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Fix the Mese Dragon collisionbox and Visual Size
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@ -13,13 +13,13 @@ mobs:register_mob("mobs:mese_dragon", {
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hp_max = 225,
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hp_max = 225,
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armor = 70,
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armor = 70,
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-- textures and model
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-- textures and model
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collisionbox = {-0.8, 0, -0.8, 0.8, 4, 0.8}, --A VERIFIER/CORRIGER
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collisionbox = {-0.6, 0, -0.6, 0.6, 5, 0.6},
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visual = "mesh",
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visual = "mesh",
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mesh = "mese_dragon.b3d",
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mesh = "mese_dragon.b3d",
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textures = {
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textures = {
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{"mese_dragon.png"},
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{"mese_dragon.png"},
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},
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},
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visual_size = {x=8, y=8}, --default (x=10,y=10)
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visual_size = {x=3, y=3},
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blood_texture = "default_mese_crystal_fragment.png",
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blood_texture = "default_mese_crystal_fragment.png",
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-- sounds
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-- sounds
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makes_footstep_sound = true,
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makes_footstep_sound = true,
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