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	Update MinetestForFunGame
This commit is contained in:
		@@ -1,2 +1,3 @@
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# Enable jungles on new worlds, disable biome blend and mud flow (faster, looks better).
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mgv6_spflags = jungles, nobiomeblend, nomudflow
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disable_fire = true
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@@ -1,18 +0,0 @@
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1.0.1 beta
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----------
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- Add backwards compatibility with PilzAdam's beds mod
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- Fix placement
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- Fix small bugs
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- Prevent possible crash
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1.1
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---
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- Add fancy bed model (based on jp's model)
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- Add API to register beds
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- Allow players always to detach from bed (by donat-b) 
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- If more than 50% of players want sleep they can skip the night
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- Don't show sleep dialog in singleplayer
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1.1.1
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-----
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- Prevent possbile crash by trying to reposition leaving players
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		||||
										
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@@ -659,6 +659,7 @@ function default.register_biomes()
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		node_water_top = "default:ice",
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		depth_water_top = 10,
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		--node_water = "",
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		node_river_water = "default:ice",
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		y_min = -8,
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		y_max = 31000,
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		heat_point = -5,
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@@ -676,6 +677,7 @@ function default.register_biomes()
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		--node_water_top = "",
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		--depth_water_top = ,
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		--node_water = "",
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		--node_river_water = "",
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		y_min = -112,
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		y_max = -9,
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		heat_point = -5,
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@@ -695,6 +697,7 @@ function default.register_biomes()
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		--node_water_top = "",
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		--depth_water_top = ,
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		--node_water = "",
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		--node_river_water = "",
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		y_min = 2,
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		y_max = 31000,
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		heat_point = 20,
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@@ -712,6 +715,7 @@ function default.register_biomes()
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		--node_water_top = "",
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		--depth_water_top = ,
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		--node_water = "",
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		--node_river_water = "",
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		y_min = -112,
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		y_max = 1,
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		heat_point = 20,
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@@ -729,6 +733,7 @@ function default.register_biomes()
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		--node_water_top = "",
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		--depth_water_top = ,
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		--node_water = "",
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		--node_river_water = "",
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		y_min = 2,
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		y_max = 31000,
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		heat_point = 20,
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@@ -746,6 +751,7 @@ function default.register_biomes()
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		--node_water_top = "",
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		--depth_water_top = ,
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		--node_water = "",
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		--node_river_water = "",
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		y_min = -112,
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		y_max = 1,
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		heat_point = 20,
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@@ -765,6 +771,7 @@ function default.register_biomes()
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		--node_water_top = "",
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		--depth_water_top = ,
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		--node_water = "",
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		--node_river_water = "",
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		y_min = 6,
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		y_max = 31000,
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		heat_point = 45,
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@@ -782,6 +789,7 @@ function default.register_biomes()
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		--node_water_top = "",
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		--depth_water_top = ,
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		--node_water = "",
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		--node_river_water = "",
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		y_min = -112,
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		y_max = 5,
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		heat_point = 45,
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@@ -799,6 +807,7 @@ function default.register_biomes()
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		--node_water_top = "",
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		--depth_water_top = ,
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		--node_water = "",
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		--node_river_water = "",
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		y_min = 6,
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		y_max = 31000,
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		heat_point = 45,
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@@ -816,6 +825,7 @@ function default.register_biomes()
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		--node_water_top = "",
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		--depth_water_top = ,
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		--node_water = "",
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		--node_river_water = "",
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		y_min = -112,
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		y_max = 5,
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		heat_point = 45,
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@@ -835,6 +845,7 @@ function default.register_biomes()
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		--node_water_top = "",
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		--depth_water_top = ,
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		--node_water = "",
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		--node_river_water = "",
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		y_min = 6,
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		y_max = 31000,
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		heat_point = 70,
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@@ -852,6 +863,7 @@ function default.register_biomes()
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		--node_water_top = "",
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		--depth_water_top = ,
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		--node_water = "",
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		--node_river_water = "",
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		y_min = -112,
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		y_max = 5,
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		heat_point = 70,
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@@ -869,6 +881,7 @@ function default.register_biomes()
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		--node_water_top = "",
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		--depth_water_top = ,
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		--node_water = "",
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		--node_river_water = "",
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		y_min = 6,
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		y_max = 31000,
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		heat_point = 70,
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@@ -886,6 +899,7 @@ function default.register_biomes()
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		--node_water_top = "",
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		--depth_water_top = ,
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		--node_water = "",
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		--node_river_water = "",
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		y_min = -112,
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		y_max = 5,
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		heat_point = 70,
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@@ -905,6 +919,7 @@ function default.register_biomes()
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		--node_water_top = "",
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		--depth_water_top = ,
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		--node_water = "",
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		--node_river_water = "",
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		y_min = 5,
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		y_max = 31000,
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		heat_point = 95,
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@@ -922,6 +937,7 @@ function default.register_biomes()
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		--node_water_top = "",
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		--depth_water_top = ,
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		--node_water = "",
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		--node_river_water = "",
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		y_min = -112,
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		y_max = 4,
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		heat_point = 95,
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@@ -939,6 +955,7 @@ function default.register_biomes()
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		--node_water_top = "",
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		--depth_water_top = ,
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		--node_water = "",
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		--node_river_water = "",
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		y_min = 5,
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		y_max = 31000,
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		heat_point = 95,
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@@ -956,6 +973,7 @@ function default.register_biomes()
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		--node_water_top = "",
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		--depth_water_top = ,
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		--node_water = "",
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		--node_river_water = "",
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		y_min = -112,
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		y_max = 4,
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		heat_point = 95,
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@@ -973,6 +991,7 @@ function default.register_biomes()
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		--node_water_top = "",
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		--depth_water_top = ,
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		--node_water = "",
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		--node_river_water = "",
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		y_min = 1,
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		y_max = 31000,
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		heat_point = 95,
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@@ -990,6 +1009,7 @@ function default.register_biomes()
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		--node_water_top = "",
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		--depth_water_top = ,
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		--node_water = "",
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		--node_river_water = "",
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		y_min = 0,
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		y_max = 0,
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		heat_point = 95,
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@@ -1007,6 +1027,7 @@ function default.register_biomes()
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		--node_water_top = "",
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		--depth_water_top = ,
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		--node_water = "",
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		--node_river_water = "",
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		y_min = -112,
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		y_max = -1,
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		heat_point = 95,
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@@ -1026,6 +1047,7 @@ function default.register_biomes()
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		--node_water_top = "",
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		--depth_water_top = ,
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		--node_water = "",
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		--node_river_water = "",
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		y_min = -31000,
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		y_max = -113,
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		heat_point = 50,
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@@ -1206,8 +1228,8 @@ function default.register_decorations()
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		place_on = {"default:dirt_with_grass"},
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		sidelen = 16,
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		noise_params = {
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			offset = offset,
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			scale = scale,
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			offset = 0.04,
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			scale = 0.02,
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			spread = {x = 100, y = 100, z = 100},
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			seed = 1220999,
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			octaves = 3,
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@@ -2232,7 +2232,8 @@ minetest.register_node("default:glass", {
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minetest.register_node("default:obsidian_glass", {
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	description = "Obsidian Glass",
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	drawtype = "glasslike_framed_optional",
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	tiles = {"default_obsidian_glass_frame.png", "default_obsidian_glass_detail.png"},
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	tiles = {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"},
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	inventory_image = minetest.inventorycube("default_obsidian_glass.png"),
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	paramtype = "light",
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	is_ground_content = false,
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	sunlight_propagates = true,
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		||||
 
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		||||
							
								
								
									
										
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								minetestforfun_game/mods/default/schematics/jungle_tree_from_sapling.mts
									
									
									
									
									
										
										
										Executable file → Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								minetestforfun_game/mods/default/schematics/jungle_tree_from_sapling.mts
									
									
									
									
									
										
										
										Executable file → Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							@@ -16,11 +16,13 @@ minetest.register_node("fire:basic_flame", {
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			aspect_w = 16, aspect_h = 16, length = 1},
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	}},
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	inventory_image = "fire_basic_flame.png",
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	paramtype = "light",
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	light_source = 14,
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	groups = {igniter = 2, dig_immediate = 3, hot = 3},
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	drop = '',
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	walkable = false,
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	buildable_to = true,
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	sunlight_propagates = true,
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	damage_per_second = 4,
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	on_construct = function(pos)
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@@ -31,21 +33,13 @@ minetest.register_node("fire:basic_flame", {
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		minetest.after(0, fire.on_flame_remove_at, pos)
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	end,
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		||||
	-- unaffected by explosions
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	on_blast = function() end,
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	on_blast = function() end, -- unaffected by explosions
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		||||
})
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		||||
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-- Fire sounds table
 | 
			
		||||
-- key: position hash of low corner of area
 | 
			
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-- value: {handle=sound handle, name=sound name}
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fire.sounds = {}
 | 
			
		||||
 | 
			
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 | 
			
		||||
-- Get sound area of position
 | 
			
		||||
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		||||
-- size of sound areas
 | 
			
		||||
fire.D = 6
 | 
			
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fire.D = 6 -- size of sound areas
 | 
			
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 | 
			
		||||
function fire.get_area_p0p1(pos)
 | 
			
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	local p0 = {
 | 
			
		||||
@@ -62,6 +56,12 @@ function fire.get_area_p0p1(pos)
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		||||
end
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		||||
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		||||
-- Fire sounds table
 | 
			
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-- key: position hash of low corner of area
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-- value: {handle=sound handle, name=sound name}
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		||||
fire.sounds = {}
 | 
			
		||||
 | 
			
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 | 
			
		||||
-- Update fire sounds in sound area of position
 | 
			
		||||
 | 
			
		||||
function fire.update_sounds_around(pos)
 | 
			
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@@ -73,9 +73,9 @@ function fire.update_sounds_around(pos)
 | 
			
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	local should_have_sound = (#flames_p > 0)
 | 
			
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	local wanted_sound = nil
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	if #flames_p >= 9 then
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		wanted_sound = {name = "fire_large", gain = 1.5}
 | 
			
		||||
		wanted_sound = {name = "fire_large", gain = 0.7}
 | 
			
		||||
	elseif #flames_p > 0 then
 | 
			
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		wanted_sound = {name = "fire_small", gain = 1.5}
 | 
			
		||||
		wanted_sound = {name = "fire_small", gain = 0.9}
 | 
			
		||||
	end
 | 
			
		||||
	local p0_hash = minetest.hash_node_position(p0)
 | 
			
		||||
	local sound = fire.sounds[p0_hash]
 | 
			
		||||
@@ -125,39 +125,90 @@ end
 | 
			
		||||
-- Detect nearby extinguishing nodes
 | 
			
		||||
 | 
			
		||||
function fire.flame_should_extinguish(pos)
 | 
			
		||||
	if minetest.setting_getbool("disable_fire") then return true end
 | 
			
		||||
	--return minetest.find_node_near(pos, 1, {"group:puts_out_fire"})
 | 
			
		||||
	local p0 = {x = pos.x - 1, y = pos.y, z = pos.z - 1}
 | 
			
		||||
	local p1 = {x = pos.x + 1, y = pos.y + 1, z = pos.z + 1}
 | 
			
		||||
	local ps = minetest.find_nodes_in_area(p0, p1, {"group:puts_out_fire"})
 | 
			
		||||
	return (#ps ~= 0)
 | 
			
		||||
	return minetest.find_node_near(pos, 1, {"group:puts_out_fire"})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
-- Ignite neighboring nodes
 | 
			
		||||
-- Enable ABMs according to 'disable fire' setting
 | 
			
		||||
 | 
			
		||||
--[[minetest.register_abm({
 | 
			
		||||
	nodenames = {"group:flammable"},
 | 
			
		||||
	neighbors = {"group:igniter"},
 | 
			
		||||
	interval = 7,
 | 
			
		||||
	chance = 32,
 | 
			
		||||
	action = function(p0, node, _, _)
 | 
			
		||||
		-- If there is water or stuff like that around flame, don't ignite
 | 
			
		||||
		if fire.flame_should_extinguish(p0) then
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		local p = fire.find_pos_for_flame_around(p0)
 | 
			
		||||
		if p then
 | 
			
		||||
			minetest.set_node(p, {name = "fire:basic_flame"})
 | 
			
		||||
		end
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
if minetest.setting_getbool("disable_fire") then
 | 
			
		||||
 | 
			
		||||
	-- Extinguish flames quickly with dedicated ABM
 | 
			
		||||
 | 
			
		||||
	minetest.register_abm({
 | 
			
		||||
		nodenames = {"fire:basic_flame"},
 | 
			
		||||
		interval = 3,
 | 
			
		||||
		chance = 2,
 | 
			
		||||
		action = function(p0, node, _, _)
 | 
			
		||||
			minetest.remove_node(p0)
 | 
			
		||||
		end,
 | 
			
		||||
	})
 | 
			
		||||
 | 
			
		||||
else
 | 
			
		||||
 | 
			
		||||
	-- Extinguish flames quickly with water, snow, ice
 | 
			
		||||
 | 
			
		||||
	minetest.register_abm({
 | 
			
		||||
		nodenames = {"fire:basic_flame"},
 | 
			
		||||
		neighbors = {"group:puts_out_fire"},
 | 
			
		||||
		interval = 3,
 | 
			
		||||
		chance = 2,
 | 
			
		||||
		action = function(p0, node, _, _)
 | 
			
		||||
			minetest.remove_node(p0)
 | 
			
		||||
			minetest.sound_play("fire_extinguish_flame",
 | 
			
		||||
				{pos = p0, max_hear_distance = 16, gain = 0.25})
 | 
			
		||||
		end,
 | 
			
		||||
	})
 | 
			
		||||
 | 
			
		||||
	-- Ignite neighboring nodes
 | 
			
		||||
 | 
			
		||||
	minetest.register_abm({
 | 
			
		||||
		nodenames = {"group:flammable"},
 | 
			
		||||
		neighbors = {"group:igniter"},
 | 
			
		||||
		interval = 7,
 | 
			
		||||
		chance = 16,
 | 
			
		||||
		action = function(p0, node, _, _)
 | 
			
		||||
			-- If there is water or stuff like that around node, don't ignite
 | 
			
		||||
			if fire.flame_should_extinguish(p0) then
 | 
			
		||||
				return
 | 
			
		||||
			end
 | 
			
		||||
			local p = fire.find_pos_for_flame_around(p0)
 | 
			
		||||
			if p then
 | 
			
		||||
				minetest.set_node(p, {name = "fire:basic_flame"})
 | 
			
		||||
			end
 | 
			
		||||
		end,
 | 
			
		||||
	})
 | 
			
		||||
 | 
			
		||||
	-- Remove flames and flammable nodes
 | 
			
		||||
 | 
			
		||||
	minetest.register_abm({
 | 
			
		||||
		nodenames = {"fire:basic_flame"},
 | 
			
		||||
		interval = 5,
 | 
			
		||||
		chance = 16,
 | 
			
		||||
		action = function(p0, node, _, _)
 | 
			
		||||
			-- If there are no flammable nodes around flame, remove flame
 | 
			
		||||
			if not minetest.find_node_near(p0, 1, {"group:flammable"}) then
 | 
			
		||||
				minetest.remove_node(p0)
 | 
			
		||||
				return
 | 
			
		||||
			end
 | 
			
		||||
			if math.random(1, 4) == 1 then
 | 
			
		||||
				-- remove flammable nodes around flame
 | 
			
		||||
				local p = minetest.find_node_near(p0, 1, {"group:flammable"})
 | 
			
		||||
				if p then
 | 
			
		||||
					minetest.remove_node(p)
 | 
			
		||||
					nodeupdate(p)
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
		end,
 | 
			
		||||
	})
 | 
			
		||||
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
-- Rarely ignite things from far
 | 
			
		||||
 | 
			
		||||
-- Currently disabled to reduce the chance of uncontrollable spreading
 | 
			
		||||
--	fires that disrupt servers. Also for less lua processing load.
 | 
			
		||||
--[[ Currently disabled to reduce the chance of uncontrollable spreading
 | 
			
		||||
	fires that disrupt servers. Also for less lua processing load.
 | 
			
		||||
 | 
			
		||||
minetest.register_abm({
 | 
			
		||||
	nodenames = {"group:igniter"},
 | 
			
		||||
@@ -182,44 +233,5 @@ minetest.register_abm({
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	end,
 | 
			
		||||
})]]
 | 
			
		||||
 | 
			
		||||
-- Remove flammable nodes and flame
 | 
			
		||||
 | 
			
		||||
minetest.register_abm({
 | 
			
		||||
	nodenames = {"fire:basic_flame"},
 | 
			
		||||
	interval = 5,
 | 
			
		||||
	chance = 16,
 | 
			
		||||
	action = function(p0, node, _, _)
 | 
			
		||||
		-- If there is water or stuff like that around flame, remove flame
 | 
			
		||||
		if fire.flame_should_extinguish(p0) then
 | 
			
		||||
			minetest.remove_node(p0)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		-- Make the following things rarer
 | 
			
		||||
		if math.random(1, 3) == 1 then
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		-- If there are no flammable nodes around flame, remove flame
 | 
			
		||||
		if not minetest.find_node_near(p0, 1, {"group:flammable"}) then
 | 
			
		||||
			minetest.remove_node(p0)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		if math.random(1, 4) == 1 then
 | 
			
		||||
			-- remove a flammable node around flame
 | 
			
		||||
			local p = minetest.find_node_near(p0, 1, {"group:flammable"})
 | 
			
		||||
			if p then
 | 
			
		||||
				-- If there is water or stuff like that around flame, don't remove
 | 
			
		||||
				if fire.flame_should_extinguish(p0) then
 | 
			
		||||
					return
 | 
			
		||||
				end
 | 
			
		||||
				minetest.remove_node(p)
 | 
			
		||||
				nodeupdate(p)
 | 
			
		||||
			end
 | 
			
		||||
		else
 | 
			
		||||
			-- remove flame
 | 
			
		||||
			minetest.remove_node(p0)
 | 
			
		||||
		end
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
--]]
 | 
			
		||||
 
 | 
			
		||||
@@ -39,6 +39,7 @@ local function add_simple_flower(name, desc, box, f_groups)
 | 
			
		||||
	minetest.register_node("flowers:" .. name, {
 | 
			
		||||
		description = desc,
 | 
			
		||||
		drawtype = "plantlike",
 | 
			
		||||
		waving = 1,
 | 
			
		||||
		tiles = {"flowers_" .. name .. ".png"},
 | 
			
		||||
		inventory_image = "flowers_" .. name .. ".png",
 | 
			
		||||
		wield_image = "flowers_" .. name .. ".png",
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user