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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-24 01:30:38 +01:00

Updated 3d_armor and removed whitespaces

- Solves #218
This commit is contained in:
LeMagnesium 2015-08-16 11:04:11 +02:00
parent 0faa14e2d5
commit e74f3f4aa6
8 changed files with 35 additions and 21 deletions

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@ -53,7 +53,7 @@ function default.register_ores()
-- Clay
minetest.register_ore({
minetest.register_ore({
ore_type = "blob",
ore = "default:clay",
wherein = {"default:sand"},
@ -74,7 +74,7 @@ function default.register_ores()
-- Sand
minetest.register_ore({
minetest.register_ore({
ore_type = "blob",
ore = "default:sand",
wherein = {"default:stone"},

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@ -68,13 +68,11 @@ end
-- override hot nodes so they do not hurt player anywhere but mod
if ARMOR_FIRE_PROTECT == true then
minetest.after(2, function()
for _, row in ipairs(ARMOR_FIRE_NODES) do
if minetest.registered_nodes[row[1]] then
minetest.override_item(row[1], {damage_per_second = 0})
end
for _, row in ipairs(ARMOR_FIRE_NODES) do
if minetest.registered_nodes[row[1]] then
minetest.override_item(row[1], {damage_per_second = 0})
end
end)
end
end
local time = 0
@ -90,7 +88,7 @@ armor = {
.."list[current_player;craftpreview;7,2;1,1;]",
textures = {},
default_skin = "character",
version = "0.4.3",
version = "0.4.4",
}
if minetest.get_modpath("inventory_plus") then
@ -254,13 +252,13 @@ armor.set_player_armor = function(self, player)
self:update_player_visuals(player)
end
armor.update_armor = function(self, player, dtime)
armor.update_armor = function(self, player)
local name, player_inv, armor_inv, pos = armor:get_valid_player(player, "[update_armor]")
if not name then
return
end
local hp = player:get_hp() or 0
if ARMOR_FIRE_PROTECT == true and dtime then
if ARMOR_FIRE_PROTECT == true then
pos.y = pos.y + 1.4 -- head level
local node_head = minetest.get_node(pos).name
pos.y = pos.y - 1.2 -- feet level
@ -270,7 +268,7 @@ armor.update_armor = function(self, player, dtime)
-- check for fire protection, if not enough then get hurt
if row[1] == node_head or row[1] == node_feet then
if hp > 0 and armor.def[name].fire < row[2] then
hp = hp - row[3] * dtime
hp = hp - row[3] * ARMOR_UPDATE_TIME
player:set_hp(hp)
break
end
@ -634,7 +632,7 @@ minetest.register_globalstep(function(dtime)
time = time + dtime
if time > ARMOR_UPDATE_TIME then
for _,player in ipairs(minetest.get_connected_players()) do
armor:update_armor(player, time)
armor:update_armor(player)
end
time = 0
end

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@ -1,3 +1,6 @@
default
inventory_plus?
unified_inventory?
fire?
ethereal?
bakedclay?

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@ -251,3 +251,4 @@ for k, v in pairs(ARMOR_MATERIALS) do
},
})
end

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@ -33,10 +33,18 @@ depends: 3d_armor
Makes hand wielded items visible to other players.
[mod] Shields [shields]
-------------------------------------
-----------------------
depends: 3d_armor
Originally a part of 3d_armor, shields have been re-included as an optional extra.
If you do not want shields then simply remove the shields folder from the modpack.
[mod] Technic Armor [technic_armor]
-----------------------------------
depends: 3d_armor
Adds tin, silver and technic materials to 3d_armor.
Requires technic mod to be installed for craft registration.

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@ -132,3 +132,4 @@ end
minetest.after(0, function()
table.insert(armor.elements, "shield")
end)

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@ -1,3 +1,6 @@
[mod] Technic Armor [technic_armor]
===================================
Adds tin, silver and technic materials to 3d_armor.
Requires technic mod to be installed for craft registration.

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@ -127,7 +127,7 @@ end
function biome_lib:register_generate_plant(biomedef, nodes_or_function_or_model)
-- if calling code passes an undefined node for a surface or
-- if calling code passes an undefined node for a surface or
-- as a node to be spawned, don't register an action for it.
if type(nodes_or_function_or_model) == "string"
@ -142,7 +142,7 @@ function biome_lib:register_generate_plant(biomedef, nodes_or_function_or_model)
biome_lib:dbg("Warning: Registered function call using deprecated string method: "..dump(nodes_or_function_or_model))
end
if biomedef.check_air == false then
if biomedef.check_air == false then
biome_lib:dbg("Register no-air-check mapgen hook: "..dump(nodes_or_function_or_model))
biome_lib.actionslist_no_aircheck[#biome_lib.actionslist_no_aircheck + 1] = { biomedef, nodes_or_function_or_model }
local s = biomedef.surface
@ -218,7 +218,7 @@ function biome_lib:populate_surfaces(biome, nodes_or_function_or_model, snodes,
else
if string.find(biome_surfaces_string, "group:") then
for j = 1, #biome.surface do
if string.find(biome.surface[j], "^group:")
if string.find(biome.surface[j], "^group:")
and minetest.get_item_group(dest_node.name, biome.surface[j]) then
surface_ok = true
break
@ -497,13 +497,13 @@ function biome_lib:spawn_on_surfaces(sd,sp,sr,sc,ss,sa)
chance = biome.spawn_chance,
neighbors = biome.neighbors,
action = function(pos, node, active_object_count, active_object_count_wider)
local p_top = { x = pos.x, y = pos.y + 1, z = pos.z }
local p_top = { x = pos.x, y = pos.y + 1, z = pos.z }
local n_top = minetest.get_node(p_top)
local perlin_fertile_area = minetest.get_perlin(biome.seed_diff, perlin_octaves, perlin_persistence, perlin_scale)
local noise1 = perlin_fertile_area:get2d({x=p_top.x, y=p_top.z})
local noise2 = biome_lib.perlin_temperature:get2d({x=p_top.x, y=p_top.z})
local noise3 = biome_lib.perlin_humidity:get2d({x=p_top.x+150, y=p_top.z+50})
if noise1 > biome.plantlife_limit
if noise1 > biome.plantlife_limit
and noise2 <= biome.temp_min
and noise2 >= biome.temp_max
and noise3 <= biome.humidity_min
@ -546,7 +546,7 @@ function biome_lib:spawn_on_surfaces(sd,sp,sr,sc,ss,sa)
elseif biome.spawn_on_side then
local onside = biome_lib:find_open_side(pos)
if onside then
if onside then
minetest.set_node(onside.newpos, { name = plant_to_spawn, param2 = onside.facedir })
end
elseif biome.spawn_on_bottom then
@ -652,7 +652,7 @@ function biome_lib:find_adjacent_wall(pos, verticals, randomflag)
local verts = dump(verticals)
if randomflag then
local walltab = {}
if string.find(verts, minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z }).name) then walltab[#walltab + 1] = 3 end
if string.find(verts, minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z }).name) then walltab[#walltab + 1] = 2 end
if string.find(verts, minetest.get_node({ x=pos.x , y=pos.y, z=pos.z-1 }).name) then walltab[#walltab + 1] = 5 end