Set creeper radius_damage from 3 to 2

Wolves are hostile now
This commit is contained in:
sys4 2017-11-11 18:13:09 +01:00
parent 6241f4ecaf
commit 853837fb40
2 changed files with 64 additions and 59 deletions

View File

@ -5,7 +5,7 @@ mobs:register_mob("creeper:creeper", {
type = "monster",
passive = false,
attack_type = "explode",
explosion_radius = 3,
explosion_radius = 2,
damage = 21,
hp_min = 30,
hp_max = 40,

View File

@ -1,9 +1,14 @@
-- Wolf by KrupnoPavel
mobs:register_mob("pmobs:wolf", {
type = "animal",
hp_max = 5,
mobs:register_mob(
"pmobs:wolf",
{
type = "monster",
passive = false,
pathfinding = false,
reach = 2,
hp_max = 20,
passive = false,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
visual = "mesh",
@ -20,7 +25,7 @@ mobs:register_mob("pmobs:wolf", {
walk_velocity = 2,
run_velocity = 3,
stepheight = 1.1,
damage = 2,
damage = 3,
armor = 200,
attack_type = "dogfight",
drops = {