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Set creeper radius_damage from 3 to 2
Wolves are hostile now
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parent
6241f4ecaf
commit
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@ -5,7 +5,7 @@ mobs:register_mob("creeper:creeper", {
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type = "monster",
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passive = false,
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attack_type = "explode",
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explosion_radius = 3,
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explosion_radius = 2,
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damage = 21,
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hp_min = 30,
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hp_max = 40,
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@ -1,9 +1,14 @@
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-- Wolf by KrupnoPavel
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mobs:register_mob("pmobs:wolf", {
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type = "animal",
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hp_max = 5,
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mobs:register_mob(
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"pmobs:wolf",
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{
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type = "monster",
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passive = false,
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pathfinding = false,
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reach = 2,
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hp_max = 20,
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passive = false,
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
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visual = "mesh",
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@ -20,7 +25,7 @@ mobs:register_mob("pmobs:wolf", {
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walk_velocity = 2,
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run_velocity = 3,
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stepheight = 1.1,
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damage = 2,
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damage = 3,
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armor = 200,
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attack_type = "dogfight",
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drops = {
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@ -58,7 +63,7 @@ mobs:register_mob("pmobs:wolf", {
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jump = true,
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step = 0.5,
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blood_texture = "mobs_blood.png",
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})
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})
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mobs:register_spawn("pmobs:wolf", {"default:dirt_with_grass","default:dirt","default:snow", "default:snowblock"}, 20, -1, 22000, 1, 31000)
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mobs:register_egg("pmobs:wolf", "Wolf", "wool_grey.png", 1)
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