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Fix the Mese Dragon collisionbox and Visual Size

This commit is contained in:
Quentin BUISSON-DEBON 2016-06-23 11:41:06 +02:00
parent fc21386b1b
commit 8128c2f78a

View File

@ -13,13 +13,13 @@ mobs:register_mob("mobs:mese_dragon", {
hp_max = 225, hp_max = 225,
armor = 70, armor = 70,
-- textures and model -- textures and model
collisionbox = {-0.8, 0, -0.8, 0.8, 4, 0.8}, --A VERIFIER/CORRIGER collisionbox = {-0.6, 0, -0.6, 0.6, 5, 0.6},
visual = "mesh", visual = "mesh",
mesh = "mese_dragon.b3d", mesh = "mese_dragon.b3d",
textures = { textures = {
{"mese_dragon.png"}, {"mese_dragon.png"},
}, },
visual_size = {x=8, y=8}, --default (x=10,y=10) visual_size = {x=3, y=3},
blood_texture = "default_mese_crystal_fragment.png", blood_texture = "default_mese_crystal_fragment.png",
-- sounds -- sounds
makes_footstep_sound = true, makes_footstep_sound = true,