
|
||||
25,
|
||||
26,
|
||||
27,
|
||||
28,
|
||||
29,
|
||||
30,
|
||||
31,
|
||||
32,
|
||||
33,
|
||||
34,
|
||||
35,
|
||||
36,
|
||||
37,
|
||||
38,
|
||||
39,
|
||||
40,
|
||||
41,
|
||||
42,
|
||||
43,
|
||||
44,
|
||||
45,
|
||||
46,
|
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47;
|
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000;
|
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1.000000, 0.000000, 0.000000, 0.000000,
|
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0.000000,-1.000000,-0.000000, 0.000000,
|
||||
0.000000, 0.000000,-1.000000, 0.000000,
|
||||
0.000000, 0.513737,-0.313566, 1.000000;;
|
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} //End of Armature_Bone Skin Weights
|
||||
SkinWeights {
|
||||
"Armature_Bone_001";
|
||||
45;
|
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0,
|
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1,
|
||||
2,
|
||||
3,
|
||||
4,
|
||||
5,
|
||||
6,
|
||||
7,
|
||||
8,
|
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9,
|
||||
10,
|
||||
11,
|
||||
12,
|
||||
13,
|
||||
14,
|
||||
15,
|
||||
16,
|
||||
17,
|
||||
18,
|
||||
19,
|
||||
20,
|
||||
21,
|
||||
22,
|
||||
23,
|
||||
24,
|
||||
25,
|
||||
26,
|
||||
28,
|
||||
29,
|
||||
30,
|
||||
31,
|
||||
32,
|
||||
33,
|
||||
34,
|
||||
35,
|
||||
36,
|
||||
37,
|
||||
38,
|
||||
39,
|
||||
40,
|
||||
41,
|
||||
42,
|
||||
44,
|
||||
45,
|
||||
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|
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1.000000,
|
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1.000000,
|
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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0.000000,
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0.000000,
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0.000000,
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0.000000,-1.000000,-0.000000, 0.000000,
|
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0.000000, 0.000000,-1.000000, 0.000000,
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-0.007313, 1.005184, 0.472449, 1.000000;;
|
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} //End of Armature_Bone_001 Skin Weights
|
||||
} //End of Cube_001 Mesh
|
||||
} //End of Cube
|
||||
} //End of Armature
|
||||
} //End of Root Frame
|
||||
AnimationSet {
|
||||
Animation {
|
||||
{Armature}
|
||||
AnimationKey { //Position
|
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2;
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40;
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|
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1;3; 0.000000, 0.513737,-0.313566;;,
|
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2;3; 0.000000, 0.513737,-0.313566;;,
|
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3;3; 0.000000, 0.513737,-0.313566;;,
|
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4;3; 0.000000, 0.513737,-0.313566;;,
|
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5;3; 0.000000, 0.513737,-0.313566;;,
|
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6;3; 0.000000, 0.513737,-0.313566;;,
|
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7;3; 0.000000, 0.513737,-0.313566;;,
|
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8;3; 0.000000, 0.513737,-0.313566;;,
|
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9;3; 0.000000, 0.513737,-0.313566;;,
|
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10;3; 0.000000, 0.513737,-0.313566;;,
|
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11;3; 0.000000, 0.513737,-0.313566;;,
|
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12;3; 0.000000, 0.513737,-0.313566;;,
|
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13;3; 0.000000, 0.513737,-0.313566;;,
|
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14;3; 0.000000, 0.513737,-0.313566;;,
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|
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|
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|
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18;3; 0.000000, 0.513737,-0.313566;;,
|
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19;3; 0.000000, 0.513737,-0.313566;;,
|
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20;3; 0.000000, 0.513737,-0.313566;;,
|
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21;3; 0.000000, 0.513737,-0.313566;;,
|
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22;3; 0.000000, 0.513737,-0.313566;;,
|
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23;3; 0.000000, 0.513737,-0.313566;;,
|
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24;3; 0.000000, 0.513737,-0.313566;;,
|
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25;3; 0.000000, 0.513737,-0.313566;;,
|
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26;3; 0.000000, 0.513737,-0.313566;;,
|
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27;3; 0.000000, 0.513737,-0.313566;;,
|
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28;3; 0.000000, 0.513737,-0.313566;;,
|
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29;3; 0.000000, 0.513737,-0.313566;;,
|
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30;3; 0.000000, 0.513737,-0.313566;;,
|
||||
31;3; 0.000000, 0.513737,-0.313566;;,
|
||||
32;3; 0.000000, 0.513737,-0.313566;;,
|
||||
33;3; 0.000000, 0.513737,-0.313566;;,
|
||||
34;3; 0.000000, 0.513737,-0.313566;;,
|
||||
35;3; 0.000000, 0.513737,-0.313566;;,
|
||||
36;3; 0.000000, 0.513737,-0.313566;;,
|
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37;3; 0.000000, 0.513737,-0.313566;;,
|
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38;3; 0.000000, 0.513737,-0.313566;;,
|
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39;3; 0.000000, 0.513737,-0.313566;;;
|
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}
|
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AnimationKey { //Rotation
|
||||
0;
|
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40;
|
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0;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
|
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|
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2;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
|
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3;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
|
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4;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
|
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5;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
|
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6;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
|
||||
7;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
|
||||
8;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
|
||||
9;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
|
||||
10;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
|
||||
11;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
|
||||
12;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
|
||||
13;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
|
||||
14;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
|
||||
15;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
|
||||
16;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
|
||||
17;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
|
||||
18;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
|
||||
19;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
|
||||
20;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
|
||||
21;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
|
||||
22;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
|
||||
23;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
|
||||
24;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
|
||||
25;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
|
||||
26;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
|
||||
27;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
|
||||
28;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
|
||||
29;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
|
||||
30;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
|
||||
31;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
|
||||
32;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
|
||||
33;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
|
||||
34;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
|
||||
35;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
|
||||
36;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
|
||||
37;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
|
||||
38;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
|
||||
39;4; -0.707107, 0.707107, 0.000000, 0.000000;;;
|
||||
}
|
||||
AnimationKey { //Scale
|
||||
1;
|
||||
40;
|
||||
0;3; 1.000000, 1.000000, 1.000000;;,
|
||||
1;3; 1.000000, 1.000000, 1.000000;;,
|
||||
2;3; 1.000000, 1.000000, 1.000000;;,
|
||||
3;3; 1.000000, 1.000000, 1.000000;;,
|
||||
4;3; 1.000000, 1.000000, 1.000000;;,
|
||||
5;3; 1.000000, 1.000000, 1.000000;;,
|
||||
6;3; 1.000000, 1.000000, 1.000000;;,
|
||||
7;3; 1.000000, 1.000000, 1.000000;;,
|
||||
8;3; 1.000000, 1.000000, 1.000000;;,
|
||||
9;3; 1.000000, 1.000000, 1.000000;;,
|
||||
10;3; 1.000000, 1.000000, 1.000000;;,
|
||||
11;3; 1.000000, 1.000000, 1.000000;;,
|
||||
12;3; 1.000000, 1.000000, 1.000000;;,
|
||||
13;3; 1.000000, 1.000000, 1.000000;;,
|
||||
14;3; 1.000000, 1.000000, 1.000000;;,
|
||||
15;3; 1.000000, 1.000000, 1.000000;;,
|
||||
16;3; 1.000000, 1.000000, 1.000000;;,
|
||||
17;3; 1.000000, 1.000000, 1.000000;;,
|
||||
18;3; 1.000000, 1.000000, 1.000000;;,
|
||||
19;3; 1.000000, 1.000000, 1.000000;;,
|
||||
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|
||||
21;3; 1.000000, 1.000000, 1.000000;;,
|
||||
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|
||||
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|
||||
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|
||||
25;3; 1.000000, 1.000000, 1.000000;;,
|
||||
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|
||||
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|
||||
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|
||||
29;3; 1.000000, 1.000000, 1.000000;;,
|
||||
30;3; 1.000000, 1.000000, 1.000000;;,
|
||||
31;3; 1.000000, 1.000000, 1.000000;;,
|
||||
32;3; 1.000000, 1.000000, 1.000000;;,
|
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|
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|
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|
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|
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|
||||
38;3; 1.000000, 1.000000, 1.000000;;,
|
||||
39;3; 1.000000, 1.000000, 1.000000;;;
|
||||
}
|
||||
}
|
||||
Animation {
|
||||
{Armature_Bone}
|
||||
AnimationKey { //Position
|
||||
2;
|
||||
40;
|
||||
0;3; 0.000000, 0.000000, 0.000000;;,
|
||||
1;3; 0.000000, 0.000000, 0.000000;;,
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10;3; 0.000000, 0.000000, 0.000000;;,
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11;3; 0.000000, 0.000000, 0.000000;;,
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12;3; 0.000000, 0.000000, 0.000000;;,
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|
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|
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18;3; 0.000000, 0.000000, 0.000000;;,
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19;3; 0.000000, 0.000000, 0.000000;;,
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20;3; 0.000000, 0.000000, 0.000000;;,
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21;3; 0.000000, 0.000000, 0.000000;;,
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22;3; 0.000000, 0.000000, 0.000000;;,
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23;3; 0.000000, 0.000000, 0.000000;;,
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26;3; 0.000000, 0.000000, 0.000000;;,
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27;3; 0.000000, 0.000000, 0.000000;;,
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28;3; 0.000000, 0.000000, 0.000000;;,
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29;3; 0.000000, 0.000000, 0.000000;;,
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30;3; 0.000000, 0.000000, 0.000000;;,
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31;3; 0.000000, 0.000000, 0.000000;;,
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32;3; 0.000000, 0.000000, 0.000000;;,
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33;3; 0.000000, 0.000000, 0.000000;;,
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36;3; 0.000000, 0.000000, 0.000000;;,
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37;3; 0.000000, 0.000000, 0.000000;;,
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39;3; 0.000000, 0.000000, 0.000000;;;
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AnimationKey { //Rotation
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0;
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40;
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2;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
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3;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
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8;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
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9;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
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11;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
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12;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
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13;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
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14;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
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15;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
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16;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
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17;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
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18;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
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22;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
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23;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
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24;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
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26;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
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27;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
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28;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
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29;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
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30;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
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31;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
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32;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
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33;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
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34;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
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35;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
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37;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
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38;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
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39;4; -0.707107, 0.707107, 0.000000, 0.000000;;;
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AnimationKey { //Scale
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1;
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1;3; 1.000000, 1.000000, 1.000000;;,
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2;3; 1.000000, 1.000000, 1.000000;;,
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3;3; 1.000000, 1.000000, 1.000000;;,
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4;3; 1.000000, 1.000000, 1.000000;;,
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5;3; 1.000000, 1.000000, 1.000000;;,
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6;3; 1.000000, 1.000000, 1.000000;;,
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7;3; 1.000000, 1.000000, 1.000000;;,
|
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8;3; 1.000000, 1.000000, 1.000000;;,
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9;3; 1.000000, 1.000000, 1.000000;;,
|
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10;3; 1.000000, 1.000000, 1.000000;;,
|
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11;3; 1.000000, 1.000000, 1.000000;;,
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12;3; 1.000000, 1.000000, 1.000000;;,
|
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13;3; 1.000000, 1.000000, 1.000000;;,
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14;3; 1.000000, 1.000000, 1.000000;;,
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15;3; 1.000000, 1.000000, 1.000000;;,
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16;3; 1.000000, 1.000000, 1.000000;;,
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17;3; 1.000000, 1.000000, 1.000000;;,
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18;3; 1.000000, 1.000000, 1.000000;;,
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19;3; 1.000000, 1.000000, 1.000000;;,
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20;3; 1.000000, 1.000000, 1.000000;;,
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21;3; 1.000000, 1.000000, 1.000000;;,
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22;3; 1.000000, 1.000000, 1.000000;;,
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23;3; 1.000000, 1.000000, 1.000000;;,
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24;3; 1.000000, 1.000000, 1.000000;;,
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25;3; 1.000000, 1.000000, 1.000000;;,
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26;3; 1.000000, 1.000000, 1.000000;;,
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27;3; 1.000000, 1.000000, 1.000000;;,
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28;3; 1.000000, 1.000000, 1.000000;;,
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29;3; 1.000000, 1.000000, 1.000000;;,
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30;3; 1.000000, 1.000000, 1.000000;;,
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31;3; 1.000000, 1.000000, 1.000000;;,
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32;3; 1.000000, 1.000000, 1.000000;;,
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33;3; 1.000000, 1.000000, 1.000000;;,
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35;3; 1.000000, 1.000000, 1.000000;;,
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36;3; 1.000000, 1.000000, 1.000000;;,
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|
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38;3; 1.000000, 1.000000, 1.000000;;,
|
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39;3; 1.000000, 1.000000, 1.000000;;;
|
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}
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}
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Animation {
|
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{Armature_Bone_001}
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AnimationKey { //Position
|
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2;
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40;
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3;3; 0.007313, 0.786015,-0.491447;;,
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4;3; 0.007313, 0.786015,-0.491447;;,
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8;3; 0.007313, 0.786015,-0.491447;;,
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9;3; 0.007313, 0.786015,-0.491447;;,
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10;3; 0.007313, 0.786015,-0.491447;;,
|
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11;3; 0.007313, 0.786015,-0.491447;;,
|
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12;3; 0.007313, 0.786015,-0.491447;;,
|
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13;3; 0.007313, 0.786015,-0.491447;;,
|
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14;3; 0.007313, 0.786015,-0.491447;;,
|
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15;3; 0.007313, 0.786015,-0.491447;;,
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16;3; 0.007313, 0.786015,-0.491447;;,
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17;3; 0.007313, 0.786015,-0.491447;;,
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18;3; 0.007313, 0.786015,-0.491447;;,
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19;3; 0.007313, 0.786015,-0.491447;;,
|
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20;3; 0.007313, 0.786015,-0.491447;;,
|
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21;3; 0.007313, 0.786015,-0.491447;;,
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22;3; 0.007313, 0.786015,-0.491447;;,
|
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23;3; 0.007313, 0.786015,-0.491447;;,
|
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24;3; 0.007313, 0.786015,-0.491447;;,
|
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25;3; 0.007313, 0.786015,-0.491447;;,
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26;3; 0.007313, 0.786015,-0.491447;;,
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27;3; 0.007313, 0.786015,-0.491447;;,
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28;3; 0.007313, 0.786015,-0.491447;;,
|
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29;3; 0.007313, 0.786015,-0.491447;;,
|
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30;3; 0.007313, 0.786015,-0.491447;;,
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31;3; 0.007313, 0.786015,-0.491447;;,
|
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32;3; 0.007313, 0.786015,-0.491447;;,
|
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33;3; 0.007313, 0.786015,-0.491447;;,
|
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34;3; 0.007313, 0.786015,-0.491447;;,
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35;3; 0.007313, 0.786015,-0.491447;;,
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36;3; 0.007313, 0.786015,-0.491447;;,
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37;3; 0.007313, 0.786015,-0.491447;;,
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38;3; 0.007313, 0.786015,-0.491447;;,
|
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39;3; 0.007313, 0.786015,-0.491447;;;
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}
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AnimationKey { //Rotation
|
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0;
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40;
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0;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
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1;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
|
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2;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
|
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3;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
|
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4;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
|
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5;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
|
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6;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
|
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7;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
|
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8;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
|
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9;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
|
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11;4; -0.718279, 0.673492, 0.000000, 0.000000;;,
|
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12;4; -0.732244, 0.631466, 0.000000, 0.000000;;,
|
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13;4; -0.751487, 0.573552, 0.000000, 0.000000;;,
|
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14;4; -0.775397, 0.501580, 0.000000, 0.000000;;,
|
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16;4; -0.833007, 0.328143, 0.000000, 0.000000;;,
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22;4; -0.978488,-0.109924, 0.000000, 0.000000;;,
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23;4; -0.986873,-0.135171, 0.000000, 0.000000;;,
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|
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|
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27;4; -0.964552,-0.067937, 0.000000, 0.000000;;,
|
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28;4; -0.945345,-0.010069, 0.000000, 0.000000;;,
|
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29;4; -0.921478, 0.061848, 0.000000, 0.000000;;,
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30;4; -0.893910, 0.144911, 0.000000, 0.000000;;,
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31;4; -0.863947, 0.235184, 0.000000, 0.000000;;,
|
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32;4; -0.833142, 0.327969, 0.000000, 0.000000;;,
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34;4; -0.775524, 0.501418, 0.000000, 0.000000;;,
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35;4; -0.751587, 0.573423, 0.000000, 0.000000;;,
|
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|
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|
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39;4; -0.707107, 0.707107, 0.000000, 0.000000;;;
|
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}
|
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AnimationKey { //Scale
|
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1;
|
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40;
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1;3; 1.000000, 1.000000, 1.000000;;,
|
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2;3; 1.000000, 1.000000, 1.000000;;,
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3;3; 1.000000, 1.000000, 1.000000;;,
|
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4;3; 1.000000, 1.000000, 1.000000;;,
|
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5;3; 1.000000, 1.000000, 1.000000;;,
|
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6;3; 1.000000, 1.000000, 1.000000;;,
|
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7;3; 1.000000, 1.000000, 1.000000;;,
|
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8;3; 1.000000, 1.000000, 1.000000;;,
|
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9;3; 1.000000, 1.000000, 1.000000;;,
|
||||
10;3; 1.000000, 1.000000, 1.000000;;,
|
||||
11;3; 1.000000, 1.000000, 1.000000;;,
|
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12;3; 1.000000, 1.000000, 1.000000;;,
|
||||
13;3; 1.000000, 1.000000, 1.000000;;,
|
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14;3; 1.000000, 1.000000, 1.000000;;,
|
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15;3; 1.000000, 1.000000, 1.000000;;,
|
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16;3; 1.000000, 1.000000, 1.000000;;,
|
||||
17;3; 1.000000, 1.000000, 1.000000;;,
|
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18;3; 1.000000, 1.000000, 1.000000;;,
|
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19;3; 1.000000, 1.000000, 1.000000;;,
|
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20;3; 1.000000, 1.000000, 1.000000;;,
|
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21;3; 1.000000, 1.000000, 1.000000;;,
|
||||
22;3; 1.000000, 1.000000, 1.000000;;,
|
||||
23;3; 1.000000, 1.000000, 1.000000;;,
|
||||
24;3; 1.000000, 1.000000, 1.000000;;,
|
||||
25;3; 1.000000, 1.000000, 1.000000;;,
|
||||
26;3; 1.000000, 1.000000, 1.000000;;,
|
||||
27;3; 1.000000, 1.000000, 1.000000;;,
|
||||
28;3; 1.000000, 1.000000, 1.000000;;,
|
||||
29;3; 1.000000, 1.000000, 1.000000;;,
|
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30;3; 1.000000, 1.000000, 1.000000;;,
|
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31;3; 1.000000, 1.000000, 1.000000;;,
|
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32;3; 1.000000, 1.000000, 1.000000;;,
|
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33;3; 1.000000, 1.000000, 1.000000;;,
|
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34;3; 1.000000, 1.000000, 1.000000;;,
|
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35;3; 1.000000, 1.000000, 1.000000;;,
|
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36;3; 1.000000, 1.000000, 1.000000;;,
|
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37;3; 1.000000, 1.000000, 1.000000;;,
|
||||
38;3; 1.000000, 1.000000, 1.000000;;,
|
||||
39;3; 1.000000, 1.000000, 1.000000;;;
|
||||
}
|
||||
}
|
||||
Animation {
|
||||
{Cube}
|
||||
AnimationKey { //Position
|
||||
2;
|
||||
40;
|
||||
0;3; 0.000000, 0.313566, 0.513737;;,
|
||||
1;3; 0.000000, 0.313566, 0.513737;;,
|
||||
2;3; 0.000000, 0.313566, 0.513737;;,
|
||||
3;3; 0.000000, 0.313566, 0.513737;;,
|
||||
4;3; 0.000000, 0.313566, 0.513737;;,
|
||||
5;3; 0.000000, 0.313566, 0.513737;;,
|
||||
6;3; 0.000000, 0.313566, 0.513737;;,
|
||||
7;3; 0.000000, 0.313566, 0.513737;;,
|
||||
8;3; 0.000000, 0.313566, 0.513737;;,
|
||||
9;3; 0.000000, 0.313566, 0.513737;;,
|
||||
10;3; 0.000000, 0.313566, 0.513737;;,
|
||||
11;3; 0.000000, 0.313566, 0.513737;;,
|
||||
12;3; 0.000000, 0.313566, 0.513737;;,
|
||||
13;3; 0.000000, 0.313566, 0.513737;;,
|
||||
14;3; 0.000000, 0.313566, 0.513737;;,
|
||||
15;3; 0.000000, 0.313566, 0.513737;;,
|
||||
16;3; 0.000000, 0.313566, 0.513737;;,
|
||||
17;3; 0.000000, 0.313566, 0.513737;;,
|
||||
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|
||||
19;3; 0.000000, 0.313566, 0.513737;;,
|
||||
20;3; 0.000000, 0.313566, 0.513737;;,
|
||||
21;3; 0.000000, 0.313566, 0.513737;;,
|
||||
22;3; 0.000000, 0.313566, 0.513737;;,
|
||||
23;3; 0.000000, 0.313566, 0.513737;;,
|
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24;3; 0.000000, 0.313566, 0.513737;;,
|
||||
25;3; 0.000000, 0.313566, 0.513737;;,
|
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26;3; 0.000000, 0.313566, 0.513737;;,
|
||||
27;3; 0.000000, 0.313566, 0.513737;;,
|
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28;3; 0.000000, 0.313566, 0.513737;;,
|
||||
29;3; 0.000000, 0.313566, 0.513737;;,
|
||||
30;3; 0.000000, 0.313566, 0.513737;;,
|
||||
31;3; 0.000000, 0.313566, 0.513737;;,
|
||||
32;3; 0.000000, 0.313566, 0.513737;;,
|
||||
33;3; 0.000000, 0.313566, 0.513737;;,
|
||||
34;3; 0.000000, 0.313566, 0.513737;;,
|
||||
35;3; 0.000000, 0.313566, 0.513737;;,
|
||||
36;3; 0.000000, 0.313566, 0.513737;;,
|
||||
37;3; 0.000000, 0.313566, 0.513737;;,
|
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38;3; 0.000000, 0.313566, 0.513737;;,
|
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39;3; 0.000000, 0.313566, 0.513737;;;
|
||||
}
|
||||
AnimationKey { //Rotation
|
||||
0;
|
||||
40;
|
||||
0;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
|
||||
1;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
|
||||
2;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
|
||||
3;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
|
||||
4;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
|
||||
5;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
|
||||
6;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
|
||||
7;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
|
||||
8;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
|
||||
9;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
|
||||
10;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
|
||||
11;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
|
||||
12;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
|
||||
13;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
|
||||
14;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
|
||||
15;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
|
||||
16;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
|
||||
17;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
|
||||
18;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
|
||||
19;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
|
||||
20;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
|
||||
21;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
|
||||
22;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
|
||||
23;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
|
||||
24;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
|
||||
25;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
|
||||
26;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
|
||||
27;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
|
||||
28;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
|
||||
29;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
|
||||
30;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
|
||||
31;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
|
||||
32;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
|
||||
33;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
|
||||
34;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
|
||||
35;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
|
||||
36;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
|
||||
37;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
|
||||
38;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
|
||||
39;4; -1.000000, 0.000000, 0.000000, 0.000000;;;
|
||||
}
|
||||
AnimationKey { //Scale
|
||||
1;
|
||||
40;
|
||||
0;3; 1.000000, 1.000000, 1.000000;;,
|
||||
1;3; 1.000000, 1.000000, 1.000000;;,
|
||||
2;3; 1.000000, 1.000000, 1.000000;;,
|
||||
3;3; 1.000000, 1.000000, 1.000000;;,
|
||||
4;3; 1.000000, 1.000000, 1.000000;;,
|
||||
5;3; 1.000000, 1.000000, 1.000000;;,
|
||||
6;3; 1.000000, 1.000000, 1.000000;;,
|
||||
7;3; 1.000000, 1.000000, 1.000000;;,
|
||||
8;3; 1.000000, 1.000000, 1.000000;;,
|
||||
9;3; 1.000000, 1.000000, 1.000000;;,
|
||||
10;3; 1.000000, 1.000000, 1.000000;;,
|
||||
11;3; 1.000000, 1.000000, 1.000000;;,
|
||||
12;3; 1.000000, 1.000000, 1.000000;;,
|
||||
13;3; 1.000000, 1.000000, 1.000000;;,
|
||||
14;3; 1.000000, 1.000000, 1.000000;;,
|
||||
15;3; 1.000000, 1.000000, 1.000000;;,
|
||||
16;3; 1.000000, 1.000000, 1.000000;;,
|
||||
17;3; 1.000000, 1.000000, 1.000000;;,
|
||||
18;3; 1.000000, 1.000000, 1.000000;;,
|
||||
19;3; 1.000000, 1.000000, 1.000000;;,
|
||||
20;3; 1.000000, 1.000000, 1.000000;;,
|
||||
21;3; 1.000000, 1.000000, 1.000000;;,
|
||||
22;3; 1.000000, 1.000000, 1.000000;;,
|
||||
23;3; 1.000000, 1.000000, 1.000000;;,
|
||||
24;3; 1.000000, 1.000000, 1.000000;;,
|
||||
25;3; 1.000000, 1.000000, 1.000000;;,
|
||||
26;3; 1.000000, 1.000000, 1.000000;;,
|
||||
27;3; 1.000000, 1.000000, 1.000000;;,
|
||||
28;3; 1.000000, 1.000000, 1.000000;;,
|
||||
29;3; 1.000000, 1.000000, 1.000000;;,
|
||||
30;3; 1.000000, 1.000000, 1.000000;;,
|
||||
31;3; 1.000000, 1.000000, 1.000000;;,
|
||||
32;3; 1.000000, 1.000000, 1.000000;;,
|
||||
33;3; 1.000000, 1.000000, 1.000000;;,
|
||||
34;3; 1.000000, 1.000000, 1.000000;;,
|
||||
35;3; 1.000000, 1.000000, 1.000000;;,
|
||||
36;3; 1.000000, 1.000000, 1.000000;;,
|
||||
37;3; 1.000000, 1.000000, 1.000000;;,
|
||||
38;3; 1.000000, 1.000000, 1.000000;;,
|
||||
39;3; 1.000000, 1.000000, 1.000000;;;
|
||||
}
|
||||
}
|
||||
} //End of AnimationSet
|
BIN
mods/3dchest/textures/default_chest3d.png
Normal file
BIN
mods/3dchest/textures/default_chest3d.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.4 KiB |
BIN
mods/3dchest/textures/default_chest_front.png
Normal file
BIN
mods/3dchest/textures/default_chest_front.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.1 KiB |
BIN
mods/3dchest/textures/default_chest_side.png
Normal file
BIN
mods/3dchest/textures/default_chest_side.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 838 B |
BIN
mods/3dchest/textures/default_chest_top.png
Normal file
BIN
mods/3dchest/textures/default_chest_top.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 843 B |
@ -135,6 +135,7 @@ load_mod_lavatemple = true
|
||||
|
||||
load_mod_forceload = true
|
||||
load_mod_more_chests = true
|
||||
load_mod_3dchest = true
|
||||
load_mod_connected_chests = true
|
||||
load_mod_chesttools = true
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user